# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=75

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 76

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## [Bug: Dragging faders while window is positioned on a secondary monitor doesn't work](https://qa.fmod.com/t/bug-dragging-faders-while-window-is-positioned-on-a-secondary-monitor-doesnt-work/17098)

<div class="topic-metadata">

**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 2\
**Last updated:** [May 3, 2021, 9:07pm UTC](https://qa.fmod.com/t/bug-dragging-faders-while-window-is-positioned-on-a-secondary-monitor-doesnt-work/17098 "2021-05-03T21:07:40Z")

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Using two monitors with different resolutions (1440p / 4K), attempting to manipulate a fader on the secondary monitor doesn’t work correctly. Clicking to start dragging the fader immediately snaps the fader to its max va…

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## [(little) BUG: sustain point at the end of a loop](https://qa.fmod.com/t/little-bug-sustain-point-at-the-end-of-a-loop/17142)

<div class="topic-metadata">

**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [May 3, 2021, 1:40am UTC](https://qa.fmod.com/t/little-bug-sustain-point-at-the-end-of-a-loop/17142 "2021-05-03T01:40:03Z")

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A sustain point snapped at the end of a loop, when triggered, doesn’t allow to loop (whether it’s placed above or bellow the loop). The workaround is easy, though: don’t snap it exactly.

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## [Reaper sound design workflow: one project per game or one project per sound?](https://qa.fmod.com/t/reaper-sound-design-workflow-one-project-per-game-or-one-project-per-sound/17138)

<div class="topic-metadata">

**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [May 3, 2021, 1:10am UTC](https://qa.fmod.com/t/reaper-sound-design-workflow-one-project-per-game-or-one-project-per-sound/17138 "2021-05-03T01:10:49Z")

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I’m taking my first steps in Reaper and I’d like some workflow advices, especially considering FMOD integration, concerning SFX sound design. Does it seem the best for you to have one big .rpp file for all the project SF…

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## [Linking Audio Together](https://qa.fmod.com/t/linking-audio-together/17140)

<div class="topic-metadata">

**Author:** [@B00369358](https://qa.fmod.com/u/B00369358)\
**Replies:** 8\
**Last updated:** [May 2, 2021, 8:59pm UTC](https://qa.fmod.com/t/linking-audio-together/17140 "2021-05-02T20:59:44Z")

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Is there a way to link two audio tracks or clips together so that if one is selected at random from a parameter/condition then the linked audio will play as well? Thanks

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## [Command Instrument in Scatterer Instrument?](https://qa.fmod.com/t/command-instrument-in-scatterer-instrument/16314)

<div class="topic-metadata">

**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 4\
**Last updated:** [May 1, 2021, 9:36am UTC](https://qa.fmod.com/t/command-instrument-in-scatterer-instrument/16314 "2021-05-01T09:36:08Z")

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I have a Scatterer Instrument which contains a Nested Event & a Command Instrument. The Command Instrument is set to increment a parameter value from the Nested Event. The scatter instrument is setup to play sequential,…

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## [Additional effect plugins, using McDSP ML1 Limiter's trial or buying it](https://qa.fmod.com/t/additional-effect-plugins-using-mcdsp-ml1-limiters-trial-or-buying-it/17133)

<div class="topic-metadata">

**Author:** [@ElNeax](https://qa.fmod.com/u/ElNeax)\
**Replies:** 1\
**Last updated:** [April 29, 2021, 11:59pm UTC](https://qa.fmod.com/t/additional-effect-plugins-using-mcdsp-ml1-limiters-trial-or-buying-it/17133 "2021-04-29T23:59:36Z")

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Hello! I am currently testing out the ML1 Limiter Trial included in FMOD Studio, and I quite like it. I would like to know what the “trial” version implies, I noticed I can’t build banks with it in use in our project. O…

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## [Help setting up environment-specific events](https://qa.fmod.com/t/help-setting-up-environment-specific-events/17127)

<div class="topic-metadata">

**Author:** [@Giovanni.Zambiasi](https://qa.fmod.com/u/Giovanni.Zambiasi)\
**Replies:** 2\
**Last updated:** [April 28, 2021, 4:55pm UTC](https://qa.fmod.com/t/help-setting-up-environment-specific-events/17127 "2021-04-28T16:55:34Z")

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Hello! I’m working on a sci-fi game that has space and planet scenes. I have a number of sounds that can be played on either scenes, and wanted to have some effects applied only when in space, to make them sound more “r…

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## [Listener's elevation: panning issue](https://qa.fmod.com/t/listeners-elevation-panning-issue/16656)

<div class="topic-metadata">

**Author:** [@AlexM](https://qa.fmod.com/u/AlexM)\
**Replies:** 11\
**Last updated:** [April 28, 2021, 7:27am UTC](https://qa.fmod.com/t/listeners-elevation-panning-issue/16656 "2021-04-28T07:27:32Z")

