# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=82

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**Page:** 83

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## [Randomization and Crossfading of Musical Sections](https://qa.fmod.com/t/randomization-and-crossfading-of-musical-sections/16274)

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**Author:** [@herrhass](https://qa.fmod.com/u/herrhass)\
**Replies:** 2\
**Last updated:** [October 14, 2020, 11:36am UTC](https://qa.fmod.com/t/randomization-and-crossfading-of-musical-sections/16274 "2020-10-14T11:36:43Z")

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Hey there! I’m currently working on an ambient composition which should involve a lot of randomized transitions within FMOD. The idea is to have several destination markers for several sections of the composition and t…

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## [How to get an echo return to be a track in an event and be spacialized with the event in a game level](https://qa.fmod.com/t/how-to-get-an-echo-return-to-be-a-track-in-an-event-and-be-spacialized-with-the-event-in-a-game-level/16176)

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**Author:** [@roscoaudio](https://qa.fmod.com/u/roscoaudio)\
**Replies:** 12\
**Last updated:** [October 14, 2020, 5:34am UTC](https://qa.fmod.com/t/how-to-get-an-echo-return-to-be-a-track-in-an-event-and-be-spacialized-with-the-event-in-a-game-level/16176 "2020-10-14T05:34:36Z")

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I am trying to get an echo return in the mixer to appear in an event and be spacialized with the event’s other sounds in a game level. I have thought about just putting an echo in the events already, but this is about h…

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## [FMOD Studio won't play through Soundflower or iShowU](https://qa.fmod.com/t/fmod-studio-wont-play-through-soundflower-or-ishowu/16257)

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**Author:** [@rdecosta](https://qa.fmod.com/u/rdecosta)\
**Replies:** 1\
**Last updated:** [October 14, 2020, 2:20am UTC](https://qa.fmod.com/t/fmod-studio-wont-play-through-soundflower-or-ishowu/16257 "2020-10-14T02:20:09Z")

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If I choose any output on the Output Device drop down it works, but iShowU and Soundflower will not. It just simply plays through the default output, even if Soundflower/iShowu is set as the default output in the OSX sys…

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## [Import MIDI tempo / time sigs?](https://qa.fmod.com/t/import-midi-tempo-time-sigs/16292)

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**Author:** [@rdecosta](https://qa.fmod.com/u/rdecosta)\
**Replies:** 1\
**Last updated:** [October 13, 2020, 4:36pm UTC](https://qa.fmod.com/t/import-midi-tempo-time-sigs/16292 "2020-10-13T16:36:46Z")

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I use tempo and time sig changes in my compositions, and I would love to be able to import a MIDI file into FMOD Studio project and have it grab all the tempo and time sig changes rather than me having to add them manual…

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## [Resonance Audio Not working](https://qa.fmod.com/t/resonance-audio-not-working/16272)

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**Author:** [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Replies:** 1\
**Last updated:** [October 11, 2020, 10:56pm UTC](https://qa.fmod.com/t/resonance-audio-not-working/16272 "2020-10-11T22:56:45Z")

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I’m trying to use Resonance audio with Unity. I have the listener on the master bus and the source on the sound I want to spatialize. But when I play in Unity I get errors saying that my fmod events can not be found and …

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## [Fmod control mixer via midi](https://qa.fmod.com/t/fmod-control-mixer-via-midi/15162)

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**Author:** [@Omega\_SD](https://qa.fmod.com/u/Omega_SD)\
**Replies:** 6\
**Last updated:** [October 11, 2020, 8:42pm UTC](https://qa.fmod.com/t/fmod-control-mixer-via-midi/15162 "2020-10-11T20:42:30Z")

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Hello guys i have an issue. i want to control a new mixer view via midi. I found a way to control most of the buttons(play,stop,faders etc) but in a new mixer view i can’t control anything. Can you help me somehow??

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## [Why might Async not be working? (except for in the transition timeline)](https://qa.fmod.com/t/why-might-async-not-be-working-except-for-in-the-transition-timeline/16258)

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**Author:** [@PhoebeGarratt](https://qa.fmod.com/u/PhoebeGarratt)\
**Replies:** 4\
**Last updated:** [October 9, 2020, 2:27pm UTC](https://qa.fmod.com/t/why-might-async-not-be-working-except-for-in-the-transition-timeline/16258 "2020-10-09T14:27:12Z")

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Async is just not working - the tail gets cut off even when I enable it. However, it is working great when I enable async on a region in the transition timeline; just not in the normal timeline. I can even see the white …

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## [Random Pitch on Async instrument Pop](https://qa.fmod.com/t/random-pitch-on-async-instrument-pop/16215)

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**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 6\
**Last updated:** [October 8, 2020, 6:28pm UTC](https://qa.fmod.com/t/random-pitch-on-async-instrument-pop/16215 "2020-10-08T18:28:55Z")

