# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=8

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 9

---

## [Unofficial FMOD Entity Model Documentation](https://qa.fmod.com/t/unofficial-fmod-entity-model-documentation/23731)

<div class="topic-metadata">

**Author:** [@tRoshan](https://qa.fmod.com/u/tRoshan)\
**Replies:** 1\
**Last updated:** [November 30, 2025, 9:31pm UTC](https://qa.fmod.com/t/unofficial-fmod-entity-model-documentation/23731 "2025-11-30T21:31:48Z")

</div>

Hi all, For years I have worked with FMOD Scripting API and felt I had to rely on object.dump to query all the properties each for objects on a project that heavily relied on fmod scripting. I recently made something t…

---

## [I can't get AHDSR modulator to work properly on delta value from the command "increment parameter"](https://qa.fmod.com/t/i-cant-get-ahdsr-modulator-to-work-properly-on-delta-value-from-the-command-increment-parameter/21783)

<div class="topic-metadata">

**Author:** [@frigerio.se](https://qa.fmod.com/u/frigerio.se)\
**Replies:** 2\
**Last updated:** [November 28, 2025, 9:33am UTC](https://qa.fmod.com/t/i-cant-get-ahdsr-modulator-to-work-properly-on-delta-value-from-the-command-increment-parameter/21783 "2025-11-28T09:33:57Z")

</div>

I have the following situation: my track consists of three layers that are activated through volume automations on a continuous parameter (called “match progress”). Each time there’s a progression in the game I trigger …

---

## [FMOD Studio Project Audio File Replacement Issue](https://qa.fmod.com/t/fmod-studio-project-audio-file-replacement-issue/23698)

<div class="topic-metadata">

**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 2\
**Last updated:** [November 28, 2025, 8:09am UTC](https://qa.fmod.com/t/fmod-studio-project-audio-file-replacement-issue/23698 "2025-11-28T08:09:56Z")

</div>

This is an inquiry regarding bulk replacement of audio files within an FMOD Studio project. My FMOD Studio project contains over 1000 events. These events were originally linked to audio source files of various formats,…

---

## [Transition Regon to multiple music tracks](https://qa.fmod.com/t/transition-regon-to-multiple-music-tracks/23714)

<div class="topic-metadata">

**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 2\
**Last updated:** [November 27, 2025, 7:40am UTC](https://qa.fmod.com/t/transition-regon-to-multiple-music-tracks/23714 "2025-11-27T07:40:20Z")

</div>

I have 4 pieces of music and I want to have a transition regions at the end of each of them that randomly transitions (cross fades) to any of the other four. Is this possible? I have used transition regions before, but …

---

## [Whoosh Effect For UI Shop Guns Interface](https://qa.fmod.com/t/whoosh-effect-for-ui-shop-guns-interface/23706)

<div class="topic-metadata">

**Author:** [@777brn](https://qa.fmod.com/u/777brn)\
**Replies:** 1\
**Last updated:** [November 26, 2025, 10:59pm UTC](https://qa.fmod.com/t/whoosh-effect-for-ui-shop-guns-interface/23706 "2025-11-26T22:59:53Z")

</div>

Hello, everyone! I need to create a whoosh logic so that when the player holds the weapon and moves it from side to side, the sound follows. I’m going to change the current visualization setup to make it a bit more sim…

---

## [Apply attenuation EQ to many events at once](https://qa.fmod.com/t/apply-attenuation-eq-to-many-events-at-once/23705)

<div class="topic-metadata">

**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 1\
**Last updated:** [November 26, 2025, 12:48am UTC](https://qa.fmod.com/t/apply-attenuation-eq-to-many-events-at-once/23705 "2025-11-26T00:48:51Z")

</div>

My use case is how to implement this situation: When player is low health, low-pass is applied to almost all events with a few exceptions like heavy breathing. When player is inside an open airlock, low-pass is applied…

---

## [FMOD Studio always crashes after opening two separate FMOD projects at the same time](https://qa.fmod.com/t/fmod-studio-always-crashes-after-opening-two-separate-fmod-projects-at-the-same-time/23556)

