# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=3

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 4

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## [UX Improvement Suggestions – First Round](https://qa.fmod.com/t/ux-improvement-suggestions-first-round/24271)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 7\
**Last updated:** [May 21, 2026, 3:07am UTC](https://qa.fmod.com/t/ux-improvement-suggestions-first-round/24271 "2026-05-21T03:07:45Z")

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I’ve been using and loving FMOD for a long time, but there are several UX issues that really shouldn’t exist at this point. These aren’t “nice-to-have” ideas — they are basic usability problems that actively slow down …

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## [Feature Request: Sandbox Background Image](https://qa.fmod.com/t/feature-request-sandbox-background-image/23947)

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**Author:** [@SimonBScholz](https://qa.fmod.com/u/SimonBScholz)\
**Replies:** 3\
**Last updated:** [May 19, 2026, 5:25am UTC](https://qa.fmod.com/t/feature-request-sandbox-background-image/23947 "2026-05-19T05:25:50Z")

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I really like the sandbox window in FMOD to test some of the audio events I create. Especially when the event depends on attenuation curves or other spacial dependencies. It would be really nice to have the ability to s…

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## [Randomize start of multi-instrument?](https://qa.fmod.com/t/randomize-start-of-multi-instrument/23199)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 19\
**Last updated:** [May 19, 2026, 4:22am UTC](https://qa.fmod.com/t/randomize-start-of-multi-instrument/23199 "2026-05-19T04:22:09Z")

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is is possible to randomize the start of a multi-instrument? I use it to randomly trigger “addendum” sounds in my “base” music cue, but right now they are all lined up at the beginning of the music loop (1). I like the i…

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## [Pause event except for one track](https://qa.fmod.com/t/pause-event-except-for-one-track/24258)

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**Author:** [@pochini](https://qa.fmod.com/u/pochini)\
**Replies:** 3\
**Last updated:** [May 14, 2026, 2:18am UTC](https://qa.fmod.com/t/pause-event-except-for-one-track/24258 "2026-05-14T02:18:34Z")

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Hi, So I am working on a vertical music system. My music event has a few music layers, but in game when there’s a cutscene I want all layers to pause except for one layer (percussion). That one layer should continue pla…

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## [Official/Minimal docker container for fmodstudiocl (headless)?](https://qa.fmod.com/t/official-minimal-docker-container-for-fmodstudiocl-headless/24252)

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**Author:** [@it1](https://qa.fmod.com/u/it1)\
**Replies:** 1\
**Last updated:** [May 13, 2026, 4:41am UTC](https://qa.fmod.com/t/official-minimal-docker-container-for-fmodstudiocl-headless/24252 "2026-05-13T04:41:46Z")

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Hi Any recommendations on how to get fmodstudiocl running on a linux container? Maybe a Dockerfile you’re already using internally? Thanks

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## [Imported .wav has reverb automatically applied?](https://qa.fmod.com/t/imported-wav-has-reverb-automatically-applied/24250)

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**Author:** [@DigitalX](https://qa.fmod.com/u/DigitalX)\
**Replies:** 1\
**Last updated:** [May 12, 2026, 8:28am UTC](https://qa.fmod.com/t/imported-wav-has-reverb-automatically-applied/24250 "2026-05-12T08:28:26Z")

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I’m making a sound mod for a game and for whatever reason the idle sound has reverb applied. I haven’t used FMOD in years and I cannot see anywhere to turn this off. This is what I’m working with atm, I really don’t kno…

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## [Studio (DAW) Playback stops working when opening Reaper](https://qa.fmod.com/t/studio-daw-playback-stops-working-when-opening-reaper/24242)

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**Author:** [@lexaudio](https://qa.fmod.com/u/lexaudio)\
**Replies:** 1\
**Last updated:** [May 10, 2026, 11:23pm UTC](https://qa.fmod.com/t/studio-daw-playback-stops-working-when-opening-reaper/24242 "2026-05-10T23:23:23Z")

