# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=76

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**Page:** 77

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## [A couple of workflow requests](https://qa.fmod.com/t/a-couple-of-workflow-requests/16987)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 4\
**Last updated:** [April 15, 2021, 1:14am UTC](https://qa.fmod.com/t/a-couple-of-workflow-requests/16987 "2021-04-15T01:14:01Z")

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Hi Folks, I’ve been thinking about a couple of things that might speed up my workflow, and I wonder what others think. The first one would have a dialogue popup when you duplicate an event that asks whether you want to…

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## [Stubborn non-entities](https://qa.fmod.com/t/stubborn-non-entities/17036)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 7\
**Last updated:** [April 15, 2021, 1:00am UTC](https://qa.fmod.com/t/stubborn-non-entities/17036 "2021-04-15T01:00:33Z")

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I have several banks and events which have been deleted with extreme prejudice, but which stubbornly refuse to die. They keep showing up in my Studio project after multiple deletes, both within Studio and Perforce and by…

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## [FMOD failed to build bank due to the following error: file not found](https://qa.fmod.com/t/fmod-failed-to-build-bank-due-to-the-following-error-file-not-found/17005)

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**Author:** [@HalcyonMedia](https://qa.fmod.com/u/HalcyonMedia)\
**Replies:** 1\
**Last updated:** [April 14, 2021, 11:15pm UTC](https://qa.fmod.com/t/fmod-failed-to-build-bank-due-to-the-following-error-file-not-found/17005 "2021-04-14T23:15:12Z")

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Hi all, I recently ran into some issues when I updated my FMOD Studio from 2.00.07 to 2.00.16 in which I’m unable to build any banks in my project due to the error specified in the title. I see FMOD building the banks t…

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## [Phantom Files?-](https://qa.fmod.com/t/phantom-files/17035)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 7\
**Last updated:** [April 14, 2021, 4:50am UTC](https://qa.fmod.com/t/phantom-files/17035 "2021-04-14T04:50:57Z")

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What am I doing wrong which is causing this? Studio thinks there are 673 .xml files in the project’s /Metadata folder, and keeps adding them to my Perforce changelists, but they do not actually exist. They did legitimat…

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## [Creating two FMOD events in a single Unity Object](https://qa.fmod.com/t/creating-two-fmod-events-in-a-single-unity-object/16938)

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**Author:** [@Epson](https://qa.fmod.com/u/Epson)\
**Replies:** 2\
**Last updated:** [April 13, 2021, 1:10pm UTC](https://qa.fmod.com/t/creating-two-fmod-events-in-a-single-unity-object/16938 "2021-04-13T13:10:34Z")

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Hi there, I am new to FMOD, and I started following the survival shooter tutorial to learn more about the audio implementation. Is anyone familiar with these tutorial series? If so, I would like to ask how I attach two…

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## [Nested Events and the "Stopping" trigger](https://qa.fmod.com/t/nested-events-and-the-stopping-trigger/17015)

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**Author:** [@thelaumix](https://qa.fmod.com/u/thelaumix)\
**Replies:** 6\
**Last updated:** [April 13, 2021, 5:43am UTC](https://qa.fmod.com/t/nested-events-and-the-stopping-trigger/17015 "2021-04-13T05:43:26Z")

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Hey there, I am trying to build up an additive score using nested events. My plan was to loop the timeline over a nested event until some trigger will break that loop. At this point the nested event should trigger its “…

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## [Package Project - further documentation, Mac compatibility](https://qa.fmod.com/t/package-project-further-documentation-mac-compatibility/17024)

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**Author:** [@richardtaylor](https://qa.fmod.com/u/richardtaylor)\
**Replies:** 2\
**Last updated:** [April 13, 2021, 4:47am UTC](https://qa.fmod.com/t/package-project-further-documentation-mac-compatibility/17024 "2021-04-13T04:47:52Z")

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Hi all, We’re looking at using the FMOD “Package Project” function to share updated versions of an FMOD Studio project with our sound designer, and to get updates back from them. They are not yet familiar with version c…

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## [Adding delay between loops of a multi instrument?](https://qa.fmod.com/t/adding-delay-between-loops-of-a-multi-instrument/17001)

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**Author:** [@Peti0127](https://qa.fmod.com/u/Peti0127)\
**Replies:** 8\
**Last updated:** [April 8, 2021, 3:11pm UTC](https://qa.fmod.com/t/adding-delay-between-loops-of-a-multi-instrument/17001 "2021-04-08T15:11:35Z")

