# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=80

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 81

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## [Plugin effects in Snapshots not affecting random events in a group](https://qa.fmod.com/t/plugin-effects-in-snapshots-not-affecting-random-events-in-a-group/16485)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 2\
**Last updated:** [December 11, 2020, 4:12am UTC](https://qa.fmod.com/t/plugin-effects-in-snapshots-not-affecting-random-events-in-a-group/16485 "2020-12-11T04:12:35Z")

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Create events Group events in same group Play a snapshot Certain ones aren’t affected by plugin effects or panning, level changing and mute does apply Copy and paste working ones - they work again Copy and paste non-wor…

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## [Command instrument - set parameter bug?](https://qa.fmod.com/t/command-instrument-set-parameter-bug/16535)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 4\
**Last updated:** [December 10, 2020, 10:36pm UTC](https://qa.fmod.com/t/command-instrument-set-parameter-bug/16535 "2020-12-10T22:36:50Z")

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Hello, I made some events to cover a bit more complex behaviour and found a problem which i can not solve. So, event is in play in loop on timeline sheet. Now and then the parameter forces the playhead to jump to some …

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## [Fade-ins vs waves not rendered accurately](https://qa.fmod.com/t/fade-ins-vs-waves-not-rendered-accurately/16529)

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**Author:** [@afrech](https://qa.fmod.com/u/afrech)\
**Replies:** 4\
**Last updated:** [December 10, 2020, 2:23am UTC](https://qa.fmod.com/t/fade-ins-vs-waves-not-rendered-accurately/16529 "2020-12-10T02:23:01Z")

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I have some short sounds (feet) that I want to soften on the fly, however drawing very small fades appears to be innacurate in comparison to the waveform display. pic1 the sound plays as it should pic2 the sound is al…

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## [Parameters aren't performing smoothly](https://qa.fmod.com/t/parameters-arent-performing-smoothly/16509)

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**Author:** [@jeremy.s.bloom](https://qa.fmod.com/u/jeremy.s.bloom)\
**Replies:** 1\
**Last updated:** [December 8, 2020, 2:54am UTC](https://qa.fmod.com/t/parameters-arent-performing-smoothly/16509 "2020-12-08T02:54:08Z")

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Hi! I’m implementing a game and finding that my parameters, when I test them out by manually adjusting in Fmod studio, aren’t reacting smoothly even though they are continuous and floating point regardless of seek speed…

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## [How to loop multiple sounds independently inside one event?](https://qa.fmod.com/t/how-to-loop-multiple-sounds-independently-inside-one-event/16484)

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**Author:** [@Shredd](https://qa.fmod.com/u/Shredd)\
**Replies:** 3\
**Last updated:** [December 8, 2020, 12:43am UTC](https://qa.fmod.com/t/how-to-loop-multiple-sounds-independently-inside-one-event/16484 "2020-12-08T00:43:00Z")

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Hello, I’m trying to create a chaingun firing sound that loops while a key is held, and when it’s released, it plays an ender/wind-down sound. The looping part consists of layered assets of different lengths. Is there an…

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## [Issue converting project from 1.10 to 2.01 - invalid event xml file](https://qa.fmod.com/t/issue-converting-project-from-1-10-to-2-01-invalid-event-xml-file/16480)

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**Author:** [@jstatz](https://qa.fmod.com/u/jstatz)\
**Replies:** 7\
**Last updated:** [December 2, 2020, 7:15am UTC](https://qa.fmod.com/t/issue-converting-project-from-1-10-to-2-01-invalid-event-xml-file/16480 "2020-12-02T07:15:05Z")

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We’re working on an Unreal based project, which needs to transition to FMod 2.01 to get support for the new consoles. The FMod project is currently using 1.10, and when I try to open it in 2.01 and convert it to a new v…

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## [Problem with celeste+fmod](https://qa.fmod.com/t/problem-with-celeste-fmod/15168)

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**Author:** [@ludo9808](https://qa.fmod.com/u/ludo9808)\
**Replies:** 3\
**Last updated:** [December 1, 2020, 6:26pm UTC](https://qa.fmod.com/t/problem-with-celeste-fmod/15168 "2020-12-01T18:26:22Z")

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Hi, i’m trying to do the tutorial of celeste on your website. I’m carefully following the instructions. I’m not able to build the banks of your project into the game. When i’m browsing into the game folder (…/…/…/…/Libr…

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## [Can I automate snapshot intensity on the time AND distance sheet?](https://qa.fmod.com/t/can-i-automate-snapshot-intensity-on-the-time-and-distance-sheet/16494)

