# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=92

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 93

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## [Are tracker formats still supported? (.mod, .xm, etc.)](https://qa.fmod.com/t/are-tracker-formats-still-supported-mod-xm-etc/15155)

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**Author:** [@spacepluk](https://qa.fmod.com/u/spacepluk)\
**Replies:** 4\
**Last updated:** [October 31, 2019, 3:41pm UTC](https://qa.fmod.com/t/are-tracker-formats-still-supported-mod-xm-etc/15155 "2019-10-31T15:41:49Z")

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Hi there, FMOD newbie here. I’ve been trying to import tracker files (.mod, .xm, etc.) into FMOD Studio but it doesn’t seem to work. Yet I’ve come across a few posts where people seem to be using this formats but maybe…

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## [Exporting for multiple speaker configurations](https://qa.fmod.com/t/exporting-for-multiple-speaker-configurations/15175)

<div class="topic-metadata">

**Author:** [@kabraxis](https://qa.fmod.com/u/kabraxis)\
**Replies:** 2\
**Last updated:** [October 31, 2019, 8:16am UTC](https://qa.fmod.com/t/exporting-for-multiple-speaker-configurations/15175 "2019-10-31T08:16:21Z")

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Hello there, I want to build my banks for different speaker configurations (a la Headphones, Surround, TV). There’s a very informative part under “Advanced Topics” of documentation, which shows a folder structure that …

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## [Deciphering Instances in Profiler](https://qa.fmod.com/t/deciphering-instances-in-profiler/15171)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 2\
**Last updated:** [October 29, 2019, 12:51am UTC](https://qa.fmod.com/t/deciphering-instances-in-profiler/15171 "2019-10-29T00:51:04Z")

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Hi There, I’m wondering what the difference between the orange and blue areas of an Event Instance in the Profiler are? The orange seems to correspond to the lifespan of the event, so I guess I’m more interested in what…

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## [How do I set the max instances of an event based on build platform?](https://qa.fmod.com/t/how-do-i-set-the-max-instances-of-an-event-based-on-build-platform/15157)

<div class="topic-metadata">

**Author:** [@Paalo](https://qa.fmod.com/u/Paalo)\
**Replies:** 7\
**Last updated:** [October 28, 2019, 3:55pm UTC](https://qa.fmod.com/t/how-do-i-set-the-max-instances-of-an-event-based-on-build-platform/15157 "2019-10-28T15:55:30Z")

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Hi! Is it possible to set the max instances of an event differently depending on which platform (Desktop, PS4, XBOX ONE, Switch) the event is currently playing on? Right now we have an issue with the Switch not handlin…

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## [Profiler File I/O](https://qa.fmod.com/t/profiler-file-i-o/15166)

<div class="topic-metadata">

**Author:** [@jdmoore](https://qa.fmod.com/u/jdmoore)\
**Replies:** 1\
**Last updated:** [October 28, 2019, 6:31am UTC](https://qa.fmod.com/t/profiler-file-i-o/15166 "2019-10-28T06:31:46Z")

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Hi all, Just using the profiler to examine File I/O activity as I play through a UE4 game I’m connected to. However, I’m not seeing any activity at all for File I/O despite dynamically loading banks and setting some as…

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## [Add Parameter Crashes FMOD Studio Consistently](https://qa.fmod.com/t/add-parameter-crashes-fmod-studio-consistently/15105)

<div class="topic-metadata">

**Author:** [@ohthepain](https://qa.fmod.com/u/ohthepain)\
**Replies:** 5\
**Last updated:** [October 24, 2019, 1:23am UTC](https://qa.fmod.com/t/add-parameter-crashes-fmod-studio-consistently/15105 "2019-10-24T01:23:35Z")

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FMOD Studio 2.00.04 on MacOS I have tried several ways to add a parameter and FMOD Studio crashes every time. I see a post about this from Sept 2 but no solution so far. Can anybody suggest a workaround?

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## [FMOD from scratch and in depth for beginners](https://qa.fmod.com/t/fmod-from-scratch-and-in-depth-for-beginners/15153)

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**Author:** [@Seuchim](https://qa.fmod.com/u/Seuchim)\
**Replies:** 1\
**Last updated:** [October 22, 2019, 7:49am UTC](https://qa.fmod.com/t/fmod-from-scratch-and-in-depth-for-beginners/15153 "2019-10-22T07:49:55Z")

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Hi, I am sound engineer and I am very fresh and new at using FMOD. I cant find any really understandable in depth tutorial from scratch, which explains how FMOD is working under the hood, how everything is connected, how…

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## [Using addFadeOutCurve in a script causes silent sample](https://qa.fmod.com/t/using-addfadeoutcurve-in-a-script-causes-silent-sample/15148)

