# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=83

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**Page:** 84

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## [Distance different in FMOD Studio and in UE4](https://qa.fmod.com/t/distance-different-in-fmod-studio-and-in-ue4/16181)

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**Author:** [@lukpcn](https://qa.fmod.com/u/lukpcn)\
**Replies:** 2\
**Last updated:** [September 17, 2020, 2:44pm UTC](https://qa.fmod.com/t/distance-different-in-fmod-studio-and-in-ue4/16181 "2020-09-17T14:44:34Z")

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Hi there, I’m new here. After integrating FMOD to UE4 I have a problem with distance. When in the UE4 the listener is for examle 1000 units from ambient sound, at the same time FMOD profile says that the distance from …

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## [Bait method for Fmod?](https://qa.fmod.com/t/bait-method-for-fmod/15791)

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**Author:** [@unicronnn](https://qa.fmod.com/u/unicronnn)\
**Replies:** 3\
**Last updated:** [September 16, 2020, 5:51am UTC](https://qa.fmod.com/t/bait-method-for-fmod/15791 "2020-09-16T05:51:22Z")

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for example if I load in a song, is there any way that it will play a “bait” instead of the original song but in other audio programs it plays only the original?

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## [Resonance Audio frequency problem](https://qa.fmod.com/t/resonance-audio-frequency-problem/16171)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 1\
**Last updated:** [September 15, 2020, 7:47am UTC](https://qa.fmod.com/t/resonance-audio-frequency-problem/16171 "2020-09-15T07:47:34Z")

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Hello! I’m trying to use the Resonance Audio plugin, but for some reason it’s cutting fiercely some high frequencies from the moment I activate it and I’m not sure if this is intended or a bug. This problem is consistent…

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## [Loop region abrupt - how to crossfade a single loop?](https://qa.fmod.com/t/loop-region-abrupt-how-to-crossfade-a-single-loop/16152)

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**Author:** [@rjwilx](https://qa.fmod.com/u/rjwilx)\
**Replies:** 2\
**Last updated:** [September 14, 2020, 8:37am UTC](https://qa.fmod.com/t/loop-region-abrupt-how-to-crossfade-a-single-loop/16152 "2020-09-14T08:37:52Z")

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Hi there! I’m working on my first FMOD game for a while and I’m struggling with a bit of a ‘videogame music 101’ issue… Many of the music tracks in the game will have looping segments - either looping back to the beginn…

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## [How to delay sounds based on distance](https://qa.fmod.com/t/how-to-delay-sounds-based-on-distance/16175)

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**Author:** [@melango](https://qa.fmod.com/u/melango)\
**Replies:** 3\
**Last updated:** [September 14, 2020, 6:13am UTC](https://qa.fmod.com/t/how-to-delay-sounds-based-on-distance/16175 "2020-09-14T06:13:19Z")

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Mathew, Could you please let know, how to use FMOD for the distance measurement by measuring the delay of the sound that is reaching the object from the speaker. Now I am able to create 3 .wav files as I mentioned abov…

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## [\[FMOD\] Event not found: Clear Every Frame in Edit Mode . after switching macbooks](https://qa.fmod.com/t/fmod-event-not-found-clear-every-frame-in-edit-mode-after-switching-macbooks/16120)

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**Author:** [@Husmanmusic](https://qa.fmod.com/u/Husmanmusic)\
**Replies:** 5\
**Last updated:** [September 14, 2020, 3:30am UTC](https://qa.fmod.com/t/fmod-event-not-found-clear-every-frame-in-edit-mode-after-switching-macbooks/16120 "2020-09-14T03:30:03Z")

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Hi, I’ve recently switched to a new macbook and everything in my Unity project works fine, however I’m getting this warning in the console. The sounds play as intended but it’s pretty annoying because the warning keeps r…

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## [Footstep sounds retriggering (sound cuting midway through)](https://qa.fmod.com/t/footstep-sounds-retriggering-sound-cuting-midway-through/14017)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 3\
**Last updated:** [September 14, 2020, 3:22am UTC](https://qa.fmod.com/t/footstep-sounds-retriggering-sound-cuting-midway-through/14017 "2020-09-14T03:22:16Z")

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So I have an event where I play different footstep sound (not looping) based on parameters. My only problem that longer sounds for instance treading in water sound really choppy because of the sound retriggering and not …

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## [Fmod Plugin List](https://qa.fmod.com/t/fmod-plugin-list/16165)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 2\
**Last updated:** [September 11, 2020, 7:56pm UTC](https://qa.fmod.com/t/fmod-plugin-list/16165 "2020-09-11T19:56:08Z")