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**Author:** [@divedive](https://qa.fmod.com/u/divedive)\
**Replies:** 2\
**Last updated:** [December 1, 2020, 1:40pm UTC](https://qa.fmod.com/t/can-i-automate-snapshot-intensity-on-the-time-and-distance-sheet/16494 "2020-12-01T13:40:19Z")

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I want to draw an automation curve on a snapshot intensity timeline so it follows the envelope of a sound AND have intensity go to zero over distance. (In essence, multiplying two normalized automation numbers, if I’m …

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## [Running a script after building](https://qa.fmod.com/t/running-a-script-after-building/16377)

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**Author:** [@LenneR](https://qa.fmod.com/u/LenneR)\
**Replies:** 7\
**Last updated:** [November 30, 2020, 11:46pm UTC](https://qa.fmod.com/t/running-a-script-after-building/16377 "2020-11-30T23:46:45Z")

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Hi, I’m trying to run a .bat file after building my project. I want to do this to create a file and add it to .git so when people pull the project the file is detected and a build is automatically made (via a post pull …

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## [Transitions via Parameter Non-Linearly?](https://qa.fmod.com/t/transitions-via-parameter-non-linearly/16487)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 1\
**Last updated:** [November 30, 2020, 11:10pm UTC](https://qa.fmod.com/t/transitions-via-parameter-non-linearly/16487 "2020-11-30T23:10:43Z")

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In our game, which can be thought of as an interactive novel, the player via dialogue choice may trigger different musical events. We’re “scoring” these scenes by shifting to different musical tracks depending on the bra…

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## [Mixer window does not show channels](https://qa.fmod.com/t/mixer-window-does-not-show-channels/16473)

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**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 3\
**Last updated:** [November 30, 2020, 6:50am UTC](https://qa.fmod.com/t/mixer-window-does-not-show-channels/16473 "2020-11-30T06:50:34Z")

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Hello I am new to FMOD, I have created to events in the timeline and then open that the mixer but they are not appearing there as channels, what am I doing wrong? On a mac FMOD 2.1.5

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## [Loop Region - Condition Latency Issues](https://qa.fmod.com/t/loop-region-condition-latency-issues/16330)

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**Author:** [@jacobleaney](https://qa.fmod.com/u/jacobleaney)\
**Replies:** 5\
**Last updated:** [November 30, 2020, 3:45am UTC](https://qa.fmod.com/t/loop-region-condition-latency-issues/16330 "2020-11-30T03:45:54Z")

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Hi all, I have a loop region that is controlled by a simple parameter - continue looping if parameter is 0, otherwise ignore loop is parameter is greater than 0. However, if I change the parameter less than ~half a sec…

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## [Quality is lost after exporting Audio in FMOD and noise appears](https://qa.fmod.com/t/quality-is-lost-after-exporting-audio-in-fmod-and-noise-appears/16444)

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**Author:** [@MarkT5000](https://qa.fmod.com/u/MarkT5000)\
**Replies:** 2\
**Last updated:** [November 26, 2020, 6:37am UTC](https://qa.fmod.com/t/quality-is-lost-after-exporting-audio-in-fmod-and-noise-appears/16444 "2020-11-26T06:37:27Z")

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Audio FIle Link https://drive.google.com/file/d/1uUKBCqMF6O1HpFUhHGWO9RyVXCMrMLKP/view?usp=sharing

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## [Mac OS Big Sur Compatibility](https://qa.fmod.com/t/mac-os-big-sur-compatibility/16427)

<div class="topic-metadata">

**Author:** [@danereid1024](https://qa.fmod.com/u/danereid1024)\
**Replies:** 6\
**Last updated:** [November 25, 2020, 12:48am UTC](https://qa.fmod.com/t/mac-os-big-sur-compatibility/16427 "2020-11-25T00:48:54Z")

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Any word on FMOD being compatible with Mac OS Big Sur?

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## [Unity won't recognise or play any FMOD events](https://qa.fmod.com/t/unity-wont-recognise-or-play-any-fmod-events/16467)

<div class="topic-metadata">

**Author:** [@daminoff](https://qa.fmod.com/u/daminoff)\
**Replies:** 1\
**Last updated:** [November 25, 2020, 12:45am UTC](https://qa.fmod.com/t/unity-wont-recognise-or-play-any-fmod-events/16467 "2020-11-25T00:45:10Z")

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I recently imported the Oculus Spatialiser for my game which seems to work, however it’s now coming up with loads of errors where it won’t recognise or play any of the sounds from FMOD, however in the event browser it st…

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## [Feature Request: Effect Presents on Return Channels](https://qa.fmod.com/t/feature-request-effect-presents-on-return-channels/16463)

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**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 1\
**Last updated:** [November 25, 2020, 12:26am UTC](https://qa.fmod.com/t/feature-request-effect-presents-on-return-channels/16463 "2020-11-25T00:26:22Z")

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It would be nice to be able to insert Effect Presets on the Return channels in the mixer. I can add Preset Effects to tracks in an Event, but not on a mixer bus. Thanks!

