# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=115

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 116

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## [Feature request: "Avoid repeating last X Played" and "Max instances per game object"](https://qa.fmod.com/t/feature-request-avoid-repeating-last-x-played-and-max-instances-per-game-object/13067)

<div class="topic-metadata">

**Author:** [@PeterSFX](https://qa.fmod.com/u/PeterSFX)\
**Replies:** 3\
**Last updated:** [March 31, 2017, 12:07am UTC](https://qa.fmod.com/t/feature-request-avoid-repeating-last-x-played-and-max-instances-per-game-object/13067 "2017-03-31T00:07:45Z")

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I’m surprised that FMOD does not have 2 common features that are in Wwise. MultiSound randomistation: in FMOD we do not have “Avoid repeating last X played” Max Instances: in FMOD we can not choose max instances per ga…

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## [Failed To Build Bank/Encode Bank 1.09.01](https://qa.fmod.com/t/failed-to-build-bank-encode-bank-1-09-01/13075)

<div class="topic-metadata">

**Author:** [@s.krntz](https://qa.fmod.com/u/s.krntz)\
**Replies:** 1\
**Last updated:** [March 30, 2017, 12:19am UTC](https://qa.fmod.com/t/failed-to-build-bank-encode-bank-1-09-01/13075 "2017-03-30T00:19:51Z")

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I’m using FMOD Studio 1.09.01 and the plugin for UE 4.15.1. When I build the banks in FMOD, I receive the following two messages: Failed to write bank “Master Bank” because the build file is locked (note: I then tried …

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## [Cannot get audio files from fmod.io into Studio.](https://qa.fmod.com/t/cannot-get-audio-files-from-fmod-io-into-studio/13073)

<div class="topic-metadata">

**Author:** [@ArtFromCode](https://qa.fmod.com/u/ArtFromCode)\
**Replies:** 1\
**Last updated:** [March 29, 2017, 3:09am UTC](https://qa.fmod.com/t/cannot-get-audio-files-from-fmod-io-into-studio/13073 "2017-03-29T03:09:03Z")

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No matter what I do, I cannot seem to get the sounds from fmod.io into my project. I tried changing the sound driver and dragging everywhere, and nothing works. Can anybody tell me what I’m doing wrong?

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## [Randomize multisound to never play same sound twice in a row?](https://qa.fmod.com/t/randomize-multisound-to-never-play-same-sound-twice-in-a-row/13062)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [March 27, 2017, 12:03am UTC](https://qa.fmod.com/t/randomize-multisound-to-never-play-same-sound-twice-in-a-row/13062 "2017-03-27T00:03:49Z")

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Just like I ask in my question, how can I achieve this? I would like all sounds to trigger randomly, but I dont want to hear the same one twice in a row.

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## [Increase Buses in increments in UE4](https://qa.fmod.com/t/increase-buses-in-increments-in-ue4/13058)

<div class="topic-metadata">

**Author:** [@stevejlane](https://qa.fmod.com/u/stevejlane)\
**Replies:** 5\
**Last updated:** [March 23, 2017, 11:20pm UTC](https://qa.fmod.com/t/increase-buses-in-increments-in-ue4/13058 "2017-03-23T23:20:02Z")

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Hi I would like to be able to use a key input in UE4 to increase and decrease the volume of an FMOD bus in stages - ie: press Q to increase 1dB, and A to decrease 1dB. In UE4 there is a node available for non FMOD even…

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## [Why can't I delete a send on an event bus?](https://qa.fmod.com/t/why-cant-i-delete-a-send-on-an-event-bus/13052)

<div class="topic-metadata">

**Author:** [@ChrisPrunotto](https://qa.fmod.com/u/ChrisPrunotto)\
**Replies:** 1\
**Last updated:** [March 22, 2017, 10:54pm UTC](https://qa.fmod.com/t/why-cant-i-delete-a-send-on-an-event-bus/13052 "2017-03-22T22:54:28Z")

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Essentially the Title. I have a send going to the stock Reverb bus, but I can’t remove it. What gives?