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I’ve tried everything I could think of, no success. I have a multi instrument full of songs that’s async and looped on shuffle and I want to add a 15s delay after every song. What would be the best option for this? I tr…

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## [Multi-Instrument Play Percentage Less Than 1%?](https://qa.fmod.com/t/multi-instrument-play-percentage-less-than-1/16998)

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**Author:** [@crater](https://qa.fmod.com/u/crater)\
**Replies:** 6\
**Last updated:** [April 7, 2021, 6:13am UTC](https://qa.fmod.com/t/multi-instrument-play-percentage-less-than-1/16998 "2021-04-07T06:13:49Z")

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I was hoping to add in some rare tracks to multi-instruments that have an extremely small chance of playing (i.e. less than a 1% chance) and in setting the play percentage to any decimal number, even at a single decimal …

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## [How to get plugins (Steam or Resonance audio) into the game, and not just Fmod Studio?](https://qa.fmod.com/t/how-to-get-plugins-steam-or-resonance-audio-into-the-game-and-not-just-fmod-studio/16978)

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**Author:** [@MF\_Kitten](https://qa.fmod.com/u/MF_Kitten)\
**Replies:** 3\
**Last updated:** [April 7, 2021, 5:07am UTC](https://qa.fmod.com/t/how-to-get-plugins-steam-or-resonance-audio-into-the-game-and-not-just-fmod-studio/16978 "2021-04-07T05:07:59Z")

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We have a basic Fmod integration going on in the old Source engine, and while using Live Update I can play it with Steam Audio and Resonance Audio spatialization working just fine. When I build the banks and try playing …

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## [How do I crossfade every variation of my our game's overworld music into each other?](https://qa.fmod.com/t/how-do-i-crossfade-every-variation-of-my-our-games-overworld-music-into-each-other/16985)

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**Author:** [@BlazingMuffinz](https://qa.fmod.com/u/BlazingMuffinz)\
**Replies:** 3\
**Last updated:** [April 5, 2021, 9:03pm UTC](https://qa.fmod.com/t/how-do-i-crossfade-every-variation-of-my-our-games-overworld-music-into-each-other/16985 "2021-04-05T21:03:12Z")

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Hi I’m somewhat new to FMOD’s complexity. I was given an fmod project by our composer and he has several (20+) variations of our overworld theme that is supposed to play depending on what part of the city the player is i…

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## [Help making formant preservation dsp](https://qa.fmod.com/t/help-making-formant-preservation-dsp/16903)

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**Author:** [@FFIVGUY](https://qa.fmod.com/u/FFIVGUY)\
**Replies:** 3\
**Last updated:** [April 2, 2021, 4:29pm UTC](https://qa.fmod.com/t/help-making-formant-preservation-dsp/16903 "2021-04-02T16:29:10Z")

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I have recently discovered that you can make custom dsp for FMOD Studio. I’ve read through the tutorial here but I’m trying to make a custom dsp for formant preservation for the auto-pitch effect rather than fade, echo, …

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## [Reset Multi Instrument Sequential - Global Scope](https://qa.fmod.com/t/reset-multi-instrument-sequential-global-scope/16931)

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**Author:** [@vitoramado](https://qa.fmod.com/u/vitoramado)\
**Replies:** 2\
**Last updated:** [April 1, 2021, 6:15pm UTC](https://qa.fmod.com/t/reset-multi-instrument-sequential-global-scope/16931 "2021-04-01T18:15:37Z")

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Hi! I’m trying to set up a multi instrument that will play 4 sounds that rise in pitch sequentially to represent objects appearing on screen. I managed to get that working but the thing is that the animation will not al…

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## [Timeline gone into negative bars](https://qa.fmod.com/t/timeline-gone-into-negative-bars/16967)

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**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 4\
**Last updated:** [March 31, 2021, 12:20pm UTC](https://qa.fmod.com/t/timeline-gone-into-negative-bars/16967 "2021-03-31T12:20:56Z")

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Hello this is a really silly question, my timeline has gone into negative numbers, I have no idea how to return it to start a bar one? Just can not see anything to undo this, any help much appreciated.

