# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=95

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 96

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## [Sync animation with beat](https://qa.fmod.com/t/sync-animation-with-beat/14863)

<div class="topic-metadata">

**Author:** [@Gexxx](https://qa.fmod.com/u/Gexxx)\
**Replies:** 1\
**Last updated:** [July 23, 2019, 4:23am UTC](https://qa.fmod.com/t/sync-animation-with-beat/14863 "2019-07-23T04:23:53Z")

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Recently i tried to make some assets animations in sync with the bgm, basically a 2 sprite animation that changes with the beat. So i added a parameter with a square LFO that changes value in every beat, from 0 to 1, and…

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## [Pitch-up compensated with pitch-down - resampling?](https://qa.fmod.com/t/pitch-up-compensated-with-pitch-down-resampling/14855)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [July 21, 2019, 11:21pm UTC](https://qa.fmod.com/t/pitch-up-compensated-with-pitch-down-resampling/14855 "2019-07-21T23:21:21Z")

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I’ve had some cases where a sound needs to retain its pitch but play a shorter cut of it when a parameter changes. I did this by raising the pitch of the event master (timeline goes faster), then pitching down the multi-…

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## [UE4 - Sound occlusion with walls](https://qa.fmod.com/t/ue4-sound-occlusion-with-walls/14866)

<div class="topic-metadata">

**Author:** [@blast](https://qa.fmod.com/u/blast)\
**Replies:** 5\
**Last updated:** [July 19, 2019, 5:59am UTC](https://qa.fmod.com/t/ue4-sound-occlusion-with-walls/14866 "2019-07-19T05:59:26Z")

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Hello, I want to setup an occlusion system to filter out sounds based on being in the room that is producing audio vs. being outside of the room. I have a sound attached to a object in the room, and I feel like I need t…

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## [Ability to specify spatializer output setting](https://qa.fmod.com/t/ability-to-specify-spatializer-output-setting/14858)

<div class="topic-metadata">

**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 1\
**Last updated:** [July 19, 2019, 1:21am UTC](https://qa.fmod.com/t/ability-to-specify-spatializer-output-setting/14858 "2019-07-19T01:21:14Z")

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Hello, In a 7.1 project I’m looking to have several quad events (quad in and out at the master) and was wondering if I can set the FMOD Spatializer to quad so that it’s not upmixing to 7.1 and then immediately downmixin…

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## [Problem with stealing](https://qa.fmod.com/t/problem-with-stealing/14865)

<div class="topic-metadata">

**Author:** [@sdjknights](https://qa.fmod.com/u/sdjknights)\
**Replies:** 6\
**Last updated:** [July 18, 2019, 11:10am UTC](https://qa.fmod.com/t/problem-with-stealing/14865 "2019-07-18T11:10:47Z")

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Hi guys. I’m trying to come to terms with stealing and I’m wondering if you can help. I have several of the same sound quite close to each other in a level and want to set the max instances to, say, 2. I want the audibl…

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## [Feature Request - Turn Clip into nested event](https://qa.fmod.com/t/feature-request-turn-clip-into-nested-event/14860)

<div class="topic-metadata">

**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 1\
**Last updated:** [July 16, 2019, 11:22pm UTC](https://qa.fmod.com/t/feature-request-turn-clip-into-nested-event/14860 "2019-07-16T23:22:31Z")

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Heya, Just wondering if there is a possibility of getting a feature added, where you can right click a clip and select “create nested event from clip”. This would save approximately 1 million hours for me, as I have to …

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## [UE4 Sliders with FMOD Parameters?](https://qa.fmod.com/t/ue4-sliders-with-fmod-parameters/14844)

<div class="topic-metadata">

**Author:** [@blast](https://qa.fmod.com/u/blast)\
**Replies:** 1\
**Last updated:** [July 16, 2019, 12:29am UTC](https://qa.fmod.com/t/ue4-sliders-with-fmod-parameters/14844 "2019-07-16T00:29:05Z")

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I have a couple UI sliders in UE4 and I want them to get/set a bus’s volume in FMOD. Basically, I have an Music Slider, and in FMOD I have a bus for Music. the music bus has a parameter-automation on the volume that I wa…

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## [Downmixing from 7.1 to stereo?](https://qa.fmod.com/t/downmixing-from-7-1-to-stereo/14836)

<div class="topic-metadata">

**Author:** [@blast](https://qa.fmod.com/u/blast)\
**Replies:** 4\
**Last updated:** [July 15, 2019, 10:51pm UTC](https://qa.fmod.com/t/downmixing-from-7-1-to-stereo/14836 "2019-07-15T22:51:39Z")

