# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=29

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 30

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## [LFO in sync with auto-pitch value to make the engine sound like a different engine](https://qa.fmod.com/t/lfo-in-sync-with-auto-pitch-value-to-make-the-engine-sound-like-a-different-engine/21811)

<div class="topic-metadata">

**Author:** [@FFIVGUY](https://qa.fmod.com/u/FFIVGUY)\
**Replies:** 3\
**Last updated:** [July 2, 2024, 5:01am UTC](https://qa.fmod.com/t/lfo-in-sync-with-auto-pitch-value-to-make-the-engine-sound-like-a-different-engine/21811 "2024-07-02T05:01:54Z")

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Would there be a way to setup lfo so that it’s synced with the auto-pitch values for each rpm sample so that a pitch sequence could be set, i.g. 0, 0, -300, -300 (cents), that would keep looping for example to make the c…

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## [How to tell which snapshot is currently active/active by default](https://qa.fmod.com/t/how-to-tell-which-snapshot-is-currently-active-active-by-default/21822)

<div class="topic-metadata">

**Author:** [@archonic](https://qa.fmod.com/u/archonic)\
**Replies:** 3\
**Last updated:** [July 2, 2024, 4:56am UTC](https://qa.fmod.com/t/how-to-tell-which-snapshot-is-currently-active-active-by-default/21822 "2024-07-02T04:56:00Z")

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Hello all. I am extremely new to FMOD, and I have been instructed to make two snapshots that are called Normal and Underwater. In the underwater snapshot, there is a lowpass filter that makes it sound, well, underwater, …

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## [Profiler: CPU usage in ms?](https://qa.fmod.com/t/profiler-cpu-usage-in-ms/21815)

<div class="topic-metadata">

**Author:** [@DracoNared](https://qa.fmod.com/u/DracoNared)\
**Replies:** 3\
**Last updated:** [July 2, 2024, 2:16am UTC](https://qa.fmod.com/t/profiler-cpu-usage-in-ms/21815 "2024-07-02T02:16:12Z")

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Hi, I wanted to know if there is an option to turn on CPU usage in miliseconds? I think that current implementation of percentage is really hard to read. Even the official info in the documentation is not very helpful: …

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## [Missing DSP plugin 'MetaXRAudio Spatializer](https://qa.fmod.com/t/missing-dsp-plugin-metaxraudio-spatializer/21807)

<div class="topic-metadata">

**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 1\
**Last updated:** [July 1, 2024, 5:52am UTC](https://qa.fmod.com/t/missing-dsp-plugin-metaxraudio-spatializer/21807 "2024-07-01T05:52:58Z")

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Hi there I’m trying to implement the Meta XR audio plugin with unity, but I’m having this error: “ERR\_PLUGIN\_MISSING : A requested output, dsp unit type or codec was not available.” I enabled de Api logs and I got this …

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## [FMOD and modding (price?)](https://qa.fmod.com/t/fmod-and-modding-price/21810)

<div class="topic-metadata">

**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [June 28, 2024, 4:58am UTC](https://qa.fmod.com/t/fmod-and-modding-price/21810 "2024-06-28T04:58:10Z")

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I’m working on a commercial product (we will need to pay for fmod upon release). We want modding support. Will fmod be free for modders to use if they want to mod the game (as long as they don’t earn any money on moddin…

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## [Command Instruments conditions](https://qa.fmod.com/t/command-instruments-conditions/21773)

<div class="topic-metadata">

**Author:** [@brownadm](https://qa.fmod.com/u/brownadm)\
**Replies:** 8\
**Last updated:** [June 27, 2024, 6:48am UTC](https://qa.fmod.com/t/command-instruments-conditions/21773 "2024-06-27T06:48:13Z")

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Hello, Can Command Instruments not be fired while an event is running, if they were turned off when the event was instantiated/played? Scenario: 1.) I have a looping music event. For reasons, it has Command Instrument…

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## [Spatializer vs 3D Obj Spatializer](https://qa.fmod.com/t/spatializer-vs-3d-obj-spatializer/21780)

<div class="topic-metadata">

**Author:** [@MartinS9001](https://qa.fmod.com/u/MartinS9001)\
**Replies:** 1\
**Last updated:** [June 27, 2024, 4:54am UTC](https://qa.fmod.com/t/spatializer-vs-3d-obj-spatializer/21780 "2024-06-27T04:54:07Z")

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Hello! I have various events in fmod projects that can swap between using regular spatializer and 3D obj spatializer based on user options. That generated a lot of mixing problems, as there’s a huge difference between …

