# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=94

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**Page:** 95

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## [Tempo Loses Sync Over Time Between Event and Nested Event](https://qa.fmod.com/t/tempo-loses-sync-over-time-between-event-and-nested-event/14982)

<div class="topic-metadata">

**Author:** [@neblix](https://qa.fmod.com/u/neblix)\
**Replies:** 0\
**Last updated:** [August 26, 2019, 3:06am UTC](https://qa.fmod.com/t/tempo-loses-sync-over-time-between-event-and-nested-event/14982 "2019-08-26T03:06:03Z")

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FIXED: It turns out the loop region was a 128th note shy of a full bar. Is there anyway to conveniently snap loop regions and other items to bar lines and larger subdivisions (quarters, 8ths). I feel like I am constantl…

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## [Scatterer and Transceiver Plugin](https://qa.fmod.com/t/scatterer-and-transceiver-plugin/14970)

<div class="topic-metadata">

**Author:** [@jdmoore](https://qa.fmod.com/u/jdmoore)\
**Replies:** 2\
**Last updated:** [August 23, 2019, 3:52am UTC](https://qa.fmod.com/t/scatterer-and-transceiver-plugin/14970 "2019-08-23T03:52:44Z")

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It seems the spatialisation of Events that use a scatter is lost once the signal had passed through the transceiver plugin. Is there any way to maintain the spatial properties? Thanks

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## [Delay retaining pan](https://qa.fmod.com/t/delay-retaining-pan/14780)

<div class="topic-metadata">

**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 5\
**Last updated:** [August 21, 2019, 12:43pm UTC](https://qa.fmod.com/t/delay-retaining-pan/14780 "2019-08-21T12:43:41Z")

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Hi. I have a 1st person 3d shooter with lots of enemies. (think battlefield etc). If people fire over a great distance, I want to apply delay and a bit of delay, to their shots. So basically I want to fade in/fade out …

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## [Dsp\_state-\>functions-\>getsamplerate(dsp\_state, &bitrate) get incorrect sample rate](https://qa.fmod.com/t/dsp-state-functions-getsamplerate-dsp-state-bitrate-get-incorrect-sample-rate/14964)

<div class="topic-metadata">

**Author:** [@kodywu](https://qa.fmod.com/u/kodywu)\
**Replies:** 1\
**Last updated:** [August 21, 2019, 4:23am UTC](https://qa.fmod.com/t/dsp-state-functions-getsamplerate-dsp-state-bitrate-get-incorrect-sample-rate/14964 "2019-08-21T04:23:32Z")

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I want to implement a dsp plugin to capture audio data and save wav file, using getsamplerate api to get error 24000(48000 is correct) sample rate FMOD\_RESULT F\_CALLBACK myDSPCreateCallback(FMOD\_DSP\_STATE \*dsp\_state) …

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## [FMOD - Async Playback Bleed Bug](https://qa.fmod.com/t/fmod-async-playback-bleed-bug/14961)

<div class="topic-metadata">

**Author:** [@ffreda\_pds](https://qa.fmod.com/u/ffreda_pds)\
**Replies:** 1\
**Last updated:** [August 20, 2019, 4:37am UTC](https://qa.fmod.com/t/fmod-async-playback-bleed-bug/14961 "2019-08-20T04:37:00Z")

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Having bleed from a multi-instrument when approaching a loop region end can actually make it much more dynamic and procedural over long periods of time. Unfortunately there seems to be some sort of bug where if, for som…

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## [Having trouble with Celeste's Live Update](https://qa.fmod.com/t/having-trouble-with-celestes-live-update/14955)

<div class="topic-metadata">

**Author:** [@Brianroke](https://qa.fmod.com/u/Brianroke)\
**Replies:** 1\
**Last updated:** [August 19, 2019, 3:52am UTC](https://qa.fmod.com/t/having-trouble-with-celestes-live-update/14955 "2019-08-19T03:52:54Z")

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Hey there! I just downloaded everything needed for the Live update, I have the game running and the text that reads “FMOD Live Enabled” but whenever I try to connect to the game, it doesn’t sync at all. Any ideas on how …

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## [Instrument Polyphony Limit + Trigger Condition = bug?](https://qa.fmod.com/t/instrument-polyphony-limit-trigger-condition-bug/14595)

<div class="topic-metadata">

**Author:** [@Wilhelm\_Scream](https://qa.fmod.com/u/Wilhelm_Scream)\
**Replies:** 5\
**Last updated:** [August 19, 2019, 3:42am UTC](https://qa.fmod.com/t/instrument-polyphony-limit-trigger-condition-bug/14595 "2019-08-19T03:42:07Z")

