# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=93

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**Page:** 94

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## [On a new machine, 4 month old project, newest integration fail](https://qa.fmod.com/t/on-a-new-machine-4-month-old-project-newest-integration-fail/15028)

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**Author:** [@sergeaudio](https://qa.fmod.com/u/sergeaudio)\
**Replies:** 3\
**Last updated:** [September 20, 2019, 1:47am UTC](https://qa.fmod.com/t/on-a-new-machine-4-month-old-project-newest-integration-fail/15028 "2019-09-20T01:47:12Z")

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What is this? FMOD Studio: Encounterd Error: ERR\_VERSION The version number of this file format is not supported. UnityEngine.Debug:LogError(Object) FMODUnity.EditorUtils:CheckResult(RESULT) (at Assets/Plugins/Editor/…

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## [Rising pitch as player gets higher](https://qa.fmod.com/t/rising-pitch-as-player-gets-higher/15060)

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**Author:** [@Adiescar](https://qa.fmod.com/u/Adiescar)\
**Replies:** 1\
**Last updated:** [September 20, 2019, 1:23am UTC](https://qa.fmod.com/t/rising-pitch-as-player-gets-higher/15060 "2019-09-20T01:23:14Z")

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Does anyone know how I can smoothly make the pitch of an audio track (music pad) rise or fall as the player gets higher or lower in the game. I know I can automate the pitch shifter and link this to a parameter I can ma…

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## [Random Click at the end of the sounds](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059)

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**Author:** [@neocoregames](https://qa.fmod.com/u/neocoregames)\
**Replies:** 6\
**Last updated:** [September 20, 2019, 12:14am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059 "2019-09-20T00:14:39Z")

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Hi, When is build an event 3d. Then insert some sounds in multisound box. Random click generated to the end of the sound files. But it seems random. Fmod select 1-2 wavefile and if i play the event a random click appea…

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## [Problem with snapshot of group's pitch in Unity](https://qa.fmod.com/t/problem-with-snapshot-of-groups-pitch-in-unity/15047)

<div class="topic-metadata">

**Author:** [@JamesZhang](https://qa.fmod.com/u/JamesZhang)\
**Replies:** 1\
**Last updated:** [September 19, 2019, 7:02am UTC](https://qa.fmod.com/t/problem-with-snapshot-of-groups-pitch-in-unity/15047 "2019-09-19T07:02:58Z")

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We are using FMOD 1.10.00 integrated with Unity 2018. We found a problem that if we set a snapshot to modify a specific group’s pitch, it will work in Fmod editor by click play button. But if we trigger the snapshot in U…

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## [Delay Interval Behavior](https://qa.fmod.com/t/delay-interval-behavior/15027)

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**Author:** [@elenaasenova](https://qa.fmod.com/u/elenaasenova)\
**Replies:** 8\
**Last updated:** [September 18, 2019, 12:15am UTC](https://qa.fmod.com/t/delay-interval-behavior/15027 "2019-09-18T00:15:30Z")

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Hi, I’ve tried to use the Delay Interval option, but what it does is play the sound from the middle (500-1000 ms onwards if set to 500-1000 ms) rather than the beginning after 500-1000 ms. The reason I can’t use the sc…

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## [Does FMOD change the length of audio files?](https://qa.fmod.com/t/does-fmod-change-the-length-of-audio-files/15039)

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**Author:** [@SassyKeys](https://qa.fmod.com/u/SassyKeys)\
**Replies:** 12\
**Last updated:** [September 17, 2019, 9:42am UTC](https://qa.fmod.com/t/does-fmod-change-the-length-of-audio-files/15039 "2019-09-17T09:42:41Z")

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So I’ve bounced down a couple audio files from Reaper with one working as the music introduction, then the second as a looping theme. For some reason the audio files seems to be a different length in FMOD when I import t…

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## [Missing .WAV Files Post Source Control (Plastic](https://qa.fmod.com/t/missing-wav-files-post-source-control-plastic/15050)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 3\
**Last updated:** [September 17, 2019, 2:35am UTC](https://qa.fmod.com/t/missing-wav-files-post-source-control-plastic/15050 "2019-09-17T02:35:04Z")

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Hi Folks, We’re using FMOD 2.00.03 and Unity 2019.2.4f1 with Plastic as our Source Control. I checked out my branch while working at the client’s and noticed that a handful of .WAV files were missing from the project, e…

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## [Using parameter A to drive parameter B in a referenced event](https://qa.fmod.com/t/using-parameter-a-to-drive-parameter-b-in-a-referenced-event/15051)