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Hello! My team and I are hoping to support surround down to stereo in Unreal Engine and FMOD. Is there anything special I need to do in UE or FMOD to detect when a player is using stereo or surround and then select an a…

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## [Copy/Paste Transition Marker Timeline](https://qa.fmod.com/t/copy-paste-transition-marker-timeline/14851)

<div class="topic-metadata">

**Author:** [@tweexmusic](https://qa.fmod.com/u/tweexmusic)\
**Replies:** 1\
**Last updated:** [July 15, 2019, 12:34am UTC](https://qa.fmod.com/t/copy-paste-transition-marker-timeline/14851 "2019-07-15T00:34:27Z")

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I have a need to copy/paste duplicates of the same transition marker throughout a piece of music. Due to the nature of needing the transition to happen on beat, we’ve used Transition Markers rather than Transition Regio…

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## [Configure FMOD Studio with Light UI](https://qa.fmod.com/t/configure-fmod-studio-with-light-ui/14850)

<div class="topic-metadata">

**Author:** [@KakCAT](https://qa.fmod.com/u/KakCAT)\
**Replies:** 2\
**Last updated:** [July 12, 2019, 9:17am UTC](https://qa.fmod.com/t/configure-fmod-studio-with-light-ui/14850 "2019-07-12T09:17:58Z")

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Hello, is there a way to configure FMOD studio to get a Light UI? i.e. white background with dark text color. It’s impossible for me to work with dark backgrounds without getting headache after some time (I won’t be vis…

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## [Validation Required after creating folders](https://qa.fmod.com/t/validation-required-after-creating-folders/14841)

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**Author:** [@liquidblasted](https://qa.fmod.com/u/liquidblasted)\
**Replies:** 3\
**Last updated:** [July 12, 2019, 2:25am UTC](https://qa.fmod.com/t/validation-required-after-creating-folders/14841 "2019-07-12T02:25:03Z")

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Hi there, there is an annoying thing happens in 1.10.13 Steps to reproduce: Create some new folder in your Assets directory and put some audio files in it; Open Studio, import or put to some events these new sounds fr…

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## [Suggestion: Conditions for Tracks (+fixed track AHDSR behavior)](https://qa.fmod.com/t/suggestion-conditions-for-tracks-fixed-track-ahdsr-behavior/14845)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 2\
**Last updated:** [July 12, 2019, 12:48am UTC](https://qa.fmod.com/t/suggestion-conditions-for-tracks-fixed-track-ahdsr-behavior/14845 "2019-07-12T00:48:38Z")

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It is possible to add AHDSR to a track gain, and the track inside the event will then fade in when the event is started - however it will not fade out on event stop. Could be interesting if this were implemented to full …

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## [Local Seq. trouble](https://qa.fmod.com/t/local-seq-trouble/14838)

<div class="topic-metadata">

**Author:** [@Nosliwlegin](https://qa.fmod.com/u/Nosliwlegin)\
**Replies:** 3\
**Last updated:** [July 11, 2019, 1:25am UTC](https://qa.fmod.com/t/local-seq-trouble/14838 "2019-07-11T01:25:14Z")

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using a multi instrument wiht a local sequence playlist to make a button sound different when activated and deactivated. in fmod and in game, local sequence only plays ‘sound A’ when i switch to global sequence, in fmo…

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## [2.00 out of early access ETA](https://qa.fmod.com/t/2-00-out-of-early-access-eta/14824)

<div class="topic-metadata">

**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 2\
**Last updated:** [July 8, 2019, 4:18am UTC](https://qa.fmod.com/t/2-00-out-of-early-access-eta/14824 "2019-07-08T04:18:46Z")

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Hi, I know this is the worst question possible, but I’d like to know if it’s possible to give at least some ballpark estimate e.g. in months - if possible at all .) we’d like to support new 2.00 version, but I’m not su…

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## [These is a memory error when loading a bank file in Android app](https://qa.fmod.com/t/these-is-a-memory-error-when-loading-a-bank-file-in-android-app/14811)

<div class="topic-metadata">

**Author:** [@vietnguyen](https://qa.fmod.com/u/vietnguyen)\
**Replies:** 1\
**Last updated:** [July 2, 2019, 4:59am UTC](https://qa.fmod.com/t/these-is-a-memory-error-when-loading-a-bank-file-in-android-app/14811 "2019-07-02T04:59:55Z")

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I need load a bank file in assets folder in Android app as below: if (fmodStudio == NULL) { Common\_Init(&extraDriverData); ERRCHECK( Studio::System::create(&fmodStudio) ); ERRCHECK( fmodStudio-\>initialize(1024, FMOD\_…

