# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=97

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**Page:** 98

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## [Stereo to Surround via "Stereo In: Distributed"](https://qa.fmod.com/t/stereo-to-surround-via-stereo-in-distributed/14638)

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**Author:** [@4admakel](https://qa.fmod.com/u/4admakel)\
**Replies:** 4\
**Last updated:** [May 8, 2019, 4:01pm UTC](https://qa.fmod.com/t/stereo-to-surround-via-stereo-in-distributed/14638 "2019-05-08T16:01:16Z")

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Can someone help me understand the process FMOD uses to upmix a stereo sound into surround via the “Stereo In: Distributed” option on the surround panner? How are the two channels distributed throughout a 3D sound field…

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## [Description of "programmer sound" - where is it?](https://qa.fmod.com/t/description-of-programmer-sound-where-is-it/14647)

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**Author:** [@TarasKretyuk](https://qa.fmod.com/u/TarasKretyuk)\
**Replies:** 1\
**Last updated:** [May 7, 2019, 11:59pm UTC](https://qa.fmod.com/t/description-of-programmer-sound-where-is-it/14647 "2019-05-07T23:59:05Z")

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Hello there, I’m trying make some work with Programmer instrument, but can’t find any description, help or video about how it works. Conditions, probability, trigger behavior - where I can get some information about it…

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## [Mixing 5.1 Surround without Spatializer Effect](https://qa.fmod.com/t/mixing-5-1-surround-without-spatializer-effect/14635)

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**Author:** [@4admakel](https://qa.fmod.com/u/4admakel)\
**Replies:** 1\
**Last updated:** [May 7, 2019, 1:52am UTC](https://qa.fmod.com/t/mixing-5-1-surround-without-spatializer-effect/14635 "2019-05-07T01:52:40Z")

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I’m fairly new to FMOD, and am currently working on a game in which the sound emitting events’ distances never change in relation to the listener . Because I cannot see any potential advantage to using them, I decided t…

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## [FmodDesigner won't build .fsb file from .fdb project file I was given](https://qa.fmod.com/t/fmoddesigner-wont-build-fsb-file-from-fdb-project-file-i-was-given/14649)

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**Author:** [@yourdonefor](https://qa.fmod.com/u/yourdonefor)\
**Replies:** 1\
**Last updated:** [May 7, 2019, 12:13am UTC](https://qa.fmod.com/t/fmoddesigner-wont-build-fsb-file-from-fdb-project-file-i-was-given/14649 "2019-05-07T00:13:54Z")

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Hello, I have been given the original project .fdp file for fmod designer. I mad a few edits and when I try to build the project I get errors about missing audio files. I proceed and when it builds, It says “build comple…

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## [Help saving FMOD materials as WAV, MP3, etc](https://qa.fmod.com/t/help-saving-fmod-materials-as-wav-mp3-etc/11334)

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**Author:** [@DiscoPirate](https://qa.fmod.com/u/DiscoPirate)\
**Replies:** 4\
**Last updated:** [May 6, 2019, 3:09am UTC](https://qa.fmod.com/t/help-saving-fmod-materials-as-wav-mp3-etc/11334 "2019-05-06T03:09:14Z")

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Hello! I recently downloaded FMOD Studio, and I have been experimenting with it over the past few days. I am an experienced musician developing my skills in electronic music, and with that in mind I downloaded FMOD Stud…

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## [FMOD Integration branch path errors](https://qa.fmod.com/t/fmod-integration-branch-path-errors/14628)

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**Author:** [@topman20000](https://qa.fmod.com/u/topman20000)\
**Replies:** 1\
**Last updated:** [May 5, 2019, 11:53pm UTC](https://qa.fmod.com/t/fmod-integration-branch-path-errors/14628 "2019-05-05T23:53:38Z")

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My developers and I are having some trouble getting sounds to instantiate We are working off of multiple computers pushing our assets to git hub One of our programmers pulled from our F mod integration branch, Then pus…

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## [Scatterer "Spawn Interval" is affected by pitch](https://qa.fmod.com/t/scatterer-spawn-interval-is-affected-by-pitch/14610)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [May 1, 2019, 8:55pm UTC](https://qa.fmod.com/t/scatterer-spawn-interval-is-affected-by-pitch/14610 "2019-05-01T20:55:48Z")

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Hi, I posted this in a thread about pitch shifting, but it may have been missed and probably more appropriate as its own thread. For a scatterer, if I pitch up/down the scatterer (via its pitch knob, via the master pit…

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## [\[Interactive Music System\] Is There a way to tell Fmod to "wait" certain Number of Bars before taking action?](https://qa.fmod.com/t/interactive-music-system-is-there-a-way-to-tell-fmod-to-wait-certain-number-of-bars-before-taking-action/14609)

