# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=99

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 100

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## [Suggestion: Coloring folder and events](https://qa.fmod.com/t/suggestion-coloring-folder-and-events/14422)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 1\
**Last updated:** [March 11, 2019, 11:36pm UTC](https://qa.fmod.com/t/suggestion-coloring-folder-and-events/14422 "2019-03-11T23:36:08Z")

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I have a suggestion. I’d love to be able to select a folder or event and color it like you can layers in Photoshop. It seems silly and pointless but it would help a lot in being able to quickly communicate information a…

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## [Parameter Velocity bug?](https://qa.fmod.com/t/parameter-velocity-bug/14399)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 5\
**Last updated:** [March 6, 2019, 10:27pm UTC](https://qa.fmod.com/t/parameter-velocity-bug/14399 "2019-03-06T22:27:00Z")

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Hi, I’m trying to have a parameter go from 1 to 0 automatically when the event is triggered. Therefore, I’ve set the “Initial value” to 1, and I’ve set the “Velocity” to -0.50/s. This makes the parameter go from 1 to…

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## [Unity Collab: Ignore FMODStudioCache file?](https://qa.fmod.com/t/unity-collab-ignore-fmodstudiocache-file/14400)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 4\
**Last updated:** [March 6, 2019, 11:02am UTC](https://qa.fmod.com/t/unity-collab-ignore-fmodstudiocache-file/14400 "2019-03-06T11:02:16Z")

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Unity Collaborate + FMOD: Is it possible to ignore files? We keep getting conflicts with the FMODStudioCache file, so I would like to ignore this file… I’ve read that there should be a .collabignore file, but I cannot fi…

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## [Event trigger latency](https://qa.fmod.com/t/event-trigger-latency/14406)

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**Author:** [@Quentinou](https://qa.fmod.com/u/Quentinou)\
**Replies:** 4\
**Last updated:** [March 5, 2019, 5:07pm UTC](https://qa.fmod.com/t/event-trigger-latency/14406 "2019-03-05T17:07:11Z")

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Hi folks, I have a kinda weird problem. There are two different events, built in ILO with transition timelines heading to destination marker. One of them works perfectly well but the other one has latency when I trigger…

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## [Fmod.io can't buy sounds?](https://qa.fmod.com/t/fmod-io-cant-buy-sounds/14408)

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**Author:** [@Sciman101](https://qa.fmod.com/u/Sciman101)\
**Replies:** 1\
**Last updated:** [March 4, 2019, 1:49am UTC](https://qa.fmod.com/t/fmod-io-cant-buy-sounds/14408 "2019-03-04T01:49:21Z")

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Whenever I try and buy sounds from Fmod.io, I get a message saying “There was an error processing your card. Please check your details and try again”. Is there some weird format fmod.io expects credit card info, or is it…

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## [Isolate Interior / Exterior Sounds](https://qa.fmod.com/t/isolate-interior-exterior-sounds/14401)

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**Author:** [@Joe\_Rpwe](https://qa.fmod.com/u/Joe_Rpwe)\
**Replies:** 2\
**Last updated:** [March 1, 2019, 9:56am UTC](https://qa.fmod.com/t/isolate-interior-exterior-sounds/14401 "2019-03-01T09:56:56Z")

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Hello, I have a sound set for a helicopter, both interior and external sounds for use in X-Plane. What I am finding is that the external sounds which in reality are much louder are drowning out the interior sounds. I …

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## [Importing samples... very slow, blue wheel of death, looks like a crash, but then it works eventually](https://qa.fmod.com/t/importing-samples-very-slow-blue-wheel-of-death-looks-like-a-crash-but-then-it-works-eventually/14394)

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**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 1\
**Last updated:** [February 28, 2019, 12:32am UTC](https://qa.fmod.com/t/importing-samples-very-slow-blue-wheel-of-death-looks-like-a-crash-but-then-it-works-eventually/14394 "2019-02-28T00:32:06Z")

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Hello! Just a thing we’re all noticing here I thought I should ask about… importing a single sample into the asset bin takes a considerable amount of time. I’m not sure what is happening behind the scenes, but I have to…

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## [Cannot find "Include referenced events in banks" option](https://qa.fmod.com/t/cannot-find-include-referenced-events-in-banks-option/14389)