<div class="topic-metadata">

**Author:** [@Zi\_9](https://qa.fmod.com/u/Zi_9)\
**Replies:** 2\
**Last updated:** [October 23, 2019, 1:04am UTC](https://qa.fmod.com/t/using-addfadeoutcurve-in-a-script-causes-silent-sample/15148 "2019-10-23T01:04:36Z")

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I am creating a script that automatically imports samples and sets up AutoPitch on them and now i need to set up fades for the samples, but using the addFadeOutCurve function causes that sound to become silent and not pl…

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## [Multisound not cycling through files, just playing 'File A'](https://qa.fmod.com/t/multisound-not-cycling-through-files-just-playing-file-a/15147)

<div class="topic-metadata">

**Author:** [@Sean\_Henry](https://qa.fmod.com/u/Sean_Henry)\
**Replies:** 2\
**Last updated:** [October 23, 2019, 12:04am UTC](https://qa.fmod.com/t/multisound-not-cycling-through-files-just-playing-file-a/15147 "2019-10-23T00:04:08Z")

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I have a Multisound containing several audio files Events; Audio Files A, B and C. Each time I play the Multisound I only ever hear the ‘Audio File A’, it never cycles through to ‘Audio File B’ or ‘C’. On every tutorial …

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## [UE4 + FMOD + spatializer plugin + VR platform compatibility](https://qa.fmod.com/t/ue4-fmod-spatializer-plugin-vr-platform-compatibility/15139)

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**Author:** [@MarcCelma](https://qa.fmod.com/u/MarcCelma)\
**Replies:** 4\
**Last updated:** [October 22, 2019, 9:04am UTC](https://qa.fmod.com/t/ue4-fmod-spatializer-plugin-vr-platform-compatibility/15139 "2019-10-22T09:04:38Z")

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Hi, I’m working on my first VR project and I’m having trouble wrapping my head around compatibility between platforms and plugins. I’m actually not even sure that’s a thing. We’re using UE4.23 and FMOD 2.00.05. Our targ…

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## [Use command instrument to stop groups](https://qa.fmod.com/t/use-command-instrument-to-stop-groups/15137)

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**Author:** [@boogiepop](https://qa.fmod.com/u/boogiepop)\
**Replies:** 1\
**Last updated:** [October 18, 2019, 1:02am UTC](https://qa.fmod.com/t/use-command-instrument-to-stop-groups/15137 "2019-10-18T01:02:34Z")

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Hi, Is it possible to stop whole groups with a command instrument? If not, do you have plans to implement this functionality? Me and my team, who just released Asgard’s Wrath, have been hoping that this would become pos…

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## [Monitoring Loudness from Profiler](https://qa.fmod.com/t/monitoring-loudness-from-profiler/15133)

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**Author:** [@jdmoore](https://qa.fmod.com/u/jdmoore)\
**Replies:** 1\
**Last updated:** [October 18, 2019, 12:42am UTC](https://qa.fmod.com/t/monitoring-loudness-from-profiler/15133 "2019-10-18T00:42:44Z")

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Hi folks, In Version 2 is it possible to monitor data from the loudness plugin from the profiler? For example, as demoed in the following older video: Thanks

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## [Feature Request: Faster LFO modulation rates](https://qa.fmod.com/t/feature-request-faster-lfo-modulation-rates/15058)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 3\
**Last updated:** [October 14, 2019, 5:39am UTC](https://qa.fmod.com/t/feature-request-faster-lfo-modulation-rates/15058 "2019-10-14T05:39:39Z")

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Hello! I’m loving the new LFO modulator and have been replacing old tremolo effects in our project. However it looks like the LFO is capped at 10Hz when the Tremolo effect could go to 20Hz. Would it be possible to inc…

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## [External encoder dynamic library not found](https://qa.fmod.com/t/external-encoder-dynamic-library-not-found/15116)

<div class="topic-metadata">

**Author:** [@FaneStelaru](https://qa.fmod.com/u/FaneStelaru)\
**Replies:** 1\
**Last updated:** [October 11, 2019, 12:44am UTC](https://qa.fmod.com/t/external-encoder-dynamic-library-not-found/15116 "2019-10-11T00:44:24Z")

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Hey, I’ma sound designer and am just starting to work with F-mod (my first time into middle ware) and when i press Build after loading a few samples to try them out into unity this error hit External encoder dynamic lib…

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## ["Parameter only" sound stops playing at max value, bug?](https://qa.fmod.com/t/parameter-only-sound-stops-playing-at-max-value-bug/15120)

<div class="topic-metadata">

**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 2\
**Last updated:** [October 11, 2019, 12:14am UTC](https://qa.fmod.com/t/parameter-only-sound-stops-playing-at-max-value-bug/15120 "2019-10-11T00:14:53Z")

