# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=81

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 82

---

## [Dragging an audio file into convolution reverb does not show the absolute path](https://qa.fmod.com/t/dragging-an-audio-file-into-convolution-reverb-does-not-show-the-absolute-path/15557)

<div class="topic-metadata">

**Author:** [@Huangminfei](https://qa.fmod.com/u/Huangminfei)\
**Replies:** 5\
**Last updated:** [November 10, 2020, 12:56am UTC](https://qa.fmod.com/t/dragging-an-audio-file-into-convolution-reverb-does-not-show-the-absolute-path/15557 "2020-11-10T00:56:00Z")

</div>

I would like to ask why I import audio sample in convolution reverberation, the path of audio sample is not an absolute path, and the imported audio sample will appear in my Assets.

---

## [Finding all used AudioFiles in all Events](https://qa.fmod.com/t/finding-all-used-audiofiles-in-all-events/16384)

<div class="topic-metadata">

**Author:** [@LenneR](https://qa.fmod.com/u/LenneR)\
**Replies:** 1\
**Last updated:** [November 9, 2020, 1:00am UTC](https://qa.fmod.com/t/finding-all-used-audiofiles-in-all-events/16384 "2020-11-09T01:00:43Z")

</div>

Hi, I’m trying to figure out how to find out which AudioFiles are referenced in an Event. I can’t really find out how they are related to each other. I got all events the following way: var allEvents = studio.project…

---

## ["Move to" function bug?](https://qa.fmod.com/t/move-to-function-bug/16404)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 2\
**Last updated:** [November 8, 2020, 11:21pm UTC](https://qa.fmod.com/t/move-to-function-bug/16404 "2020-11-08T23:21:51Z")

</div>

Hi, i am using 2.01.05 version , win 64. I noticed that when I right click on asset in audio bin and go to Move to… there is no list of folders anymore. Is it a bug or you changed this? Thanks

---

## [Command instruments and switching a parameter back to a specified value after a certain amount of time](https://qa.fmod.com/t/command-instruments-and-switching-a-parameter-back-to-a-specified-value-after-a-certain-amount-of-time/16406)

<div class="topic-metadata">

**Author:** [@richard\_glowforth](https://qa.fmod.com/u/richard_glowforth)\
**Replies:** 1\
**Last updated:** [November 8, 2020, 11:09pm UTC](https://qa.fmod.com/t/command-instruments-and-switching-a-parameter-back-to-a-specified-value-after-a-certain-amount-of-time/16406 "2020-11-08T23:09:55Z")

</div>

I’m really loving the new command instrument functionality in 2.01. I’m interested in setting up an integer parameter which sets itself back to 0 after a defined quantized amount of time, which would be different on a c…

---

## [Synchronized playback of the same sound event and volume bloat](https://qa.fmod.com/t/synchronized-playback-of-the-same-sound-event-and-volume-bloat/16344)

<div class="topic-metadata">

**Author:** [@Flashblade](https://qa.fmod.com/u/Flashblade)\
**Replies:** 3\
**Last updated:** [November 6, 2020, 2:41am UTC](https://qa.fmod.com/t/synchronized-playback-of-the-same-sound-event-and-volume-bloat/16344 "2020-11-06T02:41:45Z")

</div>

Greetings all, let’s say i want 10 sound instances of the same sound event, for example a weapon sound. It is possible of course for these 10 instances to be used by weapons that are in very close proximity of each othe…

---

## ["Find Send in Event.." does not find Sends in Effect Chains](https://qa.fmod.com/t/find-send-in-event-does-not-find-sends-in-effect-chains/16376)

<div class="topic-metadata">

**Author:** [@dsfishlabs](https://qa.fmod.com/u/dsfishlabs)\
**Replies:** 1\
**Last updated:** [November 6, 2020, 2:30am UTC](https://qa.fmod.com/t/find-send-in-event-does-not-find-sends-in-effect-chains/16376 "2020-11-06T02:30:04Z")