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## [Cannot build AT9 for PSVita on FMOD Studio](https://qa.fmod.com/t/cannot-build-at9-for-psvita-on-fmod-studio/13044)

<div class="topic-metadata">

**Author:** [@RorschachPuss\_DJ](https://qa.fmod.com/u/RorschachPuss_DJ)\
**Replies:** 1\
**Last updated:** [March 22, 2017, 2:39am UTC](https://qa.fmod.com/t/cannot-build-at9-for-psvita-on-fmod-studio/13044 "2017-03-22T02:39:41Z")

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I’m having difficulty trying to build banks with AT9 codec for PS Vita. FMOD Studio gave me an error telling me it needs libatrac964.dll, but I can’t find the DLL under that name. I can only find libatrac9.dll in my Sony…

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## [Steam Audio](https://qa.fmod.com/t/steam-audio/13015)

<div class="topic-metadata">

**Author:** [@vicentereis](https://qa.fmod.com/u/vicentereis)\
**Replies:** 3\
**Last updated:** [March 20, 2017, 11:42pm UTC](https://qa.fmod.com/t/steam-audio/13015 "2017-03-20T23:42:02Z")

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When you guys will offer support to Steam Audio? I was using phonon, but impulsonic was bought by valve and I really need to use.

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## [FMOD\_DSP\_LOG](https://qa.fmod.com/t/fmod-dsp-log/13045)

<div class="topic-metadata">

**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 2\
**Last updated:** [March 20, 2017, 9:38am UTC](https://qa.fmod.com/t/fmod-dsp-log/13045 "2017-03-20T09:38:07Z")

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I see that a new logging function has been added to the DSP plugin API. However, I can’t find any mention of it in either the manual or the examples. Could I trouble one of you guys for a simple example of its use? Thank…

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## [Snapshots](https://qa.fmod.com/t/snapshots/13046)

<div class="topic-metadata">

**Author:** [@vicentereis](https://qa.fmod.com/u/vicentereis)\
**Replies:** 1\
**Last updated:** [March 20, 2017, 5:22am UTC](https://qa.fmod.com/t/snapshots/13046 "2017-03-20T05:22:46Z")

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There’s anyway to apply snapshots on event buses, instead of group or return buses?

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## [Sandbox seeking/scrubbing](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038)

<div class="topic-metadata">

**Author:** [@sonorityscape](https://qa.fmod.com/u/sonorityscape)\
**Replies:** 6\
**Last updated:** [March 17, 2017, 1:28am UTC](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038 "2017-03-17T01:28:02Z")

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I like the sandbox feature, but is there a way to seek or scrub through longer audio files? Thanks, Daniel

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## [Activating a Low Pass Filter during an In-Game Pause Menu](https://qa.fmod.com/t/activating-a-low-pass-filter-during-an-in-game-pause-menu/13039)

<div class="topic-metadata">

**Author:** [@ssaulls](https://qa.fmod.com/u/ssaulls)\
**Replies:** 1\
**Last updated:** [March 16, 2017, 3:40am UTC](https://qa.fmod.com/t/activating-a-low-pass-filter-during-an-in-game-pause-menu/13039 "2017-03-16T03:40:32Z")

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Hello: To activate a Low Pass Filter during an in-game pause menu, would I create create a low-pass-filter in the deck area of my music group bus and then have the programmer write the code that would bypass the LPF whe…

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## [\[Announce\] Csound and FMOD...](https://qa.fmod.com/t/announce-csound-and-fmod/12598)

<div class="topic-metadata">

**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 5\
**Last updated:** [March 15, 2017, 5:02pm UTC](https://qa.fmod.com/t/announce-csound-and-fmod/12598 "2017-03-15T17:02:44Z")

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After much help from the fmod devs I’m happy to announce a new Csound based plugin system for FMOD. With this system it’s possible to host procedural instruments in Csound directly within FMOD studio. The upshot is the a…

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## [Mixer Channel Names and Colours](https://qa.fmod.com/t/mixer-channel-names-and-colours/13024)

<div class="topic-metadata">

**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 3\
**Last updated:** [March 15, 2017, 7:02am UTC](https://qa.fmod.com/t/mixer-channel-names-and-colours/13024 "2017-03-15T07:02:08Z")

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Hi FMOD, I’m a committed FMOD user ever since I first laid eyes on your software. I think it’s an awesome solution to so many gaming problems for audio engineers. I’m only here to help improve the software for future …

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## [Smaller Point source](https://qa.fmod.com/t/smaller-point-source/13027)

<div class="topic-metadata">

**Author:** [@stevejlane](https://qa.fmod.com/u/stevejlane)\
**Replies:** 1\
**Last updated:** [March 14, 2017, 1:35am UTC](https://qa.fmod.com/t/smaller-point-source/13027 "2017-03-14T01:35:57Z")

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Hi Im trying to make my FMod Event play from a small TV speaker (In Unreal) - however, the sound just feels to large, and envelops the whole TV (in engine) - is there a way to make the sound ’ smaller’? or from a more d…

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## [touch screen](https://qa.fmod.com/t/touch-screen/13026)

