# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=9

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 10

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## [Explanation on new multi instrument playlist behaviours](https://qa.fmod.com/t/explanation-on-new-multi-instrument-playlist-behaviours/14145)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 3\
**Last updated:** [November 2, 2025, 7:39am UTC](https://qa.fmod.com/t/explanation-on-new-multi-instrument-playlist-behaviours/14145 "2025-11-02T07:39:31Z")

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Hello, is there a written explanation somewhere about these new features? If so please point me to them. Thanks Best Koča

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## [Need legacy version](https://qa.fmod.com/t/need-legacy-version/23570)

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**Author:** [@clickbatemusic](https://qa.fmod.com/u/clickbatemusic)\
**Replies:** 1\
**Last updated:** [November 1, 2025, 5:29pm UTC](https://qa.fmod.com/t/need-legacy-version/23570 "2025-11-01T17:29:50Z")

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Hi, I recently got tasked with working on some music/sound for a game that uses FMOD 4.44.64. Is there anyway to still get access to that? Thank you :), Joey

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## [FMOD Perforce integration extremely](https://qa.fmod.com/t/fmod-perforce-integration-extremely/23370)

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**Author:** [@norbertweiher](https://qa.fmod.com/u/norbertweiher)\
**Replies:** 14\
**Last updated:** [October 31, 2025, 4:14am UTC](https://qa.fmod.com/t/fmod-perforce-integration-extremely/23370 "2025-10-31T04:14:55Z")

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Hello community & team FMOD! For the past months I’ve been doing all perforce operations for my FMOD project directly within the P4 client. Since I’m solo sound designer on the project, that isn’t much of a problem. To…

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## [Issues with a music playlist in fmod with parameters and magnet regions](https://qa.fmod.com/t/issues-with-a-music-playlist-in-fmod-with-parameters-and-magnet-regions/23550)

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**Author:** [@paroxia](https://qa.fmod.com/u/paroxia)\
**Replies:** 1\
**Last updated:** [October 30, 2025, 11:36pm UTC](https://qa.fmod.com/t/issues-with-a-music-playlist-in-fmod-with-parameters-and-magnet-regions/23550 "2025-10-30T23:36:23Z")

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Hi, I’m encountering an issue with creating a dynamic playlist in FMOD and I’m struggling to find a solution. I was able to set up a random playlist of tracks for gameplay by creating an event with a multi-instrument tr…

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## [Missing files from keys.txt not all listed in build error dialogue box](https://qa.fmod.com/t/missing-files-from-keys-txt-not-all-listed-in-build-error-dialogue-box/23427)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 5\
**Last updated:** [October 30, 2025, 1:08am UTC](https://qa.fmod.com/t/missing-files-from-keys-txt-not-all-listed-in-build-error-dialogue-box/23427 "2025-10-30T01:08:06Z")

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2.02.13 When trying to build an audio table bank with missing files, the Build Error dialogue box (“Failed to encode bank due to missing files”) doesn’t list all the files that are missing from that table. This means yo…

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## [Feature request : Command instrument Tick](https://qa.fmod.com/t/feature-request-command-instrument-tick/23474)

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**Author:** [@\_MaX](https://qa.fmod.com/u/_MaX)\
**Replies:** 3\
**Last updated:** [October 29, 2025, 6:17am UTC](https://qa.fmod.com/t/feature-request-command-instrument-tick/23474 "2025-10-29T06:17:23Z")

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Hi FMOD Team, Hi everyone, I’ve been improving our dynamic music system recently. And due to our constraints, I had to implement a system inside of our music events to be able to sustain it for a while before stopping i…

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## [JS Scripting API: checking if event has a multi-instrument](https://qa.fmod.com/t/js-scripting-api-checking-if-event-has-a-multi-instrument/23506)

