# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=11

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 12

---

## [Voicelines matched to varying music BPM](https://qa.fmod.com/t/voicelines-matched-to-varying-music-bpm/19649)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [January 15, 2023, 4:07am UTC](https://qa.fmod.com/t/voicelines-matched-to-varying-music-bpm/19649 "2023-01-15T04:07:37Z")

</div>

So, I have an event with a long list of voicelines, and a delay effect, which will only be activated at particular moments of gameplay, when there will be high intensity music. The delay effect needs to change to match …

---

## [File(s) not on client error FMOD Source Control P4V](https://qa.fmod.com/t/file-s-not-on-client-error-fmod-source-control-p4v/20040)

<div class="topic-metadata">

**Author:** [@Sternfalke](https://qa.fmod.com/u/Sternfalke)\
**Replies:** 6\
**Last updated:** [April 12, 2023, 11:45am UTC](https://qa.fmod.com/t/file-s-not-on-client-error-fmod-source-control-p4v/20040 "2023-04-12T11:45:22Z")

</div>

Hey there! I want to setup my FMOD project with our Perforce and followed the documentation for that. in 13.1.1 under 7. it says "Select “File \> Source Control \> Sync Latest, Merge, and Commit…” but when I do that I get …

---

## [Set event instance channel group](https://qa.fmod.com/t/set-event-instance-channel-group/20221)

<div class="topic-metadata">

**Author:** [@lucernal](https://qa.fmod.com/u/lucernal)\
**Replies:** 2\
**Last updated:** [May 16, 2023, 5:31am UTC](https://qa.fmod.com/t/set-event-instance-channel-group/20221 "2023-05-16T05:31:09Z")

</div>

I’m working on a game where the SFX for each room are assigned to a group so we can adjust the mix of each as you move from room to room. For example, we’d want the footsteps for an NPC in an adjacent room to be assigne…

---

## [Nested Event behaviour](https://qa.fmod.com/t/nested-event-behaviour/20361)

<div class="topic-metadata">

**Author:** [@Mike87i](https://qa.fmod.com/u/Mike87i)\
**Replies:** 2\
**Last updated:** [July 1, 2023, 3:54pm UTC](https://qa.fmod.com/t/nested-event-behaviour/20361 "2023-07-01T15:54:01Z")

</div>

I’m having to rely on an sdk built in v1.80.12, so I understand if this issue might be severely outdated, if in fact it is an issue. The behavior of the same sample seems different if placed as a single sound or within …

---

## [Mastering audio within FMod - how to prevent clipping](https://qa.fmod.com/t/mastering-audio-within-fmod-how-to-prevent-clipping/20359)

<div class="topic-metadata">

**Author:** [@prdk21](https://qa.fmod.com/u/prdk21)\
**Replies:** 4\
**Last updated:** [July 4, 2023, 5:40pm UTC](https://qa.fmod.com/t/mastering-audio-within-fmod-how-to-prevent-clipping/20359 "2023-07-04T17:40:39Z")

</div>

Hi guys, I am extremely new to FMod so I apologize if this is an elementary question. However, if there is reading material on this subject please send it my way! Question: -I am used to mastering and exporting all o…

---

## [Local Parameter fail to "Hold Value During Playback"](https://qa.fmod.com/t/local-parameter-fail-to-hold-value-during-playback/23381)

<div class="topic-metadata">

**Author:** [@andrybo](https://qa.fmod.com/u/andrybo)\
**Replies:** 2\
**Last updated:** [September 22, 2025, 4:12am UTC](https://qa.fmod.com/t/local-parameter-fail-to-hold-value-during-playback/23381 "2025-09-22T04:12:44Z")

</div>

On a project I’ve mad the Global parameter that automates a local one witch is set to “Hold Value During Playback”. That was working fine, then we had upgraded to 2.03.07 and the local parameter seems to not hold the va…

