# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=117

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**Page:** 118

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## [Audio for Unity 5: Viking Village footsteps and Music](https://qa.fmod.com/t/audio-for-unity-5-viking-village-footsteps-and-music/12922)

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**Author:** [@Neil\_Pickles](https://qa.fmod.com/u/Neil_Pickles)\
**Replies:** 1\
**Last updated:** [January 11, 2017, 12:42am UTC](https://qa.fmod.com/t/audio-for-unity-5-viking-village-footsteps-and-music/12922 "2017-01-11T00:42:08Z")

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Hi This material is great so cool you’re doing these now. I have a couple of issues though. No matter how may ways I try and import the custom script download for the footsteps, I find that even if it ends up correctly…

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## [combining FMOD projects](https://qa.fmod.com/t/combining-fmod-projects/12926)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 0\
**Last updated:** [January 10, 2017, 10:03pm UTC](https://qa.fmod.com/t/combining-fmod-projects/12926 "2017-01-10T22:03:31Z")

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I’ve got a project I’m working on where the composer and I will be working in two different FMOD Studio files, and I’m looking for suggestions on how to combine them at various points in development. (I’ve pushed to hav…

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## [Fmod Studio Music System](https://qa.fmod.com/t/fmod-studio-music-system/12888)

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**Author:** [@JoaoSerina](https://qa.fmod.com/u/JoaoSerina)\
**Replies:** 4\
**Last updated:** [January 10, 2017, 9:24am UTC](https://qa.fmod.com/t/fmod-studio-music-system/12888 "2017-01-10T09:24:14Z")

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Greetings, I am currently working on a game on Unity3D and I have seen the tutorials on how to create interactive music system. These videos all use just one “track”. On the game I’m working, the soundtrack has severa…

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## [Altrering parameters within studio](https://qa.fmod.com/t/altrering-parameters-within-studio/12878)

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**Author:** [@Famout](https://qa.fmod.com/u/Famout)\
**Replies:** 3\
**Last updated:** [January 10, 2017, 4:34am UTC](https://qa.fmod.com/t/altrering-parameters-within-studio/12878 "2017-01-10T04:34:56Z")

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Been going about watching tutorials and generally learning how to use FMOD studio instead of the low level c++ API and have run into a issue. I have set up a multi sound of music to play constantly, with a parameter tha…

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## [FMOD Studio and API working together](https://qa.fmod.com/t/fmod-studio-and-api-working-together/12919)

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**Author:** [@Prosthesis](https://qa.fmod.com/u/Prosthesis)\
**Replies:** 1\
**Last updated:** [January 10, 2017, 12:08am UTC](https://qa.fmod.com/t/fmod-studio-and-api-working-together/12919 "2017-01-10T00:08:56Z")

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Hi There, What’s the expected way/process for work done in FMOD studio to be incorporated in a code base? I hope that makes sense. I’m new to FMOD and audio work/processes in general so I don’t understand how the two ut…

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## [Audio for Unity 5: Viking Village](https://qa.fmod.com/t/audio-for-unity-5-viking-village/12803)

<div class="topic-metadata">

**Author:** [@Neil\_Pickles](https://qa.fmod.com/u/Neil_Pickles)\
**Replies:** 4\
**Last updated:** [January 9, 2017, 9:47pm UTC](https://qa.fmod.com/t/audio-for-unity-5-viking-village/12803 "2017-01-09T21:47:44Z")

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Hi I’ve been going through the Audio for Unity 5: Viking Village series of demos and first of all thanks for doing this, it’s an excellent resource especially for education (in which I work) but I’m having issues. Dista…

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## [Channel setPosition extremely slow on iOS](https://qa.fmod.com/t/channel-setposition-extremely-slow-on-ios/12917)

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**Author:** [@Guykun](https://qa.fmod.com/u/Guykun)\
**Replies:** 1\
**Last updated:** [January 9, 2017, 1:34am UTC](https://qa.fmod.com/t/channel-setposition-extremely-slow-on-ios/12917 "2017-01-09T01:34:18Z")

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I am currently setting up a stream using the iOS low level API as such: fmodSystem-\>createStream(path, FMOD\_LOOP\_NORMAL, 0, &bgm); followed by playing the channel and attempting to seek to a specific time using fmodSy…

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## [Unity sound not playing when building - works on the editor](https://qa.fmod.com/t/unity-sound-not-playing-when-building-works-on-the-editor/12914)

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**Author:** [@joaogarin](https://qa.fmod.com/u/joaogarin)\
**Replies:** 1\
**Last updated:** [January 8, 2017, 10:56pm UTC](https://qa.fmod.com/t/unity-sound-not-playing-when-building-works-on-the-editor/12914 "2017-01-08T22:56:51Z")