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Heya, Whenever I play an event that only has sounds on a parameter and not in the timeline, the event will stop if the parameter is dragged to the max value of that parameter. Is there a way of stopping this? Seems li…

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## [Bug: Event track size not retained after reopening project](https://qa.fmod.com/t/bug-event-track-size-not-retained-after-reopening-project/15124)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 2\
**Last updated:** [October 11, 2019, 12:00am UTC](https://qa.fmod.com/t/bug-event-track-size-not-retained-after-reopening-project/15124 "2019-10-11T00:00:53Z")

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Hello, I’m working in 2.00.02. Just noticed that if you adjust the track size (height?) in an event and then Save\>Close\>Re-open the project the track size isn’t retained. I’ve got an event with a lot of tracks that I…

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## [Where are the music docs?](https://qa.fmod.com/t/where-are-the-music-docs/15104)

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**Author:** [@ohthepain](https://qa.fmod.com/u/ohthepain)\
**Replies:** 2\
**Last updated:** [October 7, 2019, 1:18pm UTC](https://qa.fmod.com/t/where-are-the-music-docs/15104 "2019-10-07T13:18:11Z")

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I can’t find any docs on how to author music in FMOD Studio. Where are they? Or how do I find out how to take my chopped up music tracks into FMOD Studio and arrange them into an adaptive music system?

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## [FMOD is crashing when I add a parameter](https://qa.fmod.com/t/fmod-is-crashing-when-i-add-a-parameter/13842)

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**Author:** [@Roma1](https://qa.fmod.com/u/Roma1)\
**Replies:** 16\
**Last updated:** [October 5, 2019, 10:28am UTC](https://qa.fmod.com/t/fmod-is-crashing-when-i-add-a-parameter/13842 "2019-10-05T10:28:34Z")

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Hello, I just started using FMOD and ran into some problem that stops me from using the app completely. Currently I’m running FMOD Studio 1.10.05 in macOS 10.13.4. Whenever I add a parameter to an event (I need to add d…

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## [Perforce folder name duplication with wrong capitalisation](https://qa.fmod.com/t/perforce-folder-name-duplication-with-wrong-capitalisation/15099)

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**Author:** [@timsms](https://qa.fmod.com/u/timsms)\
**Replies:** 2\
**Last updated:** [October 4, 2019, 8:06am UTC](https://qa.fmod.com/t/perforce-folder-name-duplication-with-wrong-capitalisation/15099 "2019-10-04T08:06:06Z")

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We are having a bizarre issue with Fmod’s Perforce integration. When adding new assets to the project, and subsequently moving to the correct location in the audio bin, Fmod will mark the file for add, but often creates…

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## [Workflow Optimisation for Team Collaborations](https://qa.fmod.com/t/workflow-optimisation-for-team-collaborations/15085)

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**Author:** [@Migrin](https://qa.fmod.com/u/Migrin)\
**Replies:** 4\
**Last updated:** [October 4, 2019, 4:31am UTC](https://qa.fmod.com/t/workflow-optimisation-for-team-collaborations/15085 "2019-10-04T04:31:08Z")

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Hey Everyone My Name is Fabio, and I am a programmer/sound designer in a small indie studio. We have used FMOD Studio in our last project FAR: Lone Sails and have been super happy with it. However, we faced some minor i…

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## [Channel Views are Different](https://qa.fmod.com/t/channel-views-are-different/14976)

<div class="topic-metadata">

**Author:** [@steveluppino](https://qa.fmod.com/u/steveluppino)\
**Replies:** 10\
**Last updated:** [October 1, 2019, 5:27am UTC](https://qa.fmod.com/t/channel-views-are-different/14976 "2019-10-01T05:27:11Z")

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Hello, Can someone help me with a problem I am having with FMOD 64bits. I just installed it and am using it for the first time. I have a file with two differing views of the wave samples. (see image). The first chann…

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## [Master bank build error](https://qa.fmod.com/t/master-bank-build-error/15054)

<div class="topic-metadata">

**Author:** [@neocoregames](https://qa.fmod.com/u/neocoregames)\
**Replies:** 1\
**Last updated:** [September 30, 2019, 1:53am UTC](https://qa.fmod.com/t/master-bank-build-error/15054 "2019-09-30T01:53:24Z")

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I cant build in 2.xx.xx versions. I delete IR reverb files and DSP plugin coz migrating create +20 IR file from the one i use it. (migrated IR folder) Dont know why… so after build error i think this is the pőroblem. Bu…

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## [Refresh all effects and volume sliders](https://qa.fmod.com/t/refresh-all-effects-and-volume-sliders/14854)