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**Author:** [@CaioMJ](https://qa.fmod.com/u/CaioMJ)\
**Replies:** 3\
**Last updated:** [October 29, 2025, 4:30am UTC](https://qa.fmod.com/t/js-scripting-api-checking-if-event-has-a-multi-instrument/23506 "2025-10-29T04:30:06Z")

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Hello, I’m writing a script with JS and writing a function that returns true if an event has a multi instrument on any parameter sheet. This is my current code: function HasVariations( event ) { var eventSheets = even…

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## [Internal error from FMOD sub-system - High Audio Quality Support](https://qa.fmod.com/t/internal-error-from-fmod-sub-system-high-audio-quality-support/23508)

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**Author:** [@EWTube0](https://qa.fmod.com/u/EWTube0)\
**Replies:** 1\
**Last updated:** [October 29, 2025, 4:16am UTC](https://qa.fmod.com/t/internal-error-from-fmod-sub-system-high-audio-quality-support/23508 "2025-10-29T04:16:10Z")

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Greetings FMOD Team, I’m encountering a problem while exporting banks in FMOD Studio — I receive the subsequent error message: “FMOD Sub-System encountered an internal error.” Through my testing, I discovered that thi…

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## [Bug? Trigger condition stopping doesn't stop event as expected](https://qa.fmod.com/t/bug-trigger-condition-stopping-doesnt-stop-event-as-expected/23505)

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**Author:** [@Douku](https://qa.fmod.com/u/Douku)\
**Replies:** 3\
**Last updated:** [October 28, 2025, 9:47pm UTC](https://qa.fmod.com/t/bug-trigger-condition-stopping-doesnt-stop-event-as-expected/23505 "2025-10-28T21:47:11Z")

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Is there something I am misunderstanding here? Previously, I had audio setup in a way that allowed for adding audio to effects like buffs that had no “end” effect or animation, using a loop region with silence, accompan…

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## [One spatializer for an entire group of events?](https://qa.fmod.com/t/one-spatializer-for-an-entire-group-of-events/19991)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 3\
**Last updated:** [October 28, 2025, 11:00am UTC](https://qa.fmod.com/t/one-spatializer-for-an-entire-group-of-events/19991 "2025-10-28T11:00:17Z")

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In regards to optimization, is it possible to let’s say, have an entire scene of 3D objects with the same spatialization settings, all sent to a group with the same spatializer? Keeping in mind that many of these object…

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## [Echo sound on automatic fire](https://qa.fmod.com/t/echo-sound-on-automatic-fire/23411)

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**Author:** [@777brn](https://qa.fmod.com/u/777brn)\
**Replies:** 5\
**Last updated:** [October 27, 2025, 10:58pm UTC](https://qa.fmod.com/t/echo-sound-on-automatic-fire/23411 "2025-10-27T22:58:43Z")

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Hello! I’m new to FMOD and also a beginner. I’m creating a sound design for weapons for my project (don’t worry about development terms, I’m not a developer, someone else is taking care of that part). My project consist…

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## [Sub Group Mixing With Resonance Audio Pre Production Question](https://qa.fmod.com/t/sub-group-mixing-with-resonance-audio-pre-production-question/23490)

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**Author:** [@JoeKataldo](https://qa.fmod.com/u/JoeKataldo)\
**Replies:** 1\
**Last updated:** [October 27, 2025, 3:52am UTC](https://qa.fmod.com/t/sub-group-mixing-with-resonance-audio-pre-production-question/23490 "2025-10-27T03:52:24Z")

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Does using Resonance audio spatializer practically means losing the ability to mix with sub mix groups in FMOD, or am I am missing something? If all spatialized audio sources need to be routed to a single group, and you…

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## [Scaling or Overriding Max DIstance for VR Game when Switching to God Mode](https://qa.fmod.com/t/scaling-or-overriding-max-distance-for-vr-game-when-switching-to-god-mode/23507)