---

## [Scatter instrument subtle voice stealing](https://qa.fmod.com/t/scatter-instrument-subtle-voice-stealing/23382)

<div class="topic-metadata">

**Author:** [@eshkor101](https://qa.fmod.com/u/eshkor101)\
**Replies:** 1\
**Last updated:** [September 22, 2025, 4:07am UTC](https://qa.fmod.com/t/scatter-instrument-subtle-voice-stealing/23382 "2025-09-22T04:07:37Z")

</div>

Hey there. I’m looking for a scatter instrument functionality that is also mentioned here: I want to achieve the same thing that is written in the post, but I want to have a number of events that can be added with ea…

---

## [Is it possible to migrate old version projects through the command line?](https://qa.fmod.com/t/is-it-possible-to-migrate-old-version-projects-through-the-command-line/23368)

<div class="topic-metadata">

**Author:** [@botp](https://qa.fmod.com/u/botp)\
**Replies:** 5\
**Last updated:** [September 19, 2025, 2:36am UTC](https://qa.fmod.com/t/is-it-possible-to-migrate-old-version-projects-through-the-command-line/23368 "2025-09-19T02:36:42Z")

</div>

I need to maintain two different versions of FMOD banks for a certain period of time to release packages, but I don’t want to maintain two different versions of FMOD projects at the same time. I hope to be able to use a…

---

## [\[Feature Request\] Multiple selection and copy properties for sidechain](https://qa.fmod.com/t/feature-request-multiple-selection-and-copy-properties-for-sidechain/23361)

<div class="topic-metadata">

**Author:** [@JavierChalcoff](https://qa.fmod.com/u/JavierChalcoff)\
**Replies:** 3\
**Last updated:** [September 18, 2025, 5:37am UTC](https://qa.fmod.com/t/feature-request-multiple-selection-and-copy-properties-for-sidechain/23361 "2025-09-18T05:37:50Z")

</div>

Hi there, noting here that it would be a great feature to don’t have the window pop-off (see attached pic) every time you select/unselect an input/send on compressor/sidechain-send. As well it would be great if there wo…

---

## [\[Completed\] studio.project.create('Folder') fails, but create('Event') works](https://qa.fmod.com/t/completed-studio-project-create-folder-fails-but-create-event-works/23367)

<div class="topic-metadata">

**Author:** [@LittleAdventurer](https://qa.fmod.com/u/LittleAdventurer)\
**Replies:** 2\
**Last updated:** [September 17, 2025, 6:40am UTC](https://qa.fmod.com/t/completed-studio-project-create-folder-fails-but-create-event-works/23367 "2025-09-17T06:40:40Z")

</div>

Hello, I’m having a script issue. I can create an ‘Event’ using studio.project.create('Event'), but I cannot create a ‘Folder’ using studio.project.create('Folder'). The function seems to return null and fails. I have al…

---

## [“External encoder dynamic library not found” error](https://qa.fmod.com/t/external-encoder-dynamic-library-not-found-error/21059)

<div class="topic-metadata">

**Author:** [@khorwynd](https://qa.fmod.com/u/khorwynd)\
**Replies:** 5\
**Last updated:** [September 17, 2025, 1:54am UTC](https://qa.fmod.com/t/external-encoder-dynamic-library-not-found-error/21059 "2025-09-17T01:54:24Z")

</div>

Hey! Im getting this error while trying to build for PS5. It says that it’s missing the libatrac9.dll plugin. I seem to be missing the PlayStation SDK (the “SCE” folder inside of my “program files” folder is missing) tha…

---

## [Audio not looping smoothly when using "start offset"](https://qa.fmod.com/t/audio-not-looping-smoothly-when-using-start-offset/23362)

<div class="topic-metadata">

**Author:** [@czmc14](https://qa.fmod.com/u/czmc14)\
**Replies:** 0\
**Last updated:** [September 16, 2025, 11:02pm UTC](https://qa.fmod.com/t/audio-not-looping-smoothly-when-using-start-offset/23362 "2025-09-16T23:02:34Z")

</div>

(topic deleted by author)

---

## [A suggestions for me to have a library fo celeste like sfx and environment for some sort of spaces, cyber, and actions platform like packs, for the Ingeste Modded](https://qa.fmod.com/t/a-suggestions-for-me-to-have-a-library-fo-celeste-like-sfx-and-environment-for-some-sort-of-spaces-cyber-and-actions-platform-like-packs-for-the-ingeste-modded/23351)