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Hello everyone. I’ll try to keep it short. I have a scatterer instrument which always stays triggered on the Timeline, and has a trigger condition of a certain parameter (let’s call it Par) having a value of 0. I have s…

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## [Suggestion: Elevation from horizon (above/below) parameter](https://qa.fmod.com/t/suggestion-elevation-from-horizon-above-below-parameter/14953)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [August 19, 2019, 12:41am UTC](https://qa.fmod.com/t/suggestion-elevation-from-horizon-above-below-parameter/14953 "2019-08-19T00:41:19Z")

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The built-in Elevation parameter is dependent on listener direction, ie looking up and down affects it (whether the sound point is above or below the ‘crosshair’ for example). This is good for some purposes, but sometime…

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## [Feature Request: Event Macro Probability](https://qa.fmod.com/t/feature-request-event-macro-probability/14954)

<div class="topic-metadata">

**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 1\
**Last updated:** [August 19, 2019, 12:29am UTC](https://qa.fmod.com/t/feature-request-event-macro-probability/14954 "2019-08-19T00:29:02Z")

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I really like the probability condition for instruments. However I often wish the option was available as an Event Macro option. Often times it is not the instrument I want to play less frequently, rather it’s the event…

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## [Issues with the newer Fmod and Unity Integration](https://qa.fmod.com/t/issues-with-the-newer-fmod-and-unity-integration/14934)

<div class="topic-metadata">

**Author:** [@GalAzu](https://qa.fmod.com/u/GalAzu)\
**Replies:** 1\
**Last updated:** [August 16, 2019, 4:05am UTC](https://qa.fmod.com/t/issues-with-the-newer-fmod-and-unity-integration/14934 "2019-08-16T04:05:58Z")

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Hey everyone, from some reason at every version that is above 2 of Fmod Integration, i dont have the option to use ParamaterInstance, does anyone knows if it was changed to some other way to instance a parameter? basica…

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## [Bug: Horizontal Zoom Behavior with Multiple Displays](https://qa.fmod.com/t/bug-horizontal-zoom-behavior-with-multiple-displays/14922)

<div class="topic-metadata">

**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 1\
**Last updated:** [August 14, 2019, 11:05pm UTC](https://qa.fmod.com/t/bug-horizontal-zoom-behavior-with-multiple-displays/14922 "2019-08-14T23:05:54Z")

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Hello, This bug involves using multiple monitors of dissimilar resolutions. I found that if you are viewing the same event on both monitors (2 different editor windows) and try to zoom out on the event in one monitor, …

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## [HOW Can I use Control surface Write Volume automation](https://qa.fmod.com/t/how-can-i-use-control-surface-write-volume-automation/14939)

<div class="topic-metadata">

**Author:** [@vincekao](https://qa.fmod.com/u/vincekao)\
**Replies:** 1\
**Last updated:** [August 14, 2019, 6:29am UTC](https://qa.fmod.com/t/how-can-i-use-control-surface-write-volume-automation/14939 "2019-08-14T06:29:14Z")

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Hi everyone I use X-touch one, I have connected to Fmod, and Volume Fade can also sync. But I don’t know how to write Volume Automation at the same time during playback. I can’t find the tutorial. I have to ask. Thx

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## [URGENT: FMOD Event parameters not changing sound in UE4?](https://qa.fmod.com/t/urgent-fmod-event-parameters-not-changing-sound-in-ue4/14923)

<div class="topic-metadata">

**Author:** [@blast](https://qa.fmod.com/u/blast)\
**Replies:** 1\
**Last updated:** [August 12, 2019, 12:53am UTC](https://qa.fmod.com/t/urgent-fmod-event-parameters-not-changing-sound-in-ue4/14923 "2019-08-12T00:53:02Z")

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Hi! I have a ‘surface type’ parameter in FMOD, and when it increases, it changes the multi instrument and has a different set of footstep sounds. It isn’t working in Unreal, and when I try to debug and change the value …

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## [VCRuntime error - cant figure it](https://qa.fmod.com/t/vcruntime-error-cant-figure-it/14894)

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**Author:** [@au123a](https://qa.fmod.com/u/au123a)\
**Replies:** 3\
**Last updated:** [August 11, 2019, 11:05pm UTC](https://qa.fmod.com/t/vcruntime-error-cant-figure-it/14894 "2019-08-11T23:05:45Z")

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Hi I have linked fmodL\_X86.lib & fmodstudioL.lib, moved the DLLs to the debug exe folder and I get “Code execution cannot proceed VCRUNTIME140\_APP.dd…” Im using VS2017 and I have uninstalled, re-installed vs2017 and c…

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## [When I open the installer it gives me an error](https://qa.fmod.com/t/when-i-open-the-installer-it-gives-me-an-error/14930)