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Is there any place with a collection of all Fmod Plugins somewhere? Aside from the ones from the list on Fmod, I’ve found this others: Resonance Audio: https://resonance-audio.github.io/resonance-audio/discover/overview…

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## [Marker callbacks from nested events or an alternative way to switch events](https://qa.fmod.com/t/marker-callbacks-from-nested-events-or-an-alternative-way-to-switch-events/16121)

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**Author:** [@richard\_glowforth](https://qa.fmod.com/u/richard_glowforth)\
**Replies:** 3\
**Last updated:** [September 11, 2020, 5:16am UTC](https://qa.fmod.com/t/marker-callbacks-from-nested-events-or-an-alternative-way-to-switch-events/16121 "2020-09-11T05:16:31Z")

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Using 2.0.11 with Unity Hey, so i’m working on a music system where you have multiple instruments playing loops. So you have an “instrument event” which handles the loop being played with transition markers and the gen…

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## [Source Control: syncing files from audio tables](https://qa.fmod.com/t/source-control-syncing-files-from-audio-tables/16155)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 1\
**Last updated:** [September 11, 2020, 5:15am UTC](https://qa.fmod.com/t/source-control-syncing-files-from-audio-tables/16155 "2020-09-11T05:15:20Z")

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I think it could be nice if there was option to sync all files from directories defined in audio tables. Now I have to use external tool to make sure I have all lastest files to build banks.

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## [Is there a Oneshot functionality?](https://qa.fmod.com/t/is-there-a-oneshot-functionality/16147)

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**Author:** [@roscoaudio](https://qa.fmod.com/u/roscoaudio)\
**Replies:** 4\
**Last updated:** [September 11, 2020, 3:59am UTC](https://qa.fmod.com/t/is-there-a-oneshot-functionality/16147 "2020-09-11T03:59:16Z")

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I can’t find anything in the manual about oneshot other than it not being supported in Loop Behaviour. Is there a Oneshot functionality on a “Single Instrument”? Cheers Rosco

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## [Why are the groups in my mixer always so narrow? Working like this is rather annoying](https://qa.fmod.com/t/why-are-the-groups-in-my-mixer-always-so-narrow-working-like-this-is-rather-annoying/16164)

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**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 2\
**Last updated:** [September 11, 2020, 1:52am UTC](https://qa.fmod.com/t/why-are-the-groups-in-my-mixer-always-so-narrow-working-like-this-is-rather-annoying/16164 "2020-09-11T01:52:48Z")

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I experience this on 2 computer - a 5k iMac, and a PC with a 4k display. Is there any way to resize these groups so I can actually see their titles and effects?

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## [Can you do something to make fmod accessibility?](https://qa.fmod.com/t/can-you-do-something-to-make-fmod-accessibility/16156)

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**Author:** [@destroyersbie](https://qa.fmod.com/u/destroyersbie)\
**Replies:** 3\
**Last updated:** [September 10, 2020, 10:38pm UTC](https://qa.fmod.com/t/can-you-do-something-to-make-fmod-accessibility/16156 "2020-09-10T22:38:03Z")

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Hi, I am a blind developer. I love being interested in sounds. I will soon create a game using Golang and OpenAL-Soft: And I need a studio to design new sounds. FMOD is a great solution. But I can’t use FMOD with scr…

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## [Surround 7.1 Routing Issue?](https://qa.fmod.com/t/surround-7-1-routing-issue/16153)

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**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 2\
**Last updated:** [September 10, 2020, 5:50am UTC](https://qa.fmod.com/t/surround-7-1-routing-issue/16153 "2020-09-10T05:50:50Z")

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I may be having an issue but I don’t know if what I am experiencing is representative of normal behavior. In FMOD I’m using Standard Metering Channel Order. Just so there’s no question, my OS X system/interface output wo…

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## [What is the best way to remove AudioFile folders in the Scripting API?](https://qa.fmod.com/t/what-is-the-best-way-to-remove-audiofile-folders-in-the-scripting-api/16159)

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**Author:** [@JeffreyKumley](https://qa.fmod.com/u/JeffreyKumley)\
**Replies:** 1\
**Last updated:** [September 9, 2020, 8:32pm UTC](https://qa.fmod.com/t/what-is-the-best-way-to-remove-audiofile-folders-in-the-scripting-api/16159 "2020-09-09T20:32:45Z")

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The following code removes all AudioFile objects, but does not clear the folders in the Asset Browser or on disk. var audioFiles = studio.project.model.AudioFile.findInstances(); while (audioFiles.length \> 0) { stud…

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## [Functions in user data of ComboBox's items array cannot be called](https://qa.fmod.com/t/functions-in-user-data-of-comboboxs-items-array-cannot-be-called/16123)

