# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=89

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**Page:** 90

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## [I can not drag and drop a bunch of audio assets into an instrument](https://qa.fmod.com/t/i-can-not-drag-and-drop-a-bunch-of-audio-assets-into-an-instrument/15512)

<div class="topic-metadata">

**Author:** [@Lanna](https://qa.fmod.com/u/Lanna)\
**Replies:** 1\
**Last updated:** [March 3, 2020, 1:14am UTC](https://qa.fmod.com/t/i-can-not-drag-and-drop-a-bunch-of-audio-assets-into-an-instrument/15512 "2020-03-03T01:14:58Z")

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The problem is acute for both Catalina and Mojave. I can not drag and drop a bunch of audio assets into an instrument. Rebooting helps, but only until I try to drag and drop the assets again. Here is the video of what I…

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## [Playback randomly stops](https://qa.fmod.com/t/playback-randomly-stops/15504)

<div class="topic-metadata">

**Author:** [@Lanna](https://qa.fmod.com/u/Lanna)\
**Replies:** 3\
**Last updated:** [March 2, 2020, 11:22am UTC](https://qa.fmod.com/t/playback-randomly-stops/15504 "2020-03-02T11:22:03Z")

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Hey, everyone! I have an issue with FMOD. Playback randomly stops. It happens only with 3d events, 2d events are okay. https://www.youtube.com/watch?v=gV0ajoWxf9E&feature=youtu.be Please, help. I have tried both 20007 …

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## [Can´t save project with profiler data](https://qa.fmod.com/t/can-t-save-project-with-profiler-data/15502)

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**Author:** [@NoDzofSound](https://qa.fmod.com/u/NoDzofSound)\
**Replies:** 2\
**Last updated:** [March 2, 2020, 9:16am UTC](https://qa.fmod.com/t/can-t-save-project-with-profiler-data/15502 "2020-03-02T09:16:13Z")

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Hi, I am currently running on FMOD Studio 1.10.19 on Windows 10 and I am prohibited from upgrading to the 2.X Versions for the current project. Sadly I am getting an error message, whenever I want to save my current pr…

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## [Audio clicks and pops on one shot rapid triggering](https://qa.fmod.com/t/audio-clicks-and-pops-on-one-shot-rapid-triggering/15497)

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**Author:** [@Yuwee](https://qa.fmod.com/u/Yuwee)\
**Replies:** 2\
**Last updated:** [February 28, 2020, 9:00am UTC](https://qa.fmod.com/t/audio-clicks-and-pops-on-one-shot-rapid-triggering/15497 "2020-02-28T09:00:45Z")

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Hello everyone. Quick issue I don’t fully understand. One shot audio systems sometimes pop and click when triggered fast, It’s quite annoying especially for footsteps systems. Here’s a quick capture so you can hear th…

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## [Sidechaining works in FMOD but not in UE4](https://qa.fmod.com/t/sidechaining-works-in-fmod-but-not-in-ue4/15483)

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**Author:** [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Replies:** 2\
**Last updated:** [February 24, 2020, 1:05am UTC](https://qa.fmod.com/t/sidechaining-works-in-fmod-but-not-in-ue4/15483 "2020-02-24T01:05:51Z")

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I set up sidechaining in the mixer window using different buses. For example, when dialogue happens it ducks the volume of the environment ambience and the music. It works fine within FMOD. However, after I save and re-b…

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## [How to ignore ADHSR on loop?](https://qa.fmod.com/t/how-to-ignore-adhsr-on-loop/15463)

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**Author:** [@clpsplug](https://qa.fmod.com/u/clpsplug)\
**Replies:** 2\
**Last updated:** [February 21, 2020, 12:13pm UTC](https://qa.fmod.com/t/how-to-ignore-adhsr-on-loop/15463 "2020-02-21T12:13:42Z")

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I have three loops. They represent the “base,” the “piano,” and the “kick” track. What I want to do is the following: The base track loops no matter what. The piano and the kick track join according to a discrete param…

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## [Transition Error Causes FMOD to Die](https://qa.fmod.com/t/transition-error-causes-fmod-to-die/15443)

<div class="topic-metadata">

**Author:** [@mrmiller](https://qa.fmod.com/u/mrmiller)\
**Replies:** 7\
**Last updated:** [February 21, 2020, 12:15am UTC](https://qa.fmod.com/t/transition-error-causes-fmod-to-die/15443 "2020-02-21T00:15:45Z")

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This is a really odd one, but I’ve got a lot of supporting documentation. It occurs in both FMOD 2.00.05 and 2.00.07, in both FMOD Studio and the Unity integration, both macOS and Windows. One of my events has a loop wi…

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## [Sound shift/offset?](https://qa.fmod.com/t/sound-shift-offset/15474)