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Hello, Here’s my issue. All events are on the {x,z} plan. When I unzoom the camera it moves the listener’s elevation on the y axis. One tile is 1 distance unit. I moved my character back and forth to an adjacent tile an…

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## [\[help\] M1-Macbook xcode build error miss arm64](https://qa.fmod.com/t/help-m1-macbook-xcode-build-error-miss-arm64/17120)

<div class="topic-metadata">

**Author:** [@yizhibi](https://qa.fmod.com/u/yizhibi)\
**Replies:** 1\
**Last updated:** [April 28, 2021, 4:59am UTC](https://qa.fmod.com/t/help-m1-macbook-xcode-build-error-miss-arm64/17120 "2021-04-28T04:59:49Z")

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ld: warning: ignoring file /Users/yuanshengwang/Downloads/ccccqqq/Client/proj.ios\_mac/ios/fmod/lib/libfmodstudioL\_iphonesimulator.a, missing required architecture arm64 in file /Users/yuanshengwang/Downloads/ccccqqq/Clie…

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## [Feature request: Envelope follower or control parameter with sidechain](https://qa.fmod.com/t/feature-request-envelope-follower-or-control-parameter-with-sidechain/15813)

<div class="topic-metadata">

**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 7\
**Last updated:** [April 27, 2021, 2:04pm UTC](https://qa.fmod.com/t/feature-request-envelope-follower-or-control-parameter-with-sidechain/15813 "2021-04-27T14:04:34Z")

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Hello there! I’m surprised that there are not more topics about this feature. I would like to be able to internally control a parameter with an envelope follower module. Do you plan something like this?

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## [Pcmreadcallback and FMOD Studio Live update](https://qa.fmod.com/t/pcmreadcallback-and-fmod-studio-live-update/17023)

<div class="topic-metadata">

**Author:** [@jblaswu](https://qa.fmod.com/u/jblaswu)\
**Replies:** 12\
**Last updated:** [April 27, 2021, 5:26am UTC](https://qa.fmod.com/t/pcmreadcallback-and-fmod-studio-live-update/17023 "2021-04-27T05:26:50Z")

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We are using FMOD with UE for a new project we are making and got a component that sets some rendered audio (using elias for that) into the callback that is set at pcmreadcallback on FMOD\_CREATESOUNDEXINFO. So far it se…

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## [BUG after clearing trigger condition \[FMOD 2.01.07\]](https://qa.fmod.com/t/bug-after-clearing-trigger-condition-fmod-2-01-07/17103)

<div class="topic-metadata">

**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [April 26, 2021, 3:42am UTC](https://qa.fmod.com/t/bug-after-clearing-trigger-condition-fmod-2-01-07/17103 "2021-04-26T03:42:23Z")

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## [DAW to Fmod Worklow](https://qa.fmod.com/t/daw-to-fmod-worklow/17019)

<div class="topic-metadata">

**Author:** [@nerol333](https://qa.fmod.com/u/nerol333)\
**Replies:** 7\
**Last updated:** [April 25, 2021, 10:39pm UTC](https://qa.fmod.com/t/daw-to-fmod-worklow/17019 "2021-04-25T22:39:02Z")

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Hello! I am still just getting used to Fmod, and have a decent grasp on how I’ll go about adding simple SFX (ambience, footsteps, etc.), but one of my goals is to use it for adaptive music at some point, which seems to …

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## [Different 2D (stereo) atmospheres depending on the height of the player?](https://qa.fmod.com/t/different-2d-stereo-atmospheres-depending-on-the-height-of-the-player/17072)

<div class="topic-metadata">

**Author:** [@Tomas\_F](https://qa.fmod.com/u/Tomas_F)\
**Replies:** 8\
**Last updated:** [April 25, 2021, 1:02pm UTC](https://qa.fmod.com/t/different-2d-stereo-atmospheres-depending-on-the-height-of-the-player/17072 "2021-04-25T13:02:08Z")

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Hi there everyone. I hope this is not going to be too much of a noobie question, but: I´d like to create two separate atmospheres that would not change when player moves or rotates the camera - but would slowly crossfad…

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## [Suggestion - Hash those pw's](https://qa.fmod.com/t/suggestion-hash-those-pws/17058)

<div class="topic-metadata">

**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 2\
**Last updated:** [April 24, 2021, 2:22am UTC](https://qa.fmod.com/t/suggestion-hash-those-pws/17058 "2021-04-24T02:22:46Z")

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I know storing the password in the user-preferences is optional, but I imagine many people will do it even when they don’t need to. I did, at first, and my IT team were not happy about it when we discovered the password …

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## [Censorship beeping with parameter](https://qa.fmod.com/t/censorship-beeping-with-parameter/17099)

