# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=105

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 106

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## [jumping to timeline markers from code without using milliseconds](https://qa.fmod.com/t/jumping-to-timeline-markers-from-code-without-using-milliseconds/13827)

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**Author:** [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Replies:** 1\
**Last updated:** [April 24, 2018, 4:37am UTC](https://qa.fmod.com/t/jumping-to-timeline-markers-from-code-without-using-milliseconds/13827 "2018-04-24T04:37:33Z")

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Hi, I was wondering if it is possible to jump to a specific timeline marker from code, using the timeline marker name (the string) instead of having to write in the specific milliseconds. Setting the specific milliseco…

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## [Snapshot to mute audio is applied but doesn't work](https://qa.fmod.com/t/snapshot-to-mute-audio-is-applied-but-doesnt-work/13821)

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**Author:** [@Metarules](https://qa.fmod.com/u/Metarules)\
**Replies:** 3\
**Last updated:** [April 23, 2018, 3:05pm UTC](https://qa.fmod.com/t/snapshot-to-mute-audio-is-applied-but-doesnt-work/13821 "2018-04-23T15:05:35Z")

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Hello! Using snapshots for muting/unmuting audio I found the following case. Snapshot muting audio in fading manner works fine. But snaphot muting audio immediately works from time to time, moreover when I start this sna…

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## [Allow Sound to Fade Out when Scatterer Spawn Steals Voice](https://qa.fmod.com/t/allow-sound-to-fade-out-when-scatterer-spawn-steals-voice/13832)

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**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 1\
**Last updated:** [April 23, 2018, 1:26am UTC](https://qa.fmod.com/t/allow-sound-to-fade-out-when-scatterer-spawn-steals-voice/13832 "2018-04-23T01:26:26Z")

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I’ve got 3 events: A, B, C. A & B each have play one looping sound (Each has one track, one Single Instrument, and one Loop Region matching the Instrument region). The master track has AHDSR on the volume so when I stop…

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## [Conflict between FMOD and NX multimedia.nso lib](https://qa.fmod.com/t/conflict-between-fmod-and-nx-multimedia-nso-lib/13817)

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**Author:** [@lisenlin](https://qa.fmod.com/u/lisenlin)\
**Replies:** 3\
**Last updated:** [April 19, 2018, 5:46am UTC](https://qa.fmod.com/t/conflict-between-fmod-and-nx-multimedia-nso-lib/13817 "2018-04-19T05:46:39Z")

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Hi Guys, We implemented multimedia.nso lib to play movie and FMOD to play other sounds for our games on NX( NXSDK: 5.4, FMOD Studio SDK: 10.04), they will be working correctly if we make our games to Executable App…

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## [Masterbank Mixer (multiple projects)](https://qa.fmod.com/t/masterbank-mixer-multiple-projects/13805)

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**Author:** [@axelbellinder](https://qa.fmod.com/u/axelbellinder)\
**Replies:** 3\
**Last updated:** [April 17, 2018, 8:41pm UTC](https://qa.fmod.com/t/masterbank-mixer-multiple-projects/13805 "2018-04-17T20:41:52Z")

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Hi! :slight\_smile: I have a master project where I have designed the mixer for the entire game. Sfx, Amb Music, Side chain setup etc. When I create new content I’ve created them in separate projects. I now wonder if it…

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## [help with Resonance Audio](https://qa.fmod.com/t/help-with-resonance-audio/13811)

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**Author:** [@Vesnerv](https://qa.fmod.com/u/Vesnerv)\
**Replies:** 1\
**Last updated:** [April 17, 2018, 6:44am UTC](https://qa.fmod.com/t/help-with-resonance-audio/13811 "2018-04-17T06:44:43Z")

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Hello, I’m testing Resonance Audio in FMOD and need some clarification. From my understanding all events using Resonance Audio Source plugin get routed directly on the bus which has Resonance Audio Listener, bypassing th…

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## [\[UE4\] Trouble with FMOD Studio for UE4.19](https://qa.fmod.com/t/ue4-trouble-with-fmod-studio-for-ue4-19/13816)

<div class="topic-metadata">

**Author:** [@MrWeezyFr](https://qa.fmod.com/u/MrWeezyFr)\
**Replies:** 1\
**Last updated:** [April 12, 2018, 8:20pm UTC](https://qa.fmod.com/t/ue4-trouble-with-fmod-studio-for-ue4-19/13816 "2018-04-12T20:20:26Z")

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Hey everyone ! I am currently experiencing a compatibility issue with FMOD Studio for UE4.19. First of all, this is my first use of FMOD for Unreal. So I downloaded the UE4 Integration files for “4.19 release” and fol…