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**Author:** [@JoeKataldo](https://qa.fmod.com/u/JoeKataldo)\
**Replies:** 1\
**Last updated:** [October 27, 2025, 3:46am UTC](https://qa.fmod.com/t/scaling-or-overriding-max-distance-for-vr-game-when-switching-to-god-mode/23507 "2025-10-27T03:46:26Z")

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I am working on a Quest 3 Unity game where you can switch to a 3rd person god mode like view. Your hands can still interact with the environment, but there is also your character moving on the ground. The listener is on …

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## [Noise Gate and other noise-reduction capabilities for realtime signal cleanup?](https://qa.fmod.com/t/noise-gate-and-other-noise-reduction-capabilities-for-realtime-signal-cleanup/19123)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 11\
**Last updated:** [October 27, 2025, 3:45am UTC](https://qa.fmod.com/t/noise-gate-and-other-noise-reduction-capabilities-for-realtime-signal-cleanup/19123 "2025-10-27T03:45:00Z")

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It’s been years since I last asked this… so I’m curious to revisit since I didn’t find any forum matches for “noise gate” — is there any practical way to achieve a Noise Gate in the FMOD Studio Effects? I don’t see one …

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## [FR: Command Instrument : Randomize parameter](https://qa.fmod.com/t/fr-command-instrument-randomize-parameter/16117)

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**Author:** [@Highvoltaged](https://qa.fmod.com/u/Highvoltaged)\
**Replies:** 8\
**Last updated:** [October 27, 2025, 3:35am UTC](https://qa.fmod.com/t/fr-command-instrument-randomize-parameter/16117 "2025-10-27T03:35:36Z")

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I’d like to randomize a parameter with the Command instrument. Like “Set Parameter” and “Increase Parameter” only it would Randomize a Parameter. I wanted to create a logic transition where a song could go to 3-4 diffe…

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## [Recovery issue / error opening project](https://qa.fmod.com/t/recovery-issue-error-opening-project/18228)

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**Author:** [@monoxy](https://qa.fmod.com/u/monoxy)\
**Replies:** 11\
**Last updated:** [October 27, 2025, 1:12am UTC](https://qa.fmod.com/t/recovery-issue-error-opening-project/18228 "2025-10-27T01:12:23Z")

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Everytime I try to open a project, I have a pop up message: could not be loaded as the version incompatible, it says please make sure you have the correct version. I do have the correct version, in fact, I have all the …

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## [3D Object Spatialized event sent to mixer Return does not have 3D spatial or attenuation effects](https://qa.fmod.com/t/3d-object-spatialized-event-sent-to-mixer-return-does-not-have-3d-spatial-or-attenuation-effects/23513)

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**Author:** [@rdlp](https://qa.fmod.com/u/rdlp)\
**Replies:** 1\
**Last updated:** [October 27, 2025, 1:07am UTC](https://qa.fmod.com/t/3d-object-spatialized-event-sent-to-mixer-return-does-not-have-3d-spatial-or-attenuation-effects/23513 "2025-10-27T01:07:01Z")

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Currently, I have events stored in a mixer group and this group has 3 return sends. Each return has different FX to be applied to the group depending on player location (snapshot). A snapshot is used to change which send…

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## [Designing a Heartbeat That Changes Speed Gradually Based on a Parameter.](https://qa.fmod.com/t/designing-a-heartbeat-that-changes-speed-gradually-based-on-a-parameter/13819)

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**Author:** [@kylekirkpatrick](https://qa.fmod.com/u/kylekirkpatrick)\
**Replies:** 11\
**Last updated:** [October 26, 2025, 2:48am UTC](https://qa.fmod.com/t/designing-a-heartbeat-that-changes-speed-gradually-based-on-a-parameter/13819 "2025-10-26T02:48:34Z")

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I am attempting to design a looping heartbeat that will change speed gradually based on a parameter. A previous sound designer had implemented a heartbeat, but the implementation has a couple of problems that I want to i…