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Hello, I am using fmod on Unity 5. the sound loads and plays fine on the editor, but when building it fails, with some missing Dll’s message. Any idea what the issue might be? Thank you in advanced! best regards J…

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## [Problems with overall volume - too quiet](https://qa.fmod.com/t/problems-with-overall-volume-too-quiet/12913)

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**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 0\
**Last updated:** [January 6, 2017, 10:04pm UTC](https://qa.fmod.com/t/problems-with-overall-volume-too-quiet/12913 "2017-01-06T22:04:13Z")

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I’ll be completely honest here. I suck at mastering/eqing. I can use my ears fine but achieving volumes without clipping is my downfall. I usually send my music off to be mastered for that reason. I can’t really do tha…

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## [Crash on ios thread  FMOD Studio update thread](https://qa.fmod.com/t/crash-on-ios-thread-fmod-studio-update-thread/12900)

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**Author:** [@jlanquetot](https://qa.fmod.com/u/jlanquetot)\
**Replies:** 3\
**Last updated:** [January 3, 2017, 9:55pm UTC](https://qa.fmod.com/t/crash-on-ios-thread-fmod-studio-update-thread/12900 "2017-01-03T21:55:02Z")

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Hi, We are getting a frequent crash on ios on the fmod update thread. Here is the callstack. Is this something you are aware of? Crashed: FMOD Studio update thread EXC\_BAD\_ACCESS KERN\_INVALID\_ADDRESS 0x00000000568d6fa…

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## [FMOD Error 51 Error Initializing Output Device on iOS](https://qa.fmod.com/t/fmod-error-51-error-initializing-output-device-on-ios/12899)

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**Author:** [@cjserio](https://qa.fmod.com/u/cjserio)\
**Replies:** 1\
**Last updated:** [January 3, 2017, 5:01am UTC](https://qa.fmod.com/t/fmod-error-51-error-initializing-output-device-on-ios/12899 "2017-01-03T05:01:21Z")

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We’re calling m\_fmod\_studio-\>initialize(512, FMOD\_STUDIO\_INIT\_NORMAL, FMOD\_INIT\_NORMAL|FMOD\_INIT\_3D\_RIGHTHANDED, 0) to intialize FMOD. This seems to work fine in every instance that I’ve tried personally on Win/Mac/Linux…

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## [embed dll's](https://qa.fmod.com/t/embed-dlls/12891)

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**Author:** [@Tom1](https://qa.fmod.com/u/Tom1)\
**Replies:** 3\
**Last updated:** [January 3, 2017, 4:55am UTC](https://qa.fmod.com/t/embed-dlls/12891 "2017-01-03T04:55:26Z")

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Hi, Is there a way to embed the fmod dll’s into the executable for portability in c++ ? Kind regards, Tom

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## ['BusNotFoundException' (and a few other problems)](https://qa.fmod.com/t/busnotfoundexception-and-a-few-other-problems/12861)

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**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 3\
**Last updated:** [December 29, 2016, 4:15am UTC](https://qa.fmod.com/t/busnotfoundexception-and-a-few-other-problems/12861 "2016-12-29T04:15:46Z")

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Hi, So I’m having issues with an FMOD project and I’ll try to not waste any time and go through the events so the problem is easier to locate. -Built banks and GUID’s and put them in an Unreal project’s folder (plugins…

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## [Adaptive Music in Unity need help!](https://qa.fmod.com/t/adaptive-music-in-unity-need-help/12876)

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**Author:** [@gorevan](https://qa.fmod.com/u/gorevan)\
**Replies:** 1\
**Last updated:** [December 20, 2016, 3:34am UTC](https://qa.fmod.com/t/adaptive-music-in-unity-need-help/12876 "2016-12-20T03:34:12Z")

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Hi there, So I followed the Unity FMOD adaptive music series on YouTube with the Survival Shooter and I worked through it however whenever my music transitions into another part it still plays the original track that wa…

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## [change parameter in other script C#](https://qa.fmod.com/t/change-parameter-in-other-script-c/12882)

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**Author:** [@Lagomorf81](https://qa.fmod.com/u/Lagomorf81)\
**Replies:** 1\
**Last updated:** [December 18, 2016, 10:59pm UTC](https://qa.fmod.com/t/change-parameter-in-other-script-c/12882 "2016-12-18T22:59:01Z")

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Hi every one Excuse me for my english! Well. I’m using 2 scripts. in the first scritp (audio) I have “EventInstace” and “parameterInstance”, this lines is working perfect in this script but, I need change the parameter…

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## [How to play multiple sounds with one object in Unity with FMOD?](https://qa.fmod.com/t/how-to-play-multiple-sounds-with-one-object-in-unity-with-fmod/12881)

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**Author:** [@gorevan](https://qa.fmod.com/u/gorevan)\
**Replies:** 1\
**Last updated:** [December 15, 2016, 10:27pm UTC](https://qa.fmod.com/t/how-to-play-multiple-sounds-with-one-object-in-unity-with-fmod/12881 "2016-12-15T22:27:34Z")

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Usually I would use the Studio Event Emitter however that only works with one sound. I can’t find any tutorials online for this. Any help would be really appreciated.