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## [Stalling when jumping from one transition region to another](https://qa.fmod.com/t/stalling-when-jumping-from-one-transition-region-to-another/13813)

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**Author:** [@ssaulls](https://qa.fmod.com/u/ssaulls)\
**Replies:** 3\
**Last updated:** [April 12, 2018, 3:56pm UTC](https://qa.fmod.com/t/stalling-when-jumping-from-one-transition-region-to-another/13813 "2018-04-12T15:56:54Z")

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Hello: My FMOD Studio Event is stalling when jumping from one Transition Region to another. I am using a iMac (OS Yosemite) and FMOD Studio version 1.10.00. I have a single audio track with the appropriate Markers, Te…

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## [Changing a parameter value over time or after some time?](https://qa.fmod.com/t/changing-a-parameter-value-over-time-or-after-some-time/13812)

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**Author:** [@HarryAndre](https://qa.fmod.com/u/HarryAndre)\
**Replies:** 2\
**Last updated:** [April 12, 2018, 9:15am UTC](https://qa.fmod.com/t/changing-a-parameter-value-over-time-or-after-some-time/13812 "2018-04-12T09:15:22Z")

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Hello everyone! I’m kind of new at FMOD so appologies if my question is very basic. I will use an example to show what I’m looking for because I’m not sure I can explain it well enough. So, let’s say we have a player m…

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## [Transition Region, Jump to Marker Issue](https://qa.fmod.com/t/transition-region-jump-to-marker-issue/13814)

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**Author:** [@a.roberts](https://qa.fmod.com/u/a.roberts)\
**Replies:** 1\
**Last updated:** [April 12, 2018, 4:12am UTC](https://qa.fmod.com/t/transition-region-jump-to-marker-issue/13814 "2018-04-12T04:12:57Z")

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Hello! I am running FMOD Studio version 1.10.02 on a Mac in OS Yosemite, and recently I have run into an issue using transition regions. I have three transition regions on a single audio track of music. I have added a …

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## [What's the difference between 2D and 3D sound?](https://qa.fmod.com/t/whats-the-difference-between-2d-and-3d-sound/13795)

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**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 2\
**Last updated:** [April 9, 2018, 11:29pm UTC](https://qa.fmod.com/t/whats-the-difference-between-2d-and-3d-sound/13795 "2018-04-09T23:29:18Z")

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What’s the difference between 2D and 3D sound?

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## [Building Banks not overwriting previous builds?](https://qa.fmod.com/t/building-banks-not-overwriting-previous-builds/13808)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [April 9, 2018, 7:59pm UTC](https://qa.fmod.com/t/building-banks-not-overwriting-previous-builds/13808 "2018-04-09T19:59:05Z")

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Hey guys, so I have it defined in my Unity + Fmod project that the banks for the sounds will get stored in a particular folder location. Yet, after building the banks via Fmod, when I navigate to said folder, which curre…

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## [Independent Left/Right channel Delay, 2D Stereo Mp3 Sound.](https://qa.fmod.com/t/independent-left-right-channel-delay-2d-stereo-mp3-sound/13803)

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**Author:** [@killerkunal999](https://qa.fmod.com/u/killerkunal999)\
**Replies:** 1\
**Last updated:** [April 9, 2018, 6:02am UTC](https://qa.fmod.com/t/independent-left-right-channel-delay-2d-stereo-mp3-sound/13803 "2018-04-09T06:02:11Z")

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Hi, I am trying to set the delay of left and right channels of the input MP3 file independently before playback. I want to play the left channel at say a delay of 2ms and the right channel at the delay of say 10ms, so th…

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## [How do I use FMOD in C# without UE or Unity?](https://qa.fmod.com/t/how-do-i-use-fmod-in-c-without-ue-or-unity/13801)

<div class="topic-metadata">

**Author:** [@Mubashir](https://qa.fmod.com/u/Mubashir)\
**Replies:** 1\
**Last updated:** [April 5, 2018, 12:45am UTC](https://qa.fmod.com/t/how-do-i-use-fmod-in-c-without-ue-or-unity/13801 "2018-04-05T00:45:31Z")

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Hello everyone, I’m a beginner and fairly new to the world of programming. I recently completed a C# beginners course from Microsoft and I’m trying to be a little creative with the projects I build. I also discovered FM…

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## [I get "Unable to initialize the selected device" when selecting ASIO driver for device verified to work with Ableton Live](https://qa.fmod.com/t/i-get-unable-to-initialize-the-selected-device-when-selecting-asio-driver-for-device-verified-to-work-with-ableton-live/13767)

