# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=90

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 91

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## [Newbie Trying to Do Something Complicated](https://qa.fmod.com/t/newbie-trying-to-do-something-complicated/15069)

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**Author:** [@JeanOfmArc](https://qa.fmod.com/u/JeanOfmArc)\
**Replies:** 2\
**Last updated:** [January 21, 2020, 11:58pm UTC](https://qa.fmod.com/t/newbie-trying-to-do-something-complicated/15069 "2020-01-21T23:58:01Z")

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Hi! I’m very new to FMOD, but am both a musician and a programmer so I’m understanding some of the concepts behind it pretty quickly, since it’s basically an intersection between a DAW and programming logic. :slight\_smi…

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## [Fmod 1.08.12 Wont load Audiomotors V3 FMOD PLUGIN!](https://qa.fmod.com/t/fmod-1-08-12-wont-load-audiomotors-v3-fmod-plugin/15385)

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**Author:** [@stronger9535](https://qa.fmod.com/u/stronger9535)\
**Replies:** 4\
**Last updated:** [January 20, 2020, 9:09pm UTC](https://qa.fmod.com/t/fmod-1-08-12-wont-load-audiomotors-v3-fmod-plugin/15385 "2020-01-20T21:09:25Z")

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2.0 and up will but i cannot get 1.08.12 to load the fmod plugin at all. It says it failed to load it.I have to use 1.08.12 for Assetto corsa modding and have this $800 plugin that wont load on… Any help? 17:35:51 \[Init…

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## [Fmod studio poor performance](https://qa.fmod.com/t/fmod-studio-poor-performance/15156)

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**Author:** [@Scarrabee](https://qa.fmod.com/u/Scarrabee)\
**Replies:** 5\
**Last updated:** [January 20, 2020, 12:38am UTC](https://qa.fmod.com/t/fmod-studio-poor-performance/15156 "2020-01-20T00:38:35Z")

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Hi, I recently installed Fmod Studio on my Imac. For some reason it’s running very slowly, it feels like the program only updates every 0,5sec (actually just feels like framerate lag) and does not feel smooth at all. I …

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## [Multichannel Transceiver?](https://qa.fmod.com/t/multichannel-transceiver/15387)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 2\
**Last updated:** [January 17, 2020, 5:29am UTC](https://qa.fmod.com/t/multichannel-transceiver/15387 "2020-01-17T05:29:47Z")

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Is it technically possible within FMOD to have a Transceiver to act a bit like Channel Mix, and send different channels of a multichannel source to different Transceiver channels? This would help optimizing the streamin…

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## [Feature Request: Preferences: Expand Trigger/Automation/Modulation Drawers "If Used."](https://qa.fmod.com/t/feature-request-preferences-expand-trigger-automation-modulation-drawers-if-used/15384)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 2\
**Last updated:** [January 15, 2020, 3:25pm UTC](https://qa.fmod.com/t/feature-request-preferences-expand-trigger-automation-modulation-drawers-if-used/15384 "2020-01-15T15:25:56Z")

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Hi, In the preferences it would be great to have the option to expand automation, trigger, and modulation drawers (as well as automation tracks) by default, but only if they are used, since those are the ones you are u…

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## [Creating sound groups](https://qa.fmod.com/t/creating-sound-groups/15372)

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**Author:** [@GiantDad](https://qa.fmod.com/u/GiantDad)\
**Replies:** 8\
**Last updated:** [January 15, 2020, 12:42am UTC](https://qa.fmod.com/t/creating-sound-groups/15372 "2020-01-15T00:42:55Z")

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Hello people, I was wondering if you had any examples for me (in JavaScript) on how to create a SoundGroup. I need it to lower my game volume when sound is already running, so I really do need this. Thanks in advance!

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## [Should we use Fmod?](https://qa.fmod.com/t/should-we-use-fmod/15357)

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**Author:** [@dr\_tolle](https://qa.fmod.com/u/dr_tolle)\
**Replies:** 1\
**Last updated:** [January 11, 2020, 11:19pm UTC](https://qa.fmod.com/t/should-we-use-fmod/15357 "2020-01-11T23:19:39Z")

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We are doing a 1/3 third person walking simulater in Unity (AA production), where the player will be able to interact with the environment. We are considering using Fmod but I have no idea if it makes sense for us to us…

