# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=125

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 126

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## [Window management and navigation request](https://qa.fmod.com/t/window-management-and-navigation-request/12239)

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**Author:** [@whatisvalis1](https://qa.fmod.com/u/whatisvalis1)\
**Replies:** 1\
**Last updated:** [February 1, 2016, 12:34am UTC](https://qa.fmod.com/t/window-management-and-navigation-request/12239 "2016-02-01T00:34:51Z")

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CMD 3 on the Mac brings up the audio bin, but this cmd does not toggle the window state. Any chance key cmd can toggle open/close window states? CMD M to minimize the audio bin with the event editor in the background o…

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## [Panner Pre Volume Possible Somehow?](https://qa.fmod.com/t/panner-pre-volume-possible-somehow/12269)

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**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 1\
**Last updated:** [January 31, 2016, 12:59am UTC](https://qa.fmod.com/t/panner-pre-volume-possible-somehow/12269 "2016-01-31T00:59:32Z")

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Hey everyone, I’m currently struggling to meet a specific requirement for our game. The situation is as follows: I’m in a cockpit of small aircraft. I have external sounds which are playing that are the size of aircra…

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## [4channel sound ambiences](https://qa.fmod.com/t/4channel-sound-ambiences/12281)

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**Author:** [@vojtanedved](https://qa.fmod.com/u/vojtanedved)\
**Replies:** 3\
**Last updated:** [January 30, 2016, 7:46pm UTC](https://qa.fmod.com/t/4channel-sound-ambiences/12281 "2016-01-30T19:46:13Z")

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I recorded some test 4channel sound ambiences with IRT cross microphone technique. I know that FMOD Studio supports 4channel sound files. What if the listener rotated, audio channels (L, R, Ls, Rs) within an event would …

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## [Where did event callback happen？](https://qa.fmod.com/t/where-did-event-callback-happen/12274)

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**Author:** [@wubugui](https://qa.fmod.com/u/wubugui)\
**Replies:** 4\
**Last updated:** [January 27, 2016, 7:14am UTC](https://qa.fmod.com/t/where-did-event-callback-happen/12274 "2016-01-27T07:14:18Z")

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I init fmod studio with FMOD\_STUDIO\_INIT\_NORMAL. But I found there are two fmodstudio thread here.Now I want to know in which thread the event callback happen,either or both? thx!

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## [intercom and soundbank](https://qa.fmod.com/t/intercom-and-soundbank/12222)

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**Author:** [@Tom1](https://qa.fmod.com/u/Tom1)\
**Replies:** 8\
**Last updated:** [January 27, 2016, 2:38am UTC](https://qa.fmod.com/t/intercom-and-soundbank/12222 "2016-01-27T02:38:28Z")

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Hi, I’d like to build a system that uses the studio system to output sounds in a 7.1 system. Next to that I’d like to be able to use some of the remaining inputs and outputs of the same soundcard to build a small inter…

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## [How can I know the FMOD\_STUDIO\_INIT\_LIVEUPDATE mode has been used?](https://qa.fmod.com/t/how-can-i-know-the-fmod-studio-init-liveupdate-mode-has-been-used/12275)

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**Author:** [@wubugui](https://qa.fmod.com/u/wubugui)\
**Replies:** 1\
**Last updated:** [January 27, 2016, 12:08am UTC](https://qa.fmod.com/t/how-can-i-know-the-fmod-studio-init-liveupdate-mode-has-been-used/12275 "2016-01-27T00:08:02Z")

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I init fmodtudio with FMOD\_STUDIO\_INIT\_LIVEUPDATE|FMOD\_STUDIO\_INIT\_NORMAL, and i open my game with connecting the FMOD Studio by pressing F5,then i open a second game but now it report something wrong when i play some e…

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## [Random Loop Selection Question](https://qa.fmod.com/t/random-loop-selection-question/12271)

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**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 3\
**Last updated:** [January 26, 2016, 11:44am UTC](https://qa.fmod.com/t/random-loop-selection-question/12271 "2016-01-26T11:44:29Z")

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Hi guys, Thanks for reading. I am new to FMod but finding it quite accommodating. Still, I’m trying to figure the best way of randomly introducing a new loop based on a simple value input (parameter). The parameter sid…

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## [Profiler / Playback Drop Outs / Playback Not Working](https://qa.fmod.com/t/profiler-playback-drop-outs-playback-not-working/12259)

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**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 3\
**Last updated:** [January 25, 2016, 12:04am UTC](https://qa.fmod.com/t/profiler-playback-drop-outs-playback-not-working/12259 "2016-01-25T00:04:45Z")