<div class="topic-metadata">

**Author:** [@Gulliano7778](https://qa.fmod.com/u/Gulliano7778)\
**Replies:** 1\
**Last updated:** [August 9, 2019, 12:03am UTC](https://qa.fmod.com/t/when-i-open-the-installer-it-gives-me-an-error/14930 "2019-08-09T00:03:37Z")

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NSIS Error Installer integrity check has failed. Common causes include incomplete download and damaged media. Contact the installer’s author to obtain a new copy

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## [Automation on global parameters](https://qa.fmod.com/t/automation-on-global-parameters/14915)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 7\
**Last updated:** [August 7, 2019, 11:48pm UTC](https://qa.fmod.com/t/automation-on-global-parameters/14915 "2019-08-07T23:48:40Z")

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I’ve just checked the dropdown for a global parameter and it has an option for automation: but when I click this, I see no others options anywhere to see an automation lane to write …

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## [Replaced sound file can't be loaded](https://qa.fmod.com/t/replaced-sound-file-cant-be-loaded/14904)

<div class="topic-metadata">

**Author:** [@kyrildrums](https://qa.fmod.com/u/kyrildrums)\
**Replies:** 5\
**Last updated:** [August 7, 2019, 8:41am UTC](https://qa.fmod.com/t/replaced-sound-file-cant-be-loaded/14904 "2019-08-07T08:41:54Z")

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Hi there, I’m new to Fmod and I think I made a mistake. I wanted to update an existing sound file in my Fmod project by simply importing the new version via the audio bin. Then a message appeared where I clicked ‘replac…

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## [XML file style information Update error](https://qa.fmod.com/t/xml-file-style-information-update-error/14913)

<div class="topic-metadata">

**Author:** [@GuyB](https://qa.fmod.com/u/GuyB)\
**Replies:** 4\
**Last updated:** [August 6, 2019, 4:45pm UTC](https://qa.fmod.com/t/xml-file-style-information-update-error/14913 "2019-08-06T16:45:47Z")

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Today I received an Email from Firelight Technologies prompting me to update to the latest version of FMOD Studio, Release 2.00.03 When I did so my web browser repeatedly gave me the error shown below even though I was …

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## [Snapshots "snapping" back to the beginning of AHDSR](https://qa.fmod.com/t/snapshots-snapping-back-to-the-beginning-of-ahdsr/14898)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 3\
**Last updated:** [August 6, 2019, 12:34am UTC](https://qa.fmod.com/t/snapshots-snapping-back-to-the-beginning-of-ahdsr/14898 "2019-08-06T00:34:48Z")

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I need a snapshot to responding properly to frequency playing and stopping, by forwarding or reversing in its current position on its intensity AHDSR. Currently, when the snapshot is stopped and then played again, it sta…

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## [Quantization of snapshot instrument deactivate?](https://qa.fmod.com/t/quantization-of-snapshot-instrument-deactivate/14886)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 2\
**Last updated:** [August 5, 2019, 9:03am UTC](https://qa.fmod.com/t/quantization-of-snapshot-instrument-deactivate/14886 "2019-08-05T09:03:01Z")

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I’m using a snapshot to change my music, when the ball leaves the field in a soccer game. When this happens I would like the snapshot to activate on the next 8th note, which works just fine. And then when the ball enter…

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## [The volume is lowered during the transition timeline](https://qa.fmod.com/t/the-volume-is-lowered-during-the-transition-timeline/14907)

<div class="topic-metadata">

**Author:** [@ganther97](https://qa.fmod.com/u/ganther97)\
**Replies:** 1\
**Last updated:** [August 2, 2019, 1:46am UTC](https://qa.fmod.com/t/the-volume-is-lowered-during-the-transition-timeline/14907 "2019-08-02T01:46:32Z")

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As the title says, the volume is lowered during the transition timeline, and I don’t want it to. I am new to fmod and can’t undestand why its lowering the volume during the transition? Anyone got any tips on what the pr…

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## [Difference between FMOD Object spatializer and FMOD Spatializer?](https://qa.fmod.com/t/difference-between-fmod-object-spatializer-and-fmod-spatializer/14028)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 9\
**Last updated:** [August 2, 2019, 12:53am UTC](https://qa.fmod.com/t/difference-between-fmod-object-spatializer-and-fmod-spatializer/14028 "2019-08-02T00:53:48Z")

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Hi, what is the difference between these two effects? I didnt find any info in the manual but for some reason 3D Object spatializer on events cancels the send to reverbs on buses. That doesnt happen with regular Spatial…

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## [How to lerp parameter in FMOD Studio](https://qa.fmod.com/t/how-to-lerp-parameter-in-fmod-studio/14903)