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**Author:** [@NPaladino](https://qa.fmod.com/u/NPaladino)\
**Replies:** 2\
**Last updated:** [September 16, 2019, 5:15pm UTC](https://qa.fmod.com/t/using-parameter-a-to-drive-parameter-b-in-a-referenced-event/15051 "2019-09-16T17:15:15Z")

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I’m wondering if this is possible. This is a dumbed down hypothetical example; say I have one event with two concurrent tracks of the same referenced event, RollerBladeRoll. RollerBladeRoll is an event that takes a param…

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## [Optimize Bank Setup](https://qa.fmod.com/t/optimize-bank-setup/15037)

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**Author:** [@Vu5e](https://qa.fmod.com/u/Vu5e)\
**Replies:** 1\
**Last updated:** [September 16, 2019, 7:03am UTC](https://qa.fmod.com/t/optimize-bank-setup/15037 "2019-09-16T07:03:24Z")

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Is there any setup or ways to optimize FMOD Studio Banks? In the project our team currently doing, there’s a lot of monster for each biome with different family monster. What we currently doing now is that each family m…

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## [Event only plays with Live Update On](https://qa.fmod.com/t/event-only-plays-with-live-update-on/15034)

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**Author:** [@Yosemite](https://qa.fmod.com/u/Yosemite)\
**Replies:** 1\
**Last updated:** [September 16, 2019, 2:07am UTC](https://qa.fmod.com/t/event-only-plays-with-live-update-on/15034 "2019-09-16T02:07:15Z")

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I’ve got a handful of events that I only hear when playing through our game with FMOD Live Update connected. They play upcut (the first bit of the cue is cut off), but they are audible. With Live Update off I don’t hea…

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## [Loading Delay Exceeded, sound might play at incorrect time](https://qa.fmod.com/t/loading-delay-exceeded-sound-might-play-at-incorrect-time/11092)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 1\
**Last updated:** [September 12, 2019, 4:51pm UTC](https://qa.fmod.com/t/loading-delay-exceeded-sound-might-play-at-incorrect-time/11092 "2019-09-12T16:51:13Z")

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Hi FMOD team, I have an FMOD project which suddenly goes out of sync (after setting timeline position). With another event, it sometimes only starts out of sync. Might this be related to the following warning? FMOD: …

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## [Packages for Audiomotors](https://qa.fmod.com/t/packages-for-audiomotors/15018)

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**Author:** [@normanjke](https://qa.fmod.com/u/normanjke)\
**Replies:** 1\
**Last updated:** [September 10, 2019, 4:10am UTC](https://qa.fmod.com/t/packages-for-audiomotors/15018 "2019-09-10T04:10:05Z")

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Is there anyone here who knows how audiomotors FMOD works and how do I build or where to buy .agp format packages

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## [Automating the Spatializer -\> PanOverride -\> Mix Knob via Scripting](https://qa.fmod.com/t/automating-the-spatializer-panoverride-mix-knob-via-scripting/15025)

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**Author:** [@NPaladino](https://qa.fmod.com/u/NPaladino)\
**Replies:** 4\
**Last updated:** [September 10, 2019, 12:29am UTC](https://qa.fmod.com/t/automating-the-spatializer-panoverride-mix-knob-via-scripting/15025 "2019-09-10T00:29:35Z")

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Hi all, I’m looking to automate the Mix knob of the Pan Override in the Spatializer via a script. From the documentation, it seems straightfoward if I want to add the effect, but the effect already exists. How do I get …

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## [PreSonus Faderport 8 for control surface](https://qa.fmod.com/t/presonus-faderport-8-for-control-surface/15000)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [September 9, 2019, 6:52am UTC](https://qa.fmod.com/t/presonus-faderport-8-for-control-surface/15000 "2019-09-09T06:52:59Z")

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Hello, i like this controller and i would like to buy it. Do you have any experience how it behaves with Fmod Studio? In the specs on their site it says : HUI and Mackie Emulation… so i guess it should be ok. Thank yo…

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## [FMOD crashes when I create a parameter](https://qa.fmod.com/t/fmod-crashes-when-i-create-a-parameter/15003)

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**Author:** [@Mondongo](https://qa.fmod.com/u/Mondongo)\
**Replies:** 1\
**Last updated:** [September 9, 2019, 2:32am UTC](https://qa.fmod.com/t/fmod-crashes-when-i-create-a-parameter/15003 "2019-09-09T02:32:13Z")

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Hello! Every time I try to create a parameter FMOD freezes or crashes!! I’m currently using FMOD Studio Version 2.00.03 on macOS Mojave vV. 10.14.4. .- Installing/Uninstalling --------------------------- Done .- Updat…

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## [FMOD track mute when adding Resonance Audio plug-in](https://qa.fmod.com/t/fmod-track-mute-when-adding-resonance-audio-plug-in/15015)

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**Author:** [@Skaju25](https://qa.fmod.com/u/Skaju25)\
**Replies:** 1\
**Last updated:** [September 9, 2019, 1:54am UTC](https://qa.fmod.com/t/fmod-track-mute-when-adding-resonance-audio-plug-in/15015 "2019-09-09T01:54:19Z")

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Hi It’s my first time with FMOD. And I have problem with adding Resonance Audio by Google plug-ins. When I add them all sounds effects mute untile I turn them off. What Im doing wrong ?