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## [Static/Noise bursts on 'Desktop' when using FADPCM or PCM, along with Vorbis](https://qa.fmod.com/t/static-noise-bursts-on-desktop-when-using-fadpcm-or-pcm-along-with-vorbis/15358)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 1\
**Last updated:** [January 10, 2020, 3:18am UTC](https://qa.fmod.com/t/static-noise-bursts-on-desktop-when-using-fadpcm-or-pcm-along-with-vorbis/15358 "2020-01-10T03:18:08Z")

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Hi, I was running a test on PC to see how much CPU load I could save by switching everything but music from Vorbis to FADPCM or PCM. So in ‘Preferences’ I have the ‘Desktop’ build set to FADPCM or PCM, and I have music…

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## [automating non-slider parameters..](https://qa.fmod.com/t/automating-non-slider-parameters/12568)

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**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 3\
**Last updated:** [January 9, 2020, 10:58pm UTC](https://qa.fmod.com/t/automating-non-slider-parameters/12568 "2020-01-09T22:58:39Z")

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I can easily add automation tracks to control plugin parameters which were created using FMOD\_DSP\_INIT\_PARAMDESC\_FLOAT(), but not when I create a bool parameter? Are slider parameters the only ones which can be automated…

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## [Mixer Group CPU Overhead](https://qa.fmod.com/t/mixer-group-cpu-overhead/15341)

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**Author:** [@nmykhailov](https://qa.fmod.com/u/nmykhailov)\
**Replies:** 1\
**Last updated:** [January 6, 2020, 2:59am UTC](https://qa.fmod.com/t/mixer-group-cpu-overhead/15341 "2020-01-06T02:59:32Z")

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Hello everyone! I have a question regarding cpu usage of mixer groups in FMOD. Is it expensive(cpu-wise) to have a lot of Groups in the project? What is the CPU overhead of this? Can we have, let’s say, 30-40 mixer gr…

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## [Does FMOD has a built-in synth?](https://qa.fmod.com/t/does-fmod-has-a-built-in-synth/15360)

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**Author:** [@dan1](https://qa.fmod.com/u/dan1)\
**Replies:** 1\
**Last updated:** [January 6, 2020, 1:05am UTC](https://qa.fmod.com/t/does-fmod-has-a-built-in-synth/15360 "2020-01-06T01:05:08Z")

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Greetings! I’m wondering if there’s anything equivalent to Wwise’s Synth One in FMOD (https://www.audiokinetic.com/library/edge/?source=Help&id=source\_plug\_in\_editor\_wwise\_synth\_one\_plug\_in) Thanks!

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## [User properties / notes in snapshots?](https://qa.fmod.com/t/user-properties-notes-in-snapshots/15306)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 3\
**Last updated:** [January 6, 2020, 12:51am UTC](https://qa.fmod.com/t/user-properties-notes-in-snapshots/15306 "2020-01-06T00:51:41Z")

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I could be nice if I could add them in Fmod studio editor.

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## [Lost progress; How does it save?](https://qa.fmod.com/t/lost-progress-how-does-it-save/15359)

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**Author:** [@WolfAir](https://qa.fmod.com/u/WolfAir)\
**Replies:** 1\
**Last updated:** [January 6, 2020, 12:50am UTC](https://qa.fmod.com/t/lost-progress-how-does-it-save/15359 "2020-01-06T00:50:55Z")

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Hi, long story short, I lost months’ work of progress. Probably because of my stupid ignorance. Github has done something and I find myself back to a project state around may this year. I want to know how exactly fmod sa…

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## [Any plan to support low api for google flutter?](https://qa.fmod.com/t/any-plan-to-support-low-api-for-google-flutter/15356)

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**Author:** [@qq200600](https://qa.fmod.com/u/qq200600)\
**Replies:** 2\
**Last updated:** [January 4, 2020, 6:59am UTC](https://qa.fmod.com/t/any-plan-to-support-low-api-for-google-flutter/15356 "2020-01-04T06:59:53Z")

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any plan to develop some plugin for flutter ? thank you

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## [Price for using FMod](https://qa.fmod.com/t/price-for-using-fmod/15355)

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**Author:** [@dr\_tolle](https://qa.fmod.com/u/dr_tolle)\
**Replies:** 3\
**Last updated:** [January 3, 2020, 8:10am UTC](https://qa.fmod.com/t/price-for-using-fmod/15355 "2020-01-03T08:10:45Z")

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Hi whats the price for using Fmod ? I have seen many different prices so I am a bit confused. We are doing a AA game for PlayStation and probably other platforms as well Thomas :wink:

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## [Using event property to switch BGM ends up playing all BGM cases](https://qa.fmod.com/t/using-event-property-to-switch-bgm-ends-up-playing-all-bgm-cases/15344)

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**Author:** [@clpsplug](https://qa.fmod.com/u/clpsplug)\
**Replies:** 2\
**Last updated:** [December 27, 2019, 11:03pm UTC](https://qa.fmod.com/t/using-event-property-to-switch-bgm-ends-up-playing-all-bgm-cases/15344 "2019-12-27T23:03:23Z")

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I have two versions of background music. Which will be played is controlled by a certain boolean flag. I tried to use properties for an Event to do this. The bool property in the event is supposed to be linked to this b…

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## [Strange sample rate glitch?](https://qa.fmod.com/t/strange-sample-rate-glitch/15329)

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**Author:** [@Dietrichdoh](https://qa.fmod.com/u/Dietrichdoh)\
**Replies:** 2\
**Last updated:** [December 20, 2019, 3:39pm UTC](https://qa.fmod.com/t/strange-sample-rate-glitch/15329 "2019-12-20T15:39:18Z")

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hey guys, having a super weird problem in FMOD. I have created a mining sound for a game, but for some reason when I put it in FMOD there is a high pitched ring. This ring is not present in reaper or when I play it on wi…

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## [Randomizing start offset time with an AHDSR enevlope](https://qa.fmod.com/t/randomizing-start-offset-time-with-an-ahdsr-enevlope/15321)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [December 20, 2019, 3:42pm UTC](https://qa.fmod.com/t/randomizing-start-offset-time-with-an-ahdsr-enevlope/15321 "2019-12-20T15:42:12Z")

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Hi there, This is my first time trying to do this specific kind of implementation but Id like to introduce a small but random time offset to the start position of my multisound. If I start it say, 8% of the way through …

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## [Help on multi sound - sequences](https://qa.fmod.com/t/help-on-multi-sound-sequences/15177)

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**Author:** [@fcentracchio](https://qa.fmod.com/u/fcentracchio)\
**Replies:** 2\
**Last updated:** [December 20, 2019, 3:47pm UTC](https://qa.fmod.com/t/help-on-multi-sound-sequences/15177 "2019-12-20T15:47:26Z")

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Hi there, I’m struggling with something : Our character has an ability. The first time the ability plays, it triggers a cinematic, and then for the rest of the game the cinematic doesnt play. What I want to do : I wan…

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## [FMOD 2.0 and resonance audio soundfield](https://qa.fmod.com/t/fmod-2-0-and-resonance-audio-soundfield/15334)

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**Author:** [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Replies:** 1\
**Last updated:** [December 19, 2019, 5:36pm UTC](https://qa.fmod.com/t/fmod-2-0-and-resonance-audio-soundfield/15334 "2019-12-19T17:36:45Z")

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I have a question regarding FMOD 2 and resonance audio (and Unity). I have some issues with the ambisonic soundfields in FMOD. When I run an ambisonic soundfile through the soundfield the performance increases dramatica…

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## [Event track output playback problem](https://qa.fmod.com/t/event-track-output-playback-problem/14765)

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**Author:** [@dawidwmika](https://qa.fmod.com/u/dawidwmika)\
**Replies:** 2\
**Last updated:** [December 18, 2019, 8:47pm UTC](https://qa.fmod.com/t/event-track-output-playback-problem/14765 "2019-12-18T20:47:36Z")

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Here’s a small but confusing (and possibly time consuming) bug that I found since switching to FMOD Studio 2. After selecting track output inside event to other track (instead of Master) the playback is gone. When I swi…

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## [No sound from SL and SR?](https://qa.fmod.com/t/no-sound-from-sl-and-sr/15315)

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**Author:** [@dajh18](https://qa.fmod.com/u/dajh18)\
**Replies:** 2\
**Last updated:** [December 18, 2019, 1:19pm UTC](https://qa.fmod.com/t/no-sound-from-sl-and-sr/15315 "2019-12-18T13:19:04Z")

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Hi! I’m working with 5.1 mixing in FMOD and for one reason or another I’m not getting any sound from the back. At first I thought my problem lied in my audio files was bounced from pro tools in stereo. So I went back and…

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## [Issue with Reaper project link in Fmod 2.00.05](https://qa.fmod.com/t/issue-with-reaper-project-link-in-fmod-2-00-05/15310)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [December 17, 2019, 6:33am UTC](https://qa.fmod.com/t/issue-with-reaper-project-link-in-fmod-2-00-05/15310 "2019-12-17T06:33:37Z")