<div class="topic-metadata">

**Author:** [@mikandermagnus](https://qa.fmod.com/u/mikandermagnus)\
**Replies:** 4\
**Last updated:** [November 24, 2025, 8:53pm UTC](https://qa.fmod.com/t/fmod-studio-always-crashes-after-opening-two-separate-fmod-projects-at-the-same-time/23556 "2025-11-24T20:53:45Z")

</div>

Hello, I sometimes work with 2 different FMOD studio projects open at the same time, as I am transferring audio and events between the two projects. It’s not the end of the world, but FMOD studio seems to always freeze …

---

## [Automatically Generating Beat / Kick / Snare / High Markers for FMOD Events](https://qa.fmod.com/t/automatically-generating-beat-kick-snare-high-markers-for-fmod-events/23652)

<div class="topic-metadata">

**Author:** [@LudumElite](https://qa.fmod.com/u/LudumElite)\
**Replies:** 1\
**Last updated:** [November 24, 2025, 5:54am UTC](https://qa.fmod.com/t/automatically-generating-beat-kick-snare-high-markers-for-fmod-events/23652 "2025-11-24T05:54:19Z")

</div>

Hi everyone, We’re using FMOD for our Unreal Engine project and are trying to avoid any third-party audio-analysis plugins. Our goal is to rely fully on FMOD to drive gameplay-related visualization and VFX. Right now w…

---

## [\[Bug Report\]： FMOD Studio 2.03.11 界面中缺失 "Add Child Bus" 及 "New Bus" 选项](https://qa.fmod.com/t/bug-report-fmod-studio-2-03-11-add-child-bus-new-bus/23697)

<div class="topic-metadata">

**Author:** [@ayweibin](https://qa.fmod.com/u/ayweibin)\
**Replies:** 1\
**Last updated:** [November 23, 2025, 11:57pm UTC](https://qa.fmod.com/t/bug-report-fmod-studio-2-03-11-add-child-bus-new-bus/23697 "2025-11-23T23:57:59Z")

</div>

在我的 FMOD Studio 项目中，混音器 (Mixer) 窗口的右键菜单里，完全缺失了创建总线的核心选项。 具体现象： 在 Mixer 窗口中，右键点击 “Master Bus”，弹出的菜单中没有 “Add Child Bus” 选项。 在 Mixer 窗口的空白区域右键，弹出的菜单中没有 “New Bus” 选项。 菜单中仅显示如 “New Group”, “New Return”, “New VCA”,…

---

## [Event triggering referenced events but not playing any audio ? (fmod studio bug)](https://qa.fmod.com/t/event-triggering-referenced-events-but-not-playing-any-audio-fmod-studio-bug/20170)

<div class="topic-metadata">

**Author:** [@ironsloth](https://qa.fmod.com/u/ironsloth)\
**Replies:** 19\
**Last updated:** [November 21, 2025, 12:23am UTC](https://qa.fmod.com/t/event-triggering-referenced-events-but-not-playing-any-audio-fmod-studio-bug/20170 "2025-11-21T00:23:14Z")

</div>

Hello, I have a pretty annoying bug and figured out what it was, It happened when I have an event referencing other events, when the timeline enter the refereced event it gets triggered (we can see the inner timeline of…

---

## [Can you no longer reference an FMOD Event Asset inside the Level Blueprint in UE 5.6?](https://qa.fmod.com/t/can-you-no-longer-reference-an-fmod-event-asset-inside-the-level-blueprint-in-ue-5-6/23663)

<div class="topic-metadata">

**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 2\
**Last updated:** [November 17, 2025, 10:42pm UTC](https://qa.fmod.com/t/can-you-no-longer-reference-an-fmod-event-asset-inside-the-level-blueprint-in-ue-5-6/23663 "2025-11-17T22:42:57Z")

</div>

Can you no longer reference an FMOD Event Asset inside the Level Blueprint in UE 5.6? One minute you can and then, it’s gone. In other words, recently I was able to ctrl+click in the Event Graph of the Level Blueprint an…

---

## [FMOD Studio: Set the fade out time on an Event stop when using ALLOWFADEOUT/FADEOUT](https://qa.fmod.com/t/fmod-studio-set-the-fade-out-time-on-an-event-stop-when-using-allowfadeout-fadeout/23577)