<div class="topic-metadata">

**Author:** [@Warshi](https://qa.fmod.com/u/Warshi)\
**Replies:** 1\
**Last updated:** [September 16, 2025, 10:32am UTC](https://qa.fmod.com/t/a-suggestions-for-me-to-have-a-library-fo-celeste-like-sfx-and-environment-for-some-sort-of-spaces-cyber-and-actions-platform-like-packs-for-the-ingeste-modded/23351 "2025-09-16T10:32:13Z")

</div>

I have been wondering about a way for me to make or replace some sound effects and environment for the upcoming Celeste Modded game called Ingeste. I would like to join to Celeste mod community server, but they don’t wa…

---

## [I want to loop a tick sound and accelerate it with a speed parameter](https://qa.fmod.com/t/i-want-to-loop-a-tick-sound-and-accelerate-it-with-a-speed-parameter/23337)

<div class="topic-metadata">

**Author:** [@Brian83](https://qa.fmod.com/u/Brian83)\
**Replies:** 1\
**Last updated:** [September 15, 2025, 12:03pm UTC](https://qa.fmod.com/t/i-want-to-loop-a-tick-sound-and-accelerate-it-with-a-speed-parameter/23337 "2025-09-15T12:03:28Z")

</div>

Hi ! I’m working on a new unity project and i wanted to add a tick sound with a speed parameter that accelerate through time, but in fmod i’m having issues trying to accelerate the loop. Thank you for reading this ! Hav…

---

## [Fmod Light mode](https://qa.fmod.com/t/fmod-light-mode/18732)

<div class="topic-metadata">

**Author:** [@BubbleBoi](https://qa.fmod.com/u/BubbleBoi)\
**Replies:** 6\
**Last updated:** [September 15, 2025, 11:55am UTC](https://qa.fmod.com/t/fmod-light-mode/18732 "2025-09-15T11:55:33Z")

</div>

Is there a way to switch Fmod to a different brighter theme? The original is perfect but when the sun comes up you can barely see anything

---

## [Advanced Loading Mode?](https://qa.fmod.com/t/advanced-loading-mode/13064)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 5\
**Last updated:** [September 12, 2025, 12:48am UTC](https://qa.fmod.com/t/advanced-loading-mode/13064 "2025-09-12T00:48:20Z")

</div>

I’ve tried checking the FMOD Studio user manual and can’t find any explanation about the Advanced Loading Mode in the Audio Bin. Could someone please explain to me what it relates to and what the different settings are a…

---

## [Referenced events causes more delay on playback](https://qa.fmod.com/t/referenced-events-causes-more-delay-on-playback/23301)

<div class="topic-metadata">

**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [September 9, 2025, 6:57am UTC](https://qa.fmod.com/t/referenced-events-causes-more-delay-on-playback/23301 "2025-09-09T06:57:24Z")

</div>

In fmod v 2.02.30 (and 29) I have a bug: If i play a sound from its own event, everything plays on time. But if I play a sound from a nested/referenced event, I get a delay. In this example, I have a BP firing 2 sound…

---

## [Attenuation only without panning](https://qa.fmod.com/t/attenuation-only-without-panning/23304)

<div class="topic-metadata">

**Author:** [@creid](https://qa.fmod.com/u/creid)\
**Replies:** 4\
**Last updated:** [September 9, 2025, 4:57am UTC](https://qa.fmod.com/t/attenuation-only-without-panning/23304 "2025-09-09T04:57:30Z")

</div>

Hello, I am trying to setup a spatialized event that has specific qualities The minimum and maximum distance of attenuation are controlled by parameter The Spatialization only effects the volume of the event, there is…

---

## [Should I use FMOD audio compression or export to OGG Vorbis from my DAW?](https://qa.fmod.com/t/should-i-use-fmod-audio-compression-or-export-to-ogg-vorbis-from-my-daw/23321)

