# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=84

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**Page:** 85

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## [studio.plugins.registerPluginDescription cannot register the same identifier 'Resonance Audio Source' twice](https://qa.fmod.com/t/studio-plugins-registerplugindescription-cannot-register-the-same-identifier-resonance-audio-source-twice/16095)

<div class="topic-metadata">

**Author:** [@Glitchbyte](https://qa.fmod.com/u/Glitchbyte)\
**Replies:** 1\
**Last updated:** [August 20, 2020, 5:44am UTC](https://qa.fmod.com/t/studio-plugins-registerplugindescription-cannot-register-the-same-identifier-resonance-audio-source-twice/16095 "2020-08-20T05:44:44Z")

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For some reason, with FMOD studio version 2.00.09 I tried to get the Google Resonance Audio Plug-in to work with Unity. Once I was able to sort through the errors Unity was giving me, I started getting this error upon lo…

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## [Disable Parameter Automation Curve If Condition Is True](https://qa.fmod.com/t/disable-parameter-automation-curve-if-condition-is-true/16043)

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**Author:** [@jag82](https://qa.fmod.com/u/jag82)\
**Replies:** 4\
**Last updated:** [August 19, 2020, 7:58pm UTC](https://qa.fmod.com/t/disable-parameter-automation-curve-if-condition-is-true/16043 "2020-08-19T19:58:51Z")

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I have a single audio track playing on a loop. It has a low pass filter applied based on the Direction parameter (if the audio source is behind the listener, we apply the low pass filter). This works perfectly, b…

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## [Audio Spatialization breaks when adding additional scripting](https://qa.fmod.com/t/audio-spatialization-breaks-when-adding-additional-scripting/16082)

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**Author:** [@FishEyes95](https://qa.fmod.com/u/FishEyes95)\
**Replies:** 3\
**Last updated:** [August 18, 2020, 4:21pm UTC](https://qa.fmod.com/t/audio-spatialization-breaks-when-adding-additional-scripting/16082 "2020-08-18T16:21:10Z")

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Hi there, I’m a composer and very new to C# scripting. I am using FMOD Studio as a middleware in this project. I’m fairly sure this is more of an issue with the script I have written though, hence I wanted to ask for a…

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## [Stopping Events differently](https://qa.fmod.com/t/stopping-events-differently/16057)

<div class="topic-metadata">

**Author:** [@Christian1](https://qa.fmod.com/u/Christian1)\
**Replies:** 3\
**Last updated:** [August 18, 2020, 6:21am UTC](https://qa.fmod.com/t/stopping-events-differently/16057 "2020-08-18T06:21:34Z")

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Hey there, I’m setting up an Event that sequentially plays one sound after the other, be it with a Multi Instrument or with an Action List. The problem I’m having is how to stop the Event in such way that the current s…

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## [Event selection no longer automatically shows events bank?](https://qa.fmod.com/t/event-selection-no-longer-automatically-shows-events-bank/16081)

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**Author:** [@darktalegames](https://qa.fmod.com/u/darktalegames)\
**Replies:** 1\
**Last updated:** [August 18, 2020, 1:07am UTC](https://qa.fmod.com/t/event-selection-no-longer-automatically-shows-events-bank/16081 "2020-08-18T01:07:54Z")

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Hello! We just upgraded our whole team from 1.10.12 to 2.00.11. One thing we noticed quite quickly was that now when you select an Event, it no longer automatically selects the Bank in the Banks tab. Is there an option…

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## [Multi/Scatterer Sounds and Quantization](https://qa.fmod.com/t/multi-scatterer-sounds-and-quantization/12395)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 8\
**Last updated:** [August 17, 2020, 12:29am UTC](https://qa.fmod.com/t/multi-scatterer-sounds-and-quantization/12395 "2020-08-17T00:29:00Z")

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Im wondering if anyone can provide an example of how to use a Multi Sound or Scatterer Sound with quantization? Im wanting to fire off constant random musical one shots based on a set tempo and quantization and then aut…

