# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=101

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**Page:** 102

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## [Recording and saving a profiler session as a wav file?](https://qa.fmod.com/t/recording-and-saving-a-profiler-session-as-a-wav-file/14186)

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**Author:** [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Replies:** 2\
**Last updated:** [November 9, 2018, 7:44am UTC](https://qa.fmod.com/t/recording-and-saving-a-profiler-session-as-a-wav-file/14186 "2018-11-09T07:44:17Z")

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Hi, I was wondering if it is somehow possible to export a recorded session from the profiler to a wav file from FMOD studio.

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## [FMOD Studio - stop whole event after programmer sound ends.](https://qa.fmod.com/t/fmod-studio-stop-whole-event-after-programmer-sound-ends/14182)

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**Author:** [@bilejkluk](https://qa.fmod.com/u/bilejkluk)\
**Replies:** 2\
**Last updated:** [November 8, 2018, 4:11pm UTC](https://qa.fmod.com/t/fmod-studio-stop-whole-event-after-programmer-sound-ends/14182 "2018-11-08T16:11:56Z")

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Hello! Im trying to build a programmer sound event for voiceovers. Main idea is that it should be radio brodcast with lot of glitches etc. I have audiotable with different parts of voiceovers with different lenghts. I…

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## [Failed to rename asset error](https://qa.fmod.com/t/failed-to-rename-asset-error/14173)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 5\
**Last updated:** [November 8, 2018, 12:40am UTC](https://qa.fmod.com/t/failed-to-rename-asset-error/14173 "2018-11-08T00:40:20Z")

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I’m diving back into an older project, and suddenly getting “Failed to rename asset” errors whenever I try to organize or make any changes to assets in the Asset List. What usually happens is I get that error, a show de…

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## [What does the checkmark and the arrows mean?](https://qa.fmod.com/t/what-does-the-checkmark-and-the-arrows-mean/14178)

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**Author:** [@williamchyr](https://qa.fmod.com/u/williamchyr)\
**Replies:** 1\
**Last updated:** [November 7, 2018, 2:24am UTC](https://qa.fmod.com/t/what-does-the-checkmark-and-the-arrows-mean/14178 "2018-11-07T02:24:18Z")

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Shown here: https://i.imgur.com/cciZbdx.png

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## [Parameters changes not affecting transitions](https://qa.fmod.com/t/parameters-changes-not-affecting-transitions/14172)

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**Author:** [@SonicBDP](https://qa.fmod.com/u/SonicBDP)\
**Replies:** 1\
**Last updated:** [November 6, 2018, 10:42pm UTC](https://qa.fmod.com/t/parameters-changes-not-affecting-transitions/14172 "2018-11-06T22:42:45Z")

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I’ve been working on a 3-part spell sound (start, loop, end) and the transitions work properly in Studio when played individually (set the parameter in studio, play, stop, set parameter, play), but real-time changes to t…

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## [Splitting Audio Programatically](https://qa.fmod.com/t/splitting-audio-programatically/14165)

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**Author:** [@cjserio](https://qa.fmod.com/u/cjserio)\
**Replies:** 6\
**Last updated:** [November 3, 2018, 11:32am UTC](https://qa.fmod.com/t/splitting-audio-programatically/14165 "2018-11-03T11:32:11Z")

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What is the right way to create an FMOD low-level channel group hierarchy where a signal is split, goes down two separate signal paths, and is then mixed together? Ideally we’d create a single channelGroup and then add i…

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## [How EXACTLY do I use the transceiver plugin?](https://qa.fmod.com/t/how-exactly-do-i-use-the-transceiver-plugin/14168)

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**Author:** [@cormagic](https://qa.fmod.com/u/cormagic)\
**Replies:** 6\
**Last updated:** [November 2, 2018, 12:30am UTC](https://qa.fmod.com/t/how-exactly-do-i-use-the-transceiver-plugin/14168 "2018-11-02T00:30:50Z")

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Hi. I’m trying to set this up in FMOD and through Unity. Been waiting for the updated manual for a year now. So, how does it work? Step by step please. I can’t figure this out. I’m trying to set up water laps in a zone …

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## [Where can I get detailed logs about build failures?](https://qa.fmod.com/t/where-can-i-get-detailed-logs-about-build-failures/14163)

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**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 2\
**Last updated:** [October 31, 2018, 3:51am UTC](https://qa.fmod.com/t/where-can-i-get-detailed-logs-about-build-failures/14163 "2018-10-31T03:51:24Z")

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My project does not build anymore. It happened when importing a new asset. I just get this error: https://i.imgur.com/IzBYVoR.png How can I diagnose this?