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**Author:** [@JeffreyKumley](https://qa.fmod.com/u/JeffreyKumley)\
**Replies:** 1\
**Last updated:** [September 8, 2020, 7:01am UTC](https://qa.fmod.com/t/functions-in-user-data-of-comboboxs-items-array-cannot-be-called/16123 "2020-09-08T07:01:56Z")

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In the console window’s terminal, enter the following: studio.ui.showModelessDialog( { windowTitle: "Hello world", widgetType: studio.ui.widgetType.Layout, layout: studio.ui.layoutType.VBoxLayout, conten…

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## [Help with the behavior of Events](https://qa.fmod.com/t/help-with-the-behavior-of-events/16128)

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**Author:** [@lavstudio](https://qa.fmod.com/u/lavstudio)\
**Replies:** 1\
**Last updated:** [September 8, 2020, 2:14am UTC](https://qa.fmod.com/t/help-with-the-behavior-of-events/16128 "2020-09-08T02:14:09Z")

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Greetings! I have a pair of questions I need to stop playing Event by starting another Event. How to do it? Same, but the first Event does not turn off, but reduces the volume to -10dB (for example) and restore the vo…

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## [Repeated Shots Stuttering Audio - Inconsistent firing of events](https://qa.fmod.com/t/repeated-shots-stuttering-audio-inconsistent-firing-of-events/16143)

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**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 1\
**Last updated:** [September 7, 2020, 11:26pm UTC](https://qa.fmod.com/t/repeated-shots-stuttering-audio-inconsistent-firing-of-events/16143 "2020-09-07T23:26:06Z")

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Hey there! I have some gun shots on full auto that seem to stutter half way through at random. There are no pitch, volume or offset randomisations to eliminate that being the cause. My buffer is set to high and every …

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## [Problem while downloading nad Nsis Error](https://qa.fmod.com/t/problem-while-downloading-nad-nsis-error/16145)

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**Author:** [@hato010](https://qa.fmod.com/u/hato010)\
**Replies:** 1\
**Last updated:** [September 7, 2020, 11:17pm UTC](https://qa.fmod.com/t/problem-while-downloading-nad-nsis-error/16145 "2020-09-07T23:17:31Z")

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Hi, today I tried to download Fmod Studio 2.00.11 but while downloading windows said that this file can not be downloaded safely. After lounching .exe Nsis Error pops up. I tried to download other versions on my 2 compu…

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## [Event triggered by another event with probability](https://qa.fmod.com/t/event-triggered-by-another-event-with-probability/16125)

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**Author:** [@julianrb](https://qa.fmod.com/u/julianrb)\
**Replies:** 5\
**Last updated:** [September 6, 2020, 11:51pm UTC](https://qa.fmod.com/t/event-triggered-by-another-event-with-probability/16125 "2020-09-06T23:51:11Z")

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Hi, I am trying to figure out how to get a multi-instrument event to trigger another multi-instrument event. The first event has a loop brace around it to keep triggering the one shots. However, it has probability on it…

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## [Delay Interval property - Settable?](https://qa.fmod.com/t/delay-interval-property-settable/16080)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 2\
**Last updated:** [September 4, 2020, 7:23pm UTC](https://qa.fmod.com/t/delay-interval-property-settable/16080 "2020-09-04T19:23:23Z")

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I am using the ‘Delay Interval’ property for some of my events. It seems to be limited to a granularity of 20ms. Is that property manually settable somewhere? (i.e. type in my desired delay value in ms) I am trying to se…

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## [Audio listenner and transition Snapshot](https://qa.fmod.com/t/audio-listenner-and-transition-snapshot/16127)

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**Author:** [@Pitch\_Baldwin](https://qa.fmod.com/u/Pitch_Baldwin)\
**Replies:** 1\
**Last updated:** [September 2, 2020, 12:24am UTC](https://qa.fmod.com/t/audio-listenner-and-transition-snapshot/16127 "2020-09-02T00:24:07Z")

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Hi there, I’ve got two differents questions : 1- fist of all, in our game we are create, i’m looking to control our audiolistenner. In unity, my programmer told me that he has no controls on it. Or currently, i would l…

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## [Easy way to output only one channel of assets?](https://qa.fmod.com/t/easy-way-to-output-only-one-channel-of-assets/16126)

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**Author:** [@loki3323](https://qa.fmod.com/u/loki3323)\
**Replies:** 2\
**Last updated:** [September 1, 2020, 1:12am UTC](https://qa.fmod.com/t/easy-way-to-output-only-one-channel-of-assets/16126 "2020-09-01T01:12:38Z")