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Hi there, I just updated FMOD to version 2.03.13 for a game I’m working on, and suddenly when opening Reaper at the same time as FMOD Studio, playback of events in studio stops doing anything. Looking for any suggestions…

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## [How to durposely delay parameter change until beat division](https://qa.fmod.com/t/how-to-durposely-delay-parameter-change-until-beat-division/24248)

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**Author:** [@Ruto\_o](https://qa.fmod.com/u/Ruto_o)\
**Replies:** 3\
**Last updated:** [May 10, 2026, 11:54am UTC](https://qa.fmod.com/t/how-to-durposely-delay-parameter-change-until-beat-division/24248 "2026-05-10T11:54:20Z")

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Heyo, I’m trying to create a looping track that develops as the intensity parameter changes. I’ve attached a parameter to each layer that controls the volume so that when the intensity parameter changes, layers cut out w…

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## [Quantize Label Parameter Automations](https://qa.fmod.com/t/quantize-label-parameter-automations/24231)

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**Author:** [@austinkool94](https://qa.fmod.com/u/austinkool94)\
**Replies:** 8\
**Last updated:** [May 8, 2026, 3:32am UTC](https://qa.fmod.com/t/quantize-label-parameter-automations/24231 "2026-05-08T03:32:48Z")

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Hey FMOD forum people! Question here for a trick I’m trying to pull. The overview of my implementation goal is that I want layers of music to come and go based on which NPC type is active on the field. For example, whe…

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## [Spatializer Bug with Volume: Fmod Studio 2.01.01](https://qa.fmod.com/t/spatializer-bug-with-volume-fmod-studio-2-01-01/16054)

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**Author:** [@Christian1](https://qa.fmod.com/u/Christian1)\
**Replies:** 6\
**Last updated:** [May 8, 2026, 1:28am UTC](https://qa.fmod.com/t/spatializer-bug-with-volume-fmod-studio-2-01-01/16054 "2026-05-08T01:28:23Z")

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Hello, The Spatializer Plugin increases volume - but shouldn’t. I can provide a simple test project that shows the behavior. Best, Christian

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## [Issues with steam audio not loading properly on FMOD](https://qa.fmod.com/t/issues-with-steam-audio-not-loading-properly-on-fmod/24241)

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**Author:** [@dannywoodhouse11](https://qa.fmod.com/u/dannywoodhouse11)\
**Replies:** 1\
**Last updated:** [May 8, 2026, 12:17am UTC](https://qa.fmod.com/t/issues-with-steam-audio-not-loading-properly-on-fmod/24241 "2026-05-08T00:17:45Z")

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I’m trying to use steamaudio as a spacializer for use in unity for a university final year project. My audio tracks are events on FMOD, which i’m trying to spacialize with the steamaudio plugin, which I can then import i…

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## [Request access to FMOD Ex 4.44.64？？](https://qa.fmod.com/t/request-access-to-fmod-ex-4-44-64/24235)

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**Author:** [@2095988279](https://qa.fmod.com/u/2095988279)\
**Replies:** 0\
**Last updated:** [May 5, 2026, 1:29am UTC](https://qa.fmod.com/t/request-access-to-fmod-ex-4-44-64/24235 "2026-05-05T01:29:32Z")

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Request access to FMOD Ex 4.44.64

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## [FMOD Studio 2.03.13 startup crash on Ubuntu 24.04 with SIGABRT](https://qa.fmod.com/t/fmod-studio-2-03-13-startup-crash-on-ubuntu-24-04-with-sigabrt/24212)

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**Author:** [@SauronDark](https://qa.fmod.com/u/SauronDark)\
**Replies:** 5\
**Last updated:** [May 4, 2026, 9:29pm UTC](https://qa.fmod.com/t/fmod-studio-2-03-13-startup-crash-on-ubuntu-24-04-with-sigabrt/24212 "2026-05-04T21:29:06Z")

