# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=79

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 80

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## [Window arrangement save](https://qa.fmod.com/t/window-arrangement-save/16643)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [January 14, 2021, 11:08pm UTC](https://qa.fmod.com/t/window-arrangement-save/16643 "2021-01-14T23:08:03Z")

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Hello, i have an idea for a feature. It\`s nothing new, exists in a lot of software, window configuration save. For example i like to open editor, profiler, mixer and audio bin on 3 displays and arrange them in a certain…

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## [FMOD bank reload engine freeze](https://qa.fmod.com/t/fmod-bank-reload-engine-freeze/16584)

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**Author:** [@dinoDuvnjak](https://qa.fmod.com/u/dinoDuvnjak)\
**Replies:** 4\
**Last updated:** [January 14, 2021, 12:50pm UTC](https://qa.fmod.com/t/fmod-bank-reload-engine-freeze/16584 "2021-01-14T12:50:25Z")

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Hi, I’m having big issues with bank reload on maps which contain lot of assets (environment/memory demanding) in out project. When I modify (rename/delete) event/s in FMOD Studio and then build single (referenced) bank,…

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## [Spatializer Min Distance has no effect on attenuation in the sandbox or preview](https://qa.fmod.com/t/spatializer-min-distance-has-no-effect-on-attenuation-in-the-sandbox-or-preview/16620)

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**Author:** [@AlexM](https://qa.fmod.com/u/AlexM)\
**Replies:** 3\
**Last updated:** [January 14, 2021, 3:39am UTC](https://qa.fmod.com/t/spatializer-min-distance-has-no-effect-on-attenuation-in-the-sandbox-or-preview/16620 "2021-01-14T03:39:52Z")

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Hello, If I play a spatialized event in the sandbox, and vary the Min Distance in the event spatializer properties, it hasn’t any effect on the attenuation. It only changes the Sound Size if Envelopment is set on auto. …

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## [Trigger a timeline sub event within a parameter event](https://qa.fmod.com/t/trigger-a-timeline-sub-event-within-a-parameter-event/10891)

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**Author:** [@Snoj](https://qa.fmod.com/u/Snoj)\
**Replies:** 6\
**Last updated:** [January 14, 2021, 1:20am UTC](https://qa.fmod.com/t/trigger-a-timeline-sub-event-within-a-parameter-event/10891 "2021-01-14T01:20:56Z")

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Hello there, I’m a beginner to Fmod (or any game audio software to be honest) and even if I understood most of the features (thanks to the great documentation) I’m struggling with a problem . So suppose I have this leve…

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## [Event Instance Limit - how does it work?](https://qa.fmod.com/t/event-instance-limit-how-does-it-work/16619)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 2\
**Last updated:** [January 13, 2021, 5:16pm UTC](https://qa.fmod.com/t/event-instance-limit-how-does-it-work/16619 "2021-01-13T17:16:11Z")

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How to handle the max. event instance in a situation with multiple sheep flocks scattered on a area? To discribe my situation a little bit: In the game there is a landside around a city, with multiple shepards and thei…

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## [Display bug on 2.01.07](https://qa.fmod.com/t/display-bug-on-2-01-07/16618)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 4\
**Last updated:** [January 13, 2021, 5:11am UTC](https://qa.fmod.com/t/display-bug-on-2-01-07/16618 "2021-01-13T05:11:32Z")

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Fmod display bug

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## [Correct way to handle build callbacks in script (buildStarted / buildEnded)](https://qa.fmod.com/t/correct-way-to-handle-build-callbacks-in-script-buildstarted-buildended/16602)

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**Author:** [@mattiaswargren](https://qa.fmod.com/u/mattiaswargren)\
**Replies:** 2\
**Last updated:** [January 12, 2021, 5:42am UTC](https://qa.fmod.com/t/correct-way-to-handle-build-callbacks-in-script-buildstarted-buildended/16602 "2021-01-12T05:42:41Z")

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I am creating a custom script that build banks to a specific folder, rather than changing the build path in the preferences. The script will then fallback to the default path, not changing the default build behaviour. …

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## [FMOD Studio 2.01 crash upon launch (Win 7 64bit)](https://qa.fmod.com/t/fmod-studio-2-01-crash-upon-launch-win-7-64bit/16582)

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**Author:** [@harrydamm](https://qa.fmod.com/u/harrydamm)\
**Replies:** 3\
**Last updated:** [January 11, 2021, 9:51pm UTC](https://qa.fmod.com/t/fmod-studio-2-01-crash-upon-launch-win-7-64bit/16582 "2021-01-11T21:51:42Z")