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## [Search for unimported clips doesn't work?](https://qa.fmod.com/t/search-for-unimported-clips-doesnt-work/14134)

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**Author:** [@ws\_robert](https://qa.fmod.com/u/ws_robert)\
**Replies:** 5\
**Last updated:** [October 31, 2018, 2:57am UTC](https://qa.fmod.com/t/search-for-unimported-clips-doesnt-work/14134 "2018-10-31T02:57:01Z")

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Searching in the Assets Tab won’t return unimported clips; it only searches the name of imported clips; am I doing something wrong or is this a bug?

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## [Making separate mixes for TV, Headphones, Home Theater, etc..](https://qa.fmod.com/t/making-separate-mixes-for-tv-headphones-home-theater-etc/13287)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 7\
**Last updated:** [October 30, 2018, 5:53pm UTC](https://qa.fmod.com/t/making-separate-mixes-for-tv-headphones-home-theater-etc/13287 "2018-10-30T17:53:20Z")

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Hi guys, I had asked this a while ago, but still haven’t honed in on exactly what it is that I need to do to make this functional. I’m also curious if anyone has some suggestions for best practices when optimizing the m…

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## [Max instance - is it networked?](https://qa.fmod.com/t/max-instance-is-it-networked/14055)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 8\
**Last updated:** [October 29, 2018, 11:21am UTC](https://qa.fmod.com/t/max-instance-is-it-networked/14055 "2018-10-29T11:21:39Z")

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Lets say I have a fast weapon shooting. I want to enable “stealing”, so whenever it shoots a new bullet, it stops the tail of the old sound, and uses that voice to play the start of the new sound instead. By doing that…

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## [How do I mute or disable FMOD so that iTunes music will play? \[iOS\]](https://qa.fmod.com/t/how-do-i-mute-or-disable-fmod-so-that-itunes-music-will-play-ios/14161)

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**Author:** [@bluegiraffe](https://qa.fmod.com/u/bluegiraffe)\
**Replies:** 2\
**Last updated:** [October 25, 2018, 8:14pm UTC](https://qa.fmod.com/t/how-do-i-mute-or-disable-fmod-so-that-itunes-music-will-play-ios/14161 "2018-10-25T20:14:32Z")

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On iOS, whenever a user launches our app or switches to it, the background music is stopped. Is there a way to prevent this in FMOD? We’re using the C++ FMOD::Studio API in our own engine. We’re not using another way to …

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## [Assign FMOD Event to Sound Class in UE4](https://qa.fmod.com/t/assign-fmod-event-to-sound-class-in-ue4/14148)

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**Author:** [@dassoop](https://qa.fmod.com/u/dassoop)\
**Replies:** 3\
**Last updated:** [October 24, 2018, 3:11am UTC](https://qa.fmod.com/t/assign-fmod-event-to-sound-class-in-ue4/14148 "2018-10-24T03:11:20Z")

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Is there a way to set the Sound Classes for FMOD Events that I’m missing? I’ve looked in all the conventional places and can’t find it. Thank you!

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## [Looping event stops](https://qa.fmod.com/t/looping-event-stops/14151)

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**Author:** [@Metarules](https://qa.fmod.com/u/Metarules)\
**Replies:** 2\
**Last updated:** [October 22, 2018, 1:26am UTC](https://qa.fmod.com/t/looping-event-stops/14151 "2018-10-22T01:26:59Z")

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Hello. I am trying to cope with the following problem. I have a looping event in game that plays always and it is like complex texture has several tracks inside it. Sometimes I catch FMOD\_STUDIO\_EVENT\_CALLBACK\_SOUND\_STOP…

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## [adding DSP Plugin causes crash](https://qa.fmod.com/t/adding-dsp-plugin-causes-crash/14147)

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**Author:** [@atillacsa](https://qa.fmod.com/u/atillacsa)\
**Replies:** 1\
**Last updated:** [October 17, 2018, 8:10am UTC](https://qa.fmod.com/t/adding-dsp-plugin-causes-crash/14147 "2018-10-17T08:10:49Z")

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I wrote a simple DSP bitcrush effect, it loads in FMOD Studio, I can see it in the effects. The problem is, if I don’t comment out a piece from my code, it crashes instantly when trying to add the effect: FMOD\_RESULT F\_…

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## [Custom DSP plugin not showing up](https://qa.fmod.com/t/custom-dsp-plugin-not-showing-up/14146)

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**Author:** [@atillacsa](https://qa.fmod.com/u/atillacsa)\
**Replies:** 1\
**Last updated:** [October 16, 2018, 10:52am UTC](https://qa.fmod.com/t/custom-dsp-plugin-not-showing-up/14146 "2018-10-16T10:52:51Z")

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I made a custom dsp plugin for FMOD, built it into a DLL and put it into my “AppData\\Local\\FMOD Studio\\Plugins” folder… I tried with 32bit, 64bit DLLs, but nothing worked, it doesn’t show up under Plug-in Effects in FMOD…