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## [Get bus (or rooting) of an event](https://qa.fmod.com/t/get-bus-or-rooting-of-an-event/16447)

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**Author:** [@Lupusanghren](https://qa.fmod.com/u/Lupusanghren)\
**Replies:** 4\
**Last updated:** [November 24, 2020, 8:41am UTC](https://qa.fmod.com/t/get-bus-or-rooting-of-an-event/16447 "2020-11-24T08:41:01Z")

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Hi, i’m doing a tools for spacialization debug in Unity. I want to filter the event currently playing (i have a list of event instance) by the bus they are currently using. For instance, only event played in the bus:/M…

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## [Sort by name in asset folders](https://qa.fmod.com/t/sort-by-name-in-asset-folders/16449)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 3\
**Last updated:** [November 24, 2020, 12:31am UTC](https://qa.fmod.com/t/sort-by-name-in-asset-folders/16449 "2020-11-24T00:31:27Z")

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Hello i noticied in 2.01.05 win 64-bit , that there is no more sort by name function in assets browser. Is it a bug or a removed feture? Thanks

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## [How to get input/MIDI into a FMOD Studio plugin](https://qa.fmod.com/t/how-to-get-input-midi-into-a-fmod-studio-plugin/16457)

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**Author:** [@Rphael1](https://qa.fmod.com/u/Rphael1)\
**Replies:** 2\
**Last updated:** [November 23, 2020, 10:48am UTC](https://qa.fmod.com/t/how-to-get-input-midi-into-a-fmod-studio-plugin/16457 "2020-11-23T10:48:50Z")

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I built and imported one of the Cabbage example instruments as a plugin instrument. Now I need to get input/notes from Unity/C# into the synthesizer and I can’t figure out how to do this myself, how do I do this? I am no…

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## [Different length of songs in a Music Instrument container](https://qa.fmod.com/t/different-length-of-songs-in-a-music-instrument-container/16450)

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**Author:** [@Peti0127](https://qa.fmod.com/u/Peti0127)\
**Replies:** 0\
**Last updated:** [November 20, 2020, 6:13pm UTC](https://qa.fmod.com/t/different-length-of-songs-in-a-music-instrument-container/16450 "2020-11-20T18:13:44Z")

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I’m trying to make a War Thunder Music mod, but I have almost to no knowledge about FMod. I have a Multi Instrument container that consists of two songs that play when the battle is won. The problem is that one is 45 se…

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## [Error message - why does this happen?](https://qa.fmod.com/t/error-message-why-does-this-happen/16435)

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**Author:** [@sound\_at\_ring](https://qa.fmod.com/u/sound_at_ring)\
**Replies:** 6\
**Last updated:** [November 20, 2020, 7:36am UTC](https://qa.fmod.com/t/error-message-why-does-this-happen/16435 "2020-11-20T07:36:09Z")

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After having fixed a number of events that lost its files this window pops up when trying to build. I tried by root-cause-analysis to delete the events and build and continued that process until Fmod was able to build. A…

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## [FMOD not seeing Dante Virtual Soundcard ASIO driver](https://qa.fmod.com/t/fmod-not-seeing-dante-virtual-soundcard-asio-driver/16269)

<div class="topic-metadata">

**Author:** [@omarNoCode](https://qa.fmod.com/u/omarNoCode)\
**Replies:** 7\
**Last updated:** [November 18, 2020, 5:02pm UTC](https://qa.fmod.com/t/fmod-not-seeing-dante-virtual-soundcard-asio-driver/16269 "2020-11-18T17:02:22Z")

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I have Dante Virtual Soundcard working as an ASIO driver with my DAW but FMOD Studio fails to see it. I get the message “Unable to initialize the selected device. No sound will be produced, please select another option.”…

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## [FMOD stuck waiting forever in sem\_wait() on shutdown with some Linux/ALSA systems](https://qa.fmod.com/t/fmod-stuck-waiting-forever-in-sem-wait-on-shutdown-with-some-linux-alsa-systems/16423)