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## [7.1.4 Output Monitoring](https://qa.fmod.com/t/7-1-4-output-monitoring/16929)

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**Author:** [@ekuehnl](https://qa.fmod.com/u/ekuehnl)\
**Replies:** 3\
**Last updated:** [March 31, 2021, 12:23am UTC](https://qa.fmod.com/t/7-1-4-output-monitoring/16929 "2021-03-31T00:23:49Z")

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I’m on Mac OS Mojave. I’m experimenting with using FMOD to generate 7.1.4 ambiences for non-game applications. The problem I’m running into is that FMOD won’t let me simply send all of the outputs to a 7.1.4 device. T…

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## [FMOD not playing sound in packaged build](https://qa.fmod.com/t/fmod-not-playing-sound-in-packaged-build/12645)

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**Author:** [@Narziss](https://qa.fmod.com/u/Narziss)\
**Replies:** 5\
**Last updated:** [March 31, 2021, 12:16am UTC](https://qa.fmod.com/t/fmod-not-playing-sound-in-packaged-build/12645 "2021-03-31T00:16:38Z")

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Hi, I’m at my wit’s end and I hope someone can give me some pointers on this. I’m trying to export a project that uses Unreal 4.12.5 and FMOD 1.08.08, and the audio, which is completely made in fmod runs fine in the edi…

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## [New Tutorials? (Unreal Engine)](https://qa.fmod.com/t/new-tutorials-unreal-engine/16964)

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**Author:** [@Yozza](https://qa.fmod.com/u/Yozza)\
**Replies:** 1\
**Last updated:** [March 30, 2021, 11:14pm UTC](https://qa.fmod.com/t/new-tutorials-unreal-engine/16964 "2021-03-30T23:14:14Z")

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Hi with FMOD ever do new tutorials cos the ones they are did 3 million years ago are really awesome but we love some new updated ue4 ones

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## [Scripting API: discrete parameter's maximum range value not returning correct value. Bug?](https://qa.fmod.com/t/scripting-api-discrete-parameters-maximum-range-value-not-returning-correct-value-bug/16901)

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**Author:** [@matheusab](https://qa.fmod.com/u/matheusab)\
**Replies:** 4\
**Last updated:** [March 30, 2021, 12:06am UTC](https://qa.fmod.com/t/scripting-api-discrete-parameters-maximum-range-value-not-returning-correct-value-bug/16901 "2021-03-30T00:06:27Z")

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(Tested in FMOD 2.01.08) When I try to get the maximum value from a discrete parameter, I’m getting it’s value incremented by 1. When it’s continuous, this problem doesn’t happen though. The following snippet demonstr…

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## [Build only specific Banks](https://qa.fmod.com/t/build-only-specific-banks/13622)

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**Author:** [@woistjadefox](https://qa.fmod.com/u/woistjadefox)\
**Replies:** 6\
**Last updated:** [March 29, 2021, 4:41am UTC](https://qa.fmod.com/t/build-only-specific-banks/13622 "2021-03-29T04:41:26Z")

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Hi there! Is it somehow possible to just build a specific bank in FMOD Studio? Because we are syncing the banks via Google Drive. Therefore we separated events into several banks in order to not sync always the complet…

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## [Fades on looped Multi Instrument bug?](https://qa.fmod.com/t/fades-on-looped-multi-instrument-bug/16918)

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**Author:** [@Arnej](https://qa.fmod.com/u/Arnej)\
**Replies:** 29\
**Last updated:** [March 29, 2021, 4:38am UTC](https://qa.fmod.com/t/fades-on-looped-multi-instrument-bug/16918 "2021-03-29T04:38:05Z")

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Hi All, I am attempting to shorten a multi instrument with using fades within a loop region, however the moment that the fade is engaged, the playback is erratic, sound like some of the elements in the multi aren’t bein…

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## [No sound when using Oculus Spatializer between FMOD/Unreal on Win10](https://qa.fmod.com/t/no-sound-when-using-oculus-spatializer-between-fmod-unreal-on-win10/16853)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 1\
**Last updated:** [March 23, 2021, 10:58pm UTC](https://qa.fmod.com/t/no-sound-when-using-oculus-spatializer-between-fmod-unreal-on-win10/16853 "2021-03-23T22:58:21Z")

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I’m not getting Oculus spatialiser linking between FMOD and UE4 on Win10. I have regular (non-Oculus) 3D sound working fine through Rift S. As instructed here https://developer.oculus.com/documentation/unreal/audio-osp…

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## [Trigger sound effect upon parameter change](https://qa.fmod.com/t/trigger-sound-effect-upon-parameter-change/16940)

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**Author:** [@bbbart](https://qa.fmod.com/u/bbbart)\
**Replies:** 10\
**Last updated:** [March 26, 2021, 1:43pm UTC](https://qa.fmod.com/t/trigger-sound-effect-upon-parameter-change/16940 "2021-03-26T13:43:10Z")

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Hi, I’m a beginner just doing my first project in FMOD Studio after following some tutorials and reading up on the documentation. I have my first project pretty nicely setup, except for one thing that I don’t seem to b…

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## [How to use FMOD from a python script](https://qa.fmod.com/t/how-to-use-fmod-from-a-python-script/12293)

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**Author:** [@geoff](https://qa.fmod.com/u/geoff)\
**Replies:** 4\
**Last updated:** [March 26, 2021, 8:16am UTC](https://qa.fmod.com/t/how-to-use-fmod-from-a-python-script/12293 "2021-03-26T08:16:16Z")

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It is possible to call the FMOD Studio API from Python using ctypes. We have an example that shows a basic python script calling FMOD to play an event.

