# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=86

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 87

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## [Send an event in FMOD](https://qa.fmod.com/t/send-an-event-in-fmod/15868)

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**Author:** [@Prometz](https://qa.fmod.com/u/Prometz)\
**Replies:** 1\
**Last updated:** [June 18, 2020, 5:17am UTC](https://qa.fmod.com/t/send-an-event-in-fmod/15868 "2020-06-18T05:17:24Z")

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Hello, I’m a student making a game project and I am the one making the songs, the fmod project and sfx. Our game it’s based on a fighting game divided into 3 rounds max. So, in my fmod project, I have the music and the …

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## [How to pause the time line and yet still hear the sound](https://qa.fmod.com/t/how-to-pause-the-time-line-and-yet-still-hear-the-sound/15889)

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**Author:** [@TG001](https://qa.fmod.com/u/TG001)\
**Replies:** 2\
**Last updated:** [June 18, 2020, 1:03am UTC](https://qa.fmod.com/t/how-to-pause-the-time-line-and-yet-still-hear-the-sound/15889 "2020-06-18T01:03:00Z")

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I have a SFX that is 2 seconds long and I want to pause the timeline at 1.9 seconds and still have the sound at that point in time continue to play. Kind of like that the music was frozen in time at that point. How can…

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## [Parameter Timestamp](https://qa.fmod.com/t/parameter-timestamp/12781)

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**Author:** [@DangerMcD](https://qa.fmod.com/u/DangerMcD)\
**Replies:** 5\
**Last updated:** [June 16, 2020, 9:08am UTC](https://qa.fmod.com/t/parameter-timestamp/12781 "2020-06-16T09:08:50Z")

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I was just wondering if there was some way to access or attach a user parameter to a timestamp in FMOD Studio, similar to adding a marker to the timeline. I’m looking to be able to trigger an effect/animation/etc in-game…

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## [Demo load\_from\_memory crash](https://qa.fmod.com/t/demo-load-from-memory-crash/15840)

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**Author:** [@ShawnAnn](https://qa.fmod.com/u/ShawnAnn)\
**Replies:** 1\
**Last updated:** [June 16, 2020, 4:48am UTC](https://qa.fmod.com/t/demo-load-from-memory-crash/15840 "2020-06-16T04:48:28Z")

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After I download the demo from the official website, I compile and run it directly. Most of it can be run, except this one. Here are all the log files. 2020-06-03 15:51:40.408 31835-31835/? I/art: Late-enabling -Xcheck…

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## [Any way to create transitions between different events?](https://qa.fmod.com/t/any-way-to-create-transitions-between-different-events/15869)

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**Author:** [@abrasounds](https://qa.fmod.com/u/abrasounds)\
**Replies:** 3\
**Last updated:** [June 15, 2020, 6:51am UTC](https://qa.fmod.com/t/any-way-to-create-transitions-between-different-events/15869 "2020-06-15T06:51:05Z")

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Hi all, Once again I turn to your wisdom. Is there any way of transitioning or creating a transition timeline between different events? This would be used to make specific transitions between different music tracks. Let…

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## [Missing plug-in](https://qa.fmod.com/t/missing-plug-in/15846)

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**Author:** [@Festron3000](https://qa.fmod.com/u/Festron3000)\
**Replies:** 1\
**Last updated:** [June 15, 2020, 3:09am UTC](https://qa.fmod.com/t/missing-plug-in/15846 "2020-06-15T03:09:05Z")

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I added this old plug-in, FMOD Distance filter, on my project, I tried it on several versions of fmod, verified the path, I still have this shown as massing. This method works on my colleague’s computer, we can’t see an…

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## [Event stops right after (re)start](https://qa.fmod.com/t/event-stops-right-after-re-start/15879)

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**Author:** [@xblisteredavalon](https://qa.fmod.com/u/xblisteredavalon)\
**Replies:** 1\
**Last updated:** [June 13, 2020, 9:16am UTC](https://qa.fmod.com/t/event-stops-right-after-re-start/15879 "2020-06-13T09:16:26Z")

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Hey all, I have a “restart level” function that I am using in a Unity game. Code looks like this… public void Restart() { FMOD.Studio.PLAYBACK\_STATE playbackState; GameController.musicBus.setPaused(false); GameContr…

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## [BUG: EQ band set at \>20k causes clicks when using automation](https://qa.fmod.com/t/bug-eq-band-set-at-20k-causes-clicks-when-using-automation/15657)

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**Author:** [@monomoon](https://qa.fmod.com/u/monomoon)\
**Replies:** 6\
**Last updated:** [June 11, 2020, 6:14am UTC](https://qa.fmod.com/t/bug-eq-band-set-at-20k-causes-clicks-when-using-automation/15657 "2020-06-11T06:14:04Z")

