# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=96

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 97

---

## [If an EventFolder is lost, the Manual / Automatic validation fix deletes all events in it](https://qa.fmod.com/t/if-an-eventfolder-is-lost-the-manual-automatic-validation-fix-deletes-all-events-in-it/14743)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [June 6, 2019, 12:41am UTC](https://qa.fmod.com/t/if-an-eventfolder-is-lost-the-manual-automatic-validation-fix-deletes-all-events-in-it/14743 "2019-06-06T00:41:30Z")

</div>

We’re using an older version of FMOD Studio in one of our projects. On a couple of occasions, for some reason (PerForce glitch?) an EventFolder file has gone missing. When opening the project, Studio will find this issue…

---

## [UE4 / FMOD Transitions](https://qa.fmod.com/t/ue4-fmod-transitions/14726)

<div class="topic-metadata">

**Author:** [@Dany\_sr89](https://qa.fmod.com/u/Dany_sr89)\
**Replies:** 3\
**Last updated:** [June 4, 2019, 12:37pm UTC](https://qa.fmod.com/t/ue4-fmod-transitions/14726 "2019-06-04T12:37:32Z")

</div>

Hi guys I’m new to FMOD and UE4 however I’ve been in the audio field for 14 years. I’m trying out audio implementation inside UE4. I’m stuck somewhere with gunshots. First, I’ve connected the sound to the animation bl…

---

## [Fmod / Protools sync using "Jack"](https://qa.fmod.com/t/fmod-protools-sync-using-jack/14718)

<div class="topic-metadata">

**Author:** [@Dany\_sr89](https://qa.fmod.com/u/Dany_sr89)\
**Replies:** 2\
**Last updated:** [June 4, 2019, 11:46am UTC](https://qa.fmod.com/t/fmod-protools-sync-using-jack/14718 "2019-06-04T11:46:23Z")

</div>

Hi guys Very new here. Does anyone know the program “Jack”? it’s supposed to transfer midi and audio information between (I think) all DAWs if needed. Not sure how that works or if I misunderstood something. But anyon…

---

## [Fmod Assets Folder / Shortcuts](https://qa.fmod.com/t/fmod-assets-folder-shortcuts/14717)

<div class="topic-metadata">

**Author:** [@Dany\_sr89](https://qa.fmod.com/u/Dany_sr89)\
**Replies:** 2\
**Last updated:** [June 4, 2019, 11:42am UTC](https://qa.fmod.com/t/fmod-assets-folder-shortcuts/14717 "2019-06-04T11:42:50Z")

</div>

Hi guys Is there a keyboard shortcut to play files from the assets folder? Do I have to bring my mouse down and press play everytime? Thanks

---

## [Multi-instruments Playing Backwards](https://qa.fmod.com/t/multi-instruments-playing-backwards/14719)

<div class="topic-metadata">

**Author:** [@matiaslizana](https://qa.fmod.com/u/matiaslizana)\
**Replies:** 5\
**Last updated:** [June 4, 2019, 7:10am UTC](https://qa.fmod.com/t/multi-instruments-playing-backwards/14719 "2019-06-04T07:10:32Z")

</div>

Is it possible to get multiinstruments and scatterer instruments playing backwards setting the frequency to a negative value as it says on this post? https://qa.fmod.com/t/reversing-a-sound/10524 I can play single soun…

---

## [Resonance plugin & dull sounds](https://qa.fmod.com/t/resonance-plugin-dull-sounds/14578)

<div class="topic-metadata">

**Author:** [@CourtneyJB](https://qa.fmod.com/u/CourtneyJB)\
**Replies:** 11\
**Last updated:** [June 4, 2019, 5:37am UTC](https://qa.fmod.com/t/resonance-plugin-dull-sounds/14578 "2019-06-04T05:37:49Z")

</div>

Hello, I’m finding that the Resonance Audio Source plugin dulls any sound that it’s added to. Like a huge LPF has been added to the sound. There are no filters in the mix chain, so it’s not an issue there, and it also h…

---

## [Start offset automation is not working](https://qa.fmod.com/t/start-offset-automation-is-not-working/14732)

<div class="topic-metadata">

**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 1\
**Last updated:** [June 4, 2019, 5:33am UTC](https://qa.fmod.com/t/start-offset-automation-is-not-working/14732 "2019-06-04T05:33:24Z")

</div>

Hi, So I have a whoosh sound which I’m trying to implement for a forcepull mechanic in my game. You can forcepull from different distances. but my sound is fixed length. I thought that I solved this problem by using the…

---

## [Getting Master Channel from Event](https://qa.fmod.com/t/getting-master-channel-from-event/14720)

<div class="topic-metadata">

**Author:** [@matiaslizana](https://qa.fmod.com/u/matiaslizana)\
**Replies:** 3\
**Last updated:** [June 3, 2019, 10:54pm UTC](https://qa.fmod.com/t/getting-master-channel-from-event/14720 "2019-06-03T22:54:45Z")