<div class="topic-metadata">

**Author:** [@D1sc0rdi4](https://qa.fmod.com/u/D1sc0rdi4)\
**Replies:** 1\
**Last updated:** [September 9, 2025, 4:49am UTC](https://qa.fmod.com/t/should-i-use-fmod-audio-compression-or-export-to-ogg-vorbis-from-my-daw/23321 "2025-09-09T04:49:41Z")

</div>

My question is pretty simple: I’ve always compressed to OGG Vorbis in my DAW and then left everything uncompressed in FMOD. But now, working on my own game, I started wondering about this, since it’s a very atmospheric d…

---

## [Steam Audio seems to be stereo-only in FMOD?](https://qa.fmod.com/t/steam-audio-seems-to-be-stereo-only-in-fmod/21314)

<div class="topic-metadata">

**Author:** [@ReaktorDave](https://qa.fmod.com/u/ReaktorDave)\
**Replies:** 17\
**Last updated:** [September 8, 2025, 7:06pm UTC](https://qa.fmod.com/t/steam-audio-seems-to-be-stereo-only-in-fmod/21314 "2025-09-08T19:06:39Z")

</div>

I’ve used Steam Audio with Unity with all the speaker layouts Unity supports like stereo or 5.1 Steam Audio’s C library itself even supports custom speaker layouts. However, when loading the Steam Audio Spatializer in a…

---

## [Event not showing in event emitter](https://qa.fmod.com/t/event-not-showing-in-event-emitter/22935)

<div class="topic-metadata">

**Author:** [@Ingot](https://qa.fmod.com/u/Ingot)\
**Replies:** 2\
**Last updated:** [September 8, 2025, 3:36pm UTC](https://qa.fmod.com/t/event-not-showing-in-event-emitter/22935 "2025-09-08T15:36:09Z")

</div>

I installed FMOD Studio ver 2.03.07 and Unity 2022.3.61f1 and installed the FMOD package for Unity via the Asset store. After using the integration wizard for FMOD and having all conditions checked as green, I loaded FM…

---

## [Bug on compile FMOD on new version 2.03.09](https://qa.fmod.com/t/bug-on-compile-fmod-on-new-version-2-03-09/23318)

<div class="topic-metadata">

**Author:** [@Igor1986](https://qa.fmod.com/u/Igor1986)\
**Replies:** 1\
**Last updated:** [September 7, 2025, 11:40pm UTC](https://qa.fmod.com/t/bug-on-compile-fmod-on-new-version-2-03-09/23318 "2025-09-07T23:40:39Z")

</div>

During compilation of the project (via VS or project packaging) the file FMODCallbackHandler.gen.cpp always gives an error. Each time I correct the include manually. Please fix this bug in the next version. In file: #i…

---

## [The created geometry in fmod core is not available in fmod studio](https://qa.fmod.com/t/the-created-geometry-in-fmod-core-is-not-available-in-fmod-studio/23308)

<div class="topic-metadata">

**Author:** [@LLIEPLLIEHb](https://qa.fmod.com/u/LLIEPLLIEHb)\
**Replies:** 1\
**Last updated:** [September 5, 2025, 5:38am UTC](https://qa.fmod.com/t/the-created-geometry-in-fmod-core-is-not-available-in-fmod-studio/23308 "2025-09-05T05:38:04Z")

</div>

Hello, I created geometry in fmod core, but fmod studio ignores geometry. how do I link the systems so that the event reacts to the geometry? my terrible C++ code - SOURCE CODE here is the call from lua:

---

## [Will FMOD Studio UI Icons get updated?](https://qa.fmod.com/t/will-fmod-studio-ui-icons-get-updated/23313)

<div class="topic-metadata">

**Author:** [@boss123ag](https://qa.fmod.com/u/boss123ag)\
**Replies:** 3\
**Last updated:** [September 5, 2025, 3:52am UTC](https://qa.fmod.com/t/will-fmod-studio-ui-icons-get-updated/23313 "2025-09-05T03:52:34Z")

</div>

Some Icons are pixelated on 4k screen. Is there any ticket to upgrade icons to svg? if so what does timeline look like?