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Hi, I’ve just been hunting for a bug that’s causing an event to create audible clipping distortion on playback. I thought it was some internal clipping going on or something along those lines, but I eventually narrowed…

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## [each platform fmod library](https://qa.fmod.com/t/each-platform-fmod-library/13751)

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**Author:** [@wusuiyong](https://qa.fmod.com/u/wusuiyong)\
**Replies:** 4\
**Last updated:** [June 10, 2020, 8:12am UTC](https://qa.fmod.com/t/each-platform-fmod-library/13751 "2020-06-10T08:12:34Z")

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ios android html5 how to use fmod?i hope use fmod in cocoscreator! i new to fmod, thank you.

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## [Transitions & Probability](https://qa.fmod.com/t/transitions-probability/15855)

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**Author:** [@ShaneCrixus](https://qa.fmod.com/u/ShaneCrixus)\
**Replies:** 3\
**Last updated:** [June 10, 2020, 12:01am UTC](https://qa.fmod.com/t/transitions-probability/15855 "2020-06-10T00:01:15Z")

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Hey, I’m a n00b so hopefully this is something simple that I’ve missed, but: I’m using a transition to return to the start of the music loop, with some long releases & reverb tails pasted in the transition timeline to s…

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## [Multi instrument won't play some sounds](https://qa.fmod.com/t/multi-instrument-wont-play-some-sounds/15829)

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**Author:** [@HeathClose](https://qa.fmod.com/u/HeathClose)\
**Replies:** 1\
**Last updated:** [June 9, 2020, 2:06am UTC](https://qa.fmod.com/t/multi-instrument-wont-play-some-sounds/15829 "2020-06-09T02:06:35Z")

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Even if I set a sound to 100% after just pulling in the sounds, 2 sounds I just downloaded form FMOD.io won’t play… foliage\_dead\_branches\_thicket\_rustle\_04.wav foliage\_dead\_branches\_thicket\_rustle\_07.wav I have 4 in a…

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## [Action event's performance](https://qa.fmod.com/t/action-events-performance/15852)

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**Author:** [@nmykhailov](https://qa.fmod.com/u/nmykhailov)\
**Replies:** 1\
**Last updated:** [June 8, 2020, 11:46pm UTC](https://qa.fmod.com/t/action-events-performance/15852 "2020-06-08T23:46:17Z")

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Hi! Are there any difference in performance between 2d action events and 2d timelined events? Your help is much appreciated.

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## [no sound](https://qa.fmod.com/t/no-sound/13661)

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**Author:** [@mike4](https://qa.fmod.com/u/mike4)\
**Replies:** 3\
**Last updated:** [June 6, 2020, 5:24am UTC](https://qa.fmod.com/t/no-sound/13661 "2020-06-06T05:24:10Z")

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Hi how to include sound? I see the bank file to small to have a sound in it nor have sound. Sound only in the editor. Thanks

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## [Audio random cut off with multiple sound files playing at once](https://qa.fmod.com/t/audio-random-cut-off-with-multiple-sound-files-playing-at-once/15377)

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**Author:** [@WolfAir](https://qa.fmod.com/u/WolfAir)\
**Replies:** 4\
**Last updated:** [June 5, 2020, 9:59pm UTC](https://qa.fmod.com/t/audio-random-cut-off-with-multiple-sound-files-playing-at-once/15377 "2020-06-05T21:59:06Z")

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Hi, I don’t know if this problem is on game’s side or on fmod’s side. It only started happening a little while ago, and I made no changes that I am aware of. The title is kind of self-explanatory, but when there’s many …

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## [Command Instrument Bug?](https://qa.fmod.com/t/command-instrument-bug/15845)

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**Author:** [@NathanBonkerk](https://qa.fmod.com/u/NathanBonkerk)\
**Replies:** 2\
**Last updated:** [June 4, 2020, 12:46pm UTC](https://qa.fmod.com/t/command-instrument-bug/15845 "2020-06-04T12:46:35Z")

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Hey people. I’ll keep it short and to the point. Context: I use FMOD 2.01.01 I am trying to change a User:Discrete parameter by using a Command Instrument, but it’s not setting the parameter right. Instead of going from…

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## [Triggering Events to set a Parameter (Gunshot Counter) or other method?](https://qa.fmod.com/t/triggering-events-to-set-a-parameter-gunshot-counter-or-other-method/15820)

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**Author:** [@ddashfens](https://qa.fmod.com/u/ddashfens)\
**Replies:** 3\
**Last updated:** [June 1, 2020, 6:22am UTC](https://qa.fmod.com/t/triggering-events-to-set-a-parameter-gunshot-counter-or-other-method/15820 "2020-06-01T06:22:46Z")