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## [Custom Export Script Get Event Bus](https://qa.fmod.com/t/custom-export-script-get-event-bus/21782)

<div class="topic-metadata">

**Author:** [@OwenMdvd](https://qa.fmod.com/u/OwenMdvd)\
**Replies:** 2\
**Last updated:** [June 24, 2024, 11:30am UTC](https://qa.fmod.com/t/custom-export-script-get-event-bus/21782 "2024-06-24T11:30:47Z")

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Hi, I created a custom FMOD Script to export for Unity a class with a dictionnary, with the event path and the InGame Bus (its an enum) But i cannot get the current event bus textFile.writeText(" public class BusBy…

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## [Scripting tools are very confusing but could be incredibly powerful](https://qa.fmod.com/t/scripting-tools-are-very-confusing-but-could-be-incredibly-powerful/21787)

<div class="topic-metadata">

**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 2\
**Last updated:** [June 24, 2024, 8:59am UTC](https://qa.fmod.com/t/scripting-tools-are-very-confusing-but-could-be-incredibly-powerful/21787 "2024-06-24T08:59:35Z")

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Hiya, ive been delving into the scripting tools in FMOD Studio for automating my workflow but i have found the process to be rather painful. Here are a couple of issues ive had that would be great to solve, as i feel li…

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## [The best practice of Snapshots management](https://qa.fmod.com/t/the-best-practice-of-snapshots-management/21775)

<div class="topic-metadata">

**Author:** [@Theramenes](https://qa.fmod.com/u/Theramenes)\
**Replies:** 1\
**Last updated:** [June 24, 2024, 1:13am UTC](https://qa.fmod.com/t/the-best-practice-of-snapshots-management/21775 "2024-06-24T01:13:49Z")

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It’s a topic about the best practice to manage a lot of snapshots. A very straightforward way is to create snapshots manually by createInstance / start / stop / release. Which leading to another problem is how to manage…

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## [Nested Effect Chains?](https://qa.fmod.com/t/nested-effect-chains/21789)

<div class="topic-metadata">

**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 2\
**Last updated:** [June 21, 2024, 8:41am UTC](https://qa.fmod.com/t/nested-effect-chains/21789 "2024-06-21T08:41:17Z")

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From what i can tell it’s not possible to nest effect presets and effects chains inside other effect chains - at least not in Studio v2.02.20. Is this something that might be considered for the future? It would be reall…

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## [Switching seamlessly between music tracks](https://qa.fmod.com/t/switching-seamlessly-between-music-tracks/21790)

<div class="topic-metadata">

**Author:** [@deathripper](https://qa.fmod.com/u/deathripper)\
**Replies:** 1\
**Last updated:** [June 21, 2024, 6:05am UTC](https://qa.fmod.com/t/switching-seamlessly-between-music-tracks/21790 "2024-06-21T06:05:03Z")

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Hey, I am new to FMOD and Audio in general using Unity to create a small Indie game. I have a music track for my main menu, playing just fine. Now every level in the game provides a different music track as well and fr…

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## [Accurately capturing Studio performance](https://qa.fmod.com/t/accurately-capturing-studio-performance/21777)

<div class="topic-metadata">

**Author:** [@artbigboxvr](https://qa.fmod.com/u/artbigboxvr)\
**Replies:** 1\
**Last updated:** [June 21, 2024, 5:30am UTC](https://qa.fmod.com/t/accurately-capturing-studio-performance/21777 "2024-06-21T05:30:31Z")

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Our project has a lot of telemetry tooling built in for recording performance metrics between builds so we can accurately determine the performance cost of specific features and ensure that we aren’t suffering performanc…

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## [Effect automation not working as preset if parameter is global](https://qa.fmod.com/t/effect-automation-not-working-as-preset-if-parameter-is-global/21302)

<div class="topic-metadata">

**Author:** [@liquidblasted](https://qa.fmod.com/u/liquidblasted)\
**Replies:** 2\
**Last updated:** [June 20, 2024, 12:26pm UTC](https://qa.fmod.com/t/effect-automation-not-working-as-preset-if-parameter-is-global/21302 "2024-06-20T12:26:36Z")

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2.02.14 version Steps to reproduce: create event for testing; insert some assets to that event for auditioning and testing; create some global parameter and add it to that event; insert Gain effect and create automati…

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## [Audiowind Wind Sound Synthesizer](https://qa.fmod.com/t/audiowind-wind-sound-synthesizer/21766)

<div class="topic-metadata">

**Author:** [@Chumpen](https://qa.fmod.com/u/Chumpen)\
**Replies:** 2\
**Last updated:** [June 19, 2024, 11:07pm UTC](https://qa.fmod.com/t/audiowind-wind-sound-synthesizer/21766 "2024-06-19T23:07:42Z")

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Is this plugin still a trial version? I got all the tools i need (.dll files etc.) Can i simply implement it with no trouble at all?