<div class="topic-metadata">

**Author:** [@nokoriware](https://qa.fmod.com/u/nokoriware)\
**Replies:** 4\
**Last updated:** [November 14, 2025, 1:19pm UTC](https://qa.fmod.com/t/fmod-studio-set-the-fade-out-time-on-an-event-stop-when-using-allowfadeout-fadeout/23577 "2025-11-14T13:19:46Z")

</div>

Hello! I couldn’t find a matching topic on this particular question. In my API implementation, when you stop an event you can set it to fade out automatically. I’m wondering if the amount of time it takes for it to fade…

---

## [Request for access to an older version of FMOD with Wii compatibility](https://qa.fmod.com/t/request-for-access-to-an-older-version-of-fmod-with-wii-compatibility/23634)

<div class="topic-metadata">

**Author:** [@BananaTerracottaGala](https://qa.fmod.com/u/BananaTerracottaGala)\
**Replies:** 1\
**Last updated:** [November 13, 2025, 10:14pm UTC](https://qa.fmod.com/t/request-for-access-to-an-older-version-of-fmod-with-wii-compatibility/23634 "2025-11-13T22:14:25Z")

</div>

I am analyzing some files from an old Wii game and I need access to an old version of FMOD in order to investigate.

---

## [Names for transceiver channels](https://qa.fmod.com/t/names-for-transceiver-channels/23591)

<div class="topic-metadata">

**Author:** [@bsanderson](https://qa.fmod.com/u/bsanderson)\
**Replies:** 5\
**Last updated:** [November 12, 2025, 3:13am UTC](https://qa.fmod.com/t/names-for-transceiver-channels/23591 "2025-11-12T03:13:53Z")

</div>

Hi, I find it difficult using transceivers as there are so many channels, but no way to see what each channel is doing – where it is used, what it is sent to/received by, etc. This user had a similar problem: As a “s…

---

## [FMOD Plugins and discussion](https://qa.fmod.com/t/fmod-plugins-and-discussion/23592)

<div class="topic-metadata">

**Author:** [@stylotylo](https://qa.fmod.com/u/stylotylo)\
**Replies:** 2\
**Last updated:** [November 12, 2025, 1:53am UTC](https://qa.fmod.com/t/fmod-plugins-and-discussion/23592 "2025-11-12T01:53:22Z")

</div>

Hey folks, I’ve been working on a few FMOD plugins that I would like to make available to the community eventually, but I’m not quite sure where the community around plugins lives. I don’t see a lot of FMOD plugin discu…

---

## [FMOD Bug Scatterer Sound](https://qa.fmod.com/t/fmod-bug-scatterer-sound/23617)

<div class="topic-metadata">

**Author:** [@777brn](https://qa.fmod.com/u/777brn)\
**Replies:** 4\
**Last updated:** [November 12, 2025, 1:13am UTC](https://qa.fmod.com/t/fmod-bug-scatterer-sound/23617 "2025-11-12T01:13:16Z")

</div>

Hello everyone, how are you? I’d like to know if this is a bug or a misconfiguration of the Scatterer Instrument. I had to migrate my project to 1.08.12 in order to use Assetto Corsa sounds in my game, but I’m running in…

---

## [FMOD Studio Convert to Effects and Effect Preset Browser Missing](https://qa.fmod.com/t/fmod-studio-convert-to-effects-and-effect-preset-browser-missing/23163)

<div class="topic-metadata">

**Author:** [@thecoldunknown](https://qa.fmod.com/u/thecoldunknown)\
**Replies:** 3\
**Last updated:** [November 12, 2025, 12:21am UTC](https://qa.fmod.com/t/fmod-studio-convert-to-effects-and-effect-preset-browser-missing/23163 "2025-11-12T00:21:09Z")

</div>

Hello! Has anyone experienced the convert to effects button missing when right clicking on an effect like Multi-band EQ or Reverb as well as the effects tab missing from the application entirely. Im working in 2.03.08 o…

---

## [Set Element Position](https://qa.fmod.com/t/set-element-position/23603)

<div class="topic-metadata">

**Author:** [@777brn](https://qa.fmod.com/u/777brn)\
**Replies:** 2\
**Last updated:** [November 11, 2025, 6:36pm UTC](https://qa.fmod.com/t/set-element-position/23603 "2025-11-11T18:36:40Z")