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**Author:** [@Zkxxx515](https://qa.fmod.com/u/Zkxxx515)\
**Replies:** 1\
**Last updated:** [February 26, 2019, 12:18am UTC](https://qa.fmod.com/t/cannot-find-include-referenced-events-in-banks-option/14389 "2019-02-26T00:18:11Z")

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i’m using FMOD Studio 1.10.02 , and I cannot find “Include referenced events in banks” option

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## [N00b workflow queries... (basic copy/paste stuff)](https://qa.fmod.com/t/n00b-workflow-queries-basic-copy-paste-stuff/14371)

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**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 1\
**Last updated:** [February 18, 2019, 5:52am UTC](https://qa.fmod.com/t/n00b-workflow-queries-basic-copy-paste-stuff/14371 "2019-02-18T05:52:49Z")

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Hello! =) This is hopefully an easy one to answer- though my attempts so far haven’t been very successful. I’m wondering if there is a way to copy & paste events & elements from one session to another. I want to do some…

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## [Ducking with several buses](https://qa.fmod.com/t/ducking-with-several-buses/14369)

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**Author:** [@OdaTilset](https://qa.fmod.com/u/OdaTilset)\
**Replies:** 2\
**Last updated:** [February 15, 2019, 6:01pm UTC](https://qa.fmod.com/t/ducking-with-several-buses/14369 "2019-02-15T18:01:41Z")

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At the moment, the game I’m working on uses ducking on sfxs and NPC-dialogue through code, but we want to use compressors and sidechaining in FMOD instead. They way it’s set up in code is: Player speaking -\> side kick,…

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## [Compile issues with BWF metada in dialogue wavs](https://qa.fmod.com/t/compile-issues-with-bwf-metada-in-dialogue-wavs/14367)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [February 14, 2019, 11:58pm UTC](https://qa.fmod.com/t/compile-issues-with-bwf-metada-in-dialogue-wavs/14367 "2019-02-14T23:58:38Z")

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We’re using an internal dialogue system in our games that supports localization (languages). The dialogue assets are provided as .wav files in a language specific folder, and we use the FMOD command line API to compile/e…

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## [Possible to trigger/untrigger tracks based on conditions, but only at specific points?](https://qa.fmod.com/t/possible-to-trigger-untrigger-tracks-based-on-conditions-but-only-at-specific-points/14347)

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**Author:** [@Kaedalus](https://qa.fmod.com/u/Kaedalus)\
**Replies:** 2\
**Last updated:** [February 6, 2019, 7:34am UTC](https://qa.fmod.com/t/possible-to-trigger-untrigger-tracks-based-on-conditions-but-only-at-specific-points/14347 "2019-02-06T07:34:40Z")

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Hi! I have multiple versions of a same song, which I’d like to alternate between based on parameters which may change at any time. So far, so good, I’m able to do this, but the song has various sections (think verse, ch…

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## [Creative SBZ ASIO](https://qa.fmod.com/t/creative-sbz-asio/14047)

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**Author:** [@alaincott](https://qa.fmod.com/u/alaincott)\
**Replies:** 16\
**Last updated:** [February 14, 2019, 3:23am UTC](https://qa.fmod.com/t/creative-sbz-asio/14047 "2019-02-14T03:23:16Z")

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When using a Creative SoundBlaster Z Series card, FMOD Designer can use the ASIO output mode, but FMOD Studio fails. In the Audio Preferences when selecting the ASIO output device (Creative SBZ Series ASIO) the followin…

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## [What is Overriding?](https://qa.fmod.com/t/what-is-overriding/13747)

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**Author:** [@SamKwok](https://qa.fmod.com/u/SamKwok)\
**Replies:** 2\
**Last updated:** [February 13, 2019, 2:29am UTC](https://qa.fmod.com/t/what-is-overriding/13747 "2019-02-13T02:29:41Z")

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Hi, I’m new to fmod. Can someone explain what overriding is in fmod and how it may be used? I’m taking over from someone else’s project and I see they’ve linked a sidechain compression plugin a “Dialogue Master” group to…

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## [Does "Shared Timeline" exist in Studio?](https://qa.fmod.com/t/does-shared-timeline-exist-in-studio/14359)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [February 12, 2019, 2:15am UTC](https://qa.fmod.com/t/does-shared-timeline-exist-in-studio/14359 "2019-02-12T02:15:45Z")