</div>

How can I get the master channel from a concrete event? I’m trying to change the frequency of the entire event. Thanks

---

## [Where to find if Event Polyphony with Voice Stealing is On or OFF](https://qa.fmod.com/t/where-to-find-if-event-polyphony-with-voice-stealing-is-on-or-off/14723)

<div class="topic-metadata">

**Author:** [@dtbs](https://qa.fmod.com/u/dtbs)\
**Replies:** 1\
**Last updated:** [June 3, 2019, 4:41am UTC](https://qa.fmod.com/t/where-to-find-if-event-polyphony-with-voice-stealing-is-on-or-off/14723 "2019-06-03T04:41:16Z")

</div>

I looked up the API doc on Virtual Voice System,https://www.fmod.com/resources/documentation-api?version=1.10&page=content/generated/overview/virtualvoices.html on Event Polyphony with Voice Stealing On/Off sector,it sa…

---

## [Feature Requests: Async, Random Transition, Command Instruments](https://qa.fmod.com/t/feature-requests-async-random-transition-command-instruments/14733)

<div class="topic-metadata">

**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 1\
**Last updated:** [June 3, 2019, 1:51am UTC](https://qa.fmod.com/t/feature-requests-async-random-transition-command-instruments/14733 "2019-06-03T01:51:16Z")

</div>

A few feature requests: The following would be an option/setting within ASYNC Multi-Instruments. The desired effect is to stop the timeline playhead until the current ASYNC multi has finished playing its sound. This is …

---

## [FMOD 2.0 crashing when importing FMOD 1.10 project](https://qa.fmod.com/t/fmod-2-0-crashing-when-importing-fmod-1-10-project/14735)

<div class="topic-metadata">

**Author:** [@thomaskresge](https://qa.fmod.com/u/thomaskresge)\
**Replies:** 0\
**Last updated:** [June 2, 2019, 8:27pm UTC](https://qa.fmod.com/t/fmod-2-0-crashing-when-importing-fmod-1-10-project/14735 "2019-06-02T20:27:25Z")

</div>

I’m currently trying to transfer a project from FMOD 1.10.13 to FMOD 2.0.01, but every time I attempt to FMOD 2.0 just crashes about 33% of the way through the migration process. Unfortunately, that’s all the informatio…

---

## [Designing 3D/Spatialised/zoned music for VR](https://qa.fmod.com/t/designing-3d-spatialised-zoned-music-for-vr/14693)

<div class="topic-metadata">

**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 1\
**Last updated:** [May 29, 2019, 2:36am UTC](https://qa.fmod.com/t/designing-3d-spatialised-zoned-music-for-vr/14693 "2019-05-29T02:36:53Z")

</div>

Hello again! I’m working on a demo for a VR game and would like to play with some 3D music and ‘zones’ across a virtual space. I’d the like the mood to seamlessly shift as the player moves around the level, and certain …

---

## [Transition timeline fadeout not working(?)](https://qa.fmod.com/t/transition-timeline-fadeout-not-working/14700)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 9\
**Last updated:** [May 28, 2019, 4:54pm UTC](https://qa.fmod.com/t/transition-timeline-fadeout-not-working/14700 "2019-05-28T16:54:50Z")

</div>

Shouldn’t the audio in the track called “Crickets Extra” fadeout, when the transition timeline has a fadeout for the source? The track keeps playing audio after the fade out has happened. Is this a bug? Here’s a screen …

---

## [Sequential playlist that doesn't loop back to the start?](https://qa.fmod.com/t/sequential-playlist-that-doesnt-loop-back-to-the-start/14692)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 6\
**Last updated:** [May 28, 2019, 2:00am UTC](https://qa.fmod.com/t/sequential-playlist-that-doesnt-loop-back-to-the-start/14692 "2019-05-28T02:00:38Z")

</div>

Hi, What I’m trying to do is have a list of looping songs play in sequential order (e.g SongA, SongB, SongC), and then when it reaches SongC, have it only play SongC for the rest of the gameplay session each time the co…

---

## [“Mute"doesn't work](https://qa.fmod.com/t/mute-doesnt-work/14715)

<div class="topic-metadata">

**Author:** [@dtbs](https://qa.fmod.com/u/dtbs)\
**Replies:** 1\
**Last updated:** [May 27, 2019, 12:59am UTC](https://qa.fmod.com/t/mute-doesnt-work/14715 "2019-05-27T00:59:53Z")

</div>

I think it’s a big bug that has a bad impact to daily work. When I “mute” the event,it works fine this time,but when I close the project and open it again,even though the mute button is still on(in red),the sound in the…

---

## [Global Parameters](https://qa.fmod.com/t/global-parameters/11583)

<div class="topic-metadata">

**Author:** [@cbjatc](https://qa.fmod.com/u/cbjatc)\
**Replies:** 8\
**Last updated:** [May 24, 2019, 12:07am UTC](https://qa.fmod.com/t/global-parameters/11583 "2019-05-24T00:07:48Z")

</div>

Hi there, Just wondering if there’s a way to set up a global parameter, i.e. a parameter that could control/be used for two (or more) separate events? thanks!