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**Author:** [@emptyclip](https://qa.fmod.com/u/emptyclip)\
**Replies:** 4\
**Last updated:** [April 23, 2021, 4:58pm UTC](https://qa.fmod.com/t/censorship-beeping-with-parameter/17099 "2021-04-23T16:58:19Z")

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Hey guys, I am trying to implement a censorship “beep” in an event track. Using a single, global parameter, is it possible to enable another track to play while triggering a volume curve that cuts out the cuss word? E.g…

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## [Getting instrument tracks from DAW to FMOD?](https://qa.fmod.com/t/getting-instrument-tracks-from-daw-to-fmod/17100)

<div class="topic-metadata">

**Author:** [@jlstant](https://qa.fmod.com/u/jlstant)\
**Replies:** 1\
**Last updated:** [April 23, 2021, 9:05am UTC](https://qa.fmod.com/t/getting-instrument-tracks-from-daw-to-fmod/17100 "2021-04-23T09:05:56Z")

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I’m brand new to FMOD, and I’m wondering what the workflow is to get audio from my DAW (for me it’s FL Studio), to FMOD? Specifically, to get the individual instrument tracks to FMOD, so I can adaptively change the instr…

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## [Adding an offset to spatialization?](https://qa.fmod.com/t/adding-an-offset-to-spatialization/17088)

<div class="topic-metadata">

**Author:** [@MF\_Kitten](https://qa.fmod.com/u/MF_Kitten)\
**Replies:** 3\
**Last updated:** [April 23, 2021, 5:46am UTC](https://qa.fmod.com/t/adding-an-offset-to-spatialization/17088 "2021-04-23T05:46:28Z")

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In the engine we put Fmod Studio API into, sound emitters (that trigger events) can only ever play the sound “at” the emitting model. So player characters will have all sounds playing from their belly. I am doing binaura…

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## [How about using timeline callbacks for rhythm driven game?](https://qa.fmod.com/t/how-about-using-timeline-callbacks-for-rhythm-driven-game/17046)

<div class="topic-metadata">

**Author:** [@Eskal](https://qa.fmod.com/u/Eskal)\
**Replies:** 20\
**Last updated:** [April 21, 2021, 9:31am UTC](https://qa.fmod.com/t/how-about-using-timeline-callbacks-for-rhythm-driven-game/17046 "2021-04-21T09:31:51Z")

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Hi, I’m making rhythm based game and I’m wondering if the timeline callbacks are good approach. I’m aware that probably timeline markers and their quantization options are good start for calling out some events and stu…

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## [Fmod Studio 2.01.06 Reverb delay settings have no effect](https://qa.fmod.com/t/fmod-studio-2-01-06-reverb-delay-settings-have-no-effect/16577)

<div class="topic-metadata">

**Author:** [@jvd](https://qa.fmod.com/u/jvd)\
**Replies:** 7\
**Last updated:** [April 21, 2021, 5:22am UTC](https://qa.fmod.com/t/fmod-studio-2-01-06-reverb-delay-settings-have-no-effect/16577 "2021-04-21T05:22:52Z")

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Since updating to 2.01.06 it looks like the reverb effect early & late delay settings have no affect. Reverting back to 2.00.07 the delay parameters work as expected. Is this a problem with Studio or the API? Cheers, …

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## [Effected Channels for SideChain](https://qa.fmod.com/t/effected-channels-for-sidechain/17003)

<div class="topic-metadata">

**Author:** [@dsfishlabs](https://qa.fmod.com/u/dsfishlabs)\
**Replies:** 1\
**Last updated:** [April 21, 2021, 1:30am UTC](https://qa.fmod.com/t/effected-channels-for-sidechain/17003 "2021-04-21T01:30:57Z")

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Hey Friends, I do not know if this is still an issue in newer versions, so maybe this is already fixed or updated. If so, consider this to be outdated please :slight\_smile: I am using Fmod 2.00.07. When using a sidech…

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## [FMOD Studio Listener priority setting?](https://qa.fmod.com/t/fmod-studio-listener-priority-setting/17061)

<div class="topic-metadata">

**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 1\
**Last updated:** [April 21, 2021, 12:22am UTC](https://qa.fmod.com/t/fmod-studio-listener-priority-setting/17061 "2021-04-21T00:22:24Z")

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Hi, I have 2 FmodListeners at my level in Unity and want to prioritize, so if one’s priority is higher than the other, the other one does not get used. Only the highest priority listener to be used. Is it possible?