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Hi, Does the concept of a “Shared Timeline” between two events exist in Studio? In Designer’s Music System, I could have two cues/segments share a timeline with each other (e.g. cue A & cue B), such that when cue A was…

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## [Auditioning & Mixing](https://qa.fmod.com/t/auditioning-mixing/11494)

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**Author:** [@rkludlow](https://qa.fmod.com/u/rkludlow)\
**Replies:** 7\
**Last updated:** [February 12, 2019, 12:39am UTC](https://qa.fmod.com/t/auditioning-mixing/11494 "2019-02-12T00:39:35Z")

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Hi all, It seems like FMOD Studio is lacking any real way to effectively mix every event independently while auditioning them simultaneously, without hooking it up directly to the game and mixing it. I’m often deliverin…

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## [Renaming Markers... is there a more efficient way?](https://qa.fmod.com/t/renaming-markers-is-there-a-more-efficient-way/14357)

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**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 3\
**Last updated:** [February 11, 2019, 11:44pm UTC](https://qa.fmod.com/t/renaming-markers-is-there-a-more-efficient-way/14357 "2019-02-11T23:44:08Z")

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Hello fellow humans. We’re approaching the heavy part of implementing our soundtrack and, while I’m new to FMOD, I’m hoping there might be a way to improve the efficiency of naming markers (or maybe this option exists …

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## [Can you update this software soon?](https://qa.fmod.com/t/can-you-update-this-software-soon/14356)

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**Author:** [@salexmatei](https://qa.fmod.com/u/salexmatei)\
**Replies:** 1\
**Last updated:** [February 8, 2019, 12:17am UTC](https://qa.fmod.com/t/can-you-update-this-software-soon/14356 "2019-02-08T00:17:53Z")

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No hotkey to rename files or preview them in assets tab? This is just scratching the surface, there is so much missing. Guys you need to update your software this isn’t cutting edge any longer.

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## [Disable a speaker](https://qa.fmod.com/t/disable-a-speaker/14349)

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**Author:** [@spootymilk](https://qa.fmod.com/u/spootymilk)\
**Replies:** 1\
**Last updated:** [February 4, 2019, 11:45pm UTC](https://qa.fmod.com/t/disable-a-speaker/14349 "2019-02-04T23:45:19Z")

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Hi, i would like to know how i can disable a speaker like in the windows parameters. I explain, in the output list on windows, if i click on ‘configure’, i can choose 5.1 for my speakers setup and after disable for exa…

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## [Platform Switching Shortcut Suggestion](https://qa.fmod.com/t/platform-switching-shortcut-suggestion/14346)

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**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 2\
**Last updated:** [February 4, 2019, 5:55pm UTC](https://qa.fmod.com/t/platform-switching-shortcut-suggestion/14346 "2019-02-04T17:55:38Z")

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Hello, I have a small feature request that I think everyone would benefit from. Could we please get a keyboard shortcut for switching between Build platforms? Maybe something you can set and customize in the “Build” pr…

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## [Mixer Channel Width Too Narrow](https://qa.fmod.com/t/mixer-channel-width-too-narrow/14348)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 2\
**Last updated:** [February 4, 2019, 12:48pm UTC](https://qa.fmod.com/t/mixer-channel-width-too-narrow/14348 "2019-02-04T12:48:55Z")

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Hi Folks, I’m using FMOD Studio V1.10.08, with Windows 10, and the vertical channels in the Mixer are too narrow, which prevents me from accessing sends and reading channel names. I don’t see a way to change a channel’s…

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## [Oculus spatial reverb - assertion error](https://qa.fmod.com/t/oculus-spatial-reverb-assertion-error/14336)

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**Author:** [@bilejkluk](https://qa.fmod.com/u/bilejkluk)\
**Replies:** 1\
**Last updated:** [February 3, 2019, 10:18pm UTC](https://qa.fmod.com/t/oculus-spatial-reverb-assertion-error/14336 "2019-02-03T22:18:42Z")

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Hello, When I use Oculus spatial reverb on Master Bus. Everything works but unity gives me this error: \[FMOD\] assert : assertion: ‘mDescription.mDescription-\>setparameterdata’ failed UnityEngine.Debug:LogError(Object) …

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## [Purging unused audio asset xml without deleting the wavs?](https://qa.fmod.com/t/purging-unused-audio-asset-xml-without-deleting-the-wavs/14332)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 6\
**Last updated:** [January 31, 2019, 2:51am UTC](https://qa.fmod.com/t/purging-unused-audio-asset-xml-without-deleting-the-wavs/14332 "2019-01-31T02:51:58Z")