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Hi everyone, I asked this question in the game audio reddit but figured I would pose it here as well for more visibility. Odd thing I am experiencing. Currently I am on Fmod version 2.00.05. So I’ve linked my Reaper p…

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## [Quick question about project efficiency](https://qa.fmod.com/t/quick-question-about-project-efficiency/15320)

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**Author:** [@luwood](https://qa.fmod.com/u/luwood)\
**Replies:** 1\
**Last updated:** [December 17, 2019, 3:46am UTC](https://qa.fmod.com/t/quick-question-about-project-efficiency/15320 "2019-12-17T03:46:33Z")

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Hi there, I just have a question about resource management in FMOD. What is more CPU intensive when creating events for an impact sound: Having multiple events - each of these dedicated to a specific layer of the soun…

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## [Stretching mixer bars? (2.00.06)](https://qa.fmod.com/t/stretching-mixer-bars-2-00-06/15307)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 2\
**Last updated:** [December 16, 2019, 8:35am UTC](https://qa.fmod.com/t/stretching-mixer-bars-2-00-06/15307 "2019-12-16T08:35:57Z")

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Because second send is almost completely hidden. This is how it looks:

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## [Fmod 2.00 Project not saving!](https://qa.fmod.com/t/fmod-2-00-project-not-saving/14708)

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**Author:** [@Dany\_sr89](https://qa.fmod.com/u/Dany_sr89)\
**Replies:** 18\
**Last updated:** [December 13, 2019, 5:13pm UTC](https://qa.fmod.com/t/fmod-2-00-project-not-saving/14708 "2019-12-13T17:13:39Z")

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Hi guys For some reason I opened the fmod tutorial project that I’m working on yesterday and woke up today with most of my work not saved when I was sure I saved it. Now been continuing my work (and my implementation…

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## [Inverted Offset possible Bug?](https://qa.fmod.com/t/inverted-offset-possible-bug/15281)

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**Author:** [@Capraise](https://qa.fmod.com/u/Capraise)\
**Replies:** 7\
**Last updated:** [December 11, 2019, 11:14pm UTC](https://qa.fmod.com/t/inverted-offset-possible-bug/15281 "2019-12-11T23:14:28Z")

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Hello! When using the inverted offset of a transition region or a magnet region respectively with quantisation on, everything works fine unless you’re transitioning from the beginning or end of the loop. In that case, t…

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## [FMOD IOS Build with Xcode](https://qa.fmod.com/t/fmod-ios-build-with-xcode/15248)

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**Author:** [@BrandonDiehl](https://qa.fmod.com/u/BrandonDiehl)\
**Replies:** 3\
**Last updated:** [December 11, 2019, 9:50pm UTC](https://qa.fmod.com/t/fmod-ios-build-with-xcode/15248 "2019-12-11T21:50:52Z")

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Hi there, I’m having a problem with FMOD which is stopping my IOS Builds in Xcode. In Xcode I have the following errors: Error Undefined symbol: \_FMOD\_Studio\_EventInstance\_GetCPUUsage Undefined symbol: \_FMOD\_Studio…

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## [\[FMOD DESIGNER\] Music Mod Help](https://qa.fmod.com/t/fmod-designer-music-mod-help/15223)

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**Author:** [@MightyJetters](https://qa.fmod.com/u/MightyJetters)\
**Replies:** 21\
**Last updated:** [December 11, 2019, 2:30am UTC](https://qa.fmod.com/t/fmod-designer-music-mod-help/15223 "2019-12-11T02:30:18Z")

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Hello, I need some help. I’m trying to make a music mod for Don’t Starve Together, and I managed to get to where I need to build it. But FMOD Designer is telling me that there are sound files missing. I started this proj…

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## [Stopping audio in JavaScript](https://qa.fmod.com/t/stopping-audio-in-javascript/15262)

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**Author:** [@GiantDad](https://qa.fmod.com/u/GiantDad)\
**Replies:** 5\
**Last updated:** [December 5, 2019, 12:18am UTC](https://qa.fmod.com/t/stopping-audio-in-javascript/15262 "2019-12-05T00:18:46Z")

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Hey guys, I’ve got a question: is there a way I could make a function to disable a specific event? I’m currently using .bank files for my sound in a JavaScript game but I can’t stop seem to stop some sounds. For example…

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