<div class="topic-metadata">

**Author:** [@kcWong](https://qa.fmod.com/u/kcWong)\
**Replies:** 1\
**Last updated:** [August 2, 2019, 12:44am UTC](https://qa.fmod.com/t/how-to-lerp-parameter-in-fmod-studio/14903 "2019-08-02T00:44:47Z")

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I want a parameter to controls the sound effect in FMOD Studio. For example, I set paramter like 0, 50 ,100 in Unity, but I want the sound effect changes smoothly, just like the paramter changes smoothly. May I do this l…

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## [Replacing Fmod projects in Unity assets folder](https://qa.fmod.com/t/replacing-fmod-projects-in-unity-assets-folder/14880)

<div class="topic-metadata">

**Author:** [@sronc002](https://qa.fmod.com/u/sronc002)\
**Replies:** 1\
**Last updated:** [July 30, 2019, 6:58am UTC](https://qa.fmod.com/t/replacing-fmod-projects-in-unity-assets-folder/14880 "2019-07-30T06:58:46Z")

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Hi, i want to delete the Fmod project found in Unity’s “Assets” - “External Tools” folder, and replace it with an updated one, by simply dragging in the new project in Finder. Is this possible without creating any erro…

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## [Automation for "Interval between sounds"?](https://qa.fmod.com/t/automation-for-interval-between-sounds/11929)

<div class="topic-metadata">

**Author:** [@Pedro\_Santos](https://qa.fmod.com/u/Pedro_Santos)\
**Replies:** 11\
**Last updated:** [July 29, 2019, 2:14pm UTC](https://qa.fmod.com/t/automation-for-interval-between-sounds/11929 "2019-07-29T14:14:16Z")

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Hi, there. I’ve used FMod Designer in the past and I am now transitioning to FMod Studio. In Designer, I used to be able to change the trigger rate (interval between sounds) in “scatterer type” sounds based on a certai…

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## [Sound quality loss when changing views](https://qa.fmod.com/t/sound-quality-loss-when-changing-views/14871)

<div class="topic-metadata">

**Author:** [@jskoker](https://qa.fmod.com/u/jskoker)\
**Replies:** 1\
**Last updated:** [July 29, 2019, 3:49am UTC](https://qa.fmod.com/t/sound-quality-loss-when-changing-views/14871 "2019-07-29T03:49:49Z")

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Example here: On switching from one view then back to the original there seems to be a sound quality loss with certain events that I have created. The program is X-Plane 11 and I use FMOD 1.8 (the only supported ver…

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## [Instrument mute button](https://qa.fmod.com/t/instrument-mute-button/14160)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 4\
**Last updated:** [July 29, 2019, 2:05am UTC](https://qa.fmod.com/t/instrument-mute-button/14160 "2019-07-29T02:05:13Z")

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Hello, just an idea. If it\`s possible it would be nice to have a mute button for instruments. In that way when we want to silence some instrument it could be done easily with out changing the level. Just a quick tool. C…

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## [Please bring back parameter setting option](https://qa.fmod.com/t/please-bring-back-parameter-setting-option/14889)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [July 27, 2019, 9:55am UTC](https://qa.fmod.com/t/please-bring-back-parameter-setting-option/14889 "2019-07-27T09:55:13Z")

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Hi , In new Fmod version 2 there is no more way to double click on parameter value and than input the exact one you want. Only way to set parameter value in sandbox for example is to slide the value which is not instant…

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## [Keep playing the same instrument during and after transition timeline?](https://qa.fmod.com/t/keep-playing-the-same-instrument-during-and-after-transition-timeline/14874)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [July 24, 2019, 12:36am UTC](https://qa.fmod.com/t/keep-playing-the-same-instrument-during-and-after-transition-timeline/14874 "2019-07-24T00:36:30Z")

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Is it possible to make an instrument keep playing when there is a transition timeline? If I drag the source or destination handles the instrument is retrigged, but I just want it to keep playing. Basically I want the sa…

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## [Up-mixing stereo track to surround output](https://qa.fmod.com/t/up-mixing-stereo-track-to-surround-output/14879)

<div class="topic-metadata">

**Author:** [@Slipperhero](https://qa.fmod.com/u/Slipperhero)\
**Replies:** 5\
**Last updated:** [July 24, 2019, 11:40pm UTC](https://qa.fmod.com/t/up-mixing-stereo-track-to-surround-output/14879 "2019-07-24T23:40:33Z")

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Hi folks, I have a question about how best to up-mix a stereo track to surround in Studio. So I have a bunch of ambience events which are comprised of stereo base loops, which work as the foundation of the ambiences, an…

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