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Hello! I’m having an issue where whenever I put a random pitch variation on an async sound, FMOD /Unity plays its end with a ‘pop’. I already verified if it’s on zero-crossing. Could it be the compression setting or so…

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## [Convert a 2D Event to an 3D event possible?](https://qa.fmod.com/t/convert-a-2d-event-to-an-3d-event-possible/16264)

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**Author:** [@Shane\_Wizzle](https://qa.fmod.com/u/Shane_Wizzle)\
**Replies:** 2\
**Last updated:** [October 8, 2020, 7:39am UTC](https://qa.fmod.com/t/convert-a-2d-event-to-an-3d-event-possible/16264 "2020-10-08T07:39:54Z")

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I wanted to know if it is possible to change a 2D Event to an 3D Event. I noticed sadly to late that a 3D event would suite my project better. Is there an easy way to convert this? Or do I have to redo all my 2D’s to …

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## [Using Perforce with FMOD Studio](https://qa.fmod.com/t/using-perforce-with-fmod-studio/16223)

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**Author:** [@ElectricSeal](https://qa.fmod.com/u/ElectricSeal)\
**Replies:** 3\
**Last updated:** [October 8, 2020, 12:10am UTC](https://qa.fmod.com/t/using-perforce-with-fmod-studio/16223 "2020-10-08T00:10:23Z")

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Hi, I’m having a hard time connecting Perforce in FMOD. I know that I’ve filled out all the information correctly (same copy paste from Perforce), however it won’t let me select the client workspace no matter what I do.…

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## [No "Add to basket" option](https://qa.fmod.com/t/no-add-to-basket-option/16261)

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**Author:** [@AndreasDimogiannis](https://qa.fmod.com/u/AndreasDimogiannis)\
**Replies:** 3\
**Last updated:** [October 7, 2020, 11:26pm UTC](https://qa.fmod.com/t/no-add-to-basket-option/16261 "2020-10-07T23:26:17Z")

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Hi, When I logged in to FMOD.io the payment options at the bottom are no longer available. I can see the 0.99 price tag but I cannot add to basket or checkout. Please advice.

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## [Fmod freezing on Reaper refresh](https://qa.fmod.com/t/fmod-freezing-on-reaper-refresh/16239)

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**Author:** [@afrech](https://qa.fmod.com/u/afrech)\
**Replies:** 4\
**Last updated:** [October 7, 2020, 11:11pm UTC](https://qa.fmod.com/t/fmod-freezing-on-reaper-refresh/16239 "2020-10-07T23:11:05Z")

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Just starting to try out the Reaper integration and I’m having an issue. Every time I save in reaper, then tab back to fmod, it tried to run a new instance of Reaper and then I get the “refreshing” screen that hangs at 5…

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## [Programmer Instrument and Sidechain](https://qa.fmod.com/t/programmer-instrument-and-sidechain/16260)

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**Author:** [@v3dsgn](https://qa.fmod.com/u/v3dsgn)\
**Replies:** 1\
**Last updated:** [October 6, 2020, 11:00pm UTC](https://qa.fmod.com/t/programmer-instrument-and-sidechain/16260 "2020-10-06T23:00:50Z")

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Hi, I made a programmer instrument for a character’s dialogue, I’m looking to stop the event once the programmer instrument has finished. These are the steps I took: 1\_create a sidechain effect on the programmer instrum…

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## [Nested event panning not kept?](https://qa.fmod.com/t/nested-event-panning-not-kept/16251)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 4\
**Last updated:** [October 6, 2020, 6:25am UTC](https://qa.fmod.com/t/nested-event-panning-not-kept/16251 "2020-10-06T06:25:58Z")

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I’m on version 2.00.08 I make an event (event A) and pan something to the right. Then I make a new event (event B) and use event A as a nested event inside. The pan is not retained, so when A is being played as a nest…

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## [A question concerning preloading sample data and compressed/uncompressed/stream options](https://qa.fmod.com/t/a-question-concerning-preloading-sample-data-and-compressed-uncompressed-stream-options/16248)

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**Author:** [@pk1234](https://qa.fmod.com/u/pk1234)\
**Replies:** 2\
**Last updated:** [October 1, 2020, 11:59pm UTC](https://qa.fmod.com/t/a-question-concerning-preloading-sample-data-and-compressed-uncompressed-stream-options/16248 "2020-10-01T23:59:33Z")

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Hello, I’d like to understand what the “encoding - PCM” does with a “compressed” setting in the asset setting of a file. I don’t really understand why there’s two options - advanced loading mode and encoding format. I w…

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## [Issue with sound when iPhone is on silent mode using FMOD Studio for WEB/Javascript](https://qa.fmod.com/t/issue-with-sound-when-iphone-is-on-silent-mode-using-fmod-studio-for-web-javascript/16209)