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## [Is it safe to revert unmodified banks in Perforce after doing a 'build all platforms'](https://qa.fmod.com/t/is-it-safe-to-revert-unmodified-banks-in-perforce-after-doing-a-build-all-platforms/23475)

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**Author:** [@norbertweiher](https://qa.fmod.com/u/norbertweiher)\
**Replies:** 3\
**Last updated:** [October 21, 2025, 4:32pm UTC](https://qa.fmod.com/t/is-it-safe-to-revert-unmodified-banks-in-perforce-after-doing-a-build-all-platforms/23475 "2025-10-21T16:32:05Z")

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Hey community & team FMOD, Since I’m working on a hero collector, I have quite a lot of sound banks. Therefore, instead of just building the banks for the heroes I’ve worked on, I usually do a build all platforms. The …

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## [Loudness Meter -12 Max Target](https://qa.fmod.com/t/loudness-meter-12-max-target/23481)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 1\
**Last updated:** [October 20, 2025, 6:10am UTC](https://qa.fmod.com/t/loudness-meter-12-max-target/23481 "2025-10-20T06:10:52Z")

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Hi, why is it that -12LU is the loudest the meter can be set to in Target? I understand that louder than this would indicate heavy compression/limiting and lack of dynamic range.

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## [Profiler becomes unresponsive](https://qa.fmod.com/t/profiler-becomes-unresponsive/23298)

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**Author:** [@jvd](https://qa.fmod.com/u/jvd)\
**Replies:** 15\
**Last updated:** [October 20, 2025, 2:18am UTC](https://qa.fmod.com/t/profiler-becomes-unresponsive/23298 "2025-10-20T02:18:18Z")

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In our game, running in windows 11, custom game engine, FMOD Studio 2.03.08, if I record a large multiplayer battle into the profiler and click through the timeline, the profiler itself slowly becomes less and less respo…

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## [Starting/Stopping sounds in the Audio Bin only works after having used the mouse to do it](https://qa.fmod.com/t/starting-stopping-sounds-in-the-audio-bin-only-works-after-having-used-the-mouse-to-do-it/23433)

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**Author:** [@svbernem](https://qa.fmod.com/u/svbernem)\
**Replies:** 3\
**Last updated:** [October 17, 2025, 5:05am UTC](https://qa.fmod.com/t/starting-stopping-sounds-in-the-audio-bin-only-works-after-having-used-the-mouse-to-do-it/23433 "2025-10-17T05:05:45Z")

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When selecting a new sound in the audio bin, it starts playing immediately (as I have Autoplay enabled). When I click on new sounds or use the arrow keys to select them, I cannot start/stop the playback in the audio bin …

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## [Using custom integer assignments in labeled parameters](https://qa.fmod.com/t/using-custom-integer-assignments-in-labeled-parameters/23470)

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**Author:** [@norbertweiher](https://qa.fmod.com/u/norbertweiher)\
**Replies:** 2\
**Last updated:** [October 16, 2025, 1:00pm UTC](https://qa.fmod.com/t/using-custom-integer-assignments-in-labeled-parameters/23470 "2025-10-16T13:00:50Z")

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Hey community & team FMOD! When using labeled parameters, FMOD automatically numbers the entries consecutively. I was wondering if it’s possible to assign custom values to the labels, maybe even skipping numbers now th…

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## [Labeled Parameter reset by Command Instrument reverts to last Unreal value on replay](https://qa.fmod.com/t/labeled-parameter-reset-by-command-instrument-reverts-to-last-unreal-value-on-replay/23468)

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**Author:** [@AndreaGiaccone](https://qa.fmod.com/u/AndreaGiaccone)\
**Replies:** 1\
**Last updated:** [October 15, 2025, 3:30am UTC](https://qa.fmod.com/t/labeled-parameter-reset-by-command-instrument-reverts-to-last-unreal-value-on-replay/23468 "2025-10-15T03:30:52Z")