<div class="topic-metadata">

**Author:** [@neocoregames](https://qa.fmod.com/u/neocoregames)\
**Replies:** 1\
**Last updated:** [March 14, 2017, 12:28am UTC](https://qa.fmod.com/t/touch-screen/13026 "2017-03-14T00:28:41Z")

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Hi im currently working on a dell touch monitor,. My problem is fmod mixer panel didnt support the touchscreen. The faders move full to zero if i touch it. The knobs didnt move in any case. Is there any settings or any …

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## [Swift examples](https://qa.fmod.com/t/swift-examples/13031)

<div class="topic-metadata">

**Author:** [@JJJr](https://qa.fmod.com/u/JJJr)\
**Replies:** 1\
**Last updated:** [March 14, 2017, 12:10am UTC](https://qa.fmod.com/t/swift-examples/13031 "2017-03-14T00:10:07Z")

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Just getting started with fmod. Are there any examples how to integrate it in a Xcode 8 project in Swift? thanks

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## [AudioWeather installation?](https://qa.fmod.com/t/audioweather-installation/13020)

<div class="topic-metadata">

**Author:** [@bpieterouiski](https://qa.fmod.com/u/bpieterouiski)\
**Replies:** 3\
**Last updated:** [March 12, 2017, 5:34am UTC](https://qa.fmod.com/t/audioweather-installation/13020 "2017-03-12T05:34:00Z")

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I have the AudioWeather plugin available for download after emailing support, but I’m confused as to how I’m actually supposed to access the full version within FMOD, i.e. where to place the contents of the downloaded zi…

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## [FMOD\_INIT\_CHANNEL\_LOWPASS not working?](https://qa.fmod.com/t/fmod-init-channel-lowpass-not-working/13025)

<div class="topic-metadata">

**Author:** [@forgereply](https://qa.fmod.com/u/forgereply)\
**Replies:** 5\
**Last updated:** [March 12, 2017, 5:32am UTC](https://qa.fmod.com/t/fmod-init-channel-lowpass-not-working/13025 "2017-03-12T05:32:20Z")

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Hi, I am using FMOD 1.08.15 and I am experimenting with the FMOD\_INIT\_CHANNEL\_LOWPASS flag to get 3D occlusion and the “fake HRTF style” effect described in the documentation. However, no matter what values I pass to se…

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## [fmod.dll crash](https://qa.fmod.com/t/fmod-dll-crash/13018)

<div class="topic-metadata">

**Author:** [@hitech](https://qa.fmod.com/u/hitech)\
**Replies:** 0\
**Last updated:** [March 7, 2017, 7:15pm UTC](https://qa.fmod.com/t/fmod-dll-crash/13018 "2017-03-07T19:15:28Z")

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Some customers are getting a crashes with 0.01.8.12 version, I have a VS2013 dmp file, is it possible for you to debug the file with your source code? Dale

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## [How to compile the example API?](https://qa.fmod.com/t/how-to-compile-the-example-api/13011)

<div class="topic-metadata">

**Author:** [@vancymoon](https://qa.fmod.com/u/vancymoon)\
**Replies:** 2\
**Last updated:** [March 7, 2017, 2:01pm UTC](https://qa.fmod.com/t/how-to-compile-the-example-api/13011 "2017-03-07T14:01:42Z")

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Hi everyone, I’m a starter and I use Clion on OSX Sierre. I want to build one of the examples (3D Example) so I add the cpp .h .hpp files to the project and build, but failed. It is said: ld: symbol(s) not found for…

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## [Concerns my Devs have with Fmod.](https://qa.fmod.com/t/concerns-my-devs-have-with-fmod/12835)

<div class="topic-metadata">

**Author:** [@jokerred](https://qa.fmod.com/u/jokerred)\
**Replies:** 1\
**Last updated:** [March 6, 2017, 5:52pm UTC](https://qa.fmod.com/t/concerns-my-devs-have-with-fmod/12835 "2017-03-06T17:52:05Z")

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Hello everyone. I have been trying to convince my devs for a few months to invest in Fmod. I don’t know how to answer some of their questions. Could you please help me? Here are some concerns they noted: We have t…

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## [Transitions are going to random markers](https://qa.fmod.com/t/transitions-are-going-to-random-markers/13010)

<div class="topic-metadata">

**Author:** [@lbyrd2](https://qa.fmod.com/u/lbyrd2)\
**Replies:** 16\
**Last updated:** [March 3, 2017, 4:41am UTC](https://qa.fmod.com/t/transitions-are-going-to-random-markers/13010 "2017-03-03T04:41:22Z")

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I’m currently working on a track that has eight sections, and at the end of each section it transitions to another section at random, unless the player dies in which case it transitions to the end of the track. I set it …