---

## [Distributing music system assets to various sound banks](https://qa.fmod.com/t/distributing-music-system-assets-to-various-sound-banks/23312)

<div class="topic-metadata">

**Author:** [@norbertweiher](https://qa.fmod.com/u/norbertweiher)\
**Replies:** 1\
**Last updated:** [September 5, 2025, 1:19am UTC](https://qa.fmod.com/t/distributing-music-system-assets-to-various-sound-banks/23312 "2025-09-05T01:19:41Z")

</div>

Hello community & team FMOD! I have created a dynamic music system which nicely transitions on musical beats between the various cues in my game. Currently, each cue is one single instrument, and thus there’s one sound …

---

## [FMOD Studio 2.02 won't start in Jenkins job](https://qa.fmod.com/t/fmod-studio-2-02-wont-start-in-jenkins-job/19978)

<div class="topic-metadata">

**Author:** [@pzn](https://qa.fmod.com/u/pzn)\
**Replies:** 10\
**Last updated:** [September 3, 2025, 12:00am UTC](https://qa.fmod.com/t/fmod-studio-2-02-wont-start-in-jenkins-job/19978 "2025-09-03T00:00:26Z")

</div>

Hello! I’m trying to build fmod banks in a jenkins job. I am using this command: fmodstudiocl.exe -build project.fspro It used to work when I tested it some time ago, but now it freezes. If I try to start Studio in an …

---

## [FMOD Scripting API Changes Overview](https://qa.fmod.com/t/fmod-scripting-api-changes-overview/23284)

<div class="topic-metadata">

**Author:** [@michaelhartung](https://qa.fmod.com/u/michaelhartung)\
**Replies:** 1\
**Last updated:** [September 1, 2025, 11:27pm UTC](https://qa.fmod.com/t/fmod-scripting-api-changes-overview/23284 "2025-09-01T23:27:11Z")

</div>

I notice there have been some changes to the scripting API with FMOD 2.03.xxx recently. Like sudio.project.buildEndedConnect etc. I can’t seem to find an overview of what changed. Would it be possible to get a changelis…

---

## [Open in External Sample Editor](https://qa.fmod.com/t/open-in-external-sample-editor/23266)

<div class="topic-metadata">

**Author:** [@jano\_sagn](https://qa.fmod.com/u/jano_sagn)\
**Replies:** 2\
**Last updated:** [September 1, 2025, 1:02pm UTC](https://qa.fmod.com/t/open-in-external-sample-editor/23266 "2025-09-01T13:02:00Z")

</div>

Hi! I want to use the External Sample Editor option, in which I add Reaper.app. I’m using a Mac Monterey… When I select an audio file in FMOD and select the “Open in External Sample Editor” option, Reaper opens and ever…

---

## [\[Feature Request\] Shortcut to build selected bank/s](https://qa.fmod.com/t/feature-request-shortcut-to-build-selected-bank-s/23155)

<div class="topic-metadata">

**Author:** [@Douku](https://qa.fmod.com/u/Douku)\
**Replies:** 5\
**Last updated:** [August 27, 2025, 5:25am UTC](https://qa.fmod.com/t/feature-request-shortcut-to-build-selected-bank-s/23155 "2025-08-27T05:25:37Z")

</div>

I was taking a look at shortcuts within FMOD and wanted to add one to build selected bank/s. I noticed this isn’t an option and thought it would be worth making a post since I’m sure Joseph will stumble upon this and hop…

---

## [Looping problems with ASDR](https://qa.fmod.com/t/looping-problems-with-asdr/21645)

<div class="topic-metadata">

**Author:** [@LuminousMusic](https://qa.fmod.com/u/LuminousMusic)\
**Replies:** 4\
**Last updated:** [August 24, 2025, 6:56pm UTC](https://qa.fmod.com/t/looping-problems-with-asdr/21645 "2025-08-24T18:56:22Z")

</div>

Working on a project where I have quite a few vertical layers that I need to move through, so I’ve setup ASDR on each so that it fades smoothly in and out of them, but the problem is that every time the loop resets, the …

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?page=10)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?page=12)
