# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=78

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 79

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## [The fmod youtube channel](https://qa.fmod.com/t/the-fmod-youtube-channel/16750)

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**Author:** [@BrunoHanstenreiter](https://qa.fmod.com/u/BrunoHanstenreiter)\
**Replies:** 1\
**Last updated:** [February 15, 2021, 11:05pm UTC](https://qa.fmod.com/t/the-fmod-youtube-channel/16750 "2021-02-15T23:05:03Z")

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I’m trying to learn about middleware and implementation, i spend the last half year trying to figure out Wwise and recently i decide to try FMOD. I was very suprise with the diference with how the material and support fo…

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## [Multisound/logic problem](https://qa.fmod.com/t/multisound-logic-problem/16732)

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**Author:** [@alborada](https://qa.fmod.com/u/alborada)\
**Replies:** 2\
**Last updated:** [February 15, 2021, 11:53am UTC](https://qa.fmod.com/t/multisound-logic-problem/16732 "2021-02-15T11:53:49Z")

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Hello, can anyone help me with a slightly specific setup I’m trying to create in fMod: I’d like to have a music clip play, then a multisound of clips in shuffled order, including that intro clip, but only playing the in…

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## [Intensity Automation Track of Snapshot is not visible](https://qa.fmod.com/t/intensity-automation-track-of-snapshot-is-not-visible/15648)

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**Author:** [@jbfproductions](https://qa.fmod.com/u/jbfproductions)\
**Replies:** 6\
**Last updated:** [February 15, 2021, 1:44am UTC](https://qa.fmod.com/t/intensity-automation-track-of-snapshot-is-not-visible/15648 "2021-02-15T01:44:38Z")

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Hi there, trying to add automation to intensitiy paramter of Snapshot track. ( I’m doing UE4/Fmod YT Tutorial) I can add automation with right click. After doing so I would expect new automation track appear right u…

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## [Any news on when the UE4 blueprint reference will be completed?](https://qa.fmod.com/t/any-news-on-when-the-ue4-blueprint-reference-will-be-completed/16719)

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**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [February 9, 2021, 10:17pm UTC](https://qa.fmod.com/t/any-news-on-when-the-ue4-blueprint-reference-will-be-completed/16719 "2021-02-09T22:17:47Z")

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Is this being worked on, or is it more of a low priority?

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## [Question about th](https://qa.fmod.com/t/question-about-th/16650)

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**Author:** [@stroopwaffle2254](https://qa.fmod.com/u/stroopwaffle2254)\
**Replies:** 1\
**Last updated:** [February 9, 2021, 9:31pm UTC](https://qa.fmod.com/t/question-about-th/16650 "2021-02-09T21:31:13Z")

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I have a certain situation where I’m forced to use a Mac on Catalina. I use FMOD with Unreal Engine 4. Starting with 4.24, I’ve been experiencing various problems. I’ve tried to use 4.25.4 and 4.24.3. As far as I can tel…

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## [Fading between tracks](https://qa.fmod.com/t/fading-between-tracks/16722)

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**Author:** [@MellioMusic](https://qa.fmod.com/u/MellioMusic)\
**Replies:** 4\
**Last updated:** [February 9, 2021, 11:30am UTC](https://qa.fmod.com/t/fading-between-tracks/16722 "2021-02-09T11:30:52Z")

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I am creating a music loop that plays between 3 separate songs, that play in sync but never together. I have everything working perfectly (transitions do not repeat position of loop) and I’m using mixer snapshots on a pa…

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## [FMOD 1st install wont complete. (ambiance.ogg)](https://qa.fmod.com/t/fmod-1st-install-wont-complete-ambiance-ogg/16718)

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**Author:** [@YapSap2000](https://qa.fmod.com/u/YapSap2000)\
**Replies:** 4\
**Last updated:** [February 8, 2021, 10:22pm UTC](https://qa.fmod.com/t/fmod-1st-install-wont-complete-ambiance-ogg/16718 "2021-02-08T22:22:06Z")

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Installing it for the first time but its not letting me complete the install: Windows 10 64 bit. on both my C: drive a (SSD) and my D: drive (HDD). It keeps having an error at the ambiance.ogg. Cant Skip or try again …

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## [FMOD::System::createSound fmod\_file.cpp Warning](https://qa.fmod.com/t/fmod-createsound-fmod-file-cpp-warning/12354)

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**Author:** [@pwkmikekelly](https://qa.fmod.com/u/pwkmikekelly)\
**Replies:** 3\
**Last updated:** [February 4, 2021, 1:26am UTC](https://qa.fmod.com/t/fmod-createsound-fmod-file-cpp-warning/12354 "2021-02-04T01:26:22Z")