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## [How can I set an Automation of 3D Panner's Min Distance via fmod parameter?](https://qa.fmod.com/t/how-can-i-set-an-automation-of-3d-panners-min-distance-via-fmod-parameter/12866)

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**Author:** [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Replies:** 2\
**Last updated:** [December 15, 2016, 3:07am UTC](https://qa.fmod.com/t/how-can-i-set-an-automation-of-3d-panners-min-distance-via-fmod-parameter/12866 "2016-12-15T03:07:43Z")

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Hi, If I use a parameter such as “Audio DyanmicScale” or “FMOD Scale” etc, can I make an automation controlling Min & Max Distance of 3D Panner? I just figure out I can make an automation controlling Sound Size, Min E…

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## ["FMOD Studio: Instance of Event {0} found playing at the origin" Help please!?](https://qa.fmod.com/t/fmod-studio-instance-of-event-0-found-playing-at-the-origin-help-please/12874)

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**Author:** [@gorevan](https://qa.fmod.com/u/gorevan)\
**Replies:** 3\
**Last updated:** [December 14, 2016, 10:57pm UTC](https://qa.fmod.com/t/fmod-studio-instance-of-event-0-found-playing-at-the-origin-help-please/12874 "2016-12-14T22:57:00Z")

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Okay so I have followed the “Audio for Unity 5: Survival Shooter” series on YouTube and I followed the Adaptive Music video and I am getting some sort of warning and my music will not play at all. So I have made the Musi…

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## [Condition range criteria](https://qa.fmod.com/t/condition-range-criteria/12869)

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**Author:** [@gianmarco.leone](https://qa.fmod.com/u/gianmarco.leone)\
**Replies:** 1\
**Last updated:** [December 13, 2016, 1:04am UTC](https://qa.fmod.com/t/condition-range-criteria/12869 "2016-12-13T01:04:15Z")

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Hi, sorry if it’s a basic question, but I couldn’t find the info anywhere. What are the criteria condition ranges use to evaluate if a parameter is inside the range? Low \<= param \< high or low \<= param \<= high? I need t…

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## [Issue with volume amplitudes?](https://qa.fmod.com/t/issue-with-volume-amplitudes/12819)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [December 8, 2016, 10:12am UTC](https://qa.fmod.com/t/issue-with-volume-amplitudes/12819 "2016-12-08T10:12:17Z")

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For some reason, in the Fmod project I’m working with - all my sound effects I create and import into Fmod are punchy and loud in the “assets” tab, in the root folder of where they’ve been imported into the Fmod project……

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## [Is it possible to change routing in runtime?](https://qa.fmod.com/t/is-it-possible-to-change-routing-in-runtime/12846)

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**Author:** [@kabraxis](https://qa.fmod.com/u/kabraxis)\
**Replies:** 1\
**Last updated:** [December 5, 2016, 10:43pm UTC](https://qa.fmod.com/t/is-it-possible-to-change-routing-in-runtime/12846 "2016-12-05T22:43:03Z")

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Hello there, I want to change certain events’ channel group while the game is running. Is this possible with Studio API?

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## [Is FMOD supporting HRTF?](https://qa.fmod.com/t/is-fmod-supporting-hrtf/12852)

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**Author:** [@blueside](https://qa.fmod.com/u/blueside)\
**Replies:** 1\
**Last updated:** [December 5, 2016, 1:14pm UTC](https://qa.fmod.com/t/is-fmod-supporting-hrtf/12852 "2016-12-05T13:14:31Z")

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Hi, my sound designer wanna make that is reducing volume behind of listener like Cardioid polar pattern mic. So, I found HRTF option in advanced setting, and it thought that it could be solve this problem. But this opti…

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## [FMOD Studio is getting slow](https://qa.fmod.com/t/fmod-studio-is-getting-slow/12845)

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**Author:** [@obeaver](https://qa.fmod.com/u/obeaver)\
**Replies:** 1\
**Last updated:** [December 5, 2016, 12:12am UTC](https://qa.fmod.com/t/fmod-studio-is-getting-slow/12845 "2016-12-05T00:12:27Z")

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For increasing resources in my project file, My FMOD Studio is getting slow. How did you solve this problem? I thought it could resolve by multiple master banks(seperate project file) but I can’t use several master bank …