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## [FMOD not showing third party plugins](https://qa.fmod.com/t/fmod-not-showing-third-party-plugins/16063)

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**Author:** [@CaioMJ](https://qa.fmod.com/u/CaioMJ)\
**Replies:** 6\
**Last updated:** [August 16, 2020, 11:40pm UTC](https://qa.fmod.com/t/fmod-not-showing-third-party-plugins/16063 "2020-08-16T23:40:33Z")

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Hey, I’m using cabbage to make an FMOD plugin with Csound but FMOD refuses to show me that plugin when I try to add a plugin instrument. Meanwhile, a friend of mine is able to export the exact same Csound code as a plu…

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## [FMOD Migration Error Opening Project](https://qa.fmod.com/t/fmod-migration-error-opening-project/16066)

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**Author:** [@SGJ](https://qa.fmod.com/u/SGJ)\
**Replies:** 1\
**Last updated:** [August 14, 2020, 3:33am UTC](https://qa.fmod.com/t/fmod-migration-error-opening-project/16066 "2020-08-14T03:33:18Z")

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I’m having issues opening up my FMOD Studio project with version 2.00.09. I keep getting the following error. Failed to clean up “.unsaved” directory in project required for migration. Please verify you have access to…

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## [Comb filter to simulate aircraft passing by effect](https://qa.fmod.com/t/comb-filter-to-simulate-aircraft-passing-by-effect/15928)

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**Author:** [@danitabaires](https://qa.fmod.com/u/danitabaires)\
**Replies:** 13\
**Last updated:** [August 13, 2020, 1:36pm UTC](https://qa.fmod.com/t/comb-filter-to-simulate-aircraft-passing-by-effect/15928 "2020-08-13T13:36:55Z")

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I’m using FMOD to create aircraft sound for X-Plane. Even if I have doppler enabled, one of the problems I have is the lack of a comb filter to be able to properly simulate the fly-by effect (see: https://www.youtube.com…

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## [Will 2.01 likely be out of early access around February?](https://qa.fmod.com/t/will-2-01-likely-be-out-of-early-access-around-february/16073)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [August 12, 2020, 11:44pm UTC](https://qa.fmod.com/t/will-2-01-likely-be-out-of-early-access-around-february/16073 "2020-08-12T23:44:54Z")

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Are you able to tell if FMOD 2.01 should be out of early around February/March? I’m just trying to decide what version to choose for a new project, and would love to use the extra features of 2.01, but also want to make …

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## [400ms transition latency when changing parameter](https://qa.fmod.com/t/400ms-transition-latency-when-changing-parameter/16032)

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**Author:** [@jeremyabel](https://qa.fmod.com/u/jeremyabel)\
**Replies:** 3\
**Last updated:** [August 11, 2020, 10:29pm UTC](https://qa.fmod.com/t/400ms-transition-latency-when-changing-parameter/16032 "2020-08-11T22:29:50Z")

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This issue seems very similar to https://qa.fmod.com/t/transitions-latency-when-changing-parameter/14383/34, however I’m experiencing nearly 2x latency as that post mentioned, and changing Schedule Latency and Schedule D…

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## [Nested event not applying AHDSR modulation on release](https://qa.fmod.com/t/nested-event-not-applying-ahdsr-modulation-on-release/16050)

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**Author:** [@gobrown](https://qa.fmod.com/u/gobrown)\
**Replies:** 4\
**Last updated:** [August 10, 2020, 8:25pm UTC](https://qa.fmod.com/t/nested-event-not-applying-ahdsr-modulation-on-release/16050 "2020-08-10T20:25:15Z")

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I created a new event and dragged another event into the audio track to nest it, but the parent event does not seem to be obeying the nested event’s “Release” AHDSR setting. According to documentation, a stopped referenc…