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I’m trying to figure out a way to keep a shot counter within fmod rather than using game engine code. My idea was having gunshot event with an empty timeline and use the parameter to trigger sounds. The parameter would…

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## [How to hide banks names in StreamingAssets folder?](https://qa.fmod.com/t/how-to-hide-banks-names-in-streamingassets-folder/15819)

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**Author:** [@Martyna](https://qa.fmod.com/u/Martyna)\
**Replies:** 1\
**Last updated:** [June 1, 2020, 6:14am UTC](https://qa.fmod.com/t/how-to-hide-banks-names-in-streamingassets-folder/15819 "2020-06-01T06:14:22Z")

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Hello, How can hide banks names in Unity game when it is builded? I mean in “GameName\_Data\\StreamingAssets” folder. Is it possible?

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## [Spatializer issue in compatibility with Unity](https://qa.fmod.com/t/spatializer-issue-in-compatibility-with-unity/15809)

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**Author:** [@oposame](https://qa.fmod.com/u/oposame)\
**Replies:** 1\
**Last updated:** [June 1, 2020, 5:54am UTC](https://qa.fmod.com/t/spatializer-issue-in-compatibility-with-unity/15809 "2020-06-01T05:54:32Z")

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Hello ! I’m desining sound for a 3D FPS game run on Unity and I’ve been having problems with 3D panning. When standing in the middle of my studio event emitter sphere, the sound still pans slightly as i move the camera…

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## [Stopping plugin reproduction](https://qa.fmod.com/t/stopping-plugin-reproduction/15812)

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**Author:** [@matiaslizana](https://qa.fmod.com/u/matiaslizana)\
**Replies:** 2\
**Last updated:** [May 27, 2020, 7:49am UTC](https://qa.fmod.com/t/stopping-plugin-reproduction/15812 "2020-05-27T07:49:42Z")

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Hi, I’m developing a plugin and I don’t know why when I stop the timeline, the timeline still plays but without reproducing any audio and it says “stopping” like is held on this state. When I stop it again it stops corre…

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## [Event with Global Parameter set to "Hold during playback" does update to new values on subsequent event playbacks](https://qa.fmod.com/t/event-with-global-parameter-set-to-hold-during-playback-does-update-to-new-values-on-subsequent-event-playbacks/15755)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 4\
**Last updated:** [May 27, 2020, 1:29am UTC](https://qa.fmod.com/t/event-with-global-parameter-set-to-hold-during-playback-does-update-to-new-values-on-subsequent-event-playbacks/15755 "2020-05-27T01:29:33Z")

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I have a global parameter added to an event. The global parameter settings are to hold value during playback. When added to an event, it always stays at zero, even if the param value is changed and the event is stopped a…

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## [Loop delay/waiting time?](https://qa.fmod.com/t/loop-delay-waiting-time/15800)

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**Author:** [@soundpanda](https://qa.fmod.com/u/soundpanda)\
**Replies:** 1\
**Last updated:** [May 25, 2020, 2:24am UTC](https://qa.fmod.com/t/loop-delay-waiting-time/15800 "2020-05-25T02:24:37Z")

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Hi! I’m new to FMOD and can’t find any answer to this question anywhere so I’m creating a topic here. I’m have some trouble getting the loop feature to work. I currently have a loop in place for my audio but the loop d…

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## [Question: Narrowing stereo width of sounds before Spatialization](https://qa.fmod.com/t/question-narrowing-stereo-width-of-sounds-before-spatialization/15801)

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**Author:** [@amosroddy](https://qa.fmod.com/u/amosroddy)\
**Replies:** 1\
**Last updated:** [May 24, 2020, 6:42pm UTC](https://qa.fmod.com/t/question-narrowing-stereo-width-of-sounds-before-spatialization/15801 "2020-05-24T18:42:33Z")

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Hi, I’m new to FMOD so this might be basic (if so sorry I missed it). Is it possible to alter the stereo imaging of a file in FMOD before it hits Spatialization? I’m trying to partially narrow (not fully collapse) the wi…

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## [Feature request "Effect Chain" Dry/Wet Knob](https://qa.fmod.com/t/feature-request-effect-chain-dry-wet-knob/15733)

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**Author:** [@elbanes](https://qa.fmod.com/u/elbanes)\
**Replies:** 6\
**Last updated:** [May 22, 2020, 8:47am UTC](https://qa.fmod.com/t/feature-request-effect-chain-dry-wet-knob/15733 "2020-05-22T08:47:33Z")

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Hi all, Can you add a Dry/Wet knob (with automation possible) on “Effect Chain” It can be an easy way to apply an effect like a radio without use a return track/mixer. What do you think about?

