# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=126

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**Page:** 127

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## [Multiple Surface/Material Footsteps (UE4)](https://qa.fmod.com/t/multiple-surface-material-footsteps-ue4/12170)

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**Author:** [@Saiko](https://qa.fmod.com/u/Saiko)\
**Replies:** 3\
**Last updated:** [December 8, 2015, 5:20pm UTC](https://qa.fmod.com/t/multiple-surface-material-footsteps-ue4/12170 "2015-12-08T17:20:16Z")

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Hey guys, Just looking for some guidance on how I could implement multiple surface footstep sounds in our game (Made in UE4 4.10). Any help would be greatly appreciated as I’m struggling with it! Thanks in advance :slig…

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## [Fmodstudio.dll](https://qa.fmod.com/t/fmodstudio-dll/12186)

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**Author:** [@LegitS](https://qa.fmod.com/u/LegitS)\
**Replies:** 2\
**Last updated:** [December 6, 2015, 11:27pm UTC](https://qa.fmod.com/t/fmodstudio-dll/12186 "2015-12-06T23:27:35Z")

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Hi, when trying to play a game I have, it says it’s missing fmodstudio.dll . Is there any download to this file??

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## [Compressor Gain question](https://qa.fmod.com/t/compressor-gain-question/12182)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 4\
**Last updated:** [December 2, 2015, 12:32am UTC](https://qa.fmod.com/t/compressor-gain-question/12182 "2015-12-02T00:32:38Z")

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Im either finding some unusual behavior with the Compressor Gain parameter in FMOD (placed on the Master Bus), or Im just misunderstanding the data flow/gain staging. I would assume that the Gain control is output or ma…

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## [Built banks output directory](https://qa.fmod.com/t/built-banks-output-directory/12176)

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**Author:** [@forgereply](https://qa.fmod.com/u/forgereply)\
**Replies:** 5\
**Last updated:** [December 1, 2015, 2:31am UTC](https://qa.fmod.com/t/built-banks-output-directory/12176 "2015-12-01T02:31:23Z")

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Hi, I just upgraded to FMOD Studio 1.07 and I realized that the “Built banks output directory” is now saved per-project, while it was saved per-user in previous versions. Allow me to say that I much prefer the old behav…

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## [EventInstance SetReverbProperties feature request](https://qa.fmod.com/t/eventinstance-setreverbproperties-feature-request/12159)

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**Author:** [@damiano57](https://qa.fmod.com/u/damiano57)\
**Replies:** 5\
**Last updated:** [November 30, 2015, 11:50am UTC](https://qa.fmod.com/t/eventinstance-setreverbproperties-feature-request/12159 "2015-11-30T11:50:30Z")

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Rigth now it seems there is no way to disable reverb on EventInstance, am i right? A function like FMOD\_Studio\_EventInstance\_SetReverbProperties(eventInstance, instance, wet); may be needed for that purpose. Thanks i…

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## [Layers going out of sync](https://qa.fmod.com/t/layers-going-out-of-sync/12175)

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**Author:** [@aramshahbazians](https://qa.fmod.com/u/aramshahbazians)\
**Replies:** 1\
**Last updated:** [November 30, 2015, 12:25am UTC](https://qa.fmod.com/t/layers-going-out-of-sync/12175 "2015-11-30T00:25:34Z")

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Hello everyone, I’m using FMOD Studio to play music tracks during gameplay. Each event has many layers which are switched on and off according to a parameter that is dinamically changing in real time. Problem is when th…

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## [IRs to use for convolution reverb](https://qa.fmod.com/t/irs-to-use-for-convolution-reverb/12121)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 5\
**Last updated:** [November 29, 2015, 7:27pm UTC](https://qa.fmod.com/t/irs-to-use-for-convolution-reverb/12121 "2015-11-29T19:27:41Z")

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What files can be used as impulse responses in the FMOD convolution reverb? I was hoping to use the .SDIR files that come with Logic’s Space Designer (both as is and also after making them into AIFF), and I’m able to im…

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## [Quantization Interval bigger than 2 bars?](https://qa.fmod.com/t/quantization-interval-bigger-than-2-bars/12117)

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**Author:** [@aramshahbazians](https://qa.fmod.com/u/aramshahbazians)\
**Replies:** 4\
**Last updated:** [November 25, 2015, 4:47pm UTC](https://qa.fmod.com/t/quantization-interval-bigger-than-2-bars/12117 "2015-11-25T16:47:55Z")

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Hello everyone, we’re working on a project where we necessitate of a quantization interval of 4 bars inside the transition region. Is there a way to achieve this? If not would you ever consider implementing it? Thank yo…

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## [A little bit confused about the MixerRouting view](https://qa.fmod.com/t/a-little-bit-confused-about-the-mixerrouting-view/12172)

