# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=85

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**Page:** 86

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## [How to build select banks across all platforms](https://qa.fmod.com/t/how-to-build-select-banks-across-all-platforms/15989)

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**Author:** [@ejbrosius](https://qa.fmod.com/u/ejbrosius)\
**Replies:** 2\
**Last updated:** [July 21, 2020, 12:39am UTC](https://qa.fmod.com/t/how-to-build-select-banks-across-all-platforms/15989 "2020-07-21T00:39:15Z")

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I can build a single bank in a single platform or I can build ALL banks in ALL platforms. Many times I just want to build a single bank, but across all platforms. Is there a way to do this?

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## [Recreating someone else's bank with new sounds](https://qa.fmod.com/t/recreating-someone-elses-bank-with-new-sounds/15978)

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**Author:** [@Raven2236](https://qa.fmod.com/u/Raven2236)\
**Replies:** 2\
**Last updated:** [July 20, 2020, 4:41pm UTC](https://qa.fmod.com/t/recreating-someone-elses-bank-with-new-sounds/15978 "2020-07-20T16:41:58Z")

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Hello. If I know the file structure but don’t have the fmod project file, is it possible to re-create a bank with completely new sound effects (with which I then replace the original bank, effectively modding it), or a…

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## [(NEWB) Best FMOD Studio 2.0 tutorial? (stand alone - not integration related)](https://qa.fmod.com/t/newb-best-fmod-studio-2-0-tutorial-stand-alone-not-integration-related/15982)

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**Author:** [@musicalbox23](https://qa.fmod.com/u/musicalbox23)\
**Replies:** 2\
**Last updated:** [July 20, 2020, 2:57pm UTC](https://qa.fmod.com/t/newb-best-fmod-studio-2-0-tutorial-stand-alone-not-integration-related/15982 "2020-07-20T14:57:56Z")

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Hello, Musician / producer needs to learn FMOD ASAP. I’ve been advised “Don’t worry about Unity, just focus on FMOD”. MacProVideo only has 1.0 tutorial (out of date and not really helping). YouTube has a scatter-shot …

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## [FMOD Studio 2.00.07 being very laggy on iMac 2017 27" 4K](https://qa.fmod.com/t/fmod-studio-2-00-07-being-very-laggy-on-imac-2017-27-4k/15572)

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**Author:** [@Systolique](https://qa.fmod.com/u/Systolique)\
**Replies:** 17\
**Last updated:** [July 20, 2020, 5:37am UTC](https://qa.fmod.com/t/fmod-studio-2-00-07-being-very-laggy-on-imac-2017-27-4k/15572 "2020-07-20T05:37:24Z")

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Hello, I’ve been running on FMOD 1.10.14 for the last 2 years, and I’ve recently updated FMOD to version 2.00.07 as I’m starting production on a new game for the next couple years. I’ve noticed that FMOD 2.00.07 is bei…

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## [Studio Project always needs to recover](https://qa.fmod.com/t/studio-project-always-needs-to-recover/15976)

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**Author:** [@Blust](https://qa.fmod.com/u/Blust)\
**Replies:** 3\
**Last updated:** [July 20, 2020, 5:36am UTC](https://qa.fmod.com/t/studio-project-always-needs-to-recover/15976 "2020-07-20T05:36:25Z")

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I am currently trying to automate the building of the banks and I would love to use the commandline commands with FMOD Studio. But sadly we have a problem with our project. If we open the project it always says: Studio …

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## [Scatter Distance not working with nested events](https://qa.fmod.com/t/scatter-distance-not-working-with-nested-events/15971)

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**Author:** [@okaybenji](https://qa.fmod.com/u/okaybenji)\
**Replies:** 6\
**Last updated:** [July 17, 2020, 4:27am UTC](https://qa.fmod.com/t/scatter-distance-not-working-with-nested-events/15971 "2020-07-17T04:27:56Z")