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I’ve been using FMOD Studio 2.01.05 with Unity for a while now without any errors or problems, but now I keep getting a similar error when trying to launch the software with any 2.01 version of the program. 2.00 versions…

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## [Normalizing source files automatically?](https://qa.fmod.com/t/normalizing-source-files-automatically/16301)

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**Author:** [@Feuertopf1](https://qa.fmod.com/u/Feuertopf1)\
**Replies:** 6\
**Last updated:** [January 11, 2021, 11:11am UTC](https://qa.fmod.com/t/normalizing-source-files-automatically/16301 "2021-01-11T11:11:12Z")

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Hi everyine, I have several explosion source WAVs. I want to randomize between them. Unfortunately, the source files all have different levels. I would like to normalize them, so that the peak of each source file is at …

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## [Channel sheet view feture idea](https://qa.fmod.com/t/channel-sheet-view-feture-idea/16568)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [January 11, 2021, 5:08am UTC](https://qa.fmod.com/t/channel-sheet-view-feture-idea/16568 "2021-01-11T05:08:39Z")

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Hello , i have an idea for a feature. It would be cool to select which channels to see on which event sheets. When switching sheets only channels that have something playing on those sheets are displayed, sort of like …

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## [Snapshot problems. Possible bug?](https://qa.fmod.com/t/snapshot-problems-possible-bug/16561)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 6\
**Last updated:** [January 8, 2021, 12:54pm UTC](https://qa.fmod.com/t/snapshot-problems-possible-bug/16561 "2021-01-08T12:54:02Z")

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Using fmod 2.01.05: I have been working on a project that has been working fine. About a month ago I updated from 2.01. XX (cant remember - an earlier version at least), to 2.01.05. Since then I have been starting to g…

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## [Track grouping inside one event](https://qa.fmod.com/t/track-grouping-inside-one-event/16442)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 3\
**Last updated:** [January 8, 2021, 3:03am UTC](https://qa.fmod.com/t/track-grouping-inside-one-event/16442 "2021-01-08T03:03:52Z")

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Hello, in 2.01.05. win 64bit version there is no more routing of one audio track into another. There is only an option Route into new track but after that same channel doesnt say where it is routed, it just doesnt displa…

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## [Where can I find additional examples of scripts?](https://qa.fmod.com/t/where-can-i-find-additional-examples-of-scripts/16542)

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**Author:** [@divedive](https://qa.fmod.com/u/divedive)\
**Replies:** 2\
**Last updated:** [January 6, 2021, 4:01pm UTC](https://qa.fmod.com/t/where-can-i-find-additional-examples-of-scripts/16542 "2021-01-06T16:01:18Z")

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I’m looking to write something like “Build bank(s) associated with selected event”. I’m familiar with Javascript but am looking for more examples on finding object relationships. Can someone point me in the right direc…

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## [Issues with SVN](https://qa.fmod.com/t/issues-with-svn/14515)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 14\
**Last updated:** [January 6, 2021, 3:37am UTC](https://qa.fmod.com/t/issues-with-svn/14515 "2021-01-06T03:37:22Z")

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I’ve upgrade to FMOD 2.0 and added version control (svn) and I’ve run into a problem. When I try and check in any changes I get to following dialog… Do I need to lock workspace? I would assume FMOD would lock it if n…

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## [Event editor settings (track size, parameters values...) not saved](https://qa.fmod.com/t/event-editor-settings-track-size-parameters-values-not-saved/16596)

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**Author:** [@Grhyll](https://qa.fmod.com/u/Grhyll)\
**Replies:** 2\
**Last updated:** [January 5, 2021, 6:36am UTC](https://qa.fmod.com/t/event-editor-settings-track-size-parameters-values-not-saved/16596 "2021-01-05T06:36:27Z")

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Hi, this is a topic that has been brought up already (https://qa.fmod.com/t/bug-event-track-size-not-retained-after-reopening-project/15124), but I just wanted to know if it’s something that is planned to be changed. I …

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## [Snapshot Send doesn't seem to work?](https://qa.fmod.com/t/snapshot-send-doesnt-seem-to-work/16603)

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**Author:** [@divedive](https://qa.fmod.com/u/divedive)\
**Replies:** 6\
**Last updated:** [January 5, 2021, 1:10am UTC](https://qa.fmod.com/t/snapshot-send-doesnt-seem-to-work/16603 "2021-01-05T01:10:24Z")