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**Author:** [@m0nkey](https://qa.fmod.com/u/m0nkey)\
**Replies:** 2\
**Last updated:** [November 25, 2015, 9:18am UTC](https://qa.fmod.com/t/a-little-bit-confused-about-the-mixerrouting-view/12172 "2015-11-25T09:18:52Z")

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It’s just a suggestion. I feel the Routing view a little bit unclearly. I think if I select a track in the MixingDesk and the counterpart highlighted in the Routing view, it should more intuitive. Maybe you can bring a “…

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## [Another (simple) Sandbox feature request](https://qa.fmod.com/t/another-simple-sandbox-feature-request/12152)

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**Author:** [@martinrobinson1](https://qa.fmod.com/u/martinrobinson1)\
**Replies:** 2\
**Last updated:** [November 25, 2015, 2:37am UTC](https://qa.fmod.com/t/another-simple-sandbox-feature-request/12152 "2015-11-25T02:37:21Z")

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I have some events that are stopped by using at cue rather than “stop”. In the Sandbox, a cue button (or option in the event instance contextual menu) in addition to the parameter controls would be useful.

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## [Crash trying to initialize fmod on Android NDK](https://qa.fmod.com/t/crash-trying-to-initialize-fmod-on-android-ndk/12174)

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**Author:** [@shammi](https://qa.fmod.com/u/shammi)\
**Replies:** 1\
**Last updated:** [November 24, 2015, 3:42pm UTC](https://qa.fmod.com/t/crash-trying-to-initialize-fmod-on-android-ndk/12174 "2015-11-24T15:42:50Z")

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I’m using the NDK on VS2015’s new cross platform project for Android and am very close to geting fmod hooked up. I’ve extended the NativeActivity into a class package com.MotoWheelie; import android.os.Bundle; publ…

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## [Custom loudspeaker layouts in Fmod Studio](https://qa.fmod.com/t/custom-loudspeaker-layouts-in-fmod-studio/12158)

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**Author:** [@joereesjones](https://qa.fmod.com/u/joereesjones)\
**Replies:** 1\
**Last updated:** [November 24, 2015, 1:34am UTC](https://qa.fmod.com/t/custom-loudspeaker-layouts-in-fmod-studio/12158 "2015-11-24T01:34:01Z")

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I’d like to define arbitrary loudspeaker layouts in Fmod rather than using the pre-defined layouts provided (stereo, 5.1, 7.1). For example i’d like to try 11.1 surround sound in my Unreal games. Does anyone know if thi…

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## [FMOD / Unreal](https://qa.fmod.com/t/fmod-unreal/12171)

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**Author:** [@telfer17](https://qa.fmod.com/u/telfer17)\
**Replies:** 1\
**Last updated:** [November 23, 2015, 11:36pm UTC](https://qa.fmod.com/t/fmod-unreal/12171 "2015-11-23T23:36:03Z")

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Hi, I am currently working on a small project for college. We have to take the game Tappy Chicken (from the ‘Learn’ section of Epic Launcher) and swap the pre existing sounds in the game with our own sounds that we’ve …

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## [Stopping Events in Studio](https://qa.fmod.com/t/stopping-events-in-studio/12165)

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**Author:** [@Dgreve1](https://qa.fmod.com/u/Dgreve1)\
**Replies:** 1\
**Last updated:** [November 23, 2015, 12:53am UTC](https://qa.fmod.com/t/stopping-events-in-studio/12165 "2015-11-23T00:53:39Z")

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Where do you set the “one Shot” in FMOD Studio? Does the Studio version handle the stopping of events differently than “fire and forget”? Also, is there a way to find out what markers are in an event through the API? Th…

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## [Silence at the beginning of wav-file when using FMOD\_OUTPUTTYPE\_WAVEWRITER\_NRT](https://qa.fmod.com/t/silence-at-the-beginning-of-wav-file-when-using-fmod-outputtype-wavewriter-nrt/12156)

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**Author:** [@g.fishilevich](https://qa.fmod.com/u/g.fishilevich)\
**Replies:** 7\
**Last updated:** [November 18, 2015, 11:23am UTC](https://qa.fmod.com/t/silence-at-the-beginning-of-wav-file-when-using-fmod-outputtype-wavewriter-nrt/12156 "2015-11-18T11:23:13Z")

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Hi there, using FMOD\_OUTPUTTYPE\_WAVEWRITER\_NRT to generate a wav-file as output, it works so far, but there are ~6 seconds silence at the start of every output file. I don’t see anything in docs about that. May be someo…

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## [Surround collape from 5.1 input on master bus](https://qa.fmod.com/t/surround-collape-from-5-1-input-on-master-bus/12119)