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**Author:** [@iliasb](https://qa.fmod.com/u/iliasb)\
**Replies:** 12\
**Last updated:** [April 3, 2018, 11:57pm UTC](https://qa.fmod.com/t/i-get-unable-to-initialize-the-selected-device-when-selecting-asio-driver-for-device-verified-to-work-with-ableton-live/13767 "2018-04-03T23:57:07Z")

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Hi! I get “Unable to initialize the selected device” when selecting ASIO driver for device verified to work with Ableton Live 64 bit. This happens using FMOD studio 1.10.04 64-bit, Build #93853, Running on Windows 10. …

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## [Real-time Panning & Volume Randomizations](https://qa.fmod.com/t/real-time-panning-volume-randomizations/13802)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [April 3, 2018, 1:45am UTC](https://qa.fmod.com/t/real-time-panning-volume-randomizations/13802 "2018-04-03T01:45:45Z")

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Hey guys - I’ve been looking for a way to achieve this in my loops with volume or pan randomization on an event track. I’m not looking for something that will randomly decide the pan direction or volume level on an instr…

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## [FMOD / Logo and text for Credits](https://qa.fmod.com/t/fmod-logo-and-text-for-credits/12603)

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**Author:** [@dndy](https://qa.fmod.com/u/dndy)\
**Replies:** 4\
**Last updated:** [March 28, 2018, 10:23am UTC](https://qa.fmod.com/t/fmod-logo-and-text-for-credits/12603 "2018-03-28T10:23:25Z")

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Hello, Where can I find the latest FMOD logo and legal text to display in our credits? I did look, but couldn’t find any link to it that still worked Thanks in advance! Si (fabrikgames)

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## [Stepped click on slider in unreal](https://qa.fmod.com/t/stepped-click-on-slider-in-unreal/13789)

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**Author:** [@robn](https://qa.fmod.com/u/robn)\
**Replies:** 1\
**Last updated:** [March 28, 2018, 3:10am UTC](https://qa.fmod.com/t/stepped-click-on-slider-in-unreal/13789 "2018-03-28T03:10:12Z")

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Hello. I am stuck. I want to create a sound for a UI slider in unreal but am not sure how to do it. My initial thought is to have a short click that is repeated when the slider moves making a “fake stepped” incremement t…

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## [API playback - making adjustments to events](https://qa.fmod.com/t/api-playback-making-adjustments-to-events/13785)

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**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 1\
**Last updated:** [March 26, 2018, 11:31pm UTC](https://qa.fmod.com/t/api-playback-making-adjustments-to-events/13785 "2018-03-26T23:31:28Z")

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Hi All, The manual states: “You can also use the API playback mode to make adjustments to events and buses and audition them in a real game scenario.” Does this mean I can make a change to an event which has data reco…

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## [Recommended Nintendo Switch codecs](https://qa.fmod.com/t/recommended-nintendo-switch-codecs/13770)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 4\
**Last updated:** [March 26, 2018, 9:53am UTC](https://qa.fmod.com/t/recommended-nintendo-switch-codecs/13770 "2018-03-26T09:53:23Z")

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Hi, What do you recommend we use for codecs when building for the Nintendo Switch? FADPCM for both Load-in-memory and streaming sounds? Is Vorbis advisable, or will it be too CPU heavy for the Switch? Are there any v…

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## [regenerate GUIDs](https://qa.fmod.com/t/regenerate-guids/13768)

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**Author:** [@mike4](https://qa.fmod.com/u/mike4)\
**Replies:** 6\
**Last updated:** [March 26, 2018, 12:29am UTC](https://qa.fmod.com/t/regenerate-guids/13768 "2018-03-26T00:29:39Z")

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Hi i want to reuse my template but need different guids. Can I regenerate GUIDs with fmodstudio10818? Thanks

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## [Multichannel wav files output as stereo in editor](https://qa.fmod.com/t/multichannel-wav-files-output-as-stereo-in-editor/13780)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 3\
**Last updated:** [March 25, 2018, 11:00pm UTC](https://qa.fmod.com/t/multichannel-wav-files-output-as-stereo-in-editor/13780 "2018-03-25T23:00:26Z")

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I’ve exported 10-channel wav files, and other files with varying numbers of multi-channel. No matter how many channel above two that I export (using Sound Forge 11) when imported into FMOD Studio, the program recognises …

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## [New to Fmod Studio API, basic minimalistic guide/tutorial/example for mp3 playback needed.](https://qa.fmod.com/t/new-to-fmod-studio-api-basic-minimalistic-guide-tutorial-example-for-mp3-playback-needed/13784)