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## [FMod Built, but no Event folder](https://qa.fmod.com/t/fmod-built-but-no-event-folder/14077)

<div class="topic-metadata">

**Author:** [@irvinching](https://qa.fmod.com/u/irvinching)\
**Replies:** 15\
**Last updated:** [August 10, 2020, 10:56am UTC](https://qa.fmod.com/t/fmod-built-but-no-event-folder/14077 "2020-08-10T10:56:32Z")

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Hi, I am using FMod for Unreal. In FMod studio, I have assigned all events to a MasterBank. The build seems fine when I do File-\>Build. But in the FMOD folder within my Unreal project (ie /Content/FMOD/) only has /De…

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## [Is it dangerous to update our project from 1.10.00 to 2.00.10?](https://qa.fmod.com/t/is-it-dangerous-to-update-our-project-from-1-10-00-to-2-00-10/16053)

<div class="topic-metadata">

**Author:** [@JamesZhang](https://qa.fmod.com/u/JamesZhang)\
**Replies:** 2\
**Last updated:** [August 7, 2020, 11:18am UTC](https://qa.fmod.com/t/is-it-dangerous-to-update-our-project-from-1-10-00-to-2-00-10/16053 "2020-08-07T11:18:28Z")

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Hi, I’ve already read the release note of 2.00.10 but I’m not sure what will happen if we update our project from 1.10.00 to 2.00.10. Is there anything high risk that we need to take care about? In our studio project, w…

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## [Thoughts on Fmod Studio online manual](https://qa.fmod.com/t/thoughts-on-fmod-studio-online-manual/16056)

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**Author:** [@Christian1](https://qa.fmod.com/u/Christian1)\
**Replies:** 2\
**Last updated:** [August 7, 2020, 8:27am UTC](https://qa.fmod.com/t/thoughts-on-fmod-studio-online-manual/16056 "2020-08-07T08:27:07Z")

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Hello, I’m having a hard time searching for keywords in the online manual. The glossary sometimes doesn’t show relevant words I’m searching for, even if it’s a word that should appear in the glossary imho - such as “tra…

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## [Feature Request: Better behavior when duplicating or copy/pasting items that have automation within snapshots](https://qa.fmod.com/t/feature-request-better-behavior-when-duplicating-or-copy-pasting-items-that-have-automation-within-snapshots/16021)

<div class="topic-metadata">

**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 2\
**Last updated:** [August 6, 2020, 10:14pm UTC](https://qa.fmod.com/t/feature-request-better-behavior-when-duplicating-or-copy-pasting-items-that-have-automation-within-snapshots/16021 "2020-08-06T22:14:16Z")

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Hello again! Would love to see copy/pasting and duplicating while working within a snapshot follow the same rules when working outside of the snapshot. Currently copy/pasting/duplicating results in loss of automation o…

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## [Scatterer Delay Interval issue, and copying transitions with automation](https://qa.fmod.com/t/scatterer-delay-interval-issue-and-copying-transitions-with-automation/16031)

<div class="topic-metadata">

**Author:** [@Kaedalus](https://qa.fmod.com/u/Kaedalus)\
**Replies:** 1\
**Last updated:** [August 4, 2020, 11:39pm UTC](https://qa.fmod.com/t/scatterer-delay-interval-issue-and-copying-transitions-with-automation/16031 "2020-08-04T23:39:02Z")

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Hi! I have two questions, so I figured I’d make a single topic for both. First, I have an ambience event with a few Scatterer instruments. I need it to loop, with them playing randomly throughout, so I made them the len…

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## [Unity 2019.3.15 - FMOD Studio: Encounterd Error: ERR\_VERSION](https://qa.fmod.com/t/unity-2019-3-15-fmod-studio-encounterd-error-err-version/16037)

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**Author:** [@jeffpny1123](https://qa.fmod.com/u/jeffpny1123)\
**Replies:** 1\
**Last updated:** [August 4, 2020, 12:08am UTC](https://qa.fmod.com/t/unity-2019-3-15-fmod-studio-encounterd-error-err-version/16037 "2020-08-04T00:08:29Z")