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**Author:** [@miel20](https://qa.fmod.com/u/miel20)\
**Replies:** 6\
**Last updated:** [October 1, 2020, 1:22pm UTC](https://qa.fmod.com/t/issue-with-sound-when-iphone-is-on-silent-mode-using-fmod-studio-for-web-javascript/16209 "2020-10-01T13:22:08Z")

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Hi everyone, I managed to implement FMOD Studio for web on a React.js project. It works well on desktop browsers. However on an iPhone, using Safari for iOS, it works only if the silent mode is off (side button on the d…

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## [Scatterer element and snapshot problem](https://qa.fmod.com/t/scatterer-element-and-snapshot-problem/16234)

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**Author:** [@Pitch\_Baldwin](https://qa.fmod.com/u/Pitch_Baldwin)\
**Replies:** 3\
**Last updated:** [October 1, 2020, 3:54am UTC](https://qa.fmod.com/t/scatterer-element-and-snapshot-problem/16234 "2020-10-01T03:54:30Z")

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Hi there, I’ve got a strange problem with “scatterer element” and snapshots. Here are the details : We work on unity and Fmod ( 1 10 20). We use scattered elements on our ambiant sound and we call a snapshot (often the…

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## [Set Random start offset once](https://qa.fmod.com/t/set-random-start-offset-once/16235)

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**Author:** [@rhukkk](https://qa.fmod.com/u/rhukkk)\
**Replies:** 1\
**Last updated:** [September 30, 2020, 11:50pm UTC](https://qa.fmod.com/t/set-random-start-offset-once/16235 "2020-09-30T23:50:20Z")

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Hello there, I’m facing a problem with the random start offset. Basically i have a loop song of 30s and a loop on the arrange view of 30s aswell and i added a random start offset on the same song. the song starts rando…

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## [Error building only from a Dropbox Folder](https://qa.fmod.com/t/error-building-only-from-a-dropbox-folder/16240)

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**Author:** [@izolirband](https://qa.fmod.com/u/izolirband)\
**Replies:** 2\
**Last updated:** [September 30, 2020, 12:28am UTC](https://qa.fmod.com/t/error-building-only-from-a-dropbox-folder/16240 "2020-09-30T00:28:32Z")

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Hi, I’m trying to build my project in FMOD 2.00.06 When I try to build it from any directory it work. But when I put it in a Dropbox folder it give me many errors when I try to build like: “error-processing-an-operat…

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## [Issue with multiple gun shots](https://qa.fmod.com/t/issue-with-multiple-gun-shots/16232)

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**Author:** [@XploZ](https://qa.fmod.com/u/XploZ)\
**Replies:** 3\
**Last updated:** [September 29, 2020, 6:23am UTC](https://qa.fmod.com/t/issue-with-multiple-gun-shots/16232 "2020-09-29T06:23:49Z")

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Hello there! I’m having a problem with gunshots sounds. We have quite big amount of different guns in our 3rd person RPG, and each of them has its own gunshot sound event with equal high priority. We have the shooting s…

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## [Replacing UE4 PlaySound anim notify with FMOD Notify Play Event - Problem](https://qa.fmod.com/t/replacing-ue4-playsound-anim-notify-with-fmod-notify-play-event-problem/16197)

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**Author:** [@lukpcn](https://qa.fmod.com/u/lukpcn)\
**Replies:** 1\
**Last updated:** [September 25, 2020, 2:28am UTC](https://qa.fmod.com/t/replacing-ue4-playsound-anim-notify-with-fmod-notify-play-event-problem/16197 "2020-09-25T02:28:34Z")

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Hi there… In UE4 I can use Play Sound notify which gives me a possibility to change volume and pitch multipliers inside particulat notify… FMOD Play sound Notify Event doesn’t allow that. How should I approach the situ…

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## [Referenced Nested Events not playing through parent's routing group](https://qa.fmod.com/t/referenced-nested-events-not-playing-through-parents-routing-group/16220)

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**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 1\
**Last updated:** [September 24, 2020, 11:43pm UTC](https://qa.fmod.com/t/referenced-nested-events-not-playing-through-parents-routing-group/16220 "2020-09-24T23:43:10Z")

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If the following conditions are met, an event will not play through its parent’s routing group. And in the mixer, no apparent group is receiving the routing, not even the master bus, though the event is audible. Any sett…

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## [Nested Events and EventDescription::loadSampleData function](https://qa.fmod.com/t/nested-events-and-eventdescription-loadsampledata-function/12055)

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**Author:** [@mzsd](https://qa.fmod.com/u/mzsd)\
**Replies:** 7\
**Last updated:** [September 24, 2020, 9:56am UTC](https://qa.fmod.com/t/nested-events-and-eventdescription-loadsampledata-function/12055 "2020-09-24T09:56:25Z")