</div>

Hey there friends, we managed all our Sends to Returns in Effect Chains, thats easy to handle. But if we try to “find Sends … in Events” in the Mixer it does NOT reference any of them! We are using Fmod 2.00.07, hope …

---

## [Beginner Tutorial Problem](https://qa.fmod.com/t/beginner-tutorial-problem/16341)

<div class="topic-metadata">

**Author:** [@LeSKIM](https://qa.fmod.com/u/LeSKIM)\
**Replies:** 1\
**Last updated:** [November 5, 2020, 10:55pm UTC](https://qa.fmod.com/t/beginner-tutorial-problem/16341 "2020-11-05T22:55:51Z")

</div>

Hey There, I am currently working on the FMOD integration tutorial with the kart simulation (https://www.fmod.com/unity-integrate#adding-sounds-kart-engine). So far I made it to step 82. But somehow i can’t find the FM…

---

## [Occlusion implementation](https://qa.fmod.com/t/occlusion-implementation/16397)

<div class="topic-metadata">

**Author:** [@oliwoodt17](https://qa.fmod.com/u/oliwoodt17)\
**Replies:** 2\
**Last updated:** [November 5, 2020, 9:53pm UTC](https://qa.fmod.com/t/occlusion-implementation/16397 "2020-11-05T21:53:50Z")

</div>

Hi, it looks to of been a while since this was asked so thought I would give it a bump. It would be great to be able to have multiple events occluded at a more centralized level, rather than having to apply it to each e…

---

## [Catalina Error!? FMOD Studio: Encounterd Error: ERR\_VERSION The version number of this file format is not supported](https://qa.fmod.com/t/catalina-error-fmod-studio-encounterd-error-err-version-the-version-number-of-this-file-format-is-not-supported/15709)

<div class="topic-metadata">

**Author:** [@omeniv](https://qa.fmod.com/u/omeniv)\
**Replies:** 3\
**Last updated:** [November 4, 2020, 4:58am UTC](https://qa.fmod.com/t/catalina-error-fmod-studio-encounterd-error-err-version-the-version-number-of-this-file-format-is-not-supported/15709 "2020-11-04T04:58:38Z")

</div>

Hello, Running a project in Unity on a Mac. Latest Catalina version 10.15.4 FMOD 10.00.08 Unity 2019.2.2.1 I get this error in the console: FMOD Studio: Encounterd Error: ERR\_VERSION The version number of this file …

---

## [Delete a object use Script](https://qa.fmod.com/t/delete-a-object-use-script/16357)

<div class="topic-metadata">

**Author:** [@yuqyu](https://qa.fmod.com/u/yuqyu)\
**Replies:** 1\
**Last updated:** [November 4, 2020, 12:43am UTC](https://qa.fmod.com/t/delete-a-object-use-script/16357 "2020-11-04T00:43:45Z")

</div>

Hi~ I want to delete all the markers, I try to use deleteobject, but it seemed not work. Thanks in advance!

---

## [Search FMOD Ex(4.38.00) 64bit Android so for test purpose](https://qa.fmod.com/t/search-fmod-ex-4-38-00-64bit-android-so-for-test-purpose/16390)

<div class="topic-metadata">

**Author:** [@wqtian](https://qa.fmod.com/u/wqtian)\
**Replies:** 1\
**Last updated:** [November 3, 2020, 11:11pm UTC](https://qa.fmod.com/t/search-fmod-ex-4-38-00-64bit-android-so-for-test-purpose/16390 "2020-11-03T23:11:31Z")

</div>

I need FMOD Ex(4.38.00) 64bit so for Android to test a demo game which use fmod ex api. Can anyone give me it ? Much obliged for your assistance.