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Using 1.07.07 and UE4 4.10.4 on PC. When we call FMOD::System::createSound to create a user-created sound, we get this warning message: LogFMOD:Warning: c:\\jk\\workspace\\Build\_\_1.7\_\_UE4Libs\_Win\\lowlevel\_api\\src\\fmod\_fil…

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## [Directory structure modification from script](https://qa.fmod.com/t/directory-structure-modification-from-script/16688)

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**Author:** [@kstola](https://qa.fmod.com/u/kstola)\
**Replies:** 1\
**Last updated:** [February 3, 2021, 11:59pm UTC](https://qa.fmod.com/t/directory-structure-modification-from-script/16688 "2021-02-03T23:59:23Z")

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Hi! I’m trying to modify the directory structure for some of my generated files from script, but to no success so far. I’ve been able to create and remove files, but the same trick didn’t work for directories. When I pa…

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## [Fmod Convolution Reverb cutting off tail](https://qa.fmod.com/t/fmod-convolution-reverb-cutting-off-tail/12190)

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**Author:** [@mjattie](https://qa.fmod.com/u/mjattie)\
**Replies:** 20\
**Last updated:** [February 3, 2021, 3:30am UTC](https://qa.fmod.com/t/fmod-convolution-reverb-cutting-off-tail/12190 "2021-02-03T03:30:34Z")

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Hello, I wanted to try out the new convolution reverb but one thing is really bugging me: the convolution reverb is cutting off a big part of the reverb tail. Is there any way to change this? I couldn’t find how to do t…

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## [Dynamic Music Stores?](https://qa.fmod.com/t/dynamic-music-stores/16689)

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**Author:** [@HeathClose](https://qa.fmod.com/u/HeathClose)\
**Replies:** 1\
**Last updated:** [February 1, 2021, 4:17am UTC](https://qa.fmod.com/t/dynamic-music-stores/16689 "2021-02-01T04:17:47Z")

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I’m wondering for those who are on smaller budgets and time crunches if anyone has suggestions for places to find music already composed dynamically with FMOD in mind

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## [Restricting the range of automation](https://qa.fmod.com/t/restricting-the-range-of-automation/16687)

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**Author:** [@kylekirkpatrick](https://qa.fmod.com/u/kylekirkpatrick)\
**Replies:** 2\
**Last updated:** [January 29, 2021, 12:48am UTC](https://qa.fmod.com/t/restricting-the-range-of-automation/16687 "2021-01-29T00:48:38Z")

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I have numerous controls that I am automating where the automation only uses a small fraction of the total range of the control. This results in automation tracks (or graphs on the Automation & Modulation pop-out panel) …

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## [Fmod and P4V do not recognize priority modification](https://qa.fmod.com/t/fmod-and-p4v-do-not-recognize-priority-modification/16682)

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**Author:** [@sunnytianqing](https://qa.fmod.com/u/sunnytianqing)\
**Replies:** 1\
**Last updated:** [January 29, 2021, 12:25am UTC](https://qa.fmod.com/t/fmod-and-p4v-do-not-recognize-priority-modification/16682 "2021-01-29T00:25:25Z")

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When I click the icon to the left of the priority to modify the priority of the event, Fmod will not recognize the modification of the event. But when I slide to select the priority, Fmod will recognize the modification. …

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## [2.01.07 asset install error](https://qa.fmod.com/t/2-01-07-asset-install-error/16680)

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**Author:** [@zshur](https://qa.fmod.com/u/zshur)\
**Replies:** 2\
**Last updated:** [January 28, 2021, 7:18pm UTC](https://qa.fmod.com/t/2-01-07-asset-install-error/16680 "2021-01-28T19:18:46Z")

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Hi there! I have been attempting to install FMOD properly so as to practice the karting tutorial, but I’ve consistently had an issue where most if not all assets will not install. I get this same error with each file, a…

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## [Building banks for PS5/XSX](https://qa.fmod.com/t/building-banks-for-ps5-xsx/16696)

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**Author:** [@DracoNared](https://qa.fmod.com/u/DracoNared)\
**Replies:** 2\
**Last updated:** [January 28, 2021, 7:21am UTC](https://qa.fmod.com/t/building-banks-for-ps5-xsx/16696 "2021-01-28T07:21:56Z")

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Hi, Me and my colleagues have acces to PS5/XSX FMOD plugin, but we got no instructions how to build banks for new consoles. Does anybody know how to do it? Or where to look for instructions? Thanks in advance, Greg