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**Author:** [@YannEA](https://qa.fmod.com/u/YannEA)\
**Replies:** 7\
**Last updated:** [November 13, 2015, 5:47am UTC](https://qa.fmod.com/t/surround-collape-from-5-1-input-on-master-bus/12119 "2015-11-13T05:47:55Z")

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Hi, I’m having trouble maintaining 5.1 signal path from my event throughout to the final output. Sometimes this works (rarely) and I can hear proper surround panning when i mute my front speakers , more often than not, …

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## [Explosion Tutorial?](https://qa.fmod.com/t/explosion-tutorial/12014)

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**Author:** [@GuruComposer](https://qa.fmod.com/u/GuruComposer)\
**Replies:** 3\
**Last updated:** [November 10, 2015, 1:10am UTC](https://qa.fmod.com/t/explosion-tutorial/12014 "2015-11-10T01:10:38Z")

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In the back of the FMOD Studio user’s manual. There is a tutorial on how to create an explosion. There is listed a bunch of sound files that need to be downloaded for the tutorial, but there is no link, and no informatio…

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## [FMOD Studio Crossfade Events Pops](https://qa.fmod.com/t/fmod-studio-crossfade-events-pops/12113)

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**Author:** [@SimonP](https://qa.fmod.com/u/SimonP)\
**Replies:** 4\
**Last updated:** [November 6, 2015, 8:20am UTC](https://qa.fmod.com/t/fmod-studio-crossfade-events-pops/12113 "2015-11-06T08:20:45Z")

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Hi, One question. I have a Event which uses some Parameter to crossfade through multiple sounds. (Different air-sounds depending on the distance to the ground). This worked quite well in FMOD Studio 1.06. Today I repl…

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## [New Folder Structure  1.07.01](https://qa.fmod.com/t/new-folder-structure-1-07-01/12136)

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**Author:** [@YannEA](https://qa.fmod.com/u/YannEA)\
**Replies:** 5\
**Last updated:** [November 4, 2015, 11:57pm UTC](https://qa.fmod.com/t/new-folder-structure-1-07-01/12136 "2015-11-04T23:57:24Z")

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It seems the update has changed my internal folder structure. I would like to: delete unnecessary/legacy folders remove local only folders that are not required for version control. (\* Most items seem to have been m…

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## [how to play 2D sound](https://qa.fmod.com/t/how-to-play-2d-sound/12128)

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**Author:** [@captals](https://qa.fmod.com/u/captals)\
**Replies:** 1\
**Last updated:** [November 1, 2015, 10:50pm UTC](https://qa.fmod.com/t/how-to-play-2d-sound/12128 "2015-11-01T22:50:06Z")

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Class FMOD\_StudioSystem and FMOD\_StudioEventEmitter both don’t have a way to play 2D sound.How can I play 2D Sound?

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## [No overlapping audio in transition timelines?](https://qa.fmod.com/t/no-overlapping-audio-in-transition-timelines/12112)

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**Author:** [@synnys](https://qa.fmod.com/u/synnys)\
**Replies:** 2\
**Last updated:** [October 26, 2015, 7:20am UTC](https://qa.fmod.com/t/no-overlapping-audio-in-transition-timelines/12112 "2015-10-26T07:20:55Z")

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I demonstrated my problem on youtube: https://youtu.be/IcPg4QLsf6I when i make a transition timeline and I drag in audio from either the left or the right, these drag ins will not overlap… is this normal? And if yes, w…

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## [FMOD add air on tracks](https://qa.fmod.com/t/fmod-add-air-on-tracks/12073)

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**Author:** [@GCui](https://qa.fmod.com/u/GCui)\
**Replies:** 4\
**Last updated:** [October 21, 2015, 2:37pm UTC](https://qa.fmod.com/t/fmod-add-air-on-tracks/12073 "2015-10-21T14:37:44Z")

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Hi, First this is my first time with FMOD so maybe this is my fault but I need some help. I´m creating a song with an Intro and a Multi sound looping. This is fine, every thing works, but When I change from intro to th…

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## [Defining an external Parameter controller pp124](https://qa.fmod.com/t/defining-an-external-parameter-controller-pp124/12093)

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**Author:** [@simon.bosley](https://qa.fmod.com/u/simon.bosley)\
**Replies:** 3\
**Last updated:** [October 19, 2015, 11:32pm UTC](https://qa.fmod.com/t/defining-an-external-parameter-controller-pp124/12093 "2015-10-19T23:32:27Z")

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I’m following the tutorial on page 124 of the FMOD Studio User Manual. It’s titled: Creating a Higher Level Parameter Controller I created the nested event with a few parameters, when I go back to the parent I can se…