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## [Feature request: Add video support to profiler](https://qa.fmod.com/t/feature-request-add-video-support-to-profiler/21610)

<div class="topic-metadata">

**Author:** [@Mordi](https://qa.fmod.com/u/Mordi)\
**Replies:** 8\
**Last updated:** [June 19, 2024, 4:34am UTC](https://qa.fmod.com/t/feature-request-add-video-support-to-profiler/21610 "2024-06-19T04:34:27Z")

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Currently, the profiler is very useful. It records both the output that the player is hearing, and everything going on in FMOD. It’s a great feature, and it really helps the designer make good decisions. However, the one…

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## [What unique purpose does Compressor's Sidechain dropdown serve?](https://qa.fmod.com/t/what-unique-purpose-does-compressors-sidechain-dropdown-serve/21772)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [June 19, 2024, 4:15am UTC](https://qa.fmod.com/t/what-unique-purpose-does-compressors-sidechain-dropdown-serve/21772 "2024-06-19T04:15:15Z")

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I’m doing some new sidechain setups and I’m trying to remember what other function Compressor’s exposed Sidechain dropdown does. Forgive me, I must be overlooking something incredibly basic here. This screenshot is fr…

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## [💡 REQUEST: Add screenshots and visual media to notes](https://qa.fmod.com/t/request-add-screenshots-and-visual-media-to-notes/21762)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [June 18, 2024, 5:00am UTC](https://qa.fmod.com/t/request-add-screenshots-and-visual-media-to-notes/21762 "2024-06-18T05:00:36Z")

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Who else thinks it’d be really useful to be able to attach images to the Notes section? In various apps (from general journaling/notetaking to to-do apps to other collaborative annotators), I’m used to having some basic …

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## [How can I update a .fsb file to a .bank file?](https://qa.fmod.com/t/how-can-i-update-a-fsb-file-to-a-bank-file/21726)

<div class="topic-metadata">

**Author:** [@www123456](https://qa.fmod.com/u/www123456)\
**Replies:** 5\
**Last updated:** [June 17, 2024, 5:16am UTC](https://qa.fmod.com/t/how-can-i-update-a-fsb-file-to-a-bank-file/21726 "2024-06-17T05:16:39Z")

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I need to upgrade the old version of .fsb files to the new version of .bank files and use them in version 4.27 of UE4.

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## [Flip to fader](https://qa.fmod.com/t/flip-to-fader/21767)

<div class="topic-metadata">

**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 2\
**Last updated:** [June 17, 2024, 4:33am UTC](https://qa.fmod.com/t/flip-to-fader/21767 "2024-06-17T04:33:54Z")

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Hi all, Does anyone know if it’s possible to flip multiple sends to faders at the same time? I seem to only be able to flip one group fader at a time. I would like to be able to flip all groups to a particular common s…

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## [Drawing waveform issue](https://qa.fmod.com/t/drawing-waveform-issue/21737)

<div class="topic-metadata">

**Author:** [@SpecterFXXK](https://qa.fmod.com/u/SpecterFXXK)\
**Replies:** 4\
**Last updated:** [June 13, 2024, 12:04pm UTC](https://qa.fmod.com/t/drawing-waveform-issue/21737 "2024-06-13T12:04:39Z")

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it seems that the new 2.03.1 update is refusing (sometimes) to draw a waveform with FLAC files

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## [Is there a way to access FMOD\_STUDIO\_PARAMETER\_ID within a Studio Script?](https://qa.fmod.com/t/is-there-a-way-to-access-fmod-studio-parameter-id-within-a-studio-script/20577)

<div class="topic-metadata">

**Author:** [@taleworlds](https://qa.fmod.com/u/taleworlds)\
**Replies:** 7\
**Last updated:** [June 13, 2024, 4:12am UTC](https://qa.fmod.com/t/is-there-a-way-to-access-fmod-studio-parameter-id-within-a-studio-script/20577 "2024-06-13T04:12:21Z")

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Hey there, I’m working on a small Fmod Studio tool where I need to access FMOD\_STUDIO\_PARAMETER\_ID, yet I couldn’t find a way to go even into parameter descriptions. Is there a way to access that info within a Studio Sc…

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## [Automating creating Event Instruments via scripting](https://qa.fmod.com/t/automating-creating-event-instruments-via-scripting/21734)