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## [Realizing User Property Types](https://qa.fmod.com/t/realizing-user-property-types/12838)

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**Author:** [@vktlabs](https://qa.fmod.com/u/vktlabs)\
**Replies:** 2\
**Last updated:** [November 27, 2016, 11:07pm UTC](https://qa.fmod.com/t/realizing-user-property-types/12838 "2016-11-27T23:07:32Z")

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When I enter single-digit numeric user properties, they appear as .type=FMOD\_STUDIO\_USER\_PROPERTY\_TYPE\_FLOAT in the runtime. Alphanumerics appear as expected: .type=FMOD\_STUDIO\_USER\_PROPERTY\_TYPE\_STRING. This includes …

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## [FMOD\_ERR\_EVENT\_ALREADY\_LOADED when re-loading an unloaded master bank](https://qa.fmod.com/t/fmod-err-event-already-loaded-when-re-loading-an-unloaded-master-bank/12827)

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**Author:** [@bsupnik](https://qa.fmod.com/u/bsupnik)\
**Replies:** 1\
**Last updated:** [November 22, 2016, 5:23am UTC](https://qa.fmod.com/t/fmod-err-event-already-loaded-when-re-loading-an-unloaded-master-bank/12827 "2016-11-22T05:23:45Z")

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Our app sometimes synchronously unloads and reloads the same master bank - while this isn’t the most efficient thing ever, it’s a side effect of fully tearing down and then rebuilding the FMOD environment based on a user…

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## [What versions of unreal engine 4 are compatible with FMOD studio?](https://qa.fmod.com/t/what-versions-of-unreal-engine-4-are-compatible-with-fmod-studio/12808)

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**Author:** [@Adielees](https://qa.fmod.com/u/Adielees)\
**Replies:** 3\
**Last updated:** [November 17, 2016, 11:42pm UTC](https://qa.fmod.com/t/what-versions-of-unreal-engine-4-are-compatible-with-fmod-studio/12808 "2016-11-17T23:42:30Z")

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I have movies the FMOD studio intergration file into the plugins folder in unreal engine 4. I opened a project which is 12.5 version of unreal engine but a message appears saying this version isn’t compatible with FMOD…

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## ['Set Initial Value' on Parameter](https://qa.fmod.com/t/set-initial-value-on-parameter/12815)

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**Author:** [@MartynAudio](https://qa.fmod.com/u/MartynAudio)\
**Replies:** 2\
**Last updated:** [November 15, 2016, 10:15pm UTC](https://qa.fmod.com/t/set-initial-value-on-parameter/12815 "2016-11-15T22:15:20Z")

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Hi folks - does anyone know if the ‘initial value’ of a parameter is activated every time that event is triggered? Or just the first time?

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## [XBOX One APU allocations](https://qa.fmod.com/t/xbox-one-apu-allocations/12810)

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**Author:** [@jiri.formanek](https://qa.fmod.com/u/jiri.formanek)\
**Replies:** 1\
**Last updated:** [November 15, 2016, 12:53am UTC](https://qa.fmod.com/t/xbox-one-apu-allocations/12810 "2016-11-15T00:53:53Z")

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Hello, is FMOD Studio implementation on XBOX One using APU allocations internally? Which methods are used for allocations by default? Thanks. BR, Jiri Formanek Warhorse Studio

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## [Is possible to use Low Level API inside a plugin that run on FMOD Studio UI?](https://qa.fmod.com/t/is-possible-to-use-low-level-api-inside-a-plugin-that-run-on-fmod-studio-ui/12814)

<div class="topic-metadata">

**Author:** [@Souga](https://qa.fmod.com/u/Souga)\
**Replies:** 1\
**Last updated:** [November 14, 2016, 11:32pm UTC](https://qa.fmod.com/t/is-possible-to-use-low-level-api-inside-a-plugin-that-run-on-fmod-studio-ui/12814 "2016-11-14T23:32:04Z")

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I’m testing FMOD for use it on a project, but i get invalid handle errors when i try to use the Low Level API inside the plugin. If not, will be possible with FMOD Studio Premium License (incl. Source Code) ? Thx :slig…

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## [Phasing Issues Automatic Weapon Sound](https://qa.fmod.com/t/phasing-issues-automatic-weapon-sound/12796)

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**Author:** [@simrik](https://qa.fmod.com/u/simrik)\
**Replies:** 5\
**Last updated:** [November 13, 2016, 11:54pm UTC](https://qa.fmod.com/t/phasing-issues-automatic-weapon-sound/12796 "2016-11-13T23:54:16Z")

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Hey everyone, I have been trying to build a weapon audio system for automatic weapons, but I’m running into following issue: If I fire the automatic weapon (loop sound with trigger cue) and another player with the same…

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