# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=77

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**Page:** 78

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## [Fmod 2.01.08 cannot build banks when using impulse reverb](https://qa.fmod.com/t/fmod-2-01-08-cannot-build-banks-when-using-impulse-reverb/16760)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 10\
**Last updated:** [March 21, 2021, 10:44pm UTC](https://qa.fmod.com/t/fmod-2-01-08-cannot-build-banks-when-using-impulse-reverb/16760 "2021-03-21T22:44:10Z")

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If I have an impulse reverb in an event or mixer channel and try to build, the build fails (cannot find bank). If I then remove the impulse reverb, then I can build. With the current build, using impulse responses is i…

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## [Controlling Effect's bypass via snapshot, is it possible?](https://qa.fmod.com/t/controlling-effects-bypass-via-snapshot-is-it-possible/16861)

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**Author:** [@cgd11](https://qa.fmod.com/u/cgd11)\
**Replies:** 5\
**Last updated:** [March 21, 2021, 8:45am UTC](https://qa.fmod.com/t/controlling-effects-bypass-via-snapshot-is-it-possible/16861 "2021-03-21T08:45:34Z")

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Hello everyone! I have looked in the forum but I have not found the answer, I don’t know if I am doing something wrong. My idea is to appy an effect to a bus (a simple filter) but activate it only when a snapshot is on…

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## [Suggestion: toggle deactivate/activate on an instrument](https://qa.fmod.com/t/suggestion-toggle-deactivate-activate-on-an-instrument/16870)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 2\
**Last updated:** [March 20, 2021, 12:22am UTC](https://qa.fmod.com/t/suggestion-toggle-deactivate-activate-on-an-instrument/16870 "2021-03-20T00:22:29Z")

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It would be really handy for testing some different possibilities, without having to remove the instrument or mute the entire track (which by the way doesn’t work for non audio instruments). The instrument should then be…

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## [Fmod and unreal looping but random music](https://qa.fmod.com/t/fmod-and-unreal-looping-but-random-music/16892)

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**Author:** [@gabthebeat48](https://qa.fmod.com/u/gabthebeat48)\
**Replies:** 6\
**Last updated:** [March 18, 2021, 11:02pm UTC](https://qa.fmod.com/t/fmod-and-unreal-looping-but-random-music/16892 "2021-03-18T23:02:47Z")

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So basically I’m working on the music for this game in unreal. The music needs to change according to the round. I think I have a pretty good idea how to do this (set up looping for each range and get set up like a round…

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## [Event paths in GUIDS.txt missing from upgraded projects](https://qa.fmod.com/t/event-paths-in-guids-txt-missing-from-upgraded-projects/16897)

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**Author:** [@cjserio](https://qa.fmod.com/u/cjserio)\
**Replies:** 1\
**Last updated:** [March 18, 2021, 2:46am UTC](https://qa.fmod.com/t/event-paths-in-guids-txt-missing-from-upgraded-projects/16897 "2021-03-18T02:46:20Z")

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I have a project made in FMOD Studio 1.08. If I export GUIDS.txt, event names in the file look like this: event:/some/path/event\_name If I take that same project and open it up in FMOD Studio 2.01 and let it do it’s au…

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## [Beginner Questions & Learning Resources](https://qa.fmod.com/t/beginner-questions-learning-resources/16877)

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**Author:** [@nerol333](https://qa.fmod.com/u/nerol333)\
**Replies:** 3\
**Last updated:** [March 16, 2021, 6:46am UTC](https://qa.fmod.com/t/beginner-questions-learning-resources/16877 "2021-03-16T06:46:31Z")

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Hi there! I have been setting up functionality and systems for a unity project and will be adding art in the near future. While off in the distance right now, we are thinking of trying fmod for the music & sfx. It looks…

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## [BUGS: sounds unexpectedly cut with single and scatterer instruments](https://qa.fmod.com/t/bugs-sounds-unexpectedly-cut-with-single-and-scatterer-instruments/16882)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [March 15, 2021, 3:21am UTC](https://qa.fmod.com/t/bugs-sounds-unexpectedly-cut-with-single-and-scatterer-instruments/16882 "2021-03-15T03:21:17Z")

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The bugs are detailed in the events notes, the project is downloadable here. The first one is obvious, I assume it has maybe already been tracked. By the way, is there a public bug tracker somewhere?