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**Author:** [@Point787](https://qa.fmod.com/u/Point787)\
**Replies:** 3\
**Last updated:** [February 20, 2020, 2:08am UTC](https://qa.fmod.com/t/sound-shift-offset/15474 "2020-02-20T02:08:10Z")

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I am not a programmer, only working in FMOD, the game i will refer to uses wrong sound emitter position with pan turned on Is there any way to change sound position (or create offset/shift) without code? emitter somewh…

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## [Change placement in audiofile with distance parameter](https://qa.fmod.com/t/change-placement-in-audiofile-with-distance-parameter/15455)

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**Author:** [@alterus](https://qa.fmod.com/u/alterus)\
**Replies:** 7\
**Last updated:** [February 18, 2020, 10:31am UTC](https://qa.fmod.com/t/change-placement-in-audiofile-with-distance-parameter/15455 "2020-02-18T10:31:08Z")

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i just started using FMOD and I ran into the following: I would like to make it so that the place in the audio file is connected to the distance on the distance parameter. So for instance, when the distance is further aw…

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## [Fmod.log keeps appearing on Git](https://qa.fmod.com/t/fmod-log-keeps-appearing-on-git/15465)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 1\
**Last updated:** [February 15, 2020, 12:56pm UTC](https://qa.fmod.com/t/fmod-log-keeps-appearing-on-git/15465 "2020-02-15T12:56:39Z")

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Hello! My team is having 2 problems with fmod\_editor.log & git: It seems that for some reason we can’t ignore that file. It just keeps appearing To make things worse, the file is “open” all the time for Unity, and you …

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## [How to loop an event only once?](https://qa.fmod.com/t/how-to-loop-an-event-only-once/15460)

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**Author:** [@dan1](https://qa.fmod.com/u/dan1)\
**Replies:** 2\
**Last updated:** [February 12, 2020, 11:52pm UTC](https://qa.fmod.com/t/how-to-loop-an-event-only-once/15460 "2020-02-12T23:52:25Z")

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Greetings! In the below image, I have a parameter named “location,” which, when it sets to 0.10+, triggers the move from loop 1 to loop 2. Additionally, in the second track, there is a transition event between these tw…

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## [2D events through Resonance Audio Listener causes loss in stereo width](https://qa.fmod.com/t/2d-events-through-resonance-audio-listener-causes-loss-in-stereo-width/15456)

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**Author:** [@Thomasvr](https://qa.fmod.com/u/Thomasvr)\
**Replies:** 2\
**Last updated:** [February 12, 2020, 10:57am UTC](https://qa.fmod.com/t/2d-events-through-resonance-audio-listener-causes-loss-in-stereo-width/15456 "2020-02-12T10:57:03Z")

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Hey good folks of the internet, I’m having a bit of a quality issue when playing 2D events (such as music) through the resonance audio listener in FMOD. This way there seems to be a loss of stereo width which I find to b…

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## [Mute and Solo buttons do not work in Profiler session](https://qa.fmod.com/t/mute-and-solo-buttons-do-not-work-in-profiler-session/15435)

<div class="topic-metadata">

**Author:** [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Replies:** 2\
**Last updated:** [February 11, 2020, 2:37am UTC](https://qa.fmod.com/t/mute-and-solo-buttons-do-not-work-in-profiler-session/15435 "2020-02-11T02:37:50Z")

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I connected to my project in Unreal Engine 4. I created and ran a profiler session in Fmod. I went and played back my profiler session to see which tracks were being triggered as I am currently having an additional probl…

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## [Event vs event group macro policy who wins?](https://qa.fmod.com/t/event-vs-event-group-macro-policy-who-wins/15438)

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**Author:** [@daudioguy](https://qa.fmod.com/u/daudioguy)\
**Replies:** 1\
**Last updated:** [February 10, 2020, 5:04am UTC](https://qa.fmod.com/t/event-vs-event-group-macro-policy-who-wins/15438 "2020-02-10T05:04:57Z")

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I set a voice stealing policy on an event, I also have a voice stealing policy on the mixer group that the sound event runs in. If they are different which one is effective? I have a mixer group for voice. Our policy …

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## [FMOD Studio scripting](https://qa.fmod.com/t/fmod-studio-scripting/15440)

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**Author:** [@datamatrix](https://qa.fmod.com/u/datamatrix)\
**Replies:** 1\
**Last updated:** [February 10, 2020, 4:50am UTC](https://qa.fmod.com/t/fmod-studio-scripting/15440 "2020-02-10T04:50:42Z")

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Hi! I’m completely new in scripting, just made few reascripts with lua is it possible to script fmod studio with lua?