---

## [loadBankMemory return FMOD\_ERR\_NOTREADY](https://qa.fmod.com/t/loadbankmemory-return-fmod-err-notready/16339)

<div class="topic-metadata">

**Author:** [@zhanjianhao](https://qa.fmod.com/u/zhanjianhao)\
**Replies:** 11\
**Last updated:** [November 2, 2020, 1:57am UTC](https://qa.fmod.com/t/loadbankmemory-return-fmod-err-notready/16339 "2020-11-02T01:57:03Z")

</div>

Please help me, I call loadBankMemory then return FMOD\_ERR\_NOTREADY

---

## [3D sounds in building - adopt room shape?](https://qa.fmod.com/t/3d-sounds-in-building-adopt-room-shape/13539)

<div class="topic-metadata">

**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 4\
**Last updated:** [October 29, 2020, 12:00am UTC](https://qa.fmod.com/t/3d-sounds-in-building-adopt-room-shape/13539 "2020-10-29T00:00:10Z")

</div>

Hey folks, I’m really struggling with fitting sounds into a room or any closed area. Let’s say I have a cubic room and want to put a sound source, like a generator or something, in it. As the sound should adopt to the …

---

## [About the FMOD Studio category](https://qa.fmod.com/t/about-the-fmod-studio-category/12)

<div class="topic-metadata">

**Author:** [@brett](https://qa.fmod.com/u/brett)\
**Replies:** 0\
**Last updated:** [October 23, 2018, 2:36am UTC](https://qa.fmod.com/t/about-the-fmod-studio-category/12 "2018-10-23T02:36:12Z")

</div>

Posts regarding FMOD’s desktop application for adaptive audio content creation.

---

## [\[FMOD Designer\] Multiple-file multi-track events only play one song from the list repeatedly](https://qa.fmod.com/t/fmod-designer-multiple-file-multi-track-events-only-play-one-song-from-the-list-repeatedly/16312)

<div class="topic-metadata">

**Author:** [@MightyJetters](https://qa.fmod.com/u/MightyJetters)\
**Replies:** 1\
**Last updated:** [October 27, 2020, 1:06pm UTC](https://qa.fmod.com/t/fmod-designer-multiple-file-multi-track-events-only-play-one-song-from-the-list-repeatedly/16312 "2020-10-27T13:06:28Z")

</div>

Hello. Sorry about the long title, that’s the minimum amount of words I could describe the issue with. I’ll go into more detail below. So I’m a music modder for Don’t Starve Together, and I have a multi-track event (rep…

---

## [Bypass Effects with a Parameter](https://qa.fmod.com/t/bypass-effects-with-a-parameter/16302)

<div class="topic-metadata">

**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 4\
**Last updated:** [October 27, 2020, 12:36am UTC](https://qa.fmod.com/t/bypass-effects-with-a-parameter/16302 "2020-10-27T00:36:22Z")

</div>

Hi, I want to use a Pitch Shifter which is going to be controlled by a parameter. However, I don’t want the pitch shifter to be always running. Is there a way to avoid having it always turned on? I checked some threads…

---

## [Pop issues in Multi Instrument on Action Sheet](https://qa.fmod.com/t/pop-issues-in-multi-instrument-on-action-sheet/16338)

<div class="topic-metadata">

**Author:** [@Overdub](https://qa.fmod.com/u/Overdub)\
**Replies:** 3\
**Last updated:** [October 26, 2020, 11:58pm UTC](https://qa.fmod.com/t/pop-issues-in-multi-instrument-on-action-sheet/16338 "2020-10-26T23:58:44Z")

</div>

I have three sounds in a Multi Instrument (on an Action Sheet) and get pops at the end of two of the sounds when playing in the Event Editor, but not when listening to them one by one in the Multi Instrument Editor. All…

---

## [\[Script API Reference\] Get a programmer instrument positoin and name](https://qa.fmod.com/t/script-api-reference-get-a-programmer-instrument-positoin-and-name/16241)

<div class="topic-metadata">

**Author:** [@yuqyu](https://qa.fmod.com/u/yuqyu)\
**Replies:** 5\
**Last updated:** [October 26, 2020, 10:43pm UTC](https://qa.fmod.com/t/script-api-reference-get-a-programmer-instrument-positoin-and-name/16241 "2020-10-26T22:43:01Z")

</div>

Hi, I want to make a script for FMOD Studio(2.0), get all the programmer instrument (quantities: 50+)position and name, So I can make them to trigger some timline events in game, is it possible? Thanks a lot.