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I have got some error when I try to use FMOD(first time to use) I am following the tutorial video to do it step by step. https://www.youtube.com/watch?v=TlqHnrFnJXs The error message appears at 12:08 in the video. wh…

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## [Examples of C# Code Controlling FMOD](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621)

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**Author:** [@GranddadGotMojo](https://qa.fmod.com/u/GranddadGotMojo)\
**Replies:** 7\
**Last updated:** [July 30, 2020, 7:28pm UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621 "2020-07-30T19:28:00Z")

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I have built a C# program that can be used to do live DJ creation of music like Sonar Matrix, Giada, Acid Loops, etc. I would like to use FMOD as my underlying sound engine. Is there any good examples out there showing…

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## [Add Resonance Audio Plug effects to events via FMOD Studio Scripting API?](https://qa.fmod.com/t/add-resonance-audio-plug-effects-to-events-via-fmod-studio-scripting-api/15983)

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**Author:** [@super8ude](https://qa.fmod.com/u/super8ude)\
**Replies:** 5\
**Last updated:** [July 30, 2020, 7:05pm UTC](https://qa.fmod.com/t/add-resonance-audio-plug-effects-to-events-via-fmod-studio-scripting-api/15983 "2020-07-30T19:05:09Z")

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My project uses Resonance Audio and I’m trying to automate some event creation. Specifically i’m trying to add Resonance Audio Sources to events, as opposed to the standard Spatialiser. Is there a way to do this via sc…

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## [Randomly Pitch in Discrete Semi-tones](https://qa.fmod.com/t/randomly-pitch-in-discrete-semi-tones/15892)

<div class="topic-metadata">

**Author:** [@kleptine](https://qa.fmod.com/u/kleptine)\
**Replies:** 5\
**Last updated:** [July 29, 2020, 5:28am UTC](https://qa.fmod.com/t/randomly-pitch-in-discrete-semi-tones/15892 "2020-07-29T05:28:34Z")

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I would like to have an event randomly pitched, but select from a small set of discrete semitones (say, just the octaves), rather than the full continuous range of pitch change. All of our sound design in this project i…

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## [Get current distance from Spatializer](https://qa.fmod.com/t/get-current-distance-from-spatializer/16022)

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**Author:** [@Earan](https://qa.fmod.com/u/Earan)\
**Replies:** 1\
**Last updated:** [July 29, 2020, 1:50am UTC](https://qa.fmod.com/t/get-current-distance-from-spatializer/16022 "2020-07-29T01:50:54Z")

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Hi everyone, I wondered if it is possible to get the current distance from the spatializer effect, and use it to automate other effects/things.

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## [Localized Audio Table. Volume and length](https://qa.fmod.com/t/localized-audio-table-volume-and-length/15991)

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**Author:** [@rockpocket1](https://qa.fmod.com/u/rockpocket1)\
**Replies:** 4\
**Last updated:** [July 28, 2020, 8:23am UTC](https://qa.fmod.com/t/localized-audio-table-volume-and-length/15991 "2020-07-28T08:23:28Z")

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Hi. I’m trying to use the Localized Audio Table system and wonders: Is it possible to adjust the volume of induvidual voices in the same event (in the programmer instrument) or if this has to be done in the sample i…

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## [Question about voice stealing for generative music](https://qa.fmod.com/t/question-about-voice-stealing-for-generative-music/15827)

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**Author:** [@amosroddy](https://qa.fmod.com/u/amosroddy)\
**Replies:** 4\
**Last updated:** [July 28, 2020, 1:37am UTC](https://qa.fmod.com/t/question-about-voice-stealing-for-generative-music/15827 "2020-07-28T01:37:27Z")