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**Author:** [@Aurilind](https://qa.fmod.com/u/Aurilind)\
**Replies:** 1\
**Last updated:** [May 1, 2019, 12:34am UTC](https://qa.fmod.com/t/interactive-music-system-is-there-a-way-to-tell-fmod-to-wait-certain-number-of-bars-before-taking-action/14609 "2019-05-01T00:34:53Z")

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Hello! I was wonderin if anyone has managed to create or have a work-around in order to have Fmod wait a certain number of music bars (Instead of seconds!) before a variable action is triggered? I´ve been working on a …

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## [Bug: Fixed-value looping does not work with Local Sequential Multi Instruments (FMOD 2.00.00)](https://qa.fmod.com/t/bug-fixed-value-looping-does-not-work-with-local-sequential-multi-instruments-fmod-2-00-00/14623)

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**Author:** [@OwenCooperSFX](https://qa.fmod.com/u/OwenCooperSFX)\
**Replies:** 1\
**Last updated:** [April 30, 2019, 1:09am UTC](https://qa.fmod.com/t/bug-fixed-value-looping-does-not-work-with-local-sequential-multi-instruments-fmod-2-00-00/14623 "2019-04-30T01:09:04Z")

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When Multi Instrument are nested inside a parent Multi Instrument, the user can set the parent multi-instrument to Sequential-Local to step-sequence through the child Multi Instruments. The user also has an option to set…

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## ["Delay Interval" inconsistency/bug?](https://qa.fmod.com/t/delay-interval-inconsistency-bug/14574)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [April 29, 2019, 7:53am UTC](https://qa.fmod.com/t/delay-interval-inconsistency-bug/14574 "2019-04-29T07:53:22Z")

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Hi, I’m trying to randomize the delay on a thunder sound before it actually plays. I.e. The lightning visual plays and triggers my Thunder event, and then the instrument delays the actual sound by 300-3000ms. I did th…

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## [Virtualize Singular Voice Instance Below Specific Volume Threshold](https://qa.fmod.com/t/virtualize-singular-voice-instance-below-specific-volume-threshold/14601)

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**Author:** [@sonorityscape](https://qa.fmod.com/u/sonorityscape)\
**Replies:** 1\
**Last updated:** [April 29, 2019, 6:00am UTC](https://qa.fmod.com/t/virtualize-singular-voice-instance-below-specific-volume-threshold/14601 "2019-04-29T06:00:52Z")

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Hi! Is it possible to set a singular instances of an event to a virtual voice when the volume falls below a threshold? We’d like this to happen when the music is muted or when ambience emitters are no longer heard.

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## [Non-time-stretching pitch effect?](https://qa.fmod.com/t/non-time-stretching-pitch-effect/14397)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 9\
**Last updated:** [April 29, 2019, 12:51am UTC](https://qa.fmod.com/t/non-time-stretching-pitch-effect/14397 "2019-04-29T00:51:56Z")

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Hi, Is there a non-time-stretching pitch shifting effect that I can insert onto audio tracks (akin to what’s in Designer). I know I can automate/adjust the pitch on the master track and instruments, but what I want to …

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## [Convert 3D event to 2D.... simple, right? 😅](https://qa.fmod.com/t/convert-3d-event-to-2d-simple-right/14577)

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**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 1\
**Last updated:** [April 24, 2019, 5:30am UTC](https://qa.fmod.com/t/convert-3d-event-to-2d-simple-right/14577 "2019-04-24T05:30:44Z")

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Hello people! I’ve been building a soundtrack for a scene, and initially I thought 3D might be a good approach, but now I"m leaning more towards 2D. I thought just deleting the spatialiser on the Master channel was all …

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## [Can I rebuild fmod studio project from master banks?](https://qa.fmod.com/t/can-i-rebuild-fmod-studio-project-from-master-banks/14590)

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**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 1\
**Last updated:** [April 24, 2019, 5:16am UTC](https://qa.fmod.com/t/can-i-rebuild-fmod-studio-project-from-master-banks/14590 "2019-04-24T05:16:23Z")

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Unfortunately my hard drive that was holding my studio project failed and so I lost my fmod studio session project. But from collaboration with my team, I still have the master builds/banks. Can I rebuild the fmod studi…

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## [Bus Instance Limiting and Virtualization](https://qa.fmod.com/t/bus-instance-limiting-and-virtualization/14591)

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**Author:** [@iturner](https://qa.fmod.com/u/iturner)\
**Replies:** 3\
**Last updated:** [April 24, 2019, 4:49am UTC](https://qa.fmod.com/t/bus-instance-limiting-and-virtualization/14591 "2019-04-24T04:49:06Z")