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We are using a shared network drive to contain the .wav assets of some of our game projects, instead of adding those wavs into our PerForce depot (file size policy). Due to several iterations, there is now a large number…

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## [Parameter Velocity + Modulator = bug?](https://qa.fmod.com/t/parameter-velocity-modulator-bug/14333)

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**Author:** [@Wilhelm\_Scream](https://qa.fmod.com/u/Wilhelm_Scream)\
**Replies:** 2\
**Last updated:** [January 29, 2019, 1:45am UTC](https://qa.fmod.com/t/parameter-velocity-modulator-bug/14333 "2019-01-29T01:45:10Z")

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Hello all. Let me start with what it is that I want to do. I would like to set up an event so that every time it is triggered, it loops over a sound a random number of times (or for a random number of seconds, if you wi…

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## [Audio Table - Use for Dialogues](https://qa.fmod.com/t/audio-table-use-for-dialogues/14304)

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**Author:** [@sonso](https://qa.fmod.com/u/sonso)\
**Replies:** 4\
**Last updated:** [January 24, 2019, 3:55pm UTC](https://qa.fmod.com/t/audio-table-use-for-dialogues/14304 "2019-01-24T15:55:17Z")

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Hi there! I am using Fmod for a game with Unreal Engine. We have two languages and a lot of dialogue. I wanted to find a way to avoid creating one event for each dialogue audio file. I found out that in the documentati…

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## [Problem with Start offset/Random Start offset](https://qa.fmod.com/t/problem-with-start-offset-random-start-offset/14083)

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**Author:** [@BrutalWizard](https://qa.fmod.com/u/BrutalWizard)\
**Replies:** 10\
**Last updated:** [January 24, 2019, 2:53am UTC](https://qa.fmod.com/t/problem-with-start-offset-random-start-offset/14083 "2019-01-24T02:53:07Z")

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Hello guys, I have a problem with the start offset function. I followed the wiking tutorial regarding the torch sound and how to avoid phasing issues. I tried this myself because i am using this in a project right now b…

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## [5.1 Order Different in FMOD than Unity?](https://qa.fmod.com/t/5-1-order-different-in-fmod-than-unity/14302)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 1\
**Last updated:** [January 19, 2019, 1:21am UTC](https://qa.fmod.com/t/5-1-order-different-in-fmod-than-unity/14302 "2019-01-19T01:21:49Z")

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Hey everyone I’m wondering if anyone has experienced this. I import a 5.1 test tone.wav file into FMOD Studio and audition it through my receiver system and each speaker is triggering as expected. BUT When I add this FM…

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## [Voice for online games](https://qa.fmod.com/t/voice-for-online-games/14307)

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**Author:** [@haoxianzizi](https://qa.fmod.com/u/haoxianzizi)\
**Replies:** 1\
**Last updated:** [January 18, 2019, 2:53pm UTC](https://qa.fmod.com/t/voice-for-online-games/14307 "2019-01-18T14:53:38Z")

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In an MMORPG, how do you record a player’s voice and send it to the chat bar for other players to listen to?

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## [Occlusion not working](https://qa.fmod.com/t/occlusion-not-working/14289)

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**Author:** [@Ashgard](https://qa.fmod.com/u/Ashgard)\
**Replies:** 2\
**Last updated:** [January 16, 2019, 4:49pm UTC](https://qa.fmod.com/t/occlusion-not-working/14289 "2019-01-16T16:49:00Z")

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Hi, I previously posted a question about why the sound occlusion wasn’t working, and it seems it was because there were some changes and eventually fixes on the latest version but now there’s another issue. To make thi…

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## [Lost Folder in F-Mod after switching workspaces in P4](https://qa.fmod.com/t/lost-folder-in-f-mod-after-switching-workspaces-in-p4/14291)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 2\
**Last updated:** [January 14, 2019, 10:15pm UTC](https://qa.fmod.com/t/lost-folder-in-f-mod-after-switching-workspaces-in-p4/14291 "2019-01-14T22:15:45Z")

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Hi All. I have a weird issue I was wondering if anyone else has encountered and resolved. I was working in F-Mod Studio on a project that uses P4. Over the last month I added a new folder in the Events tab with a lot o…

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