---

## [Access to Event Macros through Scripting API](https://qa.fmod.com/t/access-to-event-macros-through-scripting-api/14685)

<div class="topic-metadata">

**Author:** [@itel](https://qa.fmod.com/u/itel)\
**Replies:** 2\
**Last updated:** [May 23, 2019, 9:36am UTC](https://qa.fmod.com/t/access-to-event-macros-through-scripting-api/14685 "2019-05-23T09:36:34Z")

</div>

Hi! Is it possible to access to Event Macros through FMOD Studio scripting api? The closest thing that I could find by myself is studio.window.browserCurrent().mixer.masterBus.dump(), but seems that only pitch property…

---

## [Click when looping](https://qa.fmod.com/t/click-when-looping/14672)

<div class="topic-metadata">

**Author:** [@dbtothafmod](https://qa.fmod.com/u/dbtothafmod)\
**Replies:** 11\
**Last updated:** [May 20, 2019, 9:29pm UTC](https://qa.fmod.com/t/click-when-looping/14672 "2019-05-20T21:29:15Z")

</div>

Sometimes, when I try to setup a loop by overlapping the same audio file and setting the loop point to be the exact same position on both files, I get a click every time the loop wraps around. However, the expected behav…

---

## [Sound prioritization broken after swithing to Resonance audio listener and sources](https://qa.fmod.com/t/sound-prioritization-broken-after-swithing-to-resonance-audio-listener-and-sources/13859)

<div class="topic-metadata">

**Author:** [@runevision](https://qa.fmod.com/u/runevision)\
**Replies:** 5\
**Last updated:** [May 17, 2019, 4:16am UTC](https://qa.fmod.com/t/sound-prioritization-broken-after-swithing-to-resonance-audio-listener-and-sources/13859 "2019-05-17T04:16:25Z")

</div>

I recently switched to using Resonance audio listener and sources for 3D audio sfx in my game. After this, some sounds stop playing when other sounds are playing that are both beyond the maximum sound distance AND lower …

---

## [Where is the Autopitch? solved](https://qa.fmod.com/t/where-is-the-autopitch-solved/14477)

<div class="topic-metadata">

**Author:** [@sonicthehedgehog](https://qa.fmod.com/u/sonicthehedgehog)\
**Replies:** 2\
**Last updated:** [May 16, 2019, 11:00am UTC](https://qa.fmod.com/t/where-is-the-autopitch-solved/14477 "2019-05-16T11:00:50Z")

</div>

found it lol.

---

## [Object Spatializer and transceivers on PS4 VR](https://qa.fmod.com/t/object-spatializer-and-transceivers-on-ps4-vr/14606)

<div class="topic-metadata">

**Author:** [@PepitoGrillo24](https://qa.fmod.com/u/PepitoGrillo24)\
**Replies:** 2\
**Last updated:** [May 14, 2019, 10:31am UTC](https://qa.fmod.com/t/object-spatializer-and-transceivers-on-ps4-vr/14606 "2019-05-14T10:31:21Z")

</div>

Hi. This is the 1rst time we use FMOD on a project and we’re developing a VR game for different platforms, including PS-VR. If im’ not wrong, only the Object Spatializer will work on the PS4 but the documentation is not…

---

## [Resonance Audio plugin compatibility with FMOD Studio 2.0](https://qa.fmod.com/t/resonance-audio-plugin-compatibility-with-fmod-studio-2-0/14666)

<div class="topic-metadata">

**Author:** [@FishEyes95](https://qa.fmod.com/u/FishEyes95)\
**Replies:** 1\
**Last updated:** [May 14, 2019, 12:36am UTC](https://qa.fmod.com/t/resonance-audio-plugin-compatibility-with-fmod-studio-2-0/14666 "2019-05-14T00:36:03Z")

</div>

I’m wondering if there is any plans to integrate the resonance audio plugins into FMod Studio 2.0, as it was for FMod 1? Much of my multichannel sound designs are created within Reaper, so it would be great to have the …

---

## [Linking Audio Table to Programmer Instrument in Fmod 1.10.09](https://qa.fmod.com/t/linking-audio-table-to-programmer-instrument-in-fmod-1-10-09/14657)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [May 13, 2019, 12:37am UTC](https://qa.fmod.com/t/linking-audio-table-to-programmer-instrument-in-fmod-1-10-09/14657 "2019-05-13T00:37:25Z")