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Hi! I’m having issue with the profiler not playing back the session correctly. The session loads without problem and I see all the data. But when I hit playback I only get short bursts or noise followed by silence. The …

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## [target single speaker with surround mix](https://qa.fmod.com/t/target-single-speaker-with-surround-mix/12166)

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**Author:** [@mmandel](https://qa.fmod.com/u/mmandel)\
**Replies:** 10\
**Last updated:** [January 24, 2016, 9:40am UTC](https://qa.fmod.com/t/target-single-speaker-with-surround-mix/12166 "2016-01-24T09:40:27Z")

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Hi, I’m working on an installation that has 8 speakers setup around a room, and would like to assign tracks to play on a single speaker. I’ve setup my project’s Output Format in FMOD Studio to 7.1 Surround, and selecte…

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## [how would you do a flamethrower loop?](https://qa.fmod.com/t/how-would-you-do-a-flamethrower-loop/12262)

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**Author:** [@orionye](https://qa.fmod.com/u/orionye)\
**Replies:** 6\
**Last updated:** [January 23, 2016, 2:10pm UTC](https://qa.fmod.com/t/how-would-you-do-a-flamethrower-loop/12262 "2016-01-23T14:10:14Z")

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Hi there, I’m brand new to Fmod , and i’m practicing, and i would like your opinion to improve the way i did my flamethrower, making it simpler or better So basically I would like to create a flamethrower, with the sou…

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## [Event Sound](https://qa.fmod.com/t/event-sound/12257)

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**Author:** [@Marta](https://qa.fmod.com/u/Marta)\
**Replies:** 2\
**Last updated:** [January 20, 2016, 10:38pm UTC](https://qa.fmod.com/t/event-sound/12257 "2016-01-20T22:38:32Z")

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Hi, I’ve been proving how to Cross Fade and one possibility is by creating an Event Sound. I don’t understand what that means. When and why it is important to create an Event Sound? It is a little problematic for me th…

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## [Add Parameter Modulation AHDSR to Fade a Track](https://qa.fmod.com/t/add-parameter-modulation-ahdsr-to-fade-a-track/12252)

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**Author:** [@matiaslizana](https://qa.fmod.com/u/matiaslizana)\
**Replies:** 2\
**Last updated:** [January 19, 2016, 10:56am UTC](https://qa.fmod.com/t/add-parameter-modulation-ahdsr-to-fade-a-track/12252 "2016-01-19T10:56:05Z")

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Hi All, I’m trying to put a parameter on FMOD that is between 0 and 1, and fade in a track when its value is 1. The problem I have is that I can’t make the fade, because when the parameter is 1 the volume goes from -inf …

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## [pinvokestackimbalance when calling ChannelGroup.addGroup](https://qa.fmod.com/t/pinvokestackimbalance-when-calling-channelgroup-addgroup/12250)

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**Author:** [@02leeken](https://qa.fmod.com/u/02leeken)\
**Replies:** 2\
**Last updated:** [January 19, 2016, 3:03am UTC](https://qa.fmod.com/t/pinvokestackimbalance-when-calling-channelgroup-addgroup/12250 "2016-01-19T03:03:51Z")

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Hi there, I’m pretty new to FMOD, so I apologize if this is incorrect. The VS2012 MDA is triggering a pInvokeStackImbalance whenever I call ChannelGroup.addGroup in C#. It looks like it might be a bug with the C# wrap…

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## [Migrating a FMOD Studio project to a newer version?](https://qa.fmod.com/t/migrating-a-fmod-studio-project-to-a-newer-version/12251)

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**Author:** [@thuan](https://qa.fmod.com/u/thuan)\
**Replies:** 1\
**Last updated:** [January 19, 2016, 2:57am UTC](https://qa.fmod.com/t/migrating-a-fmod-studio-project-to-a-newer-version/12251 "2016-01-19T02:57:08Z")

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I have a FMOD Studio project that was created using an earlier version of Studio and I want to move to the latest release. How do I do that?