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## [Parameterize "Spawn Total" in scattered instruments, for AOE hits?](https://qa.fmod.com/t/parameterize-spawn-total-in-scattered-instruments-for-aoe-hits/16851)

<div class="topic-metadata">

**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 5\
**Last updated:** [April 21, 2021, 12:06am UTC](https://qa.fmod.com/t/parameterize-spawn-total-in-scattered-instruments-for-aoe-hits/16851 "2021-04-21T00:06:28Z")

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Hi, It would be fantastic to be able to parameterize “Spawn Total” in scattered instruments, for instance for multiple hits with an Area Of Effect attack (ie a fireball that hits 3, 4 or 5 characters). Is there a worka…

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## [Fmod Studio 2.01.08 won't open on Window10](https://qa.fmod.com/t/fmod-studio-2-01-08-wont-open-on-window10/16981)

<div class="topic-metadata">

**Author:** [@Ropesound](https://qa.fmod.com/u/Ropesound)\
**Replies:** 2\
**Last updated:** [April 20, 2021, 8:09am UTC](https://qa.fmod.com/t/fmod-studio-2-01-08-wont-open-on-window10/16981 "2021-04-20T08:09:04Z")

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I recently switch to Windows and Fmod was working as expected for a week but for whatever reason Fmod don’t open anymore (never had this issue on Mac). There is no warning message. I found a similar topic on the forum b…

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## [A snapshot is triggered even though the empty object it is attached to is not triggered](https://qa.fmod.com/t/a-snapshot-is-triggered-even-though-the-empty-object-it-is-attached-to-is-not-triggered/17073)

<div class="topic-metadata">

**Author:** [@reddoorsound](https://qa.fmod.com/u/reddoorsound)\
**Replies:** 5\
**Last updated:** [April 19, 2021, 6:15pm UTC](https://qa.fmod.com/t/a-snapshot-is-triggered-even-though-the-empty-object-it-is-attached-to-is-not-triggered/17073 "2021-04-19T18:15:48Z")

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Hi, I have created an empty object with a sphere collider (“is triggered” on) to which a FMOD student event emitter is attached. The event has two instruments. one with a single instrument of some ambience, and the othe…

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## [Undo doesn't undo just the last operation](https://qa.fmod.com/t/undo-doesnt-undo-just-the-last-operation/17055)

<div class="topic-metadata">

**Author:** [@danitabaires](https://qa.fmod.com/u/danitabaires)\
**Replies:** 2\
**Last updated:** [April 19, 2021, 11:40am UTC](https://qa.fmod.com/t/undo-doesnt-undo-just-the-last-operation/17055 "2021-04-19T11:40:52Z")

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Using FMOD 2.01.08 on Windows. I recently migrated my projects from 1.08.18 so I’m still learning about all the changes on 2.01. Editing automation curves on a track by moving points and undoing that operation seems to …

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## [Resonance Audio](https://qa.fmod.com/t/resonance-audio/17016)

<div class="topic-metadata">

**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 6\
**Last updated:** [April 19, 2021, 4:39am UTC](https://qa.fmod.com/t/resonance-audio/17016 "2021-04-19T04:39:30Z")

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Hello I’m trying to get residents audio working between FMOD and unity, The help menu for this is really terrible, I have added the google source plugin and listener in FMOD, there is an error in Unity when trying to add…

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## [Fmod Studio convolution reverb crash 2.01.08](https://qa.fmod.com/t/fmod-studio-convolution-reverb-crash-2-01-08/16751)

<div class="topic-metadata">

**Author:** [@alan665](https://qa.fmod.com/u/alan665)\
**Replies:** 3\
**Last updated:** [April 18, 2021, 10:43pm UTC](https://qa.fmod.com/t/fmod-studio-convolution-reverb-crash-2-01-08/16751 "2021-04-18T22:43:36Z")

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Hey guys, Just submitted a bug report, gonna report here too. I’ve found a pretty serious crash bug in FMOD 2.01.08. I’m using it with UE4 4.26.1. When using convolution reverb on the master track with ‘short’ audio …

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## [Studio issues a 'Program Close' alert once every five seconds (exactly)](https://qa.fmod.com/t/studio-issues-a-program-close-alert-once-every-five-seconds-exactly/17053)

<div class="topic-metadata">

**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 6\
**Last updated:** [April 15, 2021, 11:56pm UTC](https://qa.fmod.com/t/studio-issues-a-program-close-alert-once-every-five-seconds-exactly/17053 "2021-04-15T23:56:14Z")

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Studio issues a ‘Program Close’ alert once every five seconds (exactly). What is it doing?

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## [Duplicate FMOD Events appear within a Folder when using Plastic Repo](https://qa.fmod.com/t/duplicate-fmod-events-appear-within-a-folder-when-using-plastic-repo/17057)

<div class="topic-metadata">

**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 1\
**Last updated:** [April 15, 2021, 3:44am UTC](https://qa.fmod.com/t/duplicate-fmod-events-appear-within-a-folder-when-using-plastic-repo/17057 "2021-04-15T03:44:20Z")

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Hi There, This is a bit difficult to explain, but I will try. I’m working on a multiplayer project, and it was decided to duplicate the local player weapons for the remote players. So the same exact events existing in …

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