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I’m trying to generate random bird sounds in an environment. Most of the clips I have are single chirps. Usually birds will chirp a handful of times and not just once, so I’m using the Scatterer to achieve my bird sounds…

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## [Modifiyng parameters via Command instrument automation? (FMOD 2.1)](https://qa.fmod.com/t/modifiyng-parameters-via-command-instrument-automation-fmod-2-1/15979)

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**Author:** [@C418](https://qa.fmod.com/u/C418)\
**Replies:** 1\
**Last updated:** [July 15, 2020, 11:02pm UTC](https://qa.fmod.com/t/modifiyng-parameters-via-command-instrument-automation-fmod-2-1/15979 "2020-07-15T23:02:51Z")

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Hey y’all! I love the new command block modifications. I’ve ran into a bug and was wondering if I accidentally uncovered something that isn’t supposed to be a feature. So, with the new command instrument, you can adjus…

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## [Import bank file](https://qa.fmod.com/t/import-bank-file/15967)

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**Author:** [@mike44](https://qa.fmod.com/u/mike44)\
**Replies:** 2\
**Last updated:** [July 13, 2020, 8:02am UTC](https://qa.fmod.com/t/import-bank-file/15967 "2020-07-13T08:02:27Z")

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Unfortunately after I was hacked I lost my fmod source. Is there a way to import a bank file? Or maybe I could add a second bank with my wanted changes? I saw Fmod Bank Tools, a rebuild was fine but as the result is big…

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## [Git and Fmod files... What to do with them?](https://qa.fmod.com/t/git-and-fmod-files-what-to-do-with-them/15960)

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**Author:** [@Micha](https://qa.fmod.com/u/Micha)\
**Replies:** 3\
**Last updated:** [July 13, 2020, 4:57am UTC](https://qa.fmod.com/t/git-and-fmod-files-what-to-do-with-them/15960 "2020-07-13T04:57:20Z")

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Hi! Collaborating in a project with Fmod Studio and Unity, i encounter a lot of merge conflicts in Git for files that come from FMOD. Like: FMODStudioCache.asset meta-files (like \\Fmod\\Metadata\\Snapshot.meta) fmod\_e…

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## [Can I use the Fmod.oi 50-sound signup pack in commercial uses?](https://qa.fmod.com/t/can-i-use-the-fmod-oi-50-sound-signup-pack-in-commercial-uses/15968)

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**Author:** [@marekdomagala](https://qa.fmod.com/u/marekdomagala)\
**Replies:** 1\
**Last updated:** [July 13, 2020, 3:34am UTC](https://qa.fmod.com/t/can-i-use-the-fmod-oi-50-sound-signup-pack-in-commercial-uses/15968 "2020-07-13T03:34:47Z")

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I did not find a clause regarding this question in the EULA.

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## [2.00.09 is changing my Sample Rate and Buffer Size automatically and unable to initialize my device](https://qa.fmod.com/t/2-00-09-is-changing-my-sample-rate-and-buffer-size-automatically-and-unable-to-initialize-my-device/15923)

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**Author:** [@somci](https://qa.fmod.com/u/somci)\
**Replies:** 3\
**Last updated:** [July 9, 2020, 11:18pm UTC](https://qa.fmod.com/t/2-00-09-is-changing-my-sample-rate-and-buffer-size-automatically-and-unable-to-initialize-my-device/15923 "2020-07-09T23:18:11Z")

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Hi there, it seems FMOD Studio is changing the sample rate to 48K and buffer size to 1024 every time I start the program. I have to switch back to my original settings manually. Also when I open up a project the output…

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## [Use live update and connect to a different pc?](https://qa.fmod.com/t/use-live-update-and-connect-to-a-different-pc/15936)

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**Author:** [@abrasounds](https://qa.fmod.com/u/abrasounds)\
**Replies:** 4\
**Last updated:** [July 9, 2020, 12:24pm UTC](https://qa.fmod.com/t/use-live-update-and-connect-to-a-different-pc/15936 "2020-07-09T12:24:11Z")

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Hi all, Is it possible for me to run the game on one computer and use the live update feature on fmod studio on another computer? I’d be running a build from Steam. Would that be possible? Thanks in advance!