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## [Wondering what the Master Track "MON" icon working for?](https://qa.fmod.com/t/wondering-what-the-master-track-mon-icon-working-for/12234)

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**Author:** [@m0nkey](https://qa.fmod.com/u/m0nkey)\
**Replies:** 3\
**Last updated:** [January 13, 2016, 4:21am UTC](https://qa.fmod.com/t/wondering-what-the-master-track-mon-icon-working-for/12234 "2016-01-13T04:21:12Z")

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Hi there, What’s the grey icon “MON” in the master track mean? I can’t find some info about it, whether in the manual or the internet(maybe I just missed it). I assumed it force the audio signal to mono,but it doesn’t w…

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## [Beginner: Can I use FMOD for only a few audio events and not as my master audio manager?](https://qa.fmod.com/t/beginner-can-i-use-fmod-for-only-a-few-audio-events-and-not-as-my-master-audio-manager/12240)

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**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 1\
**Last updated:** [January 13, 2016, 4:19am UTC](https://qa.fmod.com/t/beginner-can-i-use-fmod-for-only-a-few-audio-events-and-not-as-my-master-audio-manager/12240 "2016-01-13T04:19:28Z")

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Hi, I’m a bit new to all this, so might be a dumb question, but I was wondering if I have to run all my sounds in FMOD if I really only want to use it for one thing? i.e: I want to use FMOD for creating a moving vehicl…

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## [Toggle-able snapshot?](https://qa.fmod.com/t/toggle-able-snapshot/12225)

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**Author:** [@regameyk](https://qa.fmod.com/u/regameyk)\
**Replies:** 1\
**Last updated:** [January 6, 2016, 4:37am UTC](https://qa.fmod.com/t/toggle-able-snapshot/12225 "2016-01-06T04:37:08Z")

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Hey folks, Is there any kind of functionality to toggle a snapshot to lock into place? For example, I’m considering the possibility of having a “Group\_X” defaulted to silent, but: a) when Event\_A plays, a snapshot tog…

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## [Synced Music Transition/Logic question](https://qa.fmod.com/t/synced-music-transition-logic-question/12213)

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**Author:** [@ribsy2](https://qa.fmod.com/u/ribsy2)\
**Replies:** 3\
**Last updated:** [January 6, 2016, 12:32am UTC](https://qa.fmod.com/t/synced-music-transition-logic-question/12213 "2016-01-06T00:32:45Z")

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Hi everyone. I have emailed this question, but have posted it here in case this is a more appropriate place for the question. I am working in FMOD Studio 1.07.04, wanting to create an adaptive piece of music which react…

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## [Error opening 2 banks from different projects.](https://qa.fmod.com/t/error-opening-2-banks-from-different-projects/12214)

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**Author:** [@hitech](https://qa.fmod.com/u/hitech)\
**Replies:** 3\
**Last updated:** [January 5, 2016, 12:12am UTC](https://qa.fmod.com/t/error-opening-2-banks-from-different-projects/12214 "2016-01-05T00:12:30Z")

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I am getting the following error when opening a bank. \[ERR\] assert : assertion: ‘mGlobalCount == 0’ failed I am loading 2 banks each from a different project. The first one opens norm…

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## [How to reduce volume of all events while playing any vocal?](https://qa.fmod.com/t/how-to-reduce-volume-of-all-events-while-playing-any-vocal/12221)

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**Author:** [@Ahmadi](https://qa.fmod.com/u/Ahmadi)\
**Replies:** 1\
**Last updated:** [January 2, 2016, 11:38am UTC](https://qa.fmod.com/t/how-to-reduce-volume-of-all-events-while-playing-any-vocal/12221 "2016-01-02T11:38:03Z")

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Hi I have too many sound/music events. But when a vocal is playing , all of other playing events volume must reduced to 70% or less. How can i do that?! I have 3 VCA in my project. Music VCA Effect VCA Vocal VCA I…

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## [System::setOutput after Studio::System::initialize](https://qa.fmod.com/t/system-setoutput-after-studio-initialize/12164)

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**Author:** [@g.fishilevich](https://qa.fmod.com/u/g.fishilevich)\
**Replies:** 5\
**Last updated:** [December 21, 2015, 5:05am UTC](https://qa.fmod.com/t/system-setoutput-after-studio-initialize/12164 "2015-12-21T05:05:13Z")

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Hi there, I’ve trying to change the output from FMOD\_OUTPUTTYPE\_NOSOUND\_NRT to FMOD\_OUTPUTTYPE\_WAVWRITER\_NRT after system init. According to docs it should be fine: http://www.fmod.org/documentation/#content/generated…

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## [Small live update issue](https://qa.fmod.com/t/small-live-update-issue/12203)

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**Author:** [@Dgreve1](https://qa.fmod.com/u/Dgreve1)\
**Replies:** 2\
**Last updated:** [December 18, 2015, 2:36pm UTC](https://qa.fmod.com/t/small-live-update-issue/12203 "2015-12-18T14:36:01Z")

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Small issue with Live update here. If I exit our application while connected to FMOD and then re-start our application, all of the mutes that have been set during the live update session have to be individually re-toggl…

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## [Nested Event Question](https://qa.fmod.com/t/nested-event-question/12204)