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Hi, I’m working on an ambient music system that layers triggered musical layer loops. Lets say I have a max instance of 5 of these loops and, lets say, I currently have 5 going and I’m triggering my 6th loop (which will …

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## [Gapless Grain Player and The Scatterer / Fmod Designer Importing to Studio](https://qa.fmod.com/t/gapless-grain-player-and-the-scatterer-fmod-designer-importing-to-studio/15980)

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**Author:** [@YannEA](https://qa.fmod.com/u/YannEA)\
**Replies:** 4\
**Last updated:** [July 27, 2020, 6:18am UTC](https://qa.fmod.com/t/gapless-grain-player-and-the-scatterer-fmod-designer-importing-to-studio/15980 "2020-07-27T06:18:39Z")

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Back in 2014 we shipped a game in on the Wii U using FMOD Designer (4.44.39) using a gapless grain player for all rolling sounds. Worked absolutely killer but wasn’t so intuitive so I made a lengthy post on the fmod for…

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## [Transition music issue](https://qa.fmod.com/t/transition-music-issue/15999)

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**Author:** [@bettersly](https://qa.fmod.com/u/bettersly)\
**Replies:** 3\
**Last updated:** [July 26, 2020, 11:34pm UTC](https://qa.fmod.com/t/transition-music-issue/15999 "2020-07-26T23:34:15Z")

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Hello, I need a little help, maybe someone here can make the light on an issue i have with a music integration in the game i work on. I have an event for the menu / submenu music with 2 musics inside in order to switch…

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## [Max Instances of Event with Multiple Referenced Events](https://qa.fmod.com/t/max-instances-of-event-with-multiple-referenced-events/15996)

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**Author:** [@NPaladino](https://qa.fmod.com/u/NPaladino)\
**Replies:** 3\
**Last updated:** [July 24, 2020, 9:02pm UTC](https://qa.fmod.com/t/max-instances-of-event-with-multiple-referenced-events/15996 "2020-07-24T21:02:57Z")

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I’m having an issue with max instances. Basically, I have events A, B, C, and D. I want to be able to play them as many times as I want, so I have their max instances set to infinity. However, I also have an Event (let’s…

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## [Where the spread parameter](https://qa.fmod.com/t/where-the-spread-parameter/15994)

<div class="topic-metadata">

**Author:** [@sound\_at\_ring](https://qa.fmod.com/u/sound_at_ring)\
**Replies:** 4\
**Last updated:** [July 24, 2020, 9:33am UTC](https://qa.fmod.com/t/where-the-spread-parameter/15994 "2020-07-24T09:33:33Z")

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Hi Forum I seem to cant find the spread parameter. In unity setting spread to full it keeps the 3D sound close to full stereo. that should be possible to do in Fmod too right ? Best, Thomas

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## [Send to reverb to follow event panorama?](https://qa.fmod.com/t/send-to-reverb-to-follow-event-panorama/15972)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 4\
**Last updated:** [July 23, 2020, 9:20am UTC](https://qa.fmod.com/t/send-to-reverb-to-follow-event-panorama/15972 "2020-07-23T09:20:42Z")

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Hello, is there a way that sends can pass information about individual channel volume to reverbs? For example in 5.1 setup if an event is playing from far right, in the Master bus it is played only on right channel and…

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## [Assistance with remote controlling events in FMOD](https://qa.fmod.com/t/assistance-with-remote-controlling-events-in-fmod/15984)

<div class="topic-metadata">

**Author:** [@SaphireSystrine](https://qa.fmod.com/u/SaphireSystrine)\
**Replies:** 2\
**Last updated:** [July 21, 2020, 5:09am UTC](https://qa.fmod.com/t/assistance-with-remote-controlling-events-in-fmod/15984 "2020-07-21T05:09:16Z")

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Hiya! I’m a new game dev using FMOD and I really want to know if I can affect parameters of other events from another, like a snapshot, but without using snapshots. Specifically, I have 2 events: “Primary”, which is an …

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