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## [Discrepancies in HTML5 fmod studio builds of 1.10.01 vs 1.10.08/09 (maybe others)](https://qa.fmod.com/t/discrepancies-in-html5-fmod-studio-builds-of-1-10-01-vs-1-10-08-09-maybe-others/14140)

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**Author:** [@jimon.c](https://qa.fmod.com/u/jimon.c)\
**Replies:** 3\
**Last updated:** [October 16, 2018, 5:04am UTC](https://qa.fmod.com/t/discrepancies-in-html5-fmod-studio-builds-of-1-10-01-vs-1-10-08-09-maybe-others/14140 "2018-10-16T05:04:46Z")

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Hi, I’m trying to update fmod in my game and hitting weird problems. My game has everything in one bank, and doesn’t seem to be doing anything controversial :slight\_smile: I do use pitch shifter and some other dsp’s, s…

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## [How to return from where we came by using transition region](https://qa.fmod.com/t/how-to-return-from-where-we-came-by-using-transition-region/14137)

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**Author:** [@AlexVaulin](https://qa.fmod.com/u/AlexVaulin)\
**Replies:** 2\
**Last updated:** [October 15, 2018, 7:56am UTC](https://qa.fmod.com/t/how-to-return-from-where-we-came-by-using-transition-region/14137 "2018-10-15T07:56:38Z")

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Hello! Let’s say we have two compositions “no-battle” and “battle” music themes. I have transition region to battle theme that trigger every time when we encounter and fight an enemy. Is it possible to create a transit…

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## [SteamVR Interaction System prefabs + FMOD](https://qa.fmod.com/t/steamvr-interaction-system-prefabs-fmod/14139)

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**Author:** [@noizgirl](https://qa.fmod.com/u/noizgirl)\
**Replies:** 1\
**Last updated:** [October 15, 2018, 2:27am UTC](https://qa.fmod.com/t/steamvr-interaction-system-prefabs-fmod/14139 "2018-10-15T02:27:02Z")

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is there an easy way to swap out the Unity AudioSource/Clips for FMOD in the prefabs found in the Interaction System?

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## [Startup crash on Linux](https://qa.fmod.com/t/startup-crash-on-linux/14127)

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**Author:** [@Ryuten](https://qa.fmod.com/u/Ryuten)\
**Replies:** 1\
**Last updated:** [October 9, 2018, 10:50pm UTC](https://qa.fmod.com/t/startup-crash-on-linux/14127 "2018-10-09T22:50:21Z")

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Hello, we are using Unity 2018.1.9f1, FMOD Studio 1.10.00. Our game builds and runs on Windows, but we have a problem with Linux build (on Ubuntu-18.04.1). Build has no errors, but after app launch, there appears unit…

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## [How to resize a timeline length in an event - FMOD Studio 1.10.05](https://qa.fmod.com/t/how-to-resize-a-timeline-length-in-an-event-fmod-studio-1-10-05/14125)

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**Author:** [@zwolfiez](https://qa.fmod.com/u/zwolfiez)\
**Replies:** 1\
**Last updated:** [October 5, 2018, 1:01am UTC](https://qa.fmod.com/t/how-to-resize-a-timeline-length-in-an-event-fmod-studio-1-10-05/14125 "2018-10-05T01:01:38Z")

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This has probably been asked before, but I can’t find the answer, so hopefully someone can point it out to me. Is there a way to change the size of the event timeline? I don’t need something 30 seconds long for an even…

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## [Bug in 1.10.08 (Mac) on Multi Instruments playlist with looping entries](https://qa.fmod.com/t/bug-in-1-10-08-mac-on-multi-instruments-playlist-with-looping-entries/14122)

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**Author:** [@furuide](https://qa.fmod.com/u/furuide)\
**Replies:** 3\
**Last updated:** [October 3, 2018, 11:38pm UTC](https://qa.fmod.com/t/bug-in-1-10-08-mac-on-multi-instruments-playlist-with-looping-entries/14122 "2018-10-03T23:38:43Z")

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Hi, after updating to 1.10.08, one of my events that has a looping Multi Instrument playlist no longer works properly. It’s a simple Multi Instrument playlist with two entries, the first of which plays only once and th…

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## [Documentation on Fmod Studio effects?](https://qa.fmod.com/t/documentation-on-fmod-studio-effects/14123)

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**Author:** [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Replies:** 2\
**Last updated:** [October 2, 2018, 5:35pm UTC](https://qa.fmod.com/t/documentation-on-fmod-studio-effects/14123 "2018-10-02T17:35:02Z")

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I failed to find a detailed documentation on all the Fmod Studio effects. For example, I hope some documentation could help answer me these questions on Multiband EQ: What does the “(A)” mean in “Freq. (A)”? What does…