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## [Reparing paths from migration 1.10.19 to 2.00.10](https://qa.fmod.com/t/reparing-paths-from-migration-1-10-19-to-2-00-10/16681)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 1\
**Last updated:** [January 28, 2021, 4:42am UTC](https://qa.fmod.com/t/reparing-paths-from-migration-1-10-19-to-2-00-10/16681 "2021-01-28T04:42:26Z")

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Hey guys! For some stuff I’ve had to migrate the Fmod version of a finished game. Everything went relatively smoothly, but I get this error and I can’t any way to track it. Capture|450x347 Any idea how to track those p…

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## [Bug? I can't shift select or drag assets, have to restart](https://qa.fmod.com/t/bug-i-cant-shift-select-or-drag-assets-have-to-restart/14740)

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**Author:** [@amosroddy](https://qa.fmod.com/u/amosroddy)\
**Replies:** 19\
**Last updated:** [January 28, 2021, 12:48am UTC](https://qa.fmod.com/t/bug-i-cant-shift-select-or-drag-assets-have-to-restart/14740 "2021-01-28T00:48:40Z")

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Has anyone else experienced this? When trying to drag assets, if at any point I press shift to select multiple assets, I can then no longer drag, even after shift is lifted. Only work around is to restart FMOD and drag o…

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## [HDR Audio in FMOD](https://qa.fmod.com/t/hdr-audio-in-fmod/16629)

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**Author:** [@kylekirkpatrick](https://qa.fmod.com/u/kylekirkpatrick)\
**Replies:** 5\
**Last updated:** [January 27, 2021, 8:31am UTC](https://qa.fmod.com/t/hdr-audio-in-fmod/16629 "2021-01-27T08:31:05Z")

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Does FMOD have any functionality similar to Wwise’s HDR Audio feature? It would be valuable for the game I am working on to be able to add a real-life volume parameter to all sounds (like 75dBA for a toilet flush, 150…

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## [Re-creating vs storing event instances clarification](https://qa.fmod.com/t/re-creating-vs-storing-event-instances-clarification/16670)

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**Author:** [@tlconflict](https://qa.fmod.com/u/tlconflict)\
**Replies:** 2\
**Last updated:** [January 25, 2021, 5:23am UTC](https://qa.fmod.com/t/re-creating-vs-storing-event-instances-clarification/16670 "2021-01-25T05:23:23Z")

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Looking at the simple\_event.cpp , the explosion does a create instance() then start() and release() while the UI cancel instance only start(). So for things like gunshots, footsteps, a new instance should be created, st…

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## [Fmod Studio streaming delay longer than Fmod Designer?](https://qa.fmod.com/t/fmod-studio-streaming-delay-longer-than-fmod-designer/14068)

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**Author:** [@yangtgc](https://qa.fmod.com/u/yangtgc)\
**Replies:** 8\
**Last updated:** [January 25, 2021, 1:25am UTC](https://qa.fmod.com/t/fmod-studio-streaming-delay-longer-than-fmod-designer/14068 "2021-01-25T01:25:59Z")

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I’m testing the delay on sound playing. I’m using the same wav file (mono sine tone, 0.5sec, FADPCM, 24KHz, 3.2KB), and created two events, one with streaming and one with decompressed in memory. I recorded the video usi…

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## [ASIO driver  / Multi channel problems](https://qa.fmod.com/t/asio-driver-multi-channel-problems/11482)

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**Author:** [@flolaq](https://qa.fmod.com/u/flolaq)\
**Replies:** 1\
**Last updated:** [June 4, 2014, 9:35pm UTC](https://qa.fmod.com/t/asio-driver-multi-channel-problems/11482 "2014-06-04T21:35:38Z")

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Hi, I would like to use my Focusrite Scarlett 18i20 audio interface (with current drivers and firmware) as low-latency multi-channel output system for FMOD Studio. My software is written in C#, consequently it uses the…

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## [How to have a different velocity on an automated parameter?](https://qa.fmod.com/t/how-to-have-a-different-velocity-on-an-automated-parameter/16674)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 3\
**Last updated:** [January 21, 2021, 10:35pm UTC](https://qa.fmod.com/t/how-to-have-a-different-velocity-on-an-automated-parameter/16674 "2021-01-21T22:35:50Z")

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Is it possible to have a separate negative velocity on a parameter that is automated by another parameter?