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Quite often I found out later, some SFX I crafted are better to be presented mono. But simply downmix a stereo sound into mono sound would introduce unwanted effect. Is there a easy way to audition the left and right c…

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## [Feature Request: Conditional Parameter ranges with Labeled Parameters](https://qa.fmod.com/t/feature-request-conditional-parameter-ranges-with-labeled-parameters/14919)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 5\
**Last updated:** [August 31, 2020, 2:52pm UTC](https://qa.fmod.com/t/feature-request-conditional-parameter-ranges-with-labeled-parameters/14919 "2020-08-31T14:52:36Z")

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Hello, Excited to use the new Labeled Parameters. I noticed when adding a parameter condition based on a labeled parameter you can only choose one value as the condition. Like other parameter types, it would be great t…

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## [FMOD not using macOS selected system output audio channel when changed](https://qa.fmod.com/t/fmod-not-using-macos-selected-system-output-audio-channel-when-changed/16124)

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**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 1\
**Last updated:** [August 30, 2020, 6:18am UTC](https://qa.fmod.com/t/fmod-not-using-macos-selected-system-output-audio-channel-when-changed/16124 "2020-08-30T06:18:22Z")

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I have this problem both in builds of our Unity game, and in FMOD Studio itself. When I start the game, Unity editor or a build of our game, it will send audio to the currently selected output. Output selected using th…

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## [About sharing Profiler sessions/recordings](https://qa.fmod.com/t/about-sharing-profiler-sessions-recordings/16100)

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**Author:** [@augmentedlauri](https://qa.fmod.com/u/augmentedlauri)\
**Replies:** 1\
**Last updated:** [August 27, 2020, 6:26am UTC](https://qa.fmod.com/t/about-sharing-profiler-sessions-recordings/16100 "2020-08-27T06:26:45Z")

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Hi, In the documentation (https://fmod.com/resources/documentation-studio?version=1.10&page=profiling.html) it’s mentioned that recorded profiler sessions can be shared to others by exporting them and then importing. Do…

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## [Building banks succeeds, loading fails](https://qa.fmod.com/t/building-banks-succeeds-loading-fails/13121)

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**Author:** [@Jan](https://qa.fmod.com/u/Jan)\
**Replies:** 9\
**Last updated:** [August 25, 2020, 6:58pm UTC](https://qa.fmod.com/t/building-banks-succeeds-loading-fails/13121 "2020-08-25T18:58:11Z")

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This isn’t a question but rather a bug report. I have now wasted quite a bit of time on stuff that is simply bad usability. In the Mixer window I once added a Send-\>Reverb to the Master Bus. Build works fine, no warni…

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## [Multichannel routing?](https://qa.fmod.com/t/multichannel-routing/14343)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 4\
**Last updated:** [August 25, 2020, 10:31pm UTC](https://qa.fmod.com/t/multichannel-routing/14343 "2020-08-25T22:31:03Z")

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We’ve made some use of ‘baked effects’, for example baking a nice reverb and proximity effect to a sound and having it in a separate channel so that it can be mixed in real time according to situation. This works well as…

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## [Fmod is ading 0.003seconds of silence to my audio file in Speed parameter](https://qa.fmod.com/t/fmod-is-ading-0-003seconds-of-silence-to-my-audio-file-in-speed-parameter/16111)

<div class="topic-metadata">

**Author:** [@Ive](https://qa.fmod.com/u/Ive)\
**Replies:** 2\
**Last updated:** [August 25, 2020, 2:21pm UTC](https://qa.fmod.com/t/fmod-is-ading-0-003seconds-of-silence-to-my-audio-file-in-speed-parameter/16111 "2020-08-25T14:21:37Z")

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Hey, So I am tying to loop a jet sound in Fmod and when dragging it from my Assets folder into the Events Speed parameter tab it add 0.003seconds of silence to the beginning and end of the audio file, thus making a pop…

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## [Fmod exits unexpectedly by copying and pasting nested event tracks](https://qa.fmod.com/t/fmod-exits-unexpectedly-by-copying-and-pasting-nested-event-tracks/16097)

<div class="topic-metadata">

**Author:** [@Huangminfei](https://qa.fmod.com/u/Huangminfei)\
**Replies:** 1\
**Last updated:** [August 20, 2020, 11:50pm UTC](https://qa.fmod.com/t/fmod-exits-unexpectedly-by-copying-and-pasting-nested-event-tracks/16097 "2020-08-20T23:50:59Z")

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My Fmod had an unexpected exit when copying and pasting nested event tracks. But dragging nested events directly onto tracks does not occur. My version is 2.0004

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