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Hi, I’ve completely switched from Windows to Linux. Most of my workflow and tools have already migrated and are working correctly, with the exception of Fmod Studio (well there are other minor itchy things, but Fmod Stud…

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## [Dialogue System with Audio Table and Parameters](https://qa.fmod.com/t/dialogue-system-with-audio-table-and-parameters/24019)

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**Author:** [@mjohnson3484](https://qa.fmod.com/u/mjohnson3484)\
**Replies:** 3\
**Last updated:** [May 4, 2026, 8:31am UTC](https://qa.fmod.com/t/dialogue-system-with-audio-table-and-parameters/24019 "2026-05-04T08:31:54Z")

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I am trying to create a dialogue system with various NPC types and states (Ex. Soldier\_Female\_British\_Idle) as well as variations and a parameter for “Dialogue Rarity”. The Audio Table / Programmer Instrument method does…

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## [Room and portals with FMOD?](https://qa.fmod.com/t/room-and-portals-with-fmod/20734)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 36\
**Last updated:** [May 3, 2026, 11:39pm UTC](https://qa.fmod.com/t/room-and-portals-with-fmod/20734 "2026-05-03T23:39:34Z")

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Has anyone done something similar to Wwise’s Rooms and Portals with FMOD and Unity (or other engine)? So basically if the listener is outside a room with an open door and sounds are playing from within the room (e.g. di…

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## [Certification essential tier 1 skill tree](https://qa.fmod.com/t/certification-essential-tier-1-skill-tree/24213)

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**Author:** [@herz450](https://qa.fmod.com/u/herz450)\
**Replies:** 1\
**Last updated:** [April 30, 2026, 7:02am UTC](https://qa.fmod.com/t/certification-essential-tier-1-skill-tree/24213 "2026-04-30T07:02:34Z")

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Hello everyone, I am eagerly awaiting the free Tier 1 Essential Skill Tree certification. I have completed everything related to the lessons and quizzes, in fact, it shows 100% for me. I was wondering when the certificat…

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## [Memory data missing in profiling via live update](https://qa.fmod.com/t/memory-data-missing-in-profiling-via-live-update/24201)

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**Author:** [@Hius](https://qa.fmod.com/u/Hius)\
**Replies:** 1\
**Last updated:** [April 29, 2026, 6:47am UTC](https://qa.fmod.com/t/memory-data-missing-in-profiling-via-live-update/24201 "2026-04-29T06:47:51Z")

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Dear FMOD Team, I am experiencing an issue with the FMOD Profiler when using Live Update in Unreal Engine 5.7.4. When running the Profiler without Live Update (playing events directly in FMOD Studio), all memory-relate…

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## [Unity + FMOD: missing Studio project, only old banks provided](https://qa.fmod.com/t/unity-fmod-missing-studio-project-only-old-banks-provided/24207)

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**Author:** [@sommatixvitto](https://qa.fmod.com/u/sommatixvitto)\
**Replies:** 2\
**Last updated:** [April 28, 2026, 7:46am UTC](https://qa.fmod.com/t/unity-fmod-missing-studio-project-only-old-banks-provided/24207 "2026-04-28T07:46:11Z")

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Hello everyone, I need some help with a Unity project. I’m working on a Unity project that contains a lot of banks created with an old version of FMOD. I’ve recently started collaborating with this studio, but they no …

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## [FMOD Relative transition region bug](https://qa.fmod.com/t/fmod-relative-transition-region-bug/24208)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 1\
**Last updated:** [April 27, 2026, 1:58am UTC](https://qa.fmod.com/t/fmod-relative-transition-region-bug/24208 "2026-04-27T01:58:47Z")

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Hi! So I think I found a bug on transition regions with relative offset. If I have two songs of similar distance on loop regions. If when one song transitions to the other and the second song just happens to need to loop…