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## [FMOD 2.01 Crash On Startup Mac 10.13](https://qa.fmod.com/t/fmod-2-01-crash-on-startup-mac-10-13/15771)

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**Author:** [@speightrp](https://qa.fmod.com/u/speightrp)\
**Replies:** 5\
**Last updated:** [May 21, 2020, 11:53pm UTC](https://qa.fmod.com/t/fmod-2-01-crash-on-startup-mac-10-13/15771 "2020-05-21T23:53:30Z")

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I installed the latest version of FMOD today (not installed before) only to find it crashed on both my Macs running OSX 10.13 on startup. I have discovered that it was Avid Link (their app manager and downloader) which …

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## [FMOD keeps crashing upon launch](https://qa.fmod.com/t/fmod-keeps-crashing-upon-launch/15789)

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**Author:** [@h109475](https://qa.fmod.com/u/h109475)\
**Replies:** 1\
**Last updated:** [May 20, 2020, 8:02am UTC](https://qa.fmod.com/t/fmod-keeps-crashing-upon-launch/15789 "2020-05-20T08:02:34Z")

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Hey there, Every time I try to open my newly installed version of FMOD, it crashes and tells me “FMOD Studio quit unexpectedly.” I’ve tried multiple versions and multiple re-installs but it keeps happening. I’m running …

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## [Drag and highlight audio tracks?](https://qa.fmod.com/t/drag-and-highlight-audio-tracks/15764)

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**Author:** [@Paulfaber1234](https://qa.fmod.com/u/Paulfaber1234)\
**Replies:** 1\
**Last updated:** [May 20, 2020, 3:59am UTC](https://qa.fmod.com/t/drag-and-highlight-audio-tracks/15764 "2020-05-20T03:59:36Z")

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For some reason, I can’t drag audio files (assets) into events because fmod will only highlight the assets instead of allowing me to drag them, I have no idea how this started, only that it randomly occurred when accessi…

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## [Prevent Retriggering of Sound During Parameter Change](https://qa.fmod.com/t/prevent-retriggering-of-sound-during-parameter-change/15778)

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**Author:** [@xblisteredavalon](https://qa.fmod.com/u/xblisteredavalon)\
**Replies:** 4\
**Last updated:** [May 19, 2020, 5:29am UTC](https://qa.fmod.com/t/prevent-retriggering-of-sound-during-parameter-change/15778 "2020-05-19T05:29:43Z")

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Hey all, so I have an event in a Unity project that plays a certain weapon firing sound based on the current Timeline bar of another event playing a background music track. The weapon firing event is played using PlayOne…

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## [How would you recommend assembling conditional variations? (basic question)](https://qa.fmod.com/t/how-would-you-recommend-assembling-conditional-variations-basic-question/15786)

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**Author:** [@Animmal](https://qa.fmod.com/u/Animmal)\
**Replies:** 2\
**Last updated:** [May 18, 2020, 7:08pm UTC](https://qa.fmod.com/t/how-would-you-recommend-assembling-conditional-variations-basic-question/15786 "2020-05-18T19:08:34Z")

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Hey, I’m new to Fmod and would love advice on how to best organize this. For example, I have a simple hit grunt Sound. (It must play once and just end). And I want to have a different sound for female and male characte…

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## [Integration in Godot game engine](https://qa.fmod.com/t/integration-in-godot-game-engine/14131)

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**Author:** [@SylvainDuLez](https://qa.fmod.com/u/SylvainDuLez)\
**Replies:** 4\
**Last updated:** [May 15, 2020, 2:21pm UTC](https://qa.fmod.com/t/integration-in-godot-game-engine/14131 "2020-05-15T14:21:15Z")

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Hi, Did anybody write a module in C++ for Godot that interfaces with the FMOD \[or FMOD Studio\] C++ API ? Writing a module seems quite straightforward (see Godot doc here : http://docs.godotengine.org/en/3.0/development…

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## [Store samples outside bank for modding](https://qa.fmod.com/t/store-samples-outside-bank-for-modding/15753)

<div class="topic-metadata">

**Author:** [@hellholegames](https://qa.fmod.com/u/hellholegames)\
**Replies:** 2\
**Last updated:** [May 13, 2020, 7:05am UTC](https://qa.fmod.com/t/store-samples-outside-bank-for-modding/15753 "2020-05-13T07:05:49Z")

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Hi, My game engine relies on easy-to-edit json files and SVG’s for graphics so that modding is very approachable. But FMOD’s bank files are black boxes. I wonder if FMOD can store its samples outside of the .bank files …

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