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## [How to change default Bank .ogg compression quality?](https://qa.fmod.com/t/how-to-change-default-bank-ogg-compression-quality/12328)

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**Author:** [@Arcus](https://qa.fmod.com/u/Arcus)\
**Replies:** 6\
**Last updated:** [July 8, 2020, 10:08am UTC](https://qa.fmod.com/t/how-to-change-default-bank-ogg-compression-quality/12328 "2020-07-08T10:08:31Z")

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Hi, when I make new banks it defaults them to .ogg (which is fine) and 37% Quality — which seems oddly low. Any way to change that default? And is there a reason why 37% is the default? My understanding is the % roughly…

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## [How to lower BGM when an Interaction Sound/SFX is triggered?](https://qa.fmod.com/t/how-to-lower-bgm-when-an-interaction-sound-sfx-is-triggered/15951)

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**Author:** [@Catman\_MU](https://qa.fmod.com/u/Catman_MU)\
**Replies:** 1\
**Last updated:** [July 8, 2020, 6:36am UTC](https://qa.fmod.com/t/how-to-lower-bgm-when-an-interaction-sound-sfx-is-triggered/15951 "2020-07-08T06:36:00Z")

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Hello, I am new to using FMOD and have a basic question. I have a SFX in my game that is played only when triggered. However, the background music is playing consistently. I want the volume of the background music to get…

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## [Old project doesnt prompt for migration; tells me that the version is incompatible](https://qa.fmod.com/t/old-project-doesnt-prompt-for-migration-tells-me-that-the-version-is-incompatible/15947)

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**Author:** [@Fennecai](https://qa.fmod.com/u/Fennecai)\
**Replies:** 3\
**Last updated:** [July 8, 2020, 1:14am UTC](https://qa.fmod.com/t/old-project-doesnt-prompt-for-migration-tells-me-that-the-version-is-incompatible/15947 "2020-07-08T01:14:58Z")

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I am trying to open an old FMOD studio project but I just get this error every time I do. Can anybody help? There is no prompt to migrate or anything; it just spits this out and nothing more happens after clicking ok. …

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## [Random sample start time?](https://qa.fmod.com/t/random-sample-start-time/15905)

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**Author:** [@sdjknights](https://qa.fmod.com/u/sdjknights)\
**Replies:** 2\
**Last updated:** [July 8, 2020, 12:05am UTC](https://qa.fmod.com/t/random-sample-start-time/15905 "2020-07-08T00:05:05Z")

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Is it just me or do samples seem to start at slightly random times in playback? And due to this, does anyone else quite regularly experience pops? I don’t imagine this is to do with RAM or anything as Fmod seems very lig…

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## [Audio File Quality Loss on Import](https://qa.fmod.com/t/audio-file-quality-loss-on-import/15231)

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**Author:** [@James.h](https://qa.fmod.com/u/James.h)\
**Replies:** 14\
**Last updated:** [July 5, 2020, 6:14pm UTC](https://qa.fmod.com/t/audio-file-quality-loss-on-import/15231 "2020-07-05T18:14:37Z")

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Would anyone be able to shed some light on an issue I am having at the moment? Would be greatly appreciated :slight\_smile: I have found that upon importing my audio files into FMOD I am getting a significant reduction i…

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## [Better to use FMOD spacializer or Resonance spacializer?](https://qa.fmod.com/t/better-to-use-fmod-spacializer-or-resonance-spacializer/15837)

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**Author:** [@roscoaudio](https://qa.fmod.com/u/roscoaudio)\
**Replies:** 8\
**Last updated:** [July 3, 2020, 4:51am UTC](https://qa.fmod.com/t/better-to-use-fmod-spacializer-or-resonance-spacializer/15837 "2020-07-03T04:51:16Z")