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While I am learning Studio at the same time I am thinking about possible implementation techniques for large projects. I am not a programmer but still I want to understand as much as I could about API features. Since th…

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## [Reverting single event to previous version in perforce](https://qa.fmod.com/t/reverting-single-event-to-previous-version-in-perforce/16189)

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**Author:** [@NPaladino](https://qa.fmod.com/u/NPaladino)\
**Replies:** 1\
**Last updated:** [September 23, 2020, 2:55am UTC](https://qa.fmod.com/t/reverting-single-event-to-previous-version-in-perforce/16189 "2020-09-23T02:55:40Z")

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Hi, Is there a way to revert a single event from FMOD Studio to a previous version in perforce? Or to view the history of a single event? And if that’s not something that can be done in FMOD Studio, how do most people d…

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## [How to make an event that has a spatialized and non spatialized sound layer](https://qa.fmod.com/t/how-to-make-an-event-that-has-a-spatialized-and-non-spatialized-sound-layer/16205)

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**Author:** [@lukpcn](https://qa.fmod.com/u/lukpcn)\
**Replies:** 2\
**Last updated:** [September 22, 2020, 1:40pm UTC](https://qa.fmod.com/t/how-to-make-an-event-that-has-a-spatialized-and-non-spatialized-sound-layer/16205 "2020-09-22T13:40:13Z")

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Hi there, I’m struggling do that that kind of event, I want it to play 2 sounds in it volume based on the distance from the listener. first audio file is Stereo and I want to to be non-spatialized so it won’t be 3d posi…

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## [Fade out after event stop?](https://qa.fmod.com/t/fade-out-after-event-stop/11699)

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**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 6\
**Last updated:** [September 22, 2020, 11:26am UTC](https://qa.fmod.com/t/fade-out-after-event-stop/11699 "2020-09-22T11:26:40Z")

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Hi, I am trying to workaround the fact that once an event (containing scatterer etc) is stopped by the game engine, it abruptly ends its playback with a click. How can that be avoided? I want the audio (master track of …

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## [Can I bypass the AHDSR when an event is played at the first time by setting in FMOD Studio without API?](https://qa.fmod.com/t/can-i-bypass-the-ahdsr-when-an-event-is-played-at-the-first-time-by-setting-in-fmod-studio-without-api/16195)

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**Author:** [@JamesZhang](https://qa.fmod.com/u/JamesZhang)\
**Replies:** 4\
**Last updated:** [September 22, 2020, 2:41am UTC](https://qa.fmod.com/t/can-i-bypass-the-ahdsr-when-an-event-is-played-at-the-first-time-by-setting-in-fmod-studio-without-api/16195 "2020-09-22T02:41:15Z")

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Thank you for your help:) If I have an event who has 5 tracks and every track has an audio. Each audio has an AHDSR on it. These 5 tracks will never play together. The parameter trigger behavior will decide which one ne…

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## [FMOD Studio + Resonance Console support?](https://qa.fmod.com/t/fmod-studio-resonance-console-support/16185)

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**Author:** [@NickBack](https://qa.fmod.com/u/NickBack)\
**Replies:** 3\
**Last updated:** [September 21, 2020, 3:58am UTC](https://qa.fmod.com/t/fmod-studio-resonance-console-support/16185 "2020-09-21T03:58:15Z")

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I’m guessing the answer is no, but does the Resonance plugin support consoles?

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## [A question about the group of a event who has a reference event in another group](https://qa.fmod.com/t/a-question-about-the-group-of-a-event-who-has-a-reference-event-in-another-group/16192)

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**Author:** [@JamesZhang](https://qa.fmod.com/u/JamesZhang)\
**Replies:** 2\
**Last updated:** [September 21, 2020, 2:33am UTC](https://qa.fmod.com/t/a-question-about-the-group-of-a-event-who-has-a-reference-event-in-another-group/16192 "2020-09-21T02:33:38Z")

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First, thank you for your help. Let me introduce my question in a example. I have a event named ‘Original’ who is set to a group ‘GroupOriginal’. Then I drag and drop the ‘Original’ to another event’s track. The event…

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## [Project load warning, don't know how to remove it. \[need help\]](https://qa.fmod.com/t/project-load-warning-dont-know-how-to-remove-it-need-help/16151)

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**Author:** [@RomainChateigner](https://qa.fmod.com/u/RomainChateigner)\
**Replies:** 5\
**Last updated:** [September 21, 2020, 2:02am UTC](https://qa.fmod.com/t/project-load-warning-dont-know-how-to-remove-it-need-help/16151 "2020-09-21T02:02:22Z")

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Hello everyone ! I’ve encountered an issue with my fmod project. Everytime i open it, there is a warning (see images). I don’t know what is it, how it impact my project and how to remove it. I tried everything, if any…

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