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## [I need change voice](https://qa.fmod.com/t/i-need-change-voice/16868)

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**Author:** [@hmy](https://qa.fmod.com/u/hmy)\
**Replies:** 1\
**Last updated:** [March 15, 2021, 1:29am UTC](https://qa.fmod.com/t/i-need-change-voice/16868 "2021-03-15T01:29:10Z")

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How to modify the timbre of a voice, such as a male voice to a female voice

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## [Synchronize Multi Instrument event instances?](https://qa.fmod.com/t/synchronize-multi-instrument-event-instances/16876)

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**Author:** [@evanratt](https://qa.fmod.com/u/evanratt)\
**Replies:** 5\
**Last updated:** [March 12, 2021, 10:12pm UTC](https://qa.fmod.com/t/synchronize-multi-instrument-event-instances/16876 "2021-03-12T22:12:36Z")

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Hi, We are developing using Unity (not directly pertinent, but may be relevant). Our racing game has a track announcer. Up to now, the announcer has played as a non-positional event. Each announcer event in Studio repr…

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## [Instruments vs. audio directly on track](https://qa.fmod.com/t/instruments-vs-audio-directly-on-track/16867)

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**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 6\
**Last updated:** [March 12, 2021, 12:54pm UTC](https://qa.fmod.com/t/instruments-vs-audio-directly-on-track/16867 "2021-03-12T12:54:46Z")

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Could someone explain to me the advantage of putting a ‘single’ instrument on an audio track, I understand the advantage of the multi instruments and some of the others, but I don’t see the purpose of a single instrument…

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## [Crossfade breaking loops?](https://qa.fmod.com/t/crossfade-breaking-loops/16795)

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**Author:** [@Pure](https://qa.fmod.com/u/Pure)\
**Replies:** 7\
**Last updated:** [March 11, 2021, 9:03pm UTC](https://qa.fmod.com/t/crossfade-breaking-loops/16795 "2021-03-11T21:03:31Z")

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I created a loop in my DAW (Ableton). I split the tracks and repositioned them to create a perfect loop, with a loop region. (This worked as expected, creating a seamless audio loop) I added a fade to the track a…

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## [How to get microphone input event](https://qa.fmod.com/t/how-to-get-microphone-input-event/14985)

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**Author:** [@jorickbronius](https://qa.fmod.com/u/jorickbronius)\
**Replies:** 12\
**Last updated:** [March 11, 2021, 5:08am UTC](https://qa.fmod.com/t/how-to-get-microphone-input-event/14985 "2021-03-11T05:08:28Z")

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For a VR training application I need to route a microphone input through Resonance Audio with as short a latency as possible. We’re using Unity. It seems FMOD Studio does not support external audio input, and I haven’t t…

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## ["Send" seems to double the sound in mixer](https://qa.fmod.com/t/send-seems-to-double-the-sound-in-mixer/16852)

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**Author:** [@primo3001](https://qa.fmod.com/u/primo3001)\
**Replies:** 2\
**Last updated:** [March 10, 2021, 11:35pm UTC](https://qa.fmod.com/t/send-seems-to-double-the-sound-in-mixer/16852 "2021-03-10T23:35:45Z")

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Hello. I am trying to achieve a simple effect. I want to add an 3-EQ effect to enviroment sounds (all enviroment sounds are in one bus). I am trying to achieve it by having a return with 3-EQ effect, and I am sending sou…

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## [Delaying an event by a parameter](https://qa.fmod.com/t/delaying-an-event-by-a-parameter/16607)

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**Author:** [@AlexM](https://qa.fmod.com/u/AlexM)\
**Replies:** 5\
**Last updated:** [March 10, 2021, 12:56am UTC](https://qa.fmod.com/t/delaying-an-event-by-a-parameter/16607 "2021-03-10T00:56:03Z")

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Hello, If I understood well, there’s no way to delay an event by a time lapse set in a parameter. A kind of sustained point which would automatically follow through after a defined (and parameterizable) time. Why a such…

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## [FMOD Example Scripts not working](https://qa.fmod.com/t/fmod-example-scripts-not-working/16839)

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**Author:** [@mauruiz](https://qa.fmod.com/u/mauruiz)\
**Replies:** 5\
**Last updated:** [March 9, 2021, 5:52am UTC](https://qa.fmod.com/t/fmod-example-scripts-not-working/16839 "2021-03-09T05:52:34Z")

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Hi! I’m on Mac (Mojave) and my Example scripts do not work at all (I click on them, and nothing opens, happens… nothing at all). I have many versions of FMOD installed here, and it’s the same in all of them. Is there s…

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## [Set 3D parameters of an event started via command event?](https://qa.fmod.com/t/set-3d-parameters-of-an-event-started-via-command-event/16849)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [March 9, 2021, 1:13am UTC](https://qa.fmod.com/t/set-3d-parameters-of-an-event-started-via-command-event/16849 "2021-03-09T01:13:58Z")

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Hi, Is there a way to set 3D parameters (with game data) of an event that has been started via a command instrument? I guess not, but I ask anyway!