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## [Live update not 'updating' while connected](https://qa.fmod.com/t/live-update-not-updating-while-connected/16939)

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**Author:** [@Smaed](https://qa.fmod.com/u/Smaed)\
**Replies:** 1\
**Last updated:** [March 26, 2021, 7:35am UTC](https://qa.fmod.com/t/live-update-not-updating-while-connected/16939 "2021-03-26T07:35:18Z")

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Hi, I’ve recently integrated FMOD into an existing engine, and when connecting live update, no errors occur, with played sound showing up correctly in the mixer, and the profiler correctly displaying data. However, when …

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## [Trying to play a fsb file but idk how to. please help](https://qa.fmod.com/t/trying-to-play-a-fsb-file-but-idk-how-to-please-help/16943)

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**Author:** [@ViRuS\_lOaDiNg](https://qa.fmod.com/u/ViRuS_lOaDiNg)\
**Replies:** 0\
**Last updated:** [March 25, 2021, 7:11pm UTC](https://qa.fmod.com/t/trying-to-play-a-fsb-file-but-idk-how-to-please-help/16943 "2021-03-25T19:11:17Z")

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hello there, im trying to make a sound mod for a game called War Thunder by using aircraft gun sounds from an older title called Birds of steel. now all the sounds are in fsb format and when i try convert it to mp3 it …

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## [FMOD event audio not routing through group bus](https://qa.fmod.com/t/fmod-event-audio-not-routing-through-group-bus/16927)

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**Author:** [@thomcorah](https://qa.fmod.com/u/thomcorah)\
**Replies:** 3\
**Last updated:** [March 25, 2021, 10:32am UTC](https://qa.fmod.com/t/fmod-event-audio-not-routing-through-group-bus/16927 "2021-03-25T10:32:44Z")

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Hi, I’ve got a bunch of events that I’ve grouped in the mixer window in to a group called Music. A Mixer Strip is present for the group. When I playback any sounds, or play my Unity game with LiveUpdate on, I can see a …

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## [Using LFO modulators with looped sounds issues](https://qa.fmod.com/t/using-lfo-modulators-with-looped-sounds-issues/14928)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 4\
**Last updated:** [March 23, 2021, 10:02pm UTC](https://qa.fmod.com/t/using-lfo-modulators-with-looped-sounds-issues/14928 "2021-03-23T22:02:18Z")

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I want to use LFO modulator, for example “noise ramped” with looped wind sound so it can change pitch and volume over time randomly. now I can’t now use modulators with looped sounds, because on each loop modulator will…

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## [Fmod 2.01.08 UI bug?](https://qa.fmod.com/t/fmod-2-01-08-ui-bug/16922)

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**Author:** [@victor56517](https://qa.fmod.com/u/victor56517)\
**Replies:** 2\
**Last updated:** [March 23, 2021, 10:47am UTC](https://qa.fmod.com/t/fmod-2-01-08-ui-bug/16922 "2021-03-23T10:47:46Z")

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I updated to fmod 2.01.08 because thats what the project i work on updated to. But now the UI is x2 size (huge, see picture). Old version is to the left and new version i…

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## [Profiling Game Object](https://qa.fmod.com/t/profiling-game-object/16894)

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**Author:** [@SaintBrown](https://qa.fmod.com/u/SaintBrown)\
**Replies:** 2\
**Last updated:** [March 22, 2021, 6:50am UTC](https://qa.fmod.com/t/profiling-game-object/16894 "2021-03-22T06:50:44Z")

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Hi What’s a way to see a Game Objects names in profiler session? ( AudioComponent when events is played and etc.

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## [Bank management: best practices?](https://qa.fmod.com/t/bank-management-best-practices/16887)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 6\
**Last updated:** [March 22, 2021, 2:51am UTC](https://qa.fmod.com/t/bank-management-best-practices/16887 "2021-03-22T02:51:18Z")

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Hi, From what I understood, building into separate banks instead of all into the master bank allows a better memory management, by loading/unloading wanted/unwanted banks at any time. However, I’m surprised to find, in…

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