<div class="topic-metadata">

**Author:** [@ElNeax](https://qa.fmod.com/u/ElNeax)\
**Replies:** 6\
**Last updated:** [September 27, 2019, 10:13am UTC](https://qa.fmod.com/t/refresh-all-effects-and-volume-sliders/14854 "2019-09-27T10:13:18Z")

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Hi! There’s this game I’m working on, which uses one instance of FMOD. I have another FMOD project saved elsewhere which is my Work In Progress. When I try to connect this WIP to my built game, it doesn’t update the effe…

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## [Play sound only in a specific room or location- Attenuation UE4](https://qa.fmod.com/t/play-sound-only-in-a-specific-room-or-location-attenuation-ue4/15083)

<div class="topic-metadata">

**Author:** [@Pavelios](https://qa.fmod.com/u/Pavelios)\
**Replies:** 1\
**Last updated:** [September 26, 2019, 5:42pm UTC](https://qa.fmod.com/t/play-sound-only-in-a-specific-room-or-location-attenuation-ue4/15083 "2019-09-26T17:42:26Z")

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Hi, great piece of software. I have a quick question - how can I trigger different ambient sounds when player enters an audio volume? In typical situation in UE I would change the attenuation to box shape. But I cannot …

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## [Integrate FMOD to Android Studio Project](https://qa.fmod.com/t/integrate-fmod-to-android-studio-project/15070)

<div class="topic-metadata">

**Author:** [@Jmainy](https://qa.fmod.com/u/Jmainy)\
**Replies:** 1\
**Last updated:** [September 26, 2019, 1:13am UTC](https://qa.fmod.com/t/integrate-fmod-to-android-studio-project/15070 "2019-09-26T01:13:20Z")

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Hi all … is there any document or tutorial to how integrate fmod into android studio project specially how to add fmod library to android project

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## [Feature Request: Faster Seek Speeds](https://qa.fmod.com/t/feature-request-faster-seek-speeds/14918)

<div class="topic-metadata">

**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 6\
**Last updated:** [September 25, 2019, 5:48am UTC](https://qa.fmod.com/t/feature-request-faster-seek-speeds/14918 "2019-09-25T05:48:26Z")

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Hello, I’m looking for seek speeds that are slower than instant but faster than the current max speed (5/sec on a 0-1 param). This is to alleviate some binary behavior but still have very quick seek speeds. Is there a…

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## [VCA in FMOD 2.0.0.4](https://qa.fmod.com/t/vca-in-fmod-2-0-0-4/15073)

<div class="topic-metadata">

**Author:** [@jvd](https://qa.fmod.com/u/jvd)\
**Replies:** 2\
**Last updated:** [September 24, 2019, 12:44am UTC](https://qa.fmod.com/t/vca-in-fmod-2-0-0-4/15073 "2019-09-24T00:44:20Z")

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In FMOD 2.0.0.4, I have a VCA with a bunch of events in it, and some of the events have post fader effect sends. When I reduce the volume of the VCA, the events volume goes down, but the post fader effect sends are still…

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## [Not worked audiomotors fmod](https://qa.fmod.com/t/not-worked-audiomotors-fmod/15065)

<div class="topic-metadata">

**Author:** [@normanjke](https://qa.fmod.com/u/normanjke)\
**Replies:** 1\
**Last updated:** [September 23, 2019, 11:43pm UTC](https://qa.fmod.com/t/not-worked-audiomotors-fmod/15065 "2019-09-23T23:43:11Z")

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good afternoon, can you help me figure out why the fmod audiomotors plugin doesn’t work in my UE4 project

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## [Globalise a parameter that has AHDSR modulator automation?](https://qa.fmod.com/t/globalise-a-parameter-that-has-ahdsr-modulator-automation/15042)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 2\
**Last updated:** [September 23, 2019, 1:24am UTC](https://qa.fmod.com/t/globalise-a-parameter-that-has-ahdsr-modulator-automation/15042 "2019-09-23T01:24:19Z")

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I have found a way to automate a parameter by a combination of AHDSR and automation on the envelope settings. I have made it so that the value bumps up if it is triggered again before the end of the AHDSR envelope. …

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## [Help fmod old version](https://qa.fmod.com/t/help-fmod-old-version/15071)

<div class="topic-metadata">

**Author:** [@pastranario3](https://qa.fmod.com/u/pastranario3)\
**Replies:** 1\
**Last updated:** [September 23, 2019, 12:17am UTC](https://qa.fmod.com/t/help-fmod-old-version/15071 "2019-09-23T00:17:48Z")

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Help, I’m needing old versions of fmod studio, 1.04, 1.01 and others but I can’t find the links and some throw this message in the brouwser {“code”: “ResourceNotFound”, “message”: "/ download / fmodstudio / tool / Win / …

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