<div class="topic-metadata">

**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [June 13, 2024, 3:26am UTC](https://qa.fmod.com/t/automating-creating-event-instruments-via-scripting/21734 "2024-06-13T03:26:21Z")

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I’m trying to create EventInstruments via scripting. I actually need sub - sub events. I couldn’t find details in the documentation, but after trying it out and guessing a few parameters I seem to be able to generate the…

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## [FMOD installation questions](https://qa.fmod.com/t/fmod-installation-questions/21716)

<div class="topic-metadata">

**Author:** [@Maplefoxx](https://qa.fmod.com/u/Maplefoxx)\
**Replies:** 3\
**Last updated:** [June 12, 2024, 4:22am UTC](https://qa.fmod.com/t/fmod-installation-questions/21716 "2024-06-12T04:22:58Z")

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Hi, i am currently using Fmod older version with modding Celeste… I am wondering if Fmod 1.1.2 will work with Fmod integration for Godot 4 because that is the version i’m currently using for modding Celeste it’s the on…

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## [Script to extract loop length](https://qa.fmod.com/t/script-to-extract-loop-length/21747)

<div class="topic-metadata">

**Author:** [@RGLD\_O](https://qa.fmod.com/u/RGLD_O)\
**Replies:** 1\
**Last updated:** [June 12, 2024, 2:02am UTC](https://qa.fmod.com/t/script-to-extract-loop-length/21747 "2024-06-12T02:02:03Z")

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I wonder if there is a way to obtain the length of a loop region and then store it as a rounded-up int value in the user properties. I have a javascript script that helps me handle accessing and creating user properties …

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## [Sound is delayed](https://qa.fmod.com/t/sound-is-delayed/21739)

<div class="topic-metadata">

**Author:** [@thecrazy\_craft](https://qa.fmod.com/u/thecrazy_craft)\
**Replies:** 1\
**Last updated:** [June 12, 2024, 12:03am UTC](https://qa.fmod.com/t/sound-is-delayed/21739 "2024-06-12T00:03:16Z")

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I’m experiencing this issue where my sounds have a delay when played. I know I have to preload samples an all that, but I’ve already done that. There is a bank loader in the scene and I enabled “preload sample data” on t…

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## [Can't delete '#unimported' files/assets](https://qa.fmod.com/t/cant-delete-unimported-files-assets/21709)

<div class="topic-metadata">

**Author:** [@louietaylorcomposer](https://qa.fmod.com/u/louietaylorcomposer)\
**Replies:** 4\
**Last updated:** [June 11, 2024, 12:40pm UTC](https://qa.fmod.com/t/cant-delete-unimported-files-assets/21709 "2024-06-11T12:40:15Z")

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Hi! I have dozens of these #unimported files in my project and whenever I delete them they reappear upon reopening the project after closing it. Is there a way to permanently clean these up? Thank you!!

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## [Cracking sound when two different .wav files overlap each other in fMOD](https://qa.fmod.com/t/cracking-sound-when-two-different-wav-files-overlap-each-other-in-fmod/21752)

<div class="topic-metadata">

**Author:** [@TheNuvolari](https://qa.fmod.com/u/TheNuvolari)\
**Replies:** 0\
**Last updated:** [June 11, 2024, 10:48am UTC](https://qa.fmod.com/t/cracking-sound-when-two-different-wav-files-overlap-each-other-in-fmod/21752 "2024-06-11T10:48:58Z")

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Hey there! I am trying to make an engine sound for the simulator called Assetto Corsa, however, doesn’t matter which and how many .wav files I use, I keep having this crackling sound between two overlapping .wav files (…

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## [Feature Requests](https://qa.fmod.com/t/feature-requests/21680)

<div class="topic-metadata">

**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 8\
**Last updated:** [June 11, 2024, 4:43am UTC](https://qa.fmod.com/t/feature-requests/21680 "2024-06-11T04:43:40Z")

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Hi, I have, due to the way my project is built, 2 feature requests that travel over to Unreal Engine. Each channel has, when you click it, an option to set the channel frequency manually. It can be on some auto detect …

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## [Sync nested event playhead with parent playhead](https://qa.fmod.com/t/sync-nested-event-playhead-with-parent-playhead/21745)

<div class="topic-metadata">

**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [June 11, 2024, 3:39am UTC](https://qa.fmod.com/t/sync-nested-event-playhead-with-parent-playhead/21745 "2024-06-11T03:39:29Z")

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Hi all, Is there a way to keep the playhead of a nested event in sync with it’s parent events playhead? The aim is that when transitions and loops effect the parent playhead the child nested events playheads mvoe to th…

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