---

## [Live Mixing Not Working - Fmod 2.00.10 and Unreal Engine 4.23](https://qa.fmod.com/t/live-mixing-not-working-fmod-2-00-10-and-unreal-engine-4-23/16297)

<div class="topic-metadata">

**Author:** [@Whytmage](https://qa.fmod.com/u/Whytmage)\
**Replies:** 3\
**Last updated:** [October 25, 2020, 10:53pm UTC](https://qa.fmod.com/t/live-mixing-not-working-fmod-2-00-10-and-unreal-engine-4-23/16297 "2020-10-25T22:53:51Z")

</div>

I have a game in Unreal Engine 4.23 (compatible FMOD version 2.00.10 64 bit Build #110198) I have connected to the game using Live Update, but the mixer window shows no input. The faders do not impact the game audio at …

---

## [AutoGuns Multiple Shot Sounds](https://qa.fmod.com/t/autoguns-multiple-shot-sounds/16334)

<div class="topic-metadata">

**Author:** [@XploZ](https://qa.fmod.com/u/XploZ)\
**Replies:** 1\
**Last updated:** [October 25, 2020, 10:31pm UTC](https://qa.fmod.com/t/autoguns-multiple-shot-sounds/16334 "2020-10-25T22:31:06Z")

</div>

Hello, friends! We have an issue with implementing autoguns multiple shots. The FMOD version is 1.10.08 for now the engine is BigWorld. As far as I’ve known, one of the best ways of making it work good is to use loop…

---

## [Profiler Crash when Banks are "non blocking"](https://qa.fmod.com/t/profiler-crash-when-banks-are-non-blocking/16211)

<div class="topic-metadata">

**Author:** [@dsfishlabs](https://qa.fmod.com/u/dsfishlabs)\
**Replies:** 4\
**Last updated:** [October 25, 2020, 10:28pm UTC](https://qa.fmod.com/t/profiler-crash-when-banks-are-non-blocking/16211 "2020-10-25T22:28:28Z")

</div>

Hey Friends, we currently are implementing out bank loading system and since we changed the bank loading from “always loaded” to “non blocking” our Editor (UE4 4.1.25. w Fmod 2.00.07) crashes when we start profiling wit…

---

## [Applying IR reverb to everything in a room](https://qa.fmod.com/t/applying-ir-reverb-to-everything-in-a-room/16329)

<div class="topic-metadata">

**Author:** [@Gon](https://qa.fmod.com/u/Gon)\
**Replies:** 1\
**Last updated:** [October 25, 2020, 9:38pm UTC](https://qa.fmod.com/t/applying-ir-reverb-to-everything-in-a-room/16329 "2020-10-25T21:38:12Z")

</div>

How to apply convolution reverb to all sounds within a room in unity including VoIP?

---

## [Easily see which events have ADSR?](https://qa.fmod.com/t/easily-see-which-events-have-adsr/16337)

<div class="topic-metadata">

**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 0\
**Last updated:** [October 22, 2020, 5:16am UTC](https://qa.fmod.com/t/easily-see-which-events-have-adsr/16337 "2020-10-22T05:16:56Z")

</div>

Quick one, is there an easy way to see which events have ADSR en masse? Selecting more than one event that has one seems to not show automation settings

---

## [Spatializer Sound Size and Min Extent?](https://qa.fmod.com/t/spatializer-sound-size-and-min-extent/16326)

<div class="topic-metadata">

**Author:** [@divedive](https://qa.fmod.com/u/divedive)\
**Replies:** 3\
**Last updated:** [October 21, 2020, 10:52pm UTC](https://qa.fmod.com/t/spatializer-sound-size-and-min-extent/16326 "2020-10-21T22:52:19Z")

</div>

Can someone point me to an in-depth explanation of these attributes in spatialized? I kind of understand what they do at a high level, but am having trouble grasping what behavior to expect from stereo files in 3d event…