<div class="topic-metadata">

**Author:** [@killerkunal999](https://qa.fmod.com/u/killerkunal999)\
**Replies:** 2\
**Last updated:** [March 25, 2018, 10:27pm UTC](https://qa.fmod.com/t/new-to-fmod-studio-api-basic-minimalistic-guide-tutorial-example-for-mp3-playback-needed/13784 "2018-03-25T22:27:33Z")

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I am new to FMOD Studio API, Can someone explain through a minimalistic example (like a hello world) how to just play an mp3 file, what is the proper order of function calls and initialisations that are to be followed? A…

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## [Release tails on loops](https://qa.fmod.com/t/release-tails-on-loops/13777)

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**Author:** [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Replies:** 1\
**Last updated:** [March 22, 2018, 11:28pm UTC](https://qa.fmod.com/t/release-tails-on-loops/13777 "2018-03-22T23:28:22Z")

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Is it possible yet to include “release tails” at a loop point? Meaning, if the loop itself has a built in release tail, can that tail be allowed to play even after the cursor has looped back to the loop start point? Thi…

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## [Resources and Event Instruments](https://qa.fmod.com/t/resources-and-event-instruments/13775)

<div class="topic-metadata">

**Author:** [@whatisvalis1](https://qa.fmod.com/u/whatisvalis1)\
**Replies:** 1\
**Last updated:** [March 22, 2018, 5:52am UTC](https://qa.fmod.com/t/resources-and-event-instruments/13775 "2018-03-22T05:52:58Z")

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When it comes to resources and efficiency what are some good rules to follow? Is it best to keep Events to a minimum? What about referenced events, event track count? Example: Using one event for multiple types of mele…

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## [Change volume on multiple tracks](https://qa.fmod.com/t/change-volume-on-multiple-tracks/13773)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 1\
**Last updated:** [March 22, 2018, 1:20am UTC](https://qa.fmod.com/t/change-volume-on-multiple-tracks/13773 "2018-03-22T01:20:33Z")

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Hey there. I would really love to be able to relatively change the volume on multiple tracks of an event, as we can do in the mixer for events. I can already multi select tracks, but changing the volume doesn’t work on …

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## [fade in/out sound](https://qa.fmod.com/t/fade-in-out-sound/13772)

<div class="topic-metadata">

**Author:** [@mike4](https://qa.fmod.com/u/mike4)\
**Replies:** 1\
**Last updated:** [March 21, 2018, 11:17pm UTC](https://qa.fmod.com/t/fade-in-out-sound/13772 "2018-03-21T23:17:16Z")

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Hi how to fade in/out a sound with fmodstudio? it’s a looped sound so only on first start/stop. Thanks

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## [Meeting More than one condition to trigger transition](https://qa.fmod.com/t/meeting-more-than-one-condition-to-trigger-transition/13765)

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**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 3\
**Last updated:** [March 21, 2018, 6:35am UTC](https://qa.fmod.com/t/meeting-more-than-one-condition-to-trigger-transition/13765 "2018-03-21T06:35:59Z")

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Heya Peeps, Just a quick one regarding the logic around adding more than one condition to a transition marker, to check if both conditions are met before jumping. Currently if jumps if either are met. This is not what …

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## [problems with the sequential playback of the multi instrument in the newest food studio 10.10](https://qa.fmod.com/t/problems-with-the-sequential-playback-of-the-multi-instrument-in-the-newest-food-studio-10-10/13562)

<div class="topic-metadata">

**Author:** [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Replies:** 9\
**Last updated:** [March 20, 2018, 10:37am UTC](https://qa.fmod.com/t/problems-with-the-sequential-playback-of-the-multi-instrument-in-the-newest-food-studio-10-10/13562 "2018-03-20T10:37:07Z")

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Hi, I have until now used older version of fmod, where I often used sequential playback of a multi instrument. Until now it was easy for me to implement by just un-checking the random dice icon in the upper corner of th…

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## [I want to move a project to a new computer, but Fmod isnt saving the audio files](https://qa.fmod.com/t/i-want-to-move-a-project-to-a-new-computer-but-fmod-isnt-saving-the-audio-files/13750)

<div class="topic-metadata">

**Author:** [@ZidaneA](https://qa.fmod.com/u/ZidaneA)\
**Replies:** 3\
**Last updated:** [March 15, 2018, 1:50pm UTC](https://qa.fmod.com/t/i-want-to-move-a-project-to-a-new-computer-but-fmod-isnt-saving-the-audio-files/13750 "2018-03-15T13:50:21Z")

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I want to move a project to a new computer, but Fmod isnt saving the audio files. Everything is intact, except for the actual audio files. I’m using Fmod version 1.08.01. A friend of mine has the same problem on anoth…

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