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## [Selecting ASIO instantly crashes FMOD](https://qa.fmod.com/t/selecting-asio-instantly-crashes-fmod/14552)

<div class="topic-metadata">

**Author:** [@ReaktorDave](https://qa.fmod.com/u/ReaktorDave)\
**Replies:** 11\
**Last updated:** [July 1, 2019, 1:14am UTC](https://qa.fmod.com/t/selecting-asio-instantly-crashes-fmod/14552 "2019-07-01T01:14:42Z")

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FMOD Studio 1.10.12 instantly crashes on Win10 1803 x64 if I select “ASIO” in preferences. What can I do to fix this? I’m using an RME Fireface 802 and all major DAWs can access the ASIO device without an issue.

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## [Event instances grouping](https://qa.fmod.com/t/event-instances-grouping/14812)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [June 27, 2019, 12:06am UTC](https://qa.fmod.com/t/event-instances-grouping/14812 "2019-06-27T00:06:05Z")

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Hi, I have a problem with my NPC event setup. What I want to achieve is that one “container event” controls the volume of all the events for one NPC (so I don’t have to manually add parameters for each event). I unders…

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## [Crashing in unity due to fmod (probably dsp)](https://qa.fmod.com/t/crashing-in-unity-due-to-fmod-probably-dsp/14642)

<div class="topic-metadata">

**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 2\
**Last updated:** [June 25, 2019, 2:33pm UTC](https://qa.fmod.com/t/crashing-in-unity-due-to-fmod-probably-dsp/14642 "2019-06-25T14:33:54Z")

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hello! we’re having a problem with fmod in unity and on ios. here’s the situation: i have a music event that plays upon entering a round. this won’t stop until the end of the round. it has two channels that send to the…

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## [User modding recommendations?](https://qa.fmod.com/t/user-modding-recommendations/14803)

<div class="topic-metadata">

**Author:** [@FBrebion](https://qa.fmod.com/u/FBrebion)\
**Replies:** 1\
**Last updated:** [June 24, 2019, 12:20am UTC](https://qa.fmod.com/t/user-modding-recommendations/14803 "2019-06-24T00:20:52Z")

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Hello. What is the best / recommended way to approach user modding, since loading multiple projects isn’t supported ? Let’s say the game project contains a weapon firing sound. We want users to be able to “override” th…

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## [Marking specific parts of a track for the programmer?](https://qa.fmod.com/t/marking-specific-parts-of-a-track-for-the-programmer/14798)

<div class="topic-metadata">

**Author:** [@RyanIke](https://qa.fmod.com/u/RyanIke)\
**Replies:** 2\
**Last updated:** [June 21, 2019, 6:02pm UTC](https://qa.fmod.com/t/marking-specific-parts-of-a-track-for-the-programmer/14798 "2019-06-21T18:02:08Z")

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Hi everyone! FMOD newbie, so please forgive me if this question is obvious, but: Is there a way to mark specific parts of a music track so that the programmer/animator can see where those marks fall on their end? This …

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## [FMOD Convolver suggestion: lower sample rate support](https://qa.fmod.com/t/fmod-convolver-suggestion-lower-sample-rate-support/14664)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 11\
**Last updated:** [June 20, 2019, 4:20am UTC](https://qa.fmod.com/t/fmod-convolver-suggestion-lower-sample-rate-support/14664 "2019-06-20T04:20:33Z")

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It could be helpful, if the FMOD Convolver could operate the convolution at the sample rate of the imported impulse. The Convolver will be cheaper to run if it processes at a lower rate; and impulses often don’t have su…

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## [3D sound inverted](https://qa.fmod.com/t/3d-sound-inverted/14769)

<div class="topic-metadata">

**Author:** [@mike44](https://qa.fmod.com/u/mike44)\
**Replies:** 1\
**Last updated:** [June 19, 2019, 5:32am UTC](https://qa.fmod.com/t/3d-sound-inverted/14769 "2019-06-19T05:32:23Z")

</div>

Hi in x-plane the sound should be coming from behind and not from the front. Probably a easy fix? Thanks as I cannot figure it out. The snd looks like: A 1000 ACF\_SOUNDS ################################## THE INS…

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## [How to add a custom effector plug-in](https://qa.fmod.com/t/how-to-add-a-custom-effector-plug-in/14785)

<div class="topic-metadata">

**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 1\
**Last updated:** [June 19, 2019, 12:26am UTC](https://qa.fmod.com/t/how-to-add-a-custom-effector-plug-in/14785 "2019-06-19T00:26:41Z")

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How to add a custom effector plug-in.