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## [Song shuffle and selection](https://qa.fmod.com/t/song-shuffle-and-selection/14999)

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**Author:** [@teezytaughtme](https://qa.fmod.com/u/teezytaughtme)\
**Replies:** 1\
**Last updated:** [September 6, 2019, 6:06am UTC](https://qa.fmod.com/t/song-shuffle-and-selection/14999 "2019-09-06T06:06:27Z")

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I am new to Fmod. I’m doing a game audio project for my degree in audio engineering. I’m deisnging audio for a skate game. I need to create a timeline in fmod where songs can be selected by the user or shuffled random…

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## [Trimming audio when building banks](https://qa.fmod.com/t/trimming-audio-when-building-banks/14975)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 2\
**Last updated:** [September 5, 2019, 5:40pm UTC](https://qa.fmod.com/t/trimming-audio-when-building-banks/14975 "2019-09-05T17:40:21Z")

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I have some long audio clips where I have changed the start/end point (via dragging the ends). When the audio is encoded and placed in the bank is the audio clipped to the length that is actually used in the game or doe…

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## [Volume fade automation between Events with Spatializer](https://qa.fmod.com/t/volume-fade-automation-between-events-with-spatializer/15001)

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**Author:** [@NH\_Brew](https://qa.fmod.com/u/NH_Brew)\
**Replies:** 7\
**Last updated:** [September 5, 2019, 6:56am UTC](https://qa.fmod.com/t/volume-fade-automation-between-events-with-spatializer/15001 "2019-09-05T06:56:10Z")

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Hello everyone, I am using FMOD Studio as part of a VR research project and I’ve come across a problem with spatialization. General project requirement: I have several audio events (mic recordings) that play at the sam…

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## [Please share experience with Control Surface of any brand](https://qa.fmod.com/t/please-share-experience-with-control-surface-of-any-brand/15016)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 0\
**Last updated:** [September 4, 2019, 11:17am UTC](https://qa.fmod.com/t/please-share-experience-with-control-surface-of-any-brand/15016 "2019-09-04T11:17:18Z")

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Hello, i am looking to buy an 8 fader control surface to run it with Fmod and would like to hear anyones experience with any control surface and Fmod. For DAW use i would it to be Presonus Faderport 8 because it can swit…

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## [How to randomize looped sounds?](https://qa.fmod.com/t/how-to-randomize-looped-sounds/15011)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 6\
**Last updated:** [September 4, 2019, 4:50am UTC](https://qa.fmod.com/t/how-to-randomize-looped-sounds/15011 "2019-09-04T04:50:17Z")

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When event start I want to play random sound and have that sound looped forever. How to do it? because with multi instrument on end of loop sound will be randomized again and can switch to another.

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## [Attenuation bug (FMOD Studio 2.00.03)](https://qa.fmod.com/t/attenuation-bug-fmod-studio-2-00-03/15006)

<div class="topic-metadata">

**Author:** [@nmykhailov](https://qa.fmod.com/u/nmykhailov)\
**Replies:** 3\
**Last updated:** [September 3, 2019, 2:04pm UTC](https://qa.fmod.com/t/attenuation-bug-fmod-studio-2-00-03/15006 "2019-09-03T14:04:00Z")

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It happens randomly.\< Attenuation stops working properly. Emitter is still produce sound even above attenuation’s max distance. In a sandbox. Can’t reproduce this bug. We can fix it by replacing spatializer fx. But it’…

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## [Problems connecting to perforce, Studio shows files as "%%1.fspro"](https://qa.fmod.com/t/problems-connecting-to-perforce-studio-shows-files-as-1-fspro/14707)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 5\
**Last updated:** [September 3, 2019, 12:35am UTC](https://qa.fmod.com/t/problems-connecting-to-perforce-studio-shows-files-as-1-fspro/14707 "2019-09-03T00:35:44Z")