</div>

Hello everyone, I have a question: I’m working on a forest environment simulating 3D birds, and so far everything has been going well. However, to make it more realistic, I set up the code so that the bird sounds play ab…

---

## [SERIOUS bug with labeled parameters and magnets](https://qa.fmod.com/t/serious-bug-with-labeled-parameters-and-magnets/23602)

<div class="topic-metadata">

**Author:** [@Mathue24](https://qa.fmod.com/u/Mathue24)\
**Replies:** 1\
**Last updated:** [November 11, 2025, 5:28am UTC](https://qa.fmod.com/t/serious-bug-with-labeled-parameters-and-magnets/23602 "2025-11-11T05:28:17Z")

</div>

Hi, I’ve encountered this bizzare bug that makes it so a magnet region triggers when skipping more than 3 states of a parameter. Here’s my parameter setup: And here is a video demonstrating the issue (notice the “Ch…

---

## [Building banks crashes UE 5.6](https://qa.fmod.com/t/building-banks-crashes-ue-5-6/23112)

<div class="topic-metadata">

**Author:** [@JPackard413](https://qa.fmod.com/u/JPackard413)\
**Replies:** 3\
**Last updated:** [November 11, 2025, 2:21am UTC](https://qa.fmod.com/t/building-banks-crashes-ue-5-6/23112 "2025-11-11T02:21:12Z")

</div>

After updating UE to 5.6 and FMOD to 2.03.08 everything worked fine until I built banks. Now UE won’t compile and it’s crashing unreal at opening for our entire team. Please help.

---

## [I need help guys i need fmod sound bank gnerator 4.26.36](https://qa.fmod.com/t/i-need-help-guys-i-need-fmod-sound-bank-gnerator-4-26-36/23618)

<div class="topic-metadata">

**Author:** [@macid\_azari](https://qa.fmod.com/u/macid_azari)\
**Replies:** 1\
**Last updated:** [November 10, 2025, 9:44pm UTC](https://qa.fmod.com/t/i-need-help-guys-i-need-fmod-sound-bank-gnerator-4-26-36/23618 "2025-11-10T21:44:55Z")

</div>

i need help guys i need fmod sound bank gnerator 4.26.36 fo crate bank file fsb

---

## [Attempting the old Dynamic Car Engine tutorial (Circa 2014)](https://qa.fmod.com/t/attempting-the-old-dynamic-car-engine-tutorial-circa-2014/15934)

<div class="topic-metadata">

**Author:** [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Replies:** 2\
**Last updated:** [November 10, 2025, 9:25am UTC](https://qa.fmod.com/t/attempting-the-old-dynamic-car-engine-tutorial-circa-2014/15934 "2025-11-10T09:25:51Z")

</div>

I’m attempting to implement Dynamic Car Engine Tutorial from 2014 …but in FMOD 2.00.09. I’m pretty sure I did everything correctly. However when I’m in the Load parameter tab, press play and attempt to mov…

---

## [Fmod Studio, P4V, UE5.6 build banks issues](https://qa.fmod.com/t/fmod-studio-p4v-ue5-6-build-banks-issues/23565)

<div class="topic-metadata">

**Author:** [@Gturismo9](https://qa.fmod.com/u/Gturismo9)\
**Replies:** 7\
**Last updated:** [November 10, 2025, 5:47am UTC](https://qa.fmod.com/t/fmod-studio-p4v-ue5-6-build-banks-issues/23565 "2025-11-10T05:47:28Z")

</div>

Personal project that we have been working on for 4-5 months. Before vacation = content/myDevFolder/fmod After troubleshooting the last couple of days = content/fmod Today = content/myDevFolder/fmod These are the mai…

---

## [Best way to simulate a step sequencer that can be controlled from the game?](https://qa.fmod.com/t/best-way-to-simulate-a-step-sequencer-that-can-be-controlled-from-the-game/23607)

<div class="topic-metadata">

**Author:** [@sevenbluepixels](https://qa.fmod.com/u/sevenbluepixels)\
**Replies:** 0\
**Last updated:** [November 9, 2025, 5:20pm UTC](https://qa.fmod.com/t/best-way-to-simulate-a-step-sequencer-that-can-be-controlled-from-the-game/23607 "2025-11-09T17:20:38Z")