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Hi everyone, I’ve noticed an “issue” with two labeled parameters used as triggers for sounds in a puzzle. Here’s my case: the first parameter is reset to its default value by a Command Instrument each time it’s set, al…

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## [FMOD does not like a reversed curve](https://qa.fmod.com/t/fmod-does-not-like-a-reversed-curve/23307)

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**Author:** [@RobMPostal](https://qa.fmod.com/u/RobMPostal)\
**Replies:** 7\
**Last updated:** [October 14, 2025, 5:04am UTC](https://qa.fmod.com/t/fmod-does-not-like-a-reversed-curve/23307 "2025-10-14T05:04:24Z")

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I am unsure of how to word my problem the video should shed some light on what we are doing. My team and I are trying to make it so an emitter spawns next to a player but changes it’s volume depending on distance. Unfort…

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## [Access please](https://qa.fmod.com/t/access-please/23451)

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**Author:** [@dreamers242](https://qa.fmod.com/u/dreamers242)\
**Replies:** 3\
**Last updated:** [October 13, 2025, 9:36pm UTC](https://qa.fmod.com/t/access-please/23451 "2025-10-13T21:36:28Z")

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I would like to access FMOD Studio v4.44.64

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## [Requesting download access to FMOD EX 4.44.64](https://qa.fmod.com/t/requesting-download-access-to-fmod-ex-4-44-64/23457)

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**Author:** [@thrstehsrj](https://qa.fmod.com/u/thrstehsrj)\
**Replies:** 1\
**Last updated:** [October 13, 2025, 1:13am UTC](https://qa.fmod.com/t/requesting-download-access-to-fmod-ex-4-44-64/23457 "2025-10-13T01:13:03Z")

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Hello, can I be granted download access to get the Fmod.dll from FMOD EX4.44.64? I need to repair an older game on GOG (Fight’NRage) that downloaded with a corrupted fmod.DLL. To do so I need the legacy FMOD EX 4.44.64 d…

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## [Resize multiple Audiofiles](https://qa.fmod.com/t/resize-multiple-audiofiles/15629)

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**Author:** [@Capraise](https://qa.fmod.com/u/Capraise)\
**Replies:** 27\
**Last updated:** [October 11, 2025, 9:00am UTC](https://qa.fmod.com/t/resize-multiple-audiofiles/15629 "2025-10-11T09:00:04Z")

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It’s really interesting that there is absolutely no entry in the forum, so I believe that I’m missing something major and I’m sorry if there is a simple answer, but I can’t find the solution anywhere. If I select multip…

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## [Automated Event Creation from Folder / Audio File Structure](https://qa.fmod.com/t/automated-event-creation-from-folder-audio-file-structure/23443)

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**Author:** [@EWTube0](https://qa.fmod.com/u/EWTube0)\
**Replies:** 2\
**Last updated:** [October 10, 2025, 5:31am UTC](https://qa.fmod.com/t/automated-event-creation-from-folder-audio-file-structure/23443 "2025-10-10T05:31:54Z")

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Hello FMOD Team, I am currently working on a Unity project that uses a very large number of .wav files, organized in multiple folders (for example: Album/Instrumental.wav, Album/Vocals.wav, Album/Stems/Drums.wav, etc.). …

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## [(Bug?) Looping sound sometimes just stops when distance is 0](https://qa.fmod.com/t/bug-looping-sound-sometimes-just-stops-when-distance-is-0/23432)

<div class="topic-metadata">

**Author:** [@svbernem](https://qa.fmod.com/u/svbernem)\
**Replies:** 5\
**Last updated:** [October 10, 2025, 1:06am UTC](https://qa.fmod.com/t/bug-looping-sound-sometimes-just-stops-when-distance-is-0/23432 "2025-10-10T01:06:06Z")

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In the video below, you can see me playing an event in FMOD Studio, that contains two looping sounds. They are set to loop infinitely and also when Distance is 0. However, if I drag around the distance slider a bit, they…

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