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## [FMOD analysis and expose parameters](https://qa.fmod.com/t/fmod-analysis-and-expose-parameters/16664)

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**Author:** [@vbilot](https://qa.fmod.com/u/vbilot)\
**Replies:** 3\
**Last updated:** [January 21, 2021, 2:29am UTC](https://qa.fmod.com/t/fmod-analysis-and-expose-parameters/16664 "2021-01-21T02:29:48Z")

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Hi guys ! I was thinking, is there a way to expose parameters based on the audio output of FMOD. Like, could we imagine that we select a group in FMOD studio and say expose the mean volume of that as a parameter in Uni…

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## [Reverb send after spatializer?](https://qa.fmod.com/t/reverb-send-after-spatializer/16623)

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**Author:** [@AlexM](https://qa.fmod.com/u/AlexM)\
**Replies:** 3\
**Last updated:** [January 20, 2021, 11:44pm UTC](https://qa.fmod.com/t/reverb-send-after-spatializer/16623 "2021-01-20T23:44:07Z")

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Hello everyone, What’s the correct way to use a reverb send on spatialized events? From what I understood (and tested), the standard FMOD reverb converts any source into mono and spreads the output into each channel. So…

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## [3d panning settings in a platform game/side scroller](https://qa.fmod.com/t/3d-panning-settings-in-a-platform-game-side-scroller/12227)

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**Author:** [@ribsy2](https://qa.fmod.com/u/ribsy2)\
**Replies:** 11\
**Last updated:** [January 20, 2021, 11:29pm UTC](https://qa.fmod.com/t/3d-panning-settings-in-a-platform-game-side-scroller/12227 "2021-01-20T23:29:47Z")

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Hi everyone. I have a question about tweaking the 3d positioning settings of sounds in a 2d style platform game/side scroller. Using the default 3d panner settings, when the main character moves through the level and pa…

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## [Doppler effect-how to?](https://qa.fmod.com/t/doppler-effect-how-to/16658)

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**Author:** [@Fahrenheit737](https://qa.fmod.com/u/Fahrenheit737)\
**Replies:** 2\
**Last updated:** [January 19, 2021, 3:55am UTC](https://qa.fmod.com/t/doppler-effect-how-to/16658 "2021-01-19T03:55:19Z")

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hi, i’ve been working on FMOD soundpacks for X-Plane’s 747. i was trying to find the doppler effect to simulate a flyby but couldn’t find it. also, the simulators fmod version is in version 1.8 or something and i cant g…

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## [Using FMOD in C#](https://qa.fmod.com/t/using-fmod-in-c/16640)

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**Author:** [@gojey55342](https://qa.fmod.com/u/gojey55342)\
**Replies:** 3\
**Last updated:** [January 17, 2021, 11:56pm UTC](https://qa.fmod.com/t/using-fmod-in-c/16640 "2021-01-17T23:56:14Z")

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Hi there, I want to experiment a little with FMOD. I need advice how to use FMOD in C#. Whats my best option with that?

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## [Crashes on LFO - Parameters](https://qa.fmod.com/t/crashes-on-lfo-parameters/16627)

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**Author:** [@ScowlingOwl](https://qa.fmod.com/u/ScowlingOwl)\
**Replies:** 1\
**Last updated:** [January 17, 2021, 9:47pm UTC](https://qa.fmod.com/t/crashes-on-lfo-parameters/16627 "2021-01-17T21:47:45Z")

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Hi FMOD-fiends! So I’ve just discovered you can drive Parameters with modulation, which solves a TON of design problems I had envisioned. However, I’ve noticed when driving parameters with LFOs at specific ranges, I’m …

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## [Delay interval bug in 2.01.07?](https://qa.fmod.com/t/delay-interval-bug-in-2-01-07/16637)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 4\
**Last updated:** [January 15, 2021, 4:45am UTC](https://qa.fmod.com/t/delay-interval-bug-in-2-01-07/16637 "2021-01-15T04:45:11Z")

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Hi, I’ve got a Multi Instrument with a delay interval set to be between 0 and 300 ms. But when I click play, what happens is that if the delay was for example 300 ms, audio will play from 0ms instead but be silent, and …

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## [Profiler audio recordings clicking](https://qa.fmod.com/t/profiler-audio-recordings-clicking/16521)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 4\
**Last updated:** [January 15, 2021, 1:30am UTC](https://qa.fmod.com/t/profiler-audio-recordings-clicking/16521 "2021-01-15T01:30:31Z")

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Hello, i have an issue to report. I am using Fmod 2.01.05 Win 64 bit, Unreal Engine 4.25.3, Fmod plugin 2.01.05. Fmod build is in Vorbis 37% Surround 5.1 I recently noticied that audio files recorded with profiler sessi…

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