</div>

(topic deleted by author)

---

## [Dynamic Wind](https://qa.fmod.com/t/dynamic-wind/23567)

<div class="topic-metadata">

**Author:** [@777brn](https://qa.fmod.com/u/777brn)\
**Replies:** 4\
**Last updated:** [November 8, 2025, 3:39pm UTC](https://qa.fmod.com/t/dynamic-wind/23567 "2025-11-08T15:39:15Z")

</div>

Hello, everyone! I’m creating a dynamic wind logic, where at the lowest level it is null and muffled, like a very soft noise, and at the highest level it is strong, loud, and oscillating. So far I’m satisfied with all …

---

## [Clarification of Spatializers in Events + Nested Events](https://qa.fmod.com/t/clarification-of-spatializers-in-events-nested-events/23596)

<div class="topic-metadata">

**Author:** [@\_MaX](https://qa.fmod.com/u/_MaX)\
**Replies:** 1\
**Last updated:** [November 6, 2025, 11:57pm UTC](https://qa.fmod.com/t/clarification-of-spatializers-in-events-nested-events/23596 "2025-11-06T23:57:29Z")

</div>

Hi FMOD team, hi everyone, I have several inconsistent behaviors for ambiant soundscapes in my project, and I wanted clarify the native behavior of them as I can’t find a clear direct answer from a single thread, and so…

---

## [Request: Features for Embedded Metadata & Markers / Cues](https://qa.fmod.com/t/request-features-for-embedded-metadata-markers-cues/21504)

<div class="topic-metadata">

**Author:** [@AphoticRazor](https://qa.fmod.com/u/AphoticRazor)\
**Replies:** 9\
**Last updated:** [November 5, 2025, 10:59pm UTC](https://qa.fmod.com/t/request-features-for-embedded-metadata-markers-cues/21504 "2025-11-05T22:59:01Z")

</div>

To improve workflow efficiency within FMOD Studio, it would be beneficial to have the below features… Embedded Audio Metadata Collapsible metadata viewer in the Asset Browser that lists all the embedded metadata for t…

---

## [3D environment Simulation](https://qa.fmod.com/t/3d-environment-simulation/23534)

<div class="topic-metadata">

**Author:** [@777brn](https://qa.fmod.com/u/777brn)\
**Replies:** 8\
**Last updated:** [November 5, 2025, 10:39pm UTC](https://qa.fmod.com/t/3d-environment-simulation/23534 "2025-11-05T22:39:29Z")

</div>

Hello! I’m working on the ambient sound for my game, and I need to develop a 3D bird sound logic. I’m using the Scatterer to randomize the bird sounds, and every time a sound is played, it needs to remain random but also…

---

## [Play during first loop, probability for loops afterwards](https://qa.fmod.com/t/play-during-first-loop-probability-for-loops-afterwards/23376)

<div class="topic-metadata">

**Author:** [@katelynisaacson](https://qa.fmod.com/u/katelynisaacson)\
**Replies:** 7\
**Last updated:** [November 5, 2025, 6:58am UTC](https://qa.fmod.com/t/play-during-first-loop-probability-for-loops-afterwards/23376 "2025-11-05T06:58:46Z")

</div>

Hi everyone! I’m working on a game where I have different loops that either well, loop, or hop between each other. Each section of music may loop on itself, or it may hop to another section of music, that may loop or ho…

---

## [FMOD 2.03.04 - Having music loop after randomized delay](https://qa.fmod.com/t/fmod-2-03-04-having-music-loop-after-randomized-delay/23500)

<div class="topic-metadata">

**Author:** [@nokoriware](https://qa.fmod.com/u/nokoriware)\
**Replies:** 2\
**Last updated:** [November 3, 2025, 1:31am UTC](https://qa.fmod.com/t/fmod-2-03-04-having-music-loop-after-randomized-delay/23500 "2025-11-03T01:31:18Z")

</div>

Hello! We’re running a custom implementation of FMOD in our own custom engine. It’s finally finished and now I’m going through and learning Studio, which thankfully, so far, has been fairly straight forward. However I’v…

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=7)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=9)