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When I try to find and add my new project to perforce (“Browse for project…”), it shows only files with %%1.fspro, like that: (and of course cannot find them…) looks like some parsing problem, but what could be wrong…

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## [FMOD Studio crashes When I add a new parameter](https://qa.fmod.com/t/fmod-studio-crashes-when-i-add-a-new-parameter/14727)

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**Author:** [@RyanIke](https://qa.fmod.com/u/RyanIke)\
**Replies:** 6\
**Last updated:** [September 2, 2019, 1:32am UTC](https://qa.fmod.com/t/fmod-studio-crashes-when-i-add-a-new-parameter/14727 "2019-09-02T01:32:49Z")

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Hi, everyone! I’m currently using the latest version (as of now) of FMOD studio, 1.10.13. Whenever I add a new parameter to an audio track, it’ll bring up the window to name it and set values, but when I go to create it…

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## [Using frame look ahead to beat latency](https://qa.fmod.com/t/using-frame-look-ahead-to-beat-latency/14808)

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**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 6\
**Last updated:** [August 30, 2019, 10:09am UTC](https://qa.fmod.com/t/using-frame-look-ahead-to-beat-latency/14808 "2019-08-30T10:09:36Z")

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hello, we’re making a rhythm heavy game. a beat queue has been built in so actions that the player makes will queue in to the beat queue and fire on 4ths, 8ths, 16ths, etc. very fun! there is inherent latency with our …

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## [mixerResume NOT work probably on Android with Cocos2d-x 3.3 in some extreme case](https://qa.fmod.com/t/mixerresume-not-work-probably-on-android-with-cocos2d-x-3-3-in-some-extreme-case/12340)

<div class="topic-metadata">

**Author:** [@future0906](https://qa.fmod.com/u/future0906)\
**Replies:** 8\
**Last updated:** [August 29, 2019, 12:22am UTC](https://qa.fmod.com/t/mixerresume-not-work-probably-on-android-with-cocos2d-x-3-3-in-some-extreme-case/12340 "2019-08-29T00:22:27Z")

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We area testing our game that using fmod studio API recently.We found that in some cases, mixerResume not resume correctly and may even cause ANR(Application Not Responding). System:MIUI 7 (Android 6.0.1) Hardware: XIA…

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## [Attenuation problems with 4.0 assets](https://qa.fmod.com/t/attenuation-problems-with-4-0-assets/14990)

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**Author:** [@nmykhailov](https://qa.fmod.com/u/nmykhailov)\
**Replies:** 1\
**Last updated:** [August 28, 2019, 1:39pm UTC](https://qa.fmod.com/t/attenuation-problems-with-4-0-assets/14990 "2019-08-28T13:39:50Z")

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Hi! The thing is, idk why but attenuation is not working properly with my 4.0 assets. Strange that everything is okay with stereo. I have 3D event, with 4.0 asset in it, and spatializer inserted in event’s master track…

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## [Google resonance sounds muffled](https://qa.fmod.com/t/google-resonance-sounds-muffled/14370)

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**Author:** [@Th120](https://qa.fmod.com/u/Th120)\
**Replies:** 7\
**Last updated:** [August 27, 2019, 5:54am UTC](https://qa.fmod.com/t/google-resonance-sounds-muffled/14370 "2019-08-27T05:54:39Z")

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Hi! I wanted to use resonance for 3d audio, but for me it kinda high cuts the sounds I play. I followed the instructions of the resonance docs, the 3d spatialisation works, but the sound is very muffled. The oculus spa…

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## [Best audio software to save metadata loop point/region?](https://qa.fmod.com/t/best-audio-software-to-save-metadata-loop-point-region/14969)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 2\
**Last updated:** [August 26, 2019, 7:54pm UTC](https://qa.fmod.com/t/best-audio-software-to-save-metadata-loop-point-region/14969 "2019-08-26T19:54:55Z")

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Hi there, So far the only piece of software I found that can export loop points in a .wav file that are seen by Fmod Studio, is an old version of Sound Forge on Windows. On Mac, and nether Audacity, Adobe Audition, Soun…

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## [Combine 2D and 3D music](https://qa.fmod.com/t/combine-2d-and-3d-music/14974)

<div class="topic-metadata">

**Author:** [@Mic1](https://qa.fmod.com/u/Mic1)\
**Replies:** 2\
**Last updated:** [August 26, 2019, 5:13pm UTC](https://qa.fmod.com/t/combine-2d-and-3d-music/14974 "2019-08-26T17:13:14Z")

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Hello, everybody. I have some background music (non-diegetic) set up as a 2D event. Sometimes the music should appear as diegetic music at the same time in the level. E.g. from a radio, while the 2D music still plays. I…

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