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## [FMOD Event Sound Distortion Issue When Playing in Unity or Unreal](https://qa.fmod.com/t/fmod-event-sound-distortion-issue-when-playing-in-unity-or-unreal/15161)

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**Author:** [@emretanirgan](https://qa.fmod.com/u/emretanirgan)\
**Replies:** 5\
**Last updated:** [February 7, 2020, 4:21am UTC](https://qa.fmod.com/t/fmod-event-sound-distortion-issue-when-playing-in-unity-or-unreal/15161 "2020-02-07T04:21:35Z")

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Hello FMOD Team, We’re working on a VR application in Unreal and use FMOD as our audio middleware plugin of choice - first of all thank you so much for the fantastic product you’ve created! It’s been a pleasure to work …

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## [Nintendo switch sample rate](https://qa.fmod.com/t/nintendo-switch-sample-rate/15418)

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**Author:** [@lewisaudio](https://qa.fmod.com/u/lewisaudio)\
**Replies:** 1\
**Last updated:** [February 6, 2020, 11:52pm UTC](https://qa.fmod.com/t/nintendo-switch-sample-rate/15418 "2020-02-06T23:52:13Z")

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When developming for switch and iOS as well as desktop. Is it best practice to render out 24khz versions of your assets from the DAW or just let the compression handle the SRC. I was planning on having different assets f…

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## [Sound keep playing?](https://qa.fmod.com/t/sound-keep-playing/15423)

<div class="topic-metadata">

**Author:** [@dr\_tolle](https://qa.fmod.com/u/dr_tolle)\
**Replies:** 1\
**Last updated:** [February 4, 2020, 1:39am UTC](https://qa.fmod.com/t/sound-keep-playing/15423 "2020-02-04T01:39:51Z")

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How come the sound of the yellow clip does not stop men the cursor is not on top of it. As seen in the clip this causes the sound from the yellow clip to play double. What am I doing wrong? When looking at instruction v…

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## [FMOD Mixer Notes](https://qa.fmod.com/t/fmod-mixer-notes/15408)

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**Author:** [@reptilebeats](https://qa.fmod.com/u/reptilebeats)\
**Replies:** 2\
**Last updated:** [February 2, 2020, 9:29pm UTC](https://qa.fmod.com/t/fmod-mixer-notes/15408 "2020-02-02T21:29:23Z")

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Hi I use Fmod for teaching and it would be really useful to have notes within the mixer view, I like to leave little notes for the students to read and for myself to remember what the heck I did last year.

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## [Can not see the end of transition region timeline](https://qa.fmod.com/t/can-not-see-the-end-of-transition-region-timeline/15419)

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**Author:** [@ELTEE91](https://qa.fmod.com/u/ELTEE91)\
**Replies:** 2\
**Last updated:** [January 31, 2020, 12:12pm UTC](https://qa.fmod.com/t/can-not-see-the-end-of-transition-region-timeline/15419 "2020-01-31T12:12:50Z")

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When I make a transition region and I double click the region to be able to make fades and set the time of this transition, I am not able to see the end of the timeline when it’s set to 10 seconds… Zooming wont fix t…

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## [Feature Request: Option To Duplicate Folder(s) in Assets Section](https://qa.fmod.com/t/feature-request-option-to-duplicate-folder-s-in-assets-section/15420)

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**Author:** [@husfar](https://qa.fmod.com/u/husfar)\
**Replies:** 2\
**Last updated:** [January 31, 2020, 11:13am UTC](https://qa.fmod.com/t/feature-request-option-to-duplicate-folder-s-in-assets-section/15420 "2020-01-31T11:13:53Z")

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The topic title speaks for itself. Is there a particular reason as to why users shouldn’t be able to duplicate an empty folder (by right-clicking) in the assets section?

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## [Attaching Debugger LLDB (MacOS)](https://qa.fmod.com/t/attaching-debugger-lldb-macos/15414)

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**Author:** [@sabjorn](https://qa.fmod.com/u/sabjorn)\
**Replies:** 0\
**Last updated:** [January 28, 2020, 9:10am UTC](https://qa.fmod.com/t/attaching-debugger-lldb-macos/15414 "2020-01-28T09:10:07Z")

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I’m working on plugin for Fmod Studio and I’d like to be able to attach a debugger. I’m working on MacOS with LLDB and when I try to attach to the process I get the error: Error 1 Debugger detached I have herd rumours …

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## [How do I Trigger one sample after another like the red coins in Mario games?](https://qa.fmod.com/t/how-do-i-trigger-one-sample-after-another-like-the-red-coins-in-mario-games/15405)

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**Author:** [@MrBoganglesV3](https://qa.fmod.com/u/MrBoganglesV3)\
**Replies:** 1\
**Last updated:** [January 27, 2020, 11:38pm UTC](https://qa.fmod.com/t/how-do-i-trigger-one-sample-after-another-like-the-red-coins-in-mario-games/15405 "2020-01-27T23:38:08Z")

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Hi there! I’m a student working on a video game where you play as a ball and have to collect these cubes, and once you collect them all, you beat the game. The issue I’m having is that I want these cubes to have a ‘Red…