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## [Question about ambisonic file used in FMOD](https://qa.fmod.com/t/question-about-ambisonic-file-used-in-fmod/16826)

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**Author:** [@awu.li](https://qa.fmod.com/u/awu.li)\
**Replies:** 6\
**Last updated:** [March 8, 2021, 9:53pm UTC](https://qa.fmod.com/t/question-about-ambisonic-file-used-in-fmod/16826 "2021-03-08T21:53:45Z")

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I have a question about ambisonic file use in FMOD, when I imported B format Ambisonic file from Reaper to FMOD, it’s always compress and having phasing problem, I would like to know is that possible to solve? Or if FMOD…

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## [Wich FMOD version do I need for X-Plane 11.52?](https://qa.fmod.com/t/wich-fmod-version-do-i-need-for-x-plane-11-52/16848)

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**Author:** [@flying\_goatyery](https://qa.fmod.com/u/flying_goatyery)\
**Replies:** 0\
**Last updated:** [March 8, 2021, 8:54pm UTC](https://qa.fmod.com/t/wich-fmod-version-do-i-need-for-x-plane-11-52/16848 "2021-03-08T20:54:13Z")

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would really like to know :slight\_smile:

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## [I get an error when trying to install fmod studio](https://qa.fmod.com/t/i-get-an-error-when-trying-to-install-fmod-studio/16753)

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**Author:** [@Tazer\_2016](https://qa.fmod.com/u/Tazer_2016)\
**Replies:** 2\
**Last updated:** [March 4, 2021, 7:11pm UTC](https://qa.fmod.com/t/i-get-an-error-when-trying-to-install-fmod-studio/16753 "2021-03-04T19:11:31Z")

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the error message reads: error opening file for writing: c:\\users\\r6taz\\Documents\\FMOD studio\\examples\\Assets\\Ambience\\amb\_evening\_loop.ogg does anyone have a solution?

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## [Focus bug in audio bin](https://qa.fmod.com/t/focus-bug-in-audio-bin/16831)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 3\
**Last updated:** [March 4, 2021, 6:35am UTC](https://qa.fmod.com/t/focus-bug-in-audio-bin/16831 "2021-03-04T06:35:12Z")

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Hello, I noticed that from few version ago editor loses focus from audio files after a rename. So i have to click on a file again, before I could still use arrow keys to go through the files. I found a workaround, press …

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## [Fast Pitch changes produce clicks](https://qa.fmod.com/t/fast-pitch-changes-produce-clicks/16814)

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**Author:** [@Eoujah](https://qa.fmod.com/u/Eoujah)\
**Replies:** 1\
**Last updated:** [March 4, 2021, 12:48am UTC](https://qa.fmod.com/t/fast-pitch-changes-produce-clicks/16814 "2021-03-04T00:48:49Z")

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Hello, I made an adaptive engine in FMOD Studio based on this tutorial: https://youtu.be/UV0mVnwLqZ8 (I followed the 3 parts) Everything is working perfectly well, except when I change the RPM (0-1) very quickly. A lot…

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## [No sound coming through groups](https://qa.fmod.com/t/no-sound-coming-through-groups/16813)

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**Author:** [@juankjauregui](https://qa.fmod.com/u/juankjauregui)\
**Replies:** 5\
**Last updated:** [March 2, 2021, 4:16am UTC](https://qa.fmod.com/t/no-sound-coming-through-groups/16813 "2021-03-02T04:16:10Z")

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Hi! I’m Juan and currently no sound comes through my group buses. Events work well as I can hear music out when they’re not under a group channel. I’ve watched the youtube tutorial and now I’m puzzled since all should b…

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## [N00b Q: clarifying uses of sheets](https://qa.fmod.com/t/n00b-q-clarifying-uses-of-sheets/16824)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 9\
**Last updated:** [March 2, 2021, 1:45am UTC](https://qa.fmod.com/t/n00b-q-clarifying-uses-of-sheets/16824 "2021-03-02T01:45:31Z")