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Regarding the documentation: 8.2.2 Bus Instance Limiting Is the section describing the various stealing behaviors referring to the stealing behavior of the Group Bus? If so, why is Virtualize missing from the dropdown …

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## [FMOD EventInstance doesn't respect cooldown](https://qa.fmod.com/t/fmod-eventinstance-doesnt-respect-cooldown/14567)

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**Author:** [@bitofu](https://qa.fmod.com/u/bitofu)\
**Replies:** 4\
**Last updated:** [April 24, 2019, 3:52am UTC](https://qa.fmod.com/t/fmod-eventinstance-doesnt-respect-cooldown/14567 "2019-04-24T03:52:52Z")

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Using FMOD 1.10.12 in Unity FMOD.Studio.EventInstance doesn’t seem to be respecting cooldown set in the macro controls. I am calling FMOD.Studio.EventInstance::start roughly every frame, after initializing it in a star…

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## [Triggering FMOD?](https://qa.fmod.com/t/triggering-fmod/14580)

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**Author:** [@Synthead](https://qa.fmod.com/u/Synthead)\
**Replies:** 1\
**Last updated:** [April 24, 2019, 2:16am UTC](https://qa.fmod.com/t/triggering-fmod/14580 "2019-04-24T02:16:19Z")

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Is there a way to trigger FMOD from a software other than Unity or UE. Maybe something like MAX/MSP? Or… is there any internal feature to do that?

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## [Spacebar to audition in Audio Bin not working](https://qa.fmod.com/t/spacebar-to-audition-in-audio-bin-not-working/14571)

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**Author:** [@reveracorp](https://qa.fmod.com/u/reveracorp)\
**Replies:** 2\
**Last updated:** [April 24, 2019, 2:15am UTC](https://qa.fmod.com/t/spacebar-to-audition-in-audio-bin-not-working/14571 "2019-04-24T02:15:46Z")

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Hi, on my Windows machine spacebar to audition assets work fine I believe. Can’t get it to work on my Mac studio computer. I also don’t see it in the shortcuts config pane. Best,

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## [Transition back to original transition point](https://qa.fmod.com/t/transition-back-to-original-transition-point/14573)

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**Author:** [@jday0179](https://qa.fmod.com/u/jday0179)\
**Replies:** 1\
**Last updated:** [April 24, 2019, 1:55am UTC](https://qa.fmod.com/t/transition-back-to-original-transition-point/14573 "2019-04-24T01:55:47Z")

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Hey! I’m new to Fmod and I am currently working on an adaptive music piece for a game. I was wondering if it was possible to return to the point in a music where the original transition off point originally was. I have…

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## [Sounds in front and behind you](https://qa.fmod.com/t/sounds-in-front-and-behind-you/14566)

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**Author:** [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Replies:** 3\
**Last updated:** [April 23, 2019, 3:43pm UTC](https://qa.fmod.com/t/sounds-in-front-and-behind-you/14566 "2019-04-23T15:43:47Z")

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Good day, Im trying to make a first person player in unity so that if you move forward, the footstep sound sounds forward, and if you walk back it sounds behind the player. I put the sound in 5.1 and made Surround dire…

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## [2D music or binaural recordings with FMOD and resonance audio](https://qa.fmod.com/t/2d-music-or-binaural-recordings-with-fmod-and-resonance-audio/14602)

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**Author:** [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Replies:** 0\
**Last updated:** [April 22, 2019, 2:48pm UTC](https://qa.fmod.com/t/2d-music-or-binaural-recordings-with-fmod-and-resonance-audio/14602 "2019-04-22T14:48:27Z")

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Hi, I am making a game where I would like to use resonance audio for 3D sources and also for some ambisonics recordings. This works very well for me. The problem is now that I would love to include both some 2D music as…

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## [Steam audio plugin issue](https://qa.fmod.com/t/steam-audio-plugin-issue/14582)

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**Author:** [@CourtneyJB](https://qa.fmod.com/u/CourtneyJB)\
**Replies:** 1\
**Last updated:** [April 18, 2019, 4:14am UTC](https://qa.fmod.com/t/steam-audio-plugin-issue/14582 "2019-04-18T04:14:59Z")

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I’m trying the Steam Audio plugin and having some issues. Instead of seeing a nice UI with a graph to show the attenuation curve as described on the website (https://valvesoftware.github.io/steam-audio/doc/phonon\_fmod.ht…

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## [No bass in Fmod](https://qa.fmod.com/t/no-bass-in-fmod/12839)