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**Author:** [@Dgreve1](https://qa.fmod.com/u/Dgreve1)\
**Replies:** 4\
**Last updated:** [December 17, 2015, 10:43pm UTC](https://qa.fmod.com/t/nested-event-question/12204 "2015-12-17T22:43:14Z")

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Quick Question - Currently, I can created a Nested Event on an Audio track and build a new event in that Nested Event. But what I have yet to find out how I can take an completed existing event, copy it, and paste it a…

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## [Build Bank Error, FMOD Studio 1.07.03](https://qa.fmod.com/t/build-bank-error-fmod-studio-1-07-03/12196)

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**Author:** [@Dgreve1](https://qa.fmod.com/u/Dgreve1)\
**Replies:** 2\
**Last updated:** [December 17, 2015, 4:43am UTC](https://qa.fmod.com/t/build-bank-error-fmod-studio-1-07-03/12196 "2015-12-17T04:43:23Z")

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Hi guys, I just sent an email regarding an issue about a fail error when building banks. But I ran across some more information that might be pertinent to debugging. Original issue was that I copied my working folder t…

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## [Distance effects on reverb](https://qa.fmod.com/t/distance-effects-on-reverb/12201)

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**Author:** [@Dgreve1](https://qa.fmod.com/u/Dgreve1)\
**Replies:** 6\
**Last updated:** [December 17, 2015, 12:49am UTC](https://qa.fmod.com/t/distance-effects-on-reverb/12201 "2015-12-17T00:49:17Z")

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Hi guys, I’m trying to set up a global reverb on a return for events, which is effected by distance from the sound source. Currently, when I trigger a far away event, I still get the higher frequencies in the reverb, si…

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## [Capturing Event Parameters in Profiler Data Graph](https://qa.fmod.com/t/capturing-event-parameters-in-profiler-data-graph/12193)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 2\
**Last updated:** [December 15, 2015, 6:23pm UTC](https://qa.fmod.com/t/capturing-event-parameters-in-profiler-data-graph/12193 "2015-12-15T18:23:22Z")

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Is there any way to capture an Event’s Parameter values on a Data Graph in the Profiler window while connected to the game? If not, this would be a very good feature to assist in debugging.

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## [Window \> Mixer Not working?! Mac](https://qa.fmod.com/t/window-mixer-not-working-mac/12178)

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**Author:** [@daz1761](https://qa.fmod.com/u/daz1761)\
**Replies:** 4\
**Last updated:** [December 11, 2015, 7:27pm UTC](https://qa.fmod.com/t/window-mixer-not-working-mac/12178 "2015-12-11T19:27:59Z")

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I’m trying to view my event’s audio channels via the (window \> mixer) and nothing happens when I click on an event. I just get “select buses from the master to view their mixer strips”. I keep clicking on the event wit…

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## [Spawn intensity analog with ability to automate by parameter.](https://qa.fmod.com/t/spawn-intensity-analog-with-ability-to-automate-by-parameter/11594)

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**Author:** [@IvnOs](https://qa.fmod.com/u/IvnOs)\
**Replies:** 7\
**Last updated:** [December 10, 2015, 8:46am UTC](https://qa.fmod.com/t/spawn-intensity-analog-with-ability-to-automate-by-parameter/11594 "2015-12-10T08:46:12Z")

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Just have some problem with import of Designer project into studio. As i understand good analog of Fmod designer Spawn intensity is scatterer sound. But i found that i can’t map any parameter to Interval between sounds …

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## [Question about LFE](https://qa.fmod.com/t/question-about-lfe/12192)

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**Author:** [@vojtanedved](https://qa.fmod.com/u/vojtanedved)\
**Replies:** 3\
**Last updated:** [December 10, 2015, 12:29am UTC](https://qa.fmod.com/t/question-about-lfe/12192 "2015-12-10T00:29:52Z")

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I’m trying work with LFE channel with FMOD studio. In FMOD designer I was used to use ‘Speaker LFE’ event parameter. In FMOD studio I can see LFE parameter in 3D panner but it’s disabled (grey) by default for single, mu…

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## [Parameter Properties Not Showing Up](https://qa.fmod.com/t/parameter-properties-not-showing-up/12155)

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**Author:** [@GuruComposer](https://qa.fmod.com/u/GuruComposer)\
**Replies:** 3\
**Last updated:** [December 9, 2015, 6:37pm UTC](https://qa.fmod.com/t/parameter-properties-not-showing-up/12155 "2015-12-09T18:37:50Z")

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Hi everyone. When I click on a parameter tab, nothing shows up in the deck. I want to adjust the seek speed and smoothing properties for a parameter but clicking on the tab doesn’t work. Did something change in FMOD. Why…

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