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## [Overlapping between End and Start of a Loop](https://qa.fmod.com/t/overlapping-between-end-and-start-of-a-loop/13004)

<div class="topic-metadata">

**Author:** [@RRe36](https://qa.fmod.com/u/RRe36)\
**Replies:** 4\
**Last updated:** [March 1, 2017, 12:03am UTC](https://qa.fmod.com/t/overlapping-between-end-and-start-of-a-loop/13004 "2017-03-01T00:03:58Z")

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Hello everyone, I’m creating some interactive looping Music with FMOD and I want to have the Music looping without that “Hard cut” on the end and beginning of the Loop Region. As far as I know there is no feature that a…

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## [Unity intergration issue, Unity5.5.2 vs FMOD1.09.02](https://qa.fmod.com/t/unity-intergration-issue-unity5-5-2-vs-fmod1-09-02/13009)

<div class="topic-metadata">

**Author:** [@Jake\_Lake](https://qa.fmod.com/u/Jake_Lake)\
**Replies:** 2\
**Last updated:** [February 28, 2017, 11:20pm UTC](https://qa.fmod.com/t/unity-intergration-issue-unity5-5-2-vs-fmod1-09-02/13009 "2017-02-28T23:20:15Z")

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Hi, I was having issues with the latest Unity integration after having updated to the latest versions of both Unity (5.5.2) and FMOD (1.09.02), then I followed the steps in the troubleshooting section of the integration…

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## [Nested-Looped-Quantized Event Problem](https://qa.fmod.com/t/nested-looped-quantized-event-problem/13003)

<div class="topic-metadata">

**Author:** [@monkdream](https://qa.fmod.com/u/monkdream)\
**Replies:** 2\
**Last updated:** [February 27, 2017, 9:32pm UTC](https://qa.fmod.com/t/nested-looped-quantized-event-problem/13003 "2017-02-27T21:32:28Z")

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Hello, I have set up 2 drum rhythms as 2 seperate events with added tempo markers (screenshot 1) . To have a click on every beat I added a looped, referenced event with quantization interval set to 1/4 notes (screensho…

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## [Prevent FMOD .banks from being used unwantedly](https://qa.fmod.com/t/prevent-fmod-banks-from-being-used-unwantedly/13006)

<div class="topic-metadata">

**Author:** [@Mike87i](https://qa.fmod.com/u/Mike87i)\
**Replies:** 0\
**Last updated:** [February 27, 2017, 12:21pm UTC](https://qa.fmod.com/t/prevent-fmod-banks-from-being-used-unwantedly/13006 "2017-02-27T12:21:35Z")

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Hello, I´m using FMOD Studio to create engine sounds for cars in a racinggame as modifications. This is all supported by the developers as they offer an FMOD Studio sdk to mess around with and create your own sounds for…

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## [Bug report.](https://qa.fmod.com/t/bug-report/12985)

<div class="topic-metadata">

**Author:** [@elijahlucian](https://qa.fmod.com/u/elijahlucian)\
**Replies:** 3\
**Last updated:** [February 26, 2017, 11:29pm UTC](https://qa.fmod.com/t/bug-report/12985 "2017-02-26T23:29:31Z")

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Dragging assets directly from windows explorer crashes fmod. Trying to create a multifile from dragging 5 sounds from a windows folder to my timeline. it instantly crashes. all 5 files are here for testing: https://www…

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## [Reccurring Sandbox Issue](https://qa.fmod.com/t/reccurring-sandbox-issue/12979)

<div class="topic-metadata">

**Author:** [@ribsy2](https://qa.fmod.com/u/ribsy2)\
**Replies:** 7\
**Last updated:** [February 26, 2017, 11:02pm UTC](https://qa.fmod.com/t/reccurring-sandbox-issue/12979 "2017-02-26T23:02:44Z")

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Hi Fmod. I am experiencing a recurring problem using the Sandbox in FMOD Studio 1.09.01. I have written to you previously regarding this (I thought I had fixed the issue by dragging my events and assets into a new proje…

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## [Fmod Local Representative In South Africa](https://qa.fmod.com/t/fmod-local-representative-in-south-africa/13002)

<div class="topic-metadata">

**Author:** [@Lizid](https://qa.fmod.com/u/Lizid)\
**Replies:** 1\
**Last updated:** [February 26, 2017, 10:45pm UTC](https://qa.fmod.com/t/fmod-local-representative-in-south-africa/13002 "2017-02-26T22:45:06Z")

</div>

Hi there, I just want to find out if there are any Fmod reps in South Africa? Thanks in advance Grant Harris

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