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## [Fixed "switch points"](https://qa.fmod.com/t/fixed-switch-points/15399)

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**Author:** [@JeanOfmArc](https://qa.fmod.com/u/JeanOfmArc)\
**Replies:** 6\
**Last updated:** [January 27, 2020, 11:18pm UTC](https://qa.fmod.com/t/fixed-switch-points/15399 "2020-01-27T23:18:51Z")

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Hello! Is it possible to have a single track that, at fixed points in the music, switches between different audio files without jumping in the timeline? The idea here is that there is a bed track that starts from the beg…

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## [Transition timelines not fading in destination if transition happens at the end of a transition region. Video attached](https://qa.fmod.com/t/transition-timelines-not-fading-in-destination-if-transition-happens-at-the-end-of-a-transition-region-video-attached/15283)

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**Author:** [@FelixSherar](https://qa.fmod.com/u/FelixSherar)\
**Replies:** 16\
**Last updated:** [January 27, 2020, 6:09pm UTC](https://qa.fmod.com/t/transition-timelines-not-fading-in-destination-if-transition-happens-at-the-end-of-a-transition-region-video-attached/15283 "2020-01-27T18:09:58Z")

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So I’m having an issue with transition timelines not having the destination fade in if the transition happens at the end of a transition region. I’ve quantized the region to be 1/8th notes, due to the intervals I want th…

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## [Looping same asset in multisound](https://qa.fmod.com/t/looping-same-asset-in-multisound/13754)

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**Author:** [@Apheo](https://qa.fmod.com/u/Apheo)\
**Replies:** 9\
**Last updated:** [January 27, 2020, 5:18am UTC](https://qa.fmod.com/t/looping-same-asset-in-multisound/13754 "2020-01-27T05:18:23Z")

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Hello, we are working on a game where I composed random music. (3 parts in 3 multisounds. Each part contains 4 sounds, every sound works with the others in harmony). Every sound is 8 bars long and I want to loop the se…

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## [FMOD\_CHANNEL\_FREE n'est pas déclaré (Win32)](https://qa.fmod.com/t/fmod-channel-free-nest-pas-declare-win32/15404)

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**Author:** [@Rachadneg](https://qa.fmod.com/u/Rachadneg)\
**Replies:** 2\
**Last updated:** [January 25, 2020, 4:18pm UTC](https://qa.fmod.com/t/fmod-channel-free-nest-pas-declare-win32/15404 "2020-01-25T16:18:42Z")

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Bonjour, je suis confronté à un problème en compilant le code (meme la correction), voici l"erreur : FMOD\_CHANNEL\_FREE’ was not declared in this scope Quelqu’un en aurait t’il un actif svp ? puisque j’imagine que c’es…

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## [Fading in sounds](https://qa.fmod.com/t/fading-in-sounds/15397)

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**Author:** [@GiantDad](https://qa.fmod.com/u/GiantDad)\
**Replies:** 1\
**Last updated:** [January 23, 2020, 11:54pm UTC](https://qa.fmod.com/t/fading-in-sounds/15397 "2020-01-23T23:54:25Z")

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Hey there, I’m using FMOD banks and EventInstances to make sound in my javascript game. But can i do a fade in on a sound? This is because some sounds start a little fast and hard when the game starts up, and it kinda ru…

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## [How to replace audio file without having to delete the old one, paste new one and rename?](https://qa.fmod.com/t/how-to-replace-audio-file-without-having-to-delete-the-old-one-paste-new-one-and-rename/15400)

<div class="topic-metadata">

**Author:** [@yourdonefor](https://qa.fmod.com/u/yourdonefor)\
**Replies:** 3\
**Last updated:** [January 22, 2020, 11:39pm UTC](https://qa.fmod.com/t/how-to-replace-audio-file-without-having-to-delete-the-old-one-paste-new-one-and-rename/15400 "2020-01-22T23:39:45Z")

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As in the image link below, I have an audio event editor highlighted. How can I replace the audio file in the editor without having to open the assets folder (On my pc) and delete the file, paste desired file and rename …

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## [Script-created menu items don't work on 10.15](https://qa.fmod.com/t/script-created-menu-items-dont-work-on-10-15/15398)

<div class="topic-metadata">

**Author:** [@mrmiller](https://qa.fmod.com/u/mrmiller)\
**Replies:** 1\
**Last updated:** [January 22, 2020, 4:48am UTC](https://qa.fmod.com/t/script-created-menu-items-dont-work-on-10-15/15398 "2020-01-22T04:48:34Z")

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Menu items created by scripts appear but their execute functions never get invoked. I’m running FMOD Studio 2.00.07 (and previously 2.00.05) under macOS 10.15. I haven’t been able to test on any other systems. studio.me…

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