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I ask this because I am having lots of problems/bugs with the Resonance spacializer. Does anyone have a preference / what are most people using? Cheer Rosco

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## [Automate Spatializer Bypass](https://qa.fmod.com/t/automate-spatializer-bypass/15933)

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**Author:** [@Bryle](https://qa.fmod.com/u/Bryle)\
**Replies:** 2\
**Last updated:** [July 2, 2020, 1:03am UTC](https://qa.fmod.com/t/automate-spatializer-bypass/15933 "2020-07-02T01:03:13Z")

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Hi FMOD community! I’m working on a team based game that I’m finding requires many duplicate events. Duplicate in the sense that each event contains the same content, but one is a 2d sound and the other uses spatializat…

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## [Crash on FMOD Studio Update thread, Fmod Version: 2.00.09](https://qa.fmod.com/t/crash-on-fmod-studio-update-thread-fmod-version-2-00-09/15832)

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**Author:** [@scourger](https://qa.fmod.com/u/scourger)\
**Replies:** 22\
**Last updated:** [July 1, 2020, 10:05pm UTC](https://qa.fmod.com/t/crash-on-fmod-studio-update-thread-fmod-version-2-00-09/15832 "2020-07-01T22:05:15Z")

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IOS: FMOD\_Resampler\_Linear Crashed: FMOD Studio update thread EXC\_BAD\_ACCESS KERN\_INVALID\_ADDRESS 0x0000000000000000 FMOD Studio update thread 0x10130ec60 FMOD\_Resampler\_Linear + 1519168 0x1013ad730 FMOD\_Studio\_Com…

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## [FMOD 2.00.09 crashes before opening](https://qa.fmod.com/t/fmod-2-00-09-crashes-before-opening/15926)

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**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 1\
**Last updated:** [June 30, 2020, 4:03am UTC](https://qa.fmod.com/t/fmod-2-00-09-crashes-before-opening/15926 "2020-06-30T04:03:18Z")

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I recently downloaded FMOD 2.00.09 but can’t open it at all, i’ve tried many times, reinstalled etc. I’m running Mac OS 10.12.6 This is before I integrate it into Unity or anything like that. I’ve attached a screensho…

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## [Starting Looped sound at random time withing the audio file?](https://qa.fmod.com/t/starting-looped-sound-at-random-time-withing-the-audio-file/15924)

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**Author:** [@mongz](https://qa.fmod.com/u/mongz)\
**Replies:** 2\
**Last updated:** [June 28, 2020, 1:49pm UTC](https://qa.fmod.com/t/starting-looped-sound-at-random-time-withing-the-audio-file/15924 "2020-06-28T13:49:05Z")

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Hello, I’m working on a vr game in which I have two jet propulsions for my hands which are playing the same audio loop when i press either trigger when they are pressed at the same time however I get the phasing effect …

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## [VERY high CPU usage while working in FMOD Studio 2.0 on MacOS Catalina](https://qa.fmod.com/t/very-high-cpu-usage-while-working-in-fmod-studio-2-0-on-macos-catalina/15917)

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**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [June 26, 2020, 9:33am UTC](https://qa.fmod.com/t/very-high-cpu-usage-while-working-in-fmod-studio-2-0-on-macos-catalina/15917 "2020-06-26T09:33:37Z")

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As soon as I begin playing back even a minor 3D event with only a few audio tracks and minimal processing, my CPU usage spikes to over 100%. Does MacOS just not like FMOD? The computer has an Intel i9 - 9900K. I do only …

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## [How to get audio file played not following timeline but linked to parameter?](https://qa.fmod.com/t/how-to-get-audio-file-played-not-following-timeline-but-linked-to-parameter/15849)