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**Author:** [@Moanaproduction](https://qa.fmod.com/u/Moanaproduction)\
**Replies:** 10\
**Last updated:** [April 17, 2019, 8:24pm UTC](https://qa.fmod.com/t/no-bass-in-fmod/12839 "2019-04-17T20:24:33Z")

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I made an epic track with alot of low sounds but once i import the trackin Fmod there is no low freq anymore. There seems to be a cut around 60 hz when i listen to the track in Fmod. Yes, I deleted the 5,1 preset and the…

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## [Can I import a REV model file into fmod?](https://qa.fmod.com/t/can-i-import-a-rev-model-file-into-fmod/14562)

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**Author:** [@cristianoavini](https://qa.fmod.com/u/cristianoavini)\
**Replies:** 1\
**Last updated:** [April 13, 2019, 10:07am UTC](https://qa.fmod.com/t/can-i-import-a-rev-model-file-into-fmod/14562 "2019-04-13T10:07:40Z")

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I have REV .model files and I’d like to know if I can import them into fmod, and if so how? Thanks!

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## [Is Plastic SCM still supported by FMOD Studio?](https://qa.fmod.com/t/is-plastic-scm-still-supported-by-fmod-studio/14525)

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**Author:** [@reveracorp](https://qa.fmod.com/u/reveracorp)\
**Replies:** 2\
**Last updated:** [April 12, 2019, 4:22pm UTC](https://qa.fmod.com/t/is-plastic-scm-still-supported-by-fmod-studio/14525 "2019-04-12T16:22:14Z")

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Hi, I am curious if Plastic SCM for version control/source control management is still supported by FMOD Studio. Best,

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## [Suggestion: Panner presets](https://qa.fmod.com/t/suggestion-panner-presets/14558)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [April 11, 2019, 11:35pm UTC](https://qa.fmod.com/t/suggestion-panner-presets/14558 "2019-04-11T23:35:05Z")

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In our projects we tend to have a large number of sounds that need to have the same pan / channel settings (for example, UI sounds). These settings get copied as you duplicate events, but if you want to change these late…

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## [Linking heartbeat parameter automations/conditions to other events](https://qa.fmod.com/t/linking-heartbeat-parameter-automations-conditions-to-other-events/14556)

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**Author:** [@topman20000](https://qa.fmod.com/u/topman20000)\
**Replies:** 1\
**Last updated:** [April 11, 2019, 2:11am UTC](https://qa.fmod.com/t/linking-heartbeat-parameter-automations-conditions-to-other-events/14556 "2019-04-11T02:11:56Z")

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Good Morning Folks, I’m making a heartbeat/tinitus sound for player health in my FPS game, whereby based on the health, the heartbeat tempo/tinitus volume increases. I’ve also created a health parameter, whereby an…

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## [Cannot change distance parameter values](https://qa.fmod.com/t/cannot-change-distance-parameter-values/14551)

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**Author:** [@rmuller](https://qa.fmod.com/u/rmuller)\
**Replies:** 3\
**Last updated:** [April 11, 2019, 12:48am UTC](https://qa.fmod.com/t/cannot-change-distance-parameter-values/14551 "2019-04-11T00:48:20Z")

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Hi, I have been trying to use the built in distance parameter feature in an event, but would like to change the max value of 20 to the value I’m using in distance attenuation, since 20 is still really close to the playe…

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## [Tune in a Radio with 2 dials (Unity/FMOD Studio)](https://qa.fmod.com/t/tune-in-a-radio-with-2-dials-unity-fmod-studio/14549)

<div class="topic-metadata">

**Author:** [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Replies:** 2\
**Last updated:** [April 9, 2019, 2:26pm UTC](https://qa.fmod.com/t/tune-in-a-radio-with-2-dials-unity-fmod-studio/14549 "2019-04-09T14:26:15Z")

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Actually making a puzzle (Unity, FMOD Studio) where you have to rotate two dials in order to tune in a radio (to hear something special like music or people talking). I have though on making a parameter that moves the pl…

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## [Problem with HRTF Filter](https://qa.fmod.com/t/problem-with-hrtf-filter/14533)

<div class="topic-metadata">

**Author:** [@DorianP](https://qa.fmod.com/u/DorianP)\
**Replies:** 1\
**Last updated:** [April 9, 2019, 5:23am UTC](https://qa.fmod.com/t/problem-with-hrtf-filter/14533 "2019-04-09T05:23:19Z")

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Hi, I have a problem with the HRTF filter. I’m working on a game with a RTS camera, and I would like to disable the HRTF filter to avoid sound sources to be filtered while positioned in the back of my listener, as it w…

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