<div class="topic-metadata">

**Author:** [@sldev](https://qa.fmod.com/u/sldev)\
**Replies:** 3\
**Last updated:** [November 13, 2020, 8:59am UTC](https://qa.fmod.com/t/fmod-stuck-waiting-forever-in-sem-wait-on-shutdown-with-some-linux-alsa-systems/16423 "2020-11-13T08:59:56Z")

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Greetings, I develop a third party viewer for Second Life and have been using FMOD for years in it. With FMOD Studio, I am seeing some weird things happening under some Linux systems (so far, could only reproduce in Li…

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## [FMOD Studio 1.10.09 Doppler Effect](https://qa.fmod.com/t/fmod-studio-1-10-09-doppler-effect/16425)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [November 12, 2020, 10:38pm UTC](https://qa.fmod.com/t/fmod-studio-1-10-09-doppler-effect/16425 "2020-11-12T22:38:26Z")

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Hey all, This is just a general post to ask about workflow and useage of the FMOD Doppler Scale effect in my current version of Studio that I’m running on this project. The thing we’d like to be able to achieve is crea…

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## [Instrument conditions not working on specific values](https://qa.fmod.com/t/instrument-conditions-not-working-on-specific-values/16424)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 1\
**Last updated:** [November 12, 2020, 12:09am UTC](https://qa.fmod.com/t/instrument-conditions-not-working-on-specific-values/16424 "2020-11-12T00:09:56Z")

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Current version 2.01.03 The setup for the event: The event has several multi instruments A global discrete parameter controls a local discrete parameter Local parameter has “hold on playback” enabled Local parameter i…

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## [Custom DSP cannot import user data in Studio 2.x](https://qa.fmod.com/t/custom-dsp-cannot-import-user-data-in-studio-2-x/16402)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 4\
**Last updated:** [November 11, 2020, 10:30pm UTC](https://qa.fmod.com/t/custom-dsp-cannot-import-user-data-in-studio-2-x/16402 "2020-11-11T22:30:53Z")

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We have a (rather old) in-house DSP (plug-in instrument) which can trigger short samples at a high, variable rate (hence the name ‘ratchet’). In FMOD Studio 1.x you would import a .ratchet file (a set of samples appended…

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## [Question about FMOD's "Notes" section](https://qa.fmod.com/t/question-about-fmods-notes-section/15932)

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**Author:** [@RyanIke](https://qa.fmod.com/u/RyanIke)\
**Replies:** 3\
**Last updated:** [November 11, 2020, 5:00pm UTC](https://qa.fmod.com/t/question-about-fmods-notes-section/15932 "2020-11-11T17:00:05Z")

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Hi there! Forgive me for the 101-level question, as I’m still new to learning FMOD. I’m in version 2.00.00, and in every event I make, I use the “notes” section in the bottom right to leave details for my programmer on …

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## [Change pitch of an instance](https://qa.fmod.com/t/change-pitch-of-an-instance/16409)

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**Author:** [@dimitrisgiov](https://qa.fmod.com/u/dimitrisgiov)\
**Replies:** 3\
**Last updated:** [November 11, 2020, 11:39am UTC](https://qa.fmod.com/t/change-pitch-of-an-instance/16409 "2020-11-11T11:39:01Z")

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Hello everyone, I am trying to change the pitch of an instance before and after the instance is called but I cannot really do it. I don’t want to use parameter or snapshot but I want to change the pitch value via scrip…

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## [Meta key in Shortcuts](https://qa.fmod.com/t/meta-key-in-shortcuts/16416)

<div class="topic-metadata">

**Author:** [@nielsvdleest](https://qa.fmod.com/u/nielsvdleest)\
**Replies:** 2\
**Last updated:** [November 11, 2020, 5:52am UTC](https://qa.fmod.com/t/meta-key-in-shortcuts/16416 "2020-11-11T05:52:22Z")

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I’ve been trying to add some short cuts to MetaGrid on the ipad to make my life a little easier. I’ve come accross a couple of shortcuts that use the “Meta Key”. This is, from what I gathered, a rather old fashioned key…

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## [Synchronisation between 2 musical events](https://qa.fmod.com/t/synchronisation-between-2-musical-events/16273)

<div class="topic-metadata">

**Author:** [@bettersly](https://qa.fmod.com/u/bettersly)\
**Replies:** 7\
**Last updated:** [November 10, 2020, 6:09am UTC](https://qa.fmod.com/t/synchronisation-between-2-musical-events/16273 "2020-11-10T06:09:36Z")

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Hello, I try to do something in FMOD for a game i work on, maybe someone could help me : I have a music event and a jingle event, both are on the same tempo. Is there a way to synchronize them together in fmod (when i …

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