</div>

Hello everyone. So Im trying to follow the Fmod documentation online when it comes to linking an audio table to a programmer instrument in Fmod version 1.10.09. According to the doc, it says you’d simply drag and drop …

---

## [Event Audio Not Passing Through Group with Snapshot 1.10.12 / Windows 10](https://qa.fmod.com/t/event-audio-not-passing-through-group-with-snapshot-1-10-12-windows-10/14607)

<div class="topic-metadata">

**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 4\
**Last updated:** [May 13, 2019, 12:24am UTC](https://qa.fmod.com/t/event-audio-not-passing-through-group-with-snapshot-1-10-12-windows-10/14607 "2019-05-13T00:24:48Z")

</div>

Hi Folks, I’ve got an interesting situation here. I set up a Snapshot a couple of days ago that simply fades out an exterior ambience, when you go inside a house. Everything works as expected. Today I created another bu…

---

## [Audio Tracks Auto-Muting](https://qa.fmod.com/t/audio-tracks-auto-muting/14581)

<div class="topic-metadata">

**Author:** [@Elgin](https://qa.fmod.com/u/Elgin)\
**Replies:** 8\
**Last updated:** [May 11, 2019, 10:55pm UTC](https://qa.fmod.com/t/audio-tracks-auto-muting/14581 "2019-05-11T22:55:18Z")

</div>

When playing tracks in FMOD Studio, they completely mute for a few seconds near the end before looping, but the playhead continues to move.

---

## [Duplicate an event with FMOD javascript / import multiple audio files from external source](https://qa.fmod.com/t/duplicate-an-event-with-fmod-javascript-import-multiple-audio-files-from-external-source/14650)

<div class="topic-metadata">

**Author:** [@Acade](https://qa.fmod.com/u/Acade)\
**Replies:** 5\
**Last updated:** [May 11, 2019, 9:16pm UTC](https://qa.fmod.com/t/duplicate-an-event-with-fmod-javascript-import-multiple-audio-files-from-external-source/14650 "2019-05-11T21:16:21Z")

</div>

Heyo, trying to automate some audio import for our audio team. We’ve got a few hundred files coming in, and they will all basically be the same event, just with different audio files assigned. What I’d like to do is to …

---

## [Failed to encode bank "Master Bank" due the following error: The format of the source file is invalid](https://qa.fmod.com/t/failed-to-encode-bank-master-bank-due-the-following-error-the-format-of-the-source-file-is-invalid/14608)

<div class="topic-metadata">

**Author:** [@malinnn](https://qa.fmod.com/u/malinnn)\
**Replies:** 2\
**Last updated:** [May 10, 2019, 12:53am UTC](https://qa.fmod.com/t/failed-to-encode-bank-master-bank-due-the-following-error-the-format-of-the-source-file-is-invalid/14608 "2019-05-10T00:53:37Z")

</div>

Hi guys getting this message when I try to build the fmod session for a unity game. Failed to encode bank “Master Bank” due the following error: The format of the source file is invalid. Im guessing it due to the fact t…

---

## [Missing File confusion](https://qa.fmod.com/t/missing-file-confusion/14382)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 8\
**Last updated:** [May 9, 2019, 11:43pm UTC](https://qa.fmod.com/t/missing-file-confusion/14382 "2019-05-09T23:43:13Z")

</div>

Hi, I’m getting a bunch “Missing File” instances in the Asset browser, and I’m generally confused by how Studio handles source assets. The file structure I’m working with is: Source folder (wav files): C:\\Audio\\SFX …

---

## [Getting plugin missing error... how to resolve?](https://qa.fmod.com/t/getting-plugin-missing-error-how-to-resolve/14633)

<div class="topic-metadata">

**Author:** [@thomaskresge](https://qa.fmod.com/u/thomaskresge)\
**Replies:** 5\
**Last updated:** [May 9, 2019, 10:38pm UTC](https://qa.fmod.com/t/getting-plugin-missing-error-how-to-resolve/14633 "2019-05-09T22:38:21Z")

</div>

Building for desktop from FMOD 2.0. When creating a Unity Web GL build, we get this error: 0a9ea46c-b583-461e-87ba-70f57f448e25:8 \[FMOD\] loadFromWeb. Path = http://localhost:6808/StreamingAssets/Master.bank, result = E…

---

## [Impulse Responses suggestion](https://qa.fmod.com/t/impulse-responses-suggestion/14655)

<div class="topic-metadata">

**Author:** [@Synthead](https://qa.fmod.com/u/Synthead)\
**Replies:** 1\
**Last updated:** [May 9, 2019, 12:31am UTC](https://qa.fmod.com/t/impulse-responses-suggestion/14655 "2019-05-09T00:31:07Z")

</div>

Could you guys suggest a free IR pack that works properly with FMOD?

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=95)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=97)