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**Author:** [@cristianoavini](https://qa.fmod.com/u/cristianoavini)\
**Replies:** 3\
**Last updated:** [June 25, 2020, 5:15am UTC](https://qa.fmod.com/t/how-to-get-audio-file-played-not-following-timeline-but-linked-to-parameter/15849 "2020-06-25T05:15:46Z")

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Hi, I’m sure it’s a very trivial function but I cannot get round to it. I have an audio file and I want the playback to be driven time wise by a parameter instead of the normal timeline clock. Technically it’s a time str…

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## [How to apply a snapshot to only certain event instances](https://qa.fmod.com/t/how-to-apply-a-snapshot-to-only-certain-event-instances/15911)

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**Author:** [@NPaladino](https://qa.fmod.com/u/NPaladino)\
**Replies:** 4\
**Last updated:** [June 24, 2020, 12:41am UTC](https://qa.fmod.com/t/how-to-apply-a-snapshot-to-only-certain-event-instances/15911 "2020-06-24T00:41:40Z")

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Hi, I have a specific case that I can’t really figure out how to solve. I’m assuming I’m coming at it the wrong way. Imagine I have a multiplayer spaceship fighting game, with a bunch of different ship engines, and the…

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## [Sound plays double](https://qa.fmod.com/t/sound-plays-double/15902)

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**Author:** [@dr\_tolle](https://qa.fmod.com/u/dr_tolle)\
**Replies:** 3\
**Last updated:** [June 23, 2020, 8:05am UTC](https://qa.fmod.com/t/sound-plays-double/15902 "2020-06-23T08:05:53Z")

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I have setup a simple engine sound. When I move the RPM parameter up and down changing between the different clips it often happens that the sounds plays double. it can be seen in a screen recording I have uploaded h…

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## [About the Engine designer and its parameters](https://qa.fmod.com/t/about-the-engine-designer-and-its-parameters/15907)

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**Author:** [@dr\_tolle](https://qa.fmod.com/u/dr_tolle)\
**Replies:** 2\
**Last updated:** [June 23, 2020, 2:00am UTC](https://qa.fmod.com/t/about-the-engine-designer-and-its-parameters/15907 "2020-06-23T02:00:48Z")

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If I understood it right the ‘engine designer’ is only for auditioning the engine sounds. ‘RPM smooth’ (in engine designer) seems to be the same parameter as ‘seek speed’ But what about ‘load smooth’ and ‘load scale’ (…

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## [Snapshot fading?](https://qa.fmod.com/t/snapshot-fading/15901)

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**Author:** [@jbgben](https://qa.fmod.com/u/jbgben)\
**Replies:** 3\
**Last updated:** [June 22, 2020, 11:47pm UTC](https://qa.fmod.com/t/snapshot-fading/15901 "2020-06-22T23:47:50Z")

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I want to use a snapshot to duck a bus’ volume down. I want to play an event, have the ducking gradually come in, and when I STOP that event, the ducking gradually fades away. However, using an AHDSR on the intensity wor…

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## [Cant delete empty folders in Banks](https://qa.fmod.com/t/cant-delete-empty-folders-in-banks/15903)

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**Author:** [@Faetaria](https://qa.fmod.com/u/Faetaria)\
**Replies:** 1\
**Last updated:** [June 22, 2020, 1:39am UTC](https://qa.fmod.com/t/cant-delete-empty-folders-in-banks/15903 "2020-06-22T01:39:32Z")

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Hi! I have a problem deleting empty folders in Bank page. There simply is no such function. I use FMOD 2.01.00

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## ["Build All Banks" causes Studio crash](https://qa.fmod.com/t/build-all-banks-causes-studio-crash/15885)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 1\
**Last updated:** [June 18, 2020, 12:35pm UTC](https://qa.fmod.com/t/build-all-banks-causes-studio-crash/15885 "2020-06-18T12:35:29Z")

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Build All Banks for Switch, Xbox, PS4 and PC causing studio to hard crash. I’ve tried validating the project and no errors are found. There’s no error message when building, just crash. I tried updating for 2.00.06 to 0…

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