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## [Rotating the emitter on a MacBook Pro track pad](https://qa.fmod.com/t/rotating-the-emitter-on-a-macbook-pro-track-pad/12085)

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**Author:** [@simon.bosley](https://qa.fmod.com/u/simon.bosley)\
**Replies:** 2\
**Last updated:** [October 19, 2015, 9:48pm UTC](https://qa.fmod.com/t/rotating-the-emitter-on-a-macbook-pro-track-pad/12085 "2015-10-19T21:48:19Z")

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Hi There, In the manual there’s a section on the 3D Preview in the Overview side bar. It says that Spinning the mouse wheel rotates the emitter. How do you do this with a MacBook Pro trackpad, when no mouse is attac…

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## [The Tag Browser replaced by Banks Browser in FMOD Studio?](https://qa.fmod.com/t/the-tag-browser-replaced-by-banks-browser-in-fmod-studio/12086)

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**Author:** [@simon.bosley](https://qa.fmod.com/u/simon.bosley)\
**Replies:** 2\
**Last updated:** [October 19, 2015, 9:47pm UTC](https://qa.fmod.com/t/the-tag-browser-replaced-by-banks-browser-in-fmod-studio/12086 "2015-10-19T21:47:00Z")

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Hi There, I’m going through the FMOD Studio User Manual and it keeps referring to the Tag Browser in the Browser window. I only have tabs for Events and Banks though. Has the concept of tags been replaced by banks, or a…

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## [Command line interface for Mac OS X](https://qa.fmod.com/t/command-line-interface-for-mac-os-x/12088)

<div class="topic-metadata">

**Author:** [@simon.bosley](https://qa.fmod.com/u/simon.bosley)\
**Replies:** 2\
**Last updated:** [October 19, 2015, 11:12am UTC](https://qa.fmod.com/t/command-line-interface-for-mac-os-x/12088 "2015-10-19T11:12:04Z")

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The manual talks about a command line interface named ‘fmodstudio.com’ - pp57 Can’t see this in my FMOD Studio folder in applications. Is this for PC only?

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## [Sidechain sends leveling](https://qa.fmod.com/t/sidechain-sends-leveling/12089)

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**Author:** [@mzsd](https://qa.fmod.com/u/mzsd)\
**Replies:** 2\
**Last updated:** [October 17, 2015, 9:42am UTC](https://qa.fmod.com/t/sidechain-sends-leveling/12089 "2015-10-17T09:42:48Z")

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I wonder why the sidechain sends in the Studio do not have the possibility for their level adjustments? For example the situation: I have two minor groups with a compressor on each of them. And I want to duck these gro…

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## [Recording live vocals directly in to FMOD Studio..](https://qa.fmod.com/t/recording-live-vocals-directly-in-to-fmod-studio/12092)

<div class="topic-metadata">

**Author:** [@robeastham](https://qa.fmod.com/u/robeastham)\
**Replies:** 1\
**Last updated:** [October 15, 2015, 11:27pm UTC](https://qa.fmod.com/t/recording-live-vocals-directly-in-to-fmod-studio/12092 "2015-10-15T23:27:37Z")

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Had a little poke about with the FMOD studio demo. Is there a way to directly record tracks in to FMOD studio or is it expected that you create your audio tracks using a more traditional DAW and then import the files in …

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## [Where to install FMOD Studio Programmer API Mac OS X](https://qa.fmod.com/t/where-to-install-fmod-studio-programmer-api-mac-os-x/12084)

<div class="topic-metadata">

**Author:** [@simon.bosley](https://qa.fmod.com/u/simon.bosley)\
**Replies:** 2\
**Last updated:** [October 13, 2015, 11:20am UTC](https://qa.fmod.com/t/where-to-install-fmod-studio-programmer-api-mac-os-x/12084 "2015-10-13T11:20:23Z")

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Hi There, I’d like to start with the FMOD Programmer’s API on Mac OS X. Is there a recommended location to place the folder after download? I have admin rights for my machine. Kind Regards, Simon.

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## [Triggering one shots when parameter is moving in 1 direction ?](https://qa.fmod.com/t/triggering-one-shots-when-parameter-is-moving-in-1-direction/12074)

<div class="topic-metadata">

**Author:** [@DetValiant](https://qa.fmod.com/u/DetValiant)\
**Replies:** 1\
**Last updated:** [October 7, 2015, 3:26am UTC](https://qa.fmod.com/t/triggering-one-shots-when-parameter-is-moving-in-1-direction/12074 "2015-10-07T03:26:42Z")

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What is the best way to trigger a one shot only when a parameter is moving in one direction. For example, I am trying to trigger a one shot when the distance parameter hits 50 (coming from 0) but not when the distance pa…

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