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## [Concurrently Using Multiple Projects](https://qa.fmod.com/t/concurrently-using-multiple-projects/14118)

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**Author:** [@lkj](https://qa.fmod.com/u/lkj)\
**Replies:** 2\
**Last updated:** [October 1, 2018, 11:59pm UTC](https://qa.fmod.com/t/concurrently-using-multiple-projects/14118 "2018-10-01T23:59:29Z")

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Hey guys :smiley: Consider a situation where we have a single server running FMOD system, and multiple client applications each running their own content concurrently. The client applications will be developed by multip…

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## [What is included in banks?](https://qa.fmod.com/t/what-is-included-in-banks/14119)

<div class="topic-metadata">

**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 2\
**Last updated:** [October 1, 2018, 3:36pm UTC](https://qa.fmod.com/t/what-is-included-in-banks/14119 "2018-10-01T15:36:42Z")

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So I read the documentation about banks and that they include all data (including sample data) that are associated with them. Is this true? Because my fmod-project is around 600 MB, the Master Bank (my only bank) is onl…

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## [Can I change menu colors?](https://qa.fmod.com/t/can-i-change-menu-colors/14111)

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**Author:** [@vlater](https://qa.fmod.com/u/vlater)\
**Replies:** 4\
**Last updated:** [September 27, 2018, 4:04am UTC](https://qa.fmod.com/t/can-i-change-menu-colors/14111 "2018-09-27T04:04:14Z")

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Hello, Is there a way to change menu colors?. Having black color font on dark gray background is really difficult to see. I have vision problems and this makes it almost impossible to read the menu. Can I edit some sett…

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## [How to create the FMOD\_STUDIO\_EVENTDESCRIPTION array for use in FMOD\_Studio\_Bank\_GetEventList() (FMOD Studio C API)](https://qa.fmod.com/t/how-to-create-the-fmod-studio-eventdescription-array-for-use-in-fmod-studio-bank-geteventlist-fmod-studio-c-api/14110)

<div class="topic-metadata">

**Author:** [@jimmcgowan](https://qa.fmod.com/u/jimmcgowan)\
**Replies:** 4\
**Last updated:** [September 26, 2018, 6:53am UTC](https://qa.fmod.com/t/how-to-create-the-fmod-studio-eventdescription-array-for-use-in-fmod-studio-bank-geteventlist-fmod-studio-c-api/14110 "2018-09-26T06:53:37Z")

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I have loaded a bank and want to iterate through all the events it contains. From the documentation, it looks like I should use FMOD\_Studio\_Bank\_GetEventCount() to get the count of the events and use this count to creat…

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## [Changing between sounds at specific percentage of file length](https://qa.fmod.com/t/changing-between-sounds-at-specific-percentage-of-file-length/14112)

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**Author:** [@OdaTilset](https://qa.fmod.com/u/OdaTilset)\
**Replies:** 2\
**Last updated:** [September 24, 2018, 12:11pm UTC](https://qa.fmod.com/t/changing-between-sounds-at-specific-percentage-of-file-length/14112 "2018-09-24T12:11:11Z")

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Hello, I’m still very new to using FMOD, so this might be a pretty basic question. We have a door that opens when you pull a lever, and if you pull it again it can start closing mid-animation. What we want to do, is m…

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## [Build creation files generation](https://qa.fmod.com/t/build-creation-files-generation/14096)

<div class="topic-metadata">

**Author:** [@ghiboz](https://qa.fmod.com/u/ghiboz)\
**Replies:** 5\
**Last updated:** [September 20, 2018, 2:01am UTC](https://qa.fmod.com/t/build-creation-files-generation/14096 "2018-09-20T02:01:09Z")

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hi all I have a question: when I make a build event (ie: the examples.fspro project) I have these files: Master Bank.bank Master Bank.strings.bank Music.bank Sfx.bank Vehicles.bank VO.bank for the music, sfx, vehicle…

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## [FMOD UE4 Changing audio on the same time, how to lower the BGM when SFX playing and using FMOD on C++ UE4](https://qa.fmod.com/t/fmod-ue4-changing-audio-on-the-same-time-how-to-lower-the-bgm-when-sfx-playing-and-using-fmod-on-c-ue4/14030)

<div class="topic-metadata">

**Author:** [@Vu5e](https://qa.fmod.com/u/Vu5e)\
**Replies:** 4\
**Last updated:** [September 19, 2018, 2:07pm UTC](https://qa.fmod.com/t/fmod-ue4-changing-audio-on-the-same-time-how-to-lower-the-bgm-when-sfx-playing-and-using-fmod-on-c-ue4/14030 "2018-09-19T14:07:34Z")

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Hello there everyone on FMOD communities. First time here and FMOD really helps me but anyways I got two questions to ask. First question :- I got two audio (which is a SFX), one is normal and the other one is distort…

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