---

## [Scatter Instrument's tempo frequency hits semi randomly?](https://qa.fmod.com/t/scatter-instruments-tempo-frequency-hits-semi-randomly/16296)

<div class="topic-metadata">

**Author:** [@C418](https://qa.fmod.com/u/C418)\
**Replies:** 5\
**Last updated:** [October 21, 2020, 9:10pm UTC](https://qa.fmod.com/t/scatter-instruments-tempo-frequency-hits-semi-randomly/16296 "2020-10-21T21:10:17Z")

</div>

Hey y’all! I’ve been experimenting with the new tempo frequency features of the Scatterer, which sort of works, but more often than not, it desynchronizes and plays in between beats. I’ve tried a few things, like adding…

---

## [Tempo automation](https://qa.fmod.com/t/tempo-automation/16298)

<div class="topic-metadata">

**Author:** [@djv5010](https://qa.fmod.com/u/djv5010)\
**Replies:** 4\
**Last updated:** [October 16, 2020, 7:04pm UTC](https://qa.fmod.com/t/tempo-automation/16298 "2020-10-16T19:04:39Z")

</div>

I know this has been touched on in very old posts in this forum, but is there a way to automate tempo to a parameter now? I’m trying to create a kick drum sequence who’s tempo increases or decreases with a parameter, fro…

---

## [Preview in FMOD Studio: Sample reverb cuts off, Stream reverb continues playing](https://qa.fmod.com/t/preview-in-fmod-studio-sample-reverb-cuts-off-stream-reverb-continues-playing/16303)

<div class="topic-metadata">

**Author:** [@Feuertopf1](https://qa.fmod.com/u/Feuertopf1)\
**Replies:** 2\
**Last updated:** [October 16, 2020, 8:54am UTC](https://qa.fmod.com/t/preview-in-fmod-studio-sample-reverb-cuts-off-stream-reverb-continues-playing/16303 "2020-10-16T08:54:28Z")

</div>

From my event, I have a send to a dedicated bus for reverb. I noticed different behaviour with playback depending on whether the audio source is a sample or a stream. When I play an event containing a stream and then cl…

---

## [Multichannel hardware output routing](https://qa.fmod.com/t/multichannel-hardware-output-routing/16295)

<div class="topic-metadata">

**Author:** [@mrboni](https://qa.fmod.com/u/mrboni)\
**Replies:** 3\
**Last updated:** [October 16, 2020, 4:43am UTC](https://qa.fmod.com/t/multichannel-hardware-output-routing/16295 "2020-10-16T04:43:26Z")

</div>

How do I set up routing of channels in a 5.1 mix to individual outputs on an audio interface? I plan to use an external pro audio device, not a consumer unit that supports standard surround

---

## [Do I need any programming in the integration stage?](https://qa.fmod.com/t/do-i-need-any-programming-in-the-integration-stage/16293)

<div class="topic-metadata">

**Author:** [@marekdomagala](https://qa.fmod.com/u/marekdomagala)\
**Replies:** 2\
**Last updated:** [October 14, 2020, 3:04pm UTC](https://qa.fmod.com/t/do-i-need-any-programming-in-the-integration-stage/16293 "2020-10-14T15:04:18Z")

</div>

Hello. I already know I don’t need any programming knowledge to work within Fmod, but when I’m putting events inside the engine (in UE4, for example) that have automated parameters via Fmod, how the hell do I link those …

---

## [Snapshots... excluding with positive gain values ok?](https://qa.fmod.com/t/snapshots-excluding-with-positive-gain-values-ok/16290)

<div class="topic-metadata">

**Author:** [@divedive](https://qa.fmod.com/u/divedive)\
**Replies:** 2\
**Last updated:** [October 14, 2020, 1:36pm UTC](https://qa.fmod.com/t/snapshots-excluding-with-positive-gain-values-ok/16290 "2020-10-14T13:36:41Z")

</div>

I’m kind of new to FMOD (coming from several years w other tools) so this maybe a ‘read the manual’ answer - but am wondering if my solution has problems I may not be thinking of. Say I have a huge bomb the player can t…

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=80)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=82)