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fmod 2.01.04, UE 425 I have a return with a verb on it at 0db. I have a bus with a send at -inf. Snapshot has the send scoped in, set to 0db while snapshot is engaged There are several other things in this snapshot -…

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## [Multiband EQ - Grey line on the back?](https://qa.fmod.com/t/multiband-eq-grey-line-on-the-back/16585)

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**Author:** [@Tarpin](https://qa.fmod.com/u/Tarpin)\
**Replies:** 1\
**Last updated:** [January 4, 2021, 10:09pm UTC](https://qa.fmod.com/t/multiband-eq-grey-line-on-the-back/16585 "2021-01-04T22:09:34Z")

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Hi ! Hope you’re all good. I have a question about the multi band EQ. What’s the purpose of the grey line in the back of the red line ? It’s looks like kind of an opposite curve ; but not always. Some help for lightni…

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## [Sustain markers](https://qa.fmod.com/t/sustain-markers/11332)

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**Author:** [@hungrydave](https://qa.fmod.com/u/hungrydave)\
**Replies:** 3\
**Last updated:** [March 19, 2014, 6:11am UTC](https://qa.fmod.com/t/sustain-markers/11332 "2014-03-19T06:11:48Z")

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What do these actually do? The manual explains how to create them but doesn’t explain what they do or how you would use them. Putting them in my track just seems to pause the timeline. Thanks

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## [Copying an Event's Parameter Automation](https://qa.fmod.com/t/copying-an-events-parameter-automation/16569)

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**Author:** [@tweexmusic](https://qa.fmod.com/u/tweexmusic)\
**Replies:** 2\
**Last updated:** [January 2, 2021, 10:53pm UTC](https://qa.fmod.com/t/copying-an-events-parameter-automation/16569 "2021-01-02T22:53:02Z")

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I’m currently using FMOD Studio version 2.00.13. When I copy an event from one FMOD project to another, I see that the audio files, the parameters, and even the automation on the parameter sheets all copy over. However…

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## [Non-spatialized radius for 3d sound](https://qa.fmod.com/t/non-spatialized-radius-for-3d-sound/16594)

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**Author:** [@Etmyrean](https://qa.fmod.com/u/Etmyrean)\
**Replies:** 2\
**Last updated:** [January 2, 2021, 12:07pm UTC](https://qa.fmod.com/t/non-spatialized-radius-for-3d-sound/16594 "2021-01-02T12:07:59Z")

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Hi everyone! Is there a way to adjust the non-spatialized radius of sounds as it is done in Unreal Engine? I need that in the inner radius, a sound becomes non-spatial, but in the falloff radius, the sound becomes spat…

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## [Error Saving Session "Error writing to.....Make sure you have write permission to the file."](https://qa.fmod.com/t/error-saving-session-error-writing-to-make-sure-you-have-write-permission-to-the-file/13230)

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**Author:** [@dsorce](https://qa.fmod.com/u/dsorce)\
**Replies:** 6\
**Last updated:** [December 30, 2020, 2:34am UTC](https://qa.fmod.com/t/error-saving-session-error-writing-to-make-sure-you-have-write-permission-to-the-file/13230 "2020-12-30T02:34:31Z")

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I’m continuously getting this intermittent error when saving. Error writing to C:/Users/Playtest PC/AppData/Local/FMOD Studio/UnsavedProjects/Project-WtXUC8/DesignerToStudio/{d1972e0f-ab7e-420e-a582-d2ddef9b2c4c}/.uns…

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## [FMOD audiomotors plugin, how to use ? Need help](https://qa.fmod.com/t/fmod-audiomotors-plugin-how-to-use-need-help/16583)

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**Author:** [@icebaron](https://qa.fmod.com/u/icebaron)\
**Replies:** 1\
**Last updated:** [December 30, 2020, 1:05am UTC](https://qa.fmod.com/t/fmod-audiomotors-plugin-how-to-use-need-help/16583 "2020-12-30T01:05:18Z")

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Hello , i’m making racing game in Unity and looking for ways to make decent engine sound, in the FMOD documentation it says that FMOD comes with evaluation version of Audiomotors plugin. But how to use it ? I can’t find …

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## [Why is question marks shown](https://qa.fmod.com/t/why-is-question-marks-shown/16549)

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**Author:** [@sound\_at\_ring](https://qa.fmod.com/u/sound_at_ring)\
**Replies:** 2\
**Last updated:** [December 24, 2020, 3:56am UTC](https://qa.fmod.com/t/why-is-question-marks-shown/16549 "2020-12-24T03:56:50Z")