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Hi guys and gals, Can anyone explain to a n00b the pros/cons of placing instruments on parameter sheets (or action sheets) as opposed to timeline? I know it makes them exempt from temporal functions, but aside from tha…

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## [3d panning too sensitive in game](https://qa.fmod.com/t/3d-panning-too-sensitive-in-game/16793)

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**Author:** [@Fahrenheit737](https://qa.fmod.com/u/Fahrenheit737)\
**Replies:** 4\
**Last updated:** [March 1, 2021, 7:50am UTC](https://qa.fmod.com/t/3d-panning-too-sensitive-in-game/16793 "2021-03-01T07:50:14Z")

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hey guys i am working on fmod sounds for the boeing 747-400 in x plane flight simulator. while in the sim, i’ve noticed that the 3d pan is extremely sensitive. for example, when i turn 90 degrees from a certain sound lo…

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## [Documentation refers to fMod Studio 2.1 instead of 2.01](https://qa.fmod.com/t/documentation-refers-to-fmod-studio-2-1-instead-of-2-01/16808)

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**Author:** [@alborada](https://qa.fmod.com/u/alborada)\
**Replies:** 3\
**Last updated:** [March 1, 2021, 12:05am UTC](https://qa.fmod.com/t/documentation-refers-to-fmod-studio-2-1-instead-of-2-01/16808 "2021-03-01T00:05:15Z")

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There seems to be some discrepency in the documentation over fMod Studio 2.01, as it is often referred to as 2.1 instead. As far as I can tell, 2.1 does not exist yet, so it is extremely confusing. For instance here it…

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## [Possible bugs found](https://qa.fmod.com/t/possible-bugs-found/16777)

<div class="topic-metadata">

**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [February 24, 2021, 1:55am UTC](https://qa.fmod.com/t/possible-bugs-found/16777 "2021-02-24T01:55:26Z")

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BUG 1: when called from a parent event, an instrument within the child event using \[Trigger Behavior/Delay & Quantization/Tempo synced\] seems to sync to the parent event tempo event instead of the child event (which woul…

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## [Is there any way to change GUID.ini parameters?](https://qa.fmod.com/t/is-there-any-way-to-change-guid-ini-parameters/16788)

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**Author:** [@dragster666](https://qa.fmod.com/u/dragster666)\
**Replies:** 1\
**Last updated:** [February 21, 2021, 11:21pm UTC](https://qa.fmod.com/t/is-there-any-way-to-change-guid-ini-parameters/16788 "2021-02-21T23:21:26Z")

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Starting out a bit with FMOD and i have gotten a issue already lol. What do i mean by this? recently i was doing sound mods for Assetto corsa and I’ve done some ok sound mods but there’s a thing that bugs me whe…

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## [8-bit music generator using FMOD](https://qa.fmod.com/t/8-bit-music-generator-using-fmod/16787)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 0\
**Last updated:** [February 19, 2021, 2:46am UTC](https://qa.fmod.com/t/8-bit-music-generator-using-fmod/16787 "2021-02-19T02:46:59Z")

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Hi everyone! I’ve done another fun experiment with FMOD: a 8-bit music generator, where almost everything is randomized (chord progression, notes and rhythm, bass solo entry…). Funny, isn’t it?

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## [How does Fmod integrate with Godot?](https://qa.fmod.com/t/how-does-fmod-integrate-with-godot/16130)

<div class="topic-metadata">

**Author:** [@q531620267](https://qa.fmod.com/u/q531620267)\
**Replies:** 9\
**Last updated:** [February 17, 2021, 4:10pm UTC](https://qa.fmod.com/t/how-does-fmod-integrate-with-godot/16130 "2021-02-17T16:10:22Z")

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I’ve recently learned about Godot engine and Fmod, but I can’t find the teaching video of the integration of these two softwares. Who can help me tell me how to make these two softwares work together? Thank you for your …

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## [MediaPlayer with binaural audio and headtracking, audio-only](https://qa.fmod.com/t/mediaplayer-with-binaural-audio-and-headtracking-audio-only/16740)

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**Author:** [@calp](https://qa.fmod.com/u/calp)\
**Replies:** 1\
**Last updated:** [February 16, 2021, 12:36am UTC](https://qa.fmod.com/t/mediaplayer-with-binaural-audio-and-headtracking-audio-only/16740 "2021-02-16T00:36:20Z")

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Hi, I hope this is the right place for such a question: I am producing binaural audio with SpatRevolution. Now I want the listener to be able to listen to the stuff with headtracking (fixed position in the room, just y…

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