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## [FMOD Event's Occlusion not working in Unreal Project](https://qa.fmod.com/t/fmod-events-occlusion-not-working-in-unreal-project/14782)

<div class="topic-metadata">

**Author:** [@Ashgard](https://qa.fmod.com/u/Ashgard)\
**Replies:** 1\
**Last updated:** [June 18, 2019, 7:49pm UTC](https://qa.fmod.com/t/fmod-events-occlusion-not-working-in-unreal-project/14782 "2019-06-18T19:49:27Z")

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Hi, I’m having an issue in which for some reason even tho in the Details panel Occlusion Details are enabled, occlusion is not working on a particular project. Before I explain the issue in detail and what I have done s…

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## [Uploaded to 2.0 and can't open the project #help](https://qa.fmod.com/t/uploaded-to-2-0-and-cant-open-the-project-help/14781)

<div class="topic-metadata">

**Author:** [@felborg](https://qa.fmod.com/u/felborg)\
**Replies:** 1\
**Last updated:** [June 18, 2019, 1:01am UTC](https://qa.fmod.com/t/uploaded-to-2-0-and-cant-open-the-project-help/14781 "2019-06-18T01:01:40Z")

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Hi all! I’ve been working with the 2.0 version (early access), and then I had to switch back to the 1.10.12 in order to keep the same version of my client (because updating the whole project would be a bit complicated f…

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## [Global use of parameter](https://qa.fmod.com/t/global-use-of-parameter/14777)

<div class="topic-metadata">

**Author:** [@rudymackay](https://qa.fmod.com/u/rudymackay)\
**Replies:** 1\
**Last updated:** [June 17, 2019, 10:19am UTC](https://qa.fmod.com/t/global-use-of-parameter/14777 "2019-06-17T10:19:46Z")

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Hi guys, just wondering, since the last post I could find about this was in 2016. I was wondering if there is any way (perhaps in the newest FMOD Studio) to work with some kind of global parameters? Or maybe a workaroun…

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## [Error downloading Fmod studio 1.08.12](https://qa.fmod.com/t/error-downloading-fmod-studio-1-08-12/14755)

<div class="topic-metadata">

**Author:** [@Theblastback](https://qa.fmod.com/u/Theblastback)\
**Replies:** 3\
**Last updated:** [June 14, 2019, 2:28am UTC](https://qa.fmod.com/t/error-downloading-fmod-studio-1-08-12/14755 "2019-06-14T02:28:53Z")

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Whenever I click on fmod studio 1.08.12 to download, I receive this error. While I have that fmod studio version already downloaded on another device, it’s a bit problematic for when I direct other people to download th…

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## [FMOD studio download/installation showing up on wrong drive](https://qa.fmod.com/t/fmod-studio-download-installation-showing-up-on-wrong-drive/14754)

<div class="topic-metadata">

**Author:** [@topman20000](https://qa.fmod.com/u/topman20000)\
**Replies:** 4\
**Last updated:** [June 12, 2019, 12:15am UTC](https://qa.fmod.com/t/fmod-studio-download-installation-showing-up-on-wrong-drive/14754 "2019-06-12T00:15:33Z")

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I am having trouble with downloading FMOD studio, and installing it, after previously uninstalling it When I open up the installation file, I select my app directory to be in my Data (D:) Drive. I’m doing this to try …

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## [FR: Multiple trigger conditions of the same parameter](https://qa.fmod.com/t/fr-multiple-trigger-conditions-of-the-same-parameter/12431)

<div class="topic-metadata">

**Author:** [@gbsr](https://qa.fmod.com/u/gbsr)\
**Replies:** 9\
**Last updated:** [June 12, 2019, 12:09am UTC](https://qa.fmod.com/t/fr-multiple-trigger-conditions-of-the-same-parameter/12431 "2019-06-12T00:09:32Z")

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Hello fellow mad scientists. Got a feature request. Multiple trigger conditions for the same parameter. Example scenario: You have an event (say footsteps) where you trigger two multisound modules. One of the two are us…

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## [Capture Unity Screen with FMOD Audio](https://qa.fmod.com/t/capture-unity-screen-with-fmod-audio/14752)

<div class="topic-metadata">

**Author:** [@splinedrew](https://qa.fmod.com/u/splinedrew)\
**Replies:** 0\
**Last updated:** [June 6, 2019, 10:50pm UTC](https://qa.fmod.com/t/capture-unity-screen-with-fmod-audio/14752 "2019-06-06T22:50:20Z")

</div>

I was wondering how others approach capturing Unity video with FMOD audio. The Unity Recorder from the Unity Asset Store doesn’t want to capture the audio. I though that maybe I could capture with Windows Game Bar/Window…

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