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Hi forum. Why does this happen. Or rather how do I fix it. I have already ‘validated project’ actually all events seem to work fine but its still concerning that there is question marks at some of the samples. if I r…

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## [Max Instances and clicking](https://qa.fmod.com/t/max-instances-and-clicking/16518)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [December 18, 2020, 5:36am UTC](https://qa.fmod.com/t/max-instances-and-clicking/16518 "2020-12-18T05:36:54Z")

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Hi. I have a problem with clicking: I have an anti air type of weapon. Basically every time I press fire, it fires a round. I press very fast, the weapon fires very fast. I want to keep concurrency/max instance low, t…

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## [How do you quickly see (in the event view) where an event is routed?](https://qa.fmod.com/t/how-do-you-quickly-see-in-the-event-view-where-an-event-is-routed/16532)

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**Author:** [@divedive](https://qa.fmod.com/u/divedive)\
**Replies:** 6\
**Last updated:** [December 18, 2020, 5:11am UTC](https://qa.fmod.com/t/how-do-you-quickly-see-in-the-event-view-where-an-event-is-routed/16532 "2020-12-18T05:11:47Z")

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I’m aware you can right click, sub-menu, sub-menu, show in mixer - but ideally I need to quickly move around my project, select an event in the event editor, and see bus assignment (and perhaps other properties), by just…

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## [Fmod 2.1.6 scatterer issue](https://qa.fmod.com/t/fmod-2-1-6-scatterer-issue/16533)

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**Author:** [@Uchuujin](https://qa.fmod.com/u/Uchuujin)\
**Replies:** 1\
**Last updated:** [December 18, 2020, 3:54am UTC](https://qa.fmod.com/t/fmod-2-1-6-scatterer-issue/16533 "2020-12-18T03:54:55Z")

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Hello! After the moving to Fmod Studio 2.1.6 version we faced serious scatterer instrument issues. In version 2.0.9 it wotked fine, but in 2.1.6 all scatterers work in spasmodic way, sounds falter. Stealing of scatterer…

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## [FMOD to Processing output](https://qa.fmod.com/t/fmod-to-processing-output/16547)

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**Author:** [@IrinaTso](https://qa.fmod.com/u/IrinaTso)\
**Replies:** 3\
**Last updated:** [December 17, 2020, 10:46pm UTC](https://qa.fmod.com/t/fmod-to-processing-output/16547 "2020-12-17T22:46:22Z")

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Hello, I do apologise if this has been already asked, but I looked for it and did not find any clues as to how to approach it. I am developing an animation on Processing and would like to sync the FMOD events to it eg M…

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## [Events missing in eventbrowser on new computer after pulling project from perforce](https://qa.fmod.com/t/events-missing-in-eventbrowser-on-new-computer-after-pulling-project-from-perforce/16552)

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**Author:** [@tofutimbre](https://qa.fmod.com/u/tofutimbre)\
**Replies:** 2\
**Last updated:** [December 17, 2020, 1:16pm UTC](https://qa.fmod.com/t/events-missing-in-eventbrowser-on-new-computer-after-pulling-project-from-perforce/16552 "2020-12-17T13:16:43Z")

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Hi, I submitted a crash report but figured it might be helpful to post here as well for anyone facing the same issue. I created an Fmod project on a machine running windows 10 using FMOD studio 2.01.06 and synced that …

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## [Granular synthesis?](https://qa.fmod.com/t/granular-synthesis/16551)

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**Author:** [@ArtyIF](https://qa.fmod.com/u/ArtyIF)\
**Replies:** 3\
**Last updated:** [December 17, 2020, 10:56am UTC](https://qa.fmod.com/t/granular-synthesis/16551 "2020-12-17T10:56:30Z")

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Hello, Is there any way to do granular synthesis/sampling in FMOD Studio? Apparently it was possible in FMOD Designer, but I can’t find any way of doing it. If it’s not a thing in FMOD Studio anymore, is there any free …

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## [Refresh Selected Assets? Is this the best way to iterate assets?](https://qa.fmod.com/t/refresh-selected-assets-is-this-the-best-way-to-iterate-assets/16557)

<div class="topic-metadata">

**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 1\
**Last updated:** [December 16, 2020, 11:38pm UTC](https://qa.fmod.com/t/refresh-selected-assets-is-this-the-best-way-to-iterate-assets/16557 "2020-12-16T23:38:15Z")

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Hi, I’m optimizing workflow and discovered what appears the easiest method for iterating source assets. I’m building a folder structure inside FMOD, then exporting from my DAW into that structure to overwrite files with …

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