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## [Weird transition behavior](https://qa.fmod.com/t/weird-transition-behavior/24210)

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**Author:** [@dariomenik](https://qa.fmod.com/u/dariomenik)\
**Replies:** 2\
**Last updated:** [April 27, 2026, 12:31am UTC](https://qa.fmod.com/t/weird-transition-behavior/24210 "2026-04-27T00:31:02Z")

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Hi everyone, I’ve noticed a weird behavior when working with transitions inside a loop on a single track, and I’m not sure whether it’s a bug or an intentional change. Previously, when I dragged the source region all t…

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## [How can I play BeamNG/Forza V8 sounds in FMOD Studio?](https://qa.fmod.com/t/how-can-i-play-beamng-forza-v8-sounds-in-fmod-studio/24211)

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**Author:** [@JimFrank4800](https://qa.fmod.com/u/JimFrank4800)\
**Replies:** 1\
**Last updated:** [April 26, 2026, 11:04pm UTC](https://qa.fmod.com/t/how-can-i-play-beamng-forza-v8-sounds-in-fmod-studio/24211 "2026-04-26T23:04:53Z")

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Title

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## [How to reuse BeamNG/Forza V8 sounds and play them into FMOD Studio?](https://qa.fmod.com/t/how-to-reuse-beamng-forza-v8-sounds-and-play-them-into-fmod-studio/24195)

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**Author:** [@JimFrank4800](https://qa.fmod.com/u/JimFrank4800)\
**Replies:** 2\
**Last updated:** [April 24, 2026, 7:21pm UTC](https://qa.fmod.com/t/how-to-reuse-beamng-forza-v8-sounds-and-play-them-into-fmod-studio/24195 "2026-04-24T19:21:05Z")

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I’M SO DIFFICULT AT IT HARD TO CREATE SOUNDS IDK TO REUSE EXISTING FILES AND IMPLEMENT IT INTO THE APP!!!:sob: I also can’t find the audios anywhere and Nexus Mods only shows htmls or loops

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## [Haptics in Unity-FMOD?](https://qa.fmod.com/t/haptics-in-unity-fmod/24206)

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**Author:** [@karnak](https://qa.fmod.com/u/karnak)\
**Replies:** 1\
**Last updated:** [April 24, 2026, 4:06am UTC](https://qa.fmod.com/t/haptics-in-unity-fmod/24206 "2026-04-24T04:06:32Z")

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Hi, I’m a student sound designer currently working on an indie project using Unity 6 and FMOD 2.03. I’ve been teaching myself FMOD and technical sound design, and I’m trying to figure out the most professional way to bu…

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## [Some question about studio and sample](https://qa.fmod.com/t/some-question-about-studio-and-sample/24194)

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**Author:** [@Heorleav](https://qa.fmod.com/u/Heorleav)\
**Replies:** 2\
**Last updated:** [April 23, 2026, 7:17am UTC](https://qa.fmod.com/t/some-question-about-studio-and-sample/24194 "2026-04-23T07:17:15Z")

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I’m trying to integrate FMOD with Godot, but I’m not very clear on how the engine works. As I understand it, Studio API commands are only actually processed when Studio::System::update() is called. If I callupdate()b…

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## [Can event stealing still allow a fadeout of the old event?](https://qa.fmod.com/t/can-event-stealing-still-allow-a-fadeout-of-the-old-event/21683)

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**Author:** [@modulesplusmusic](https://qa.fmod.com/u/modulesplusmusic)\
**Replies:** 16\
**Last updated:** [April 22, 2026, 6:36am UTC](https://qa.fmod.com/t/can-event-stealing-still-allow-a-fadeout-of-the-old-event/21683 "2026-04-22T06:36:12Z")

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I’m curious to know if there is any way event stealing can still honor the release of the AHDSR, but from the FMOD Editor? I don’t work on the API side at all so if I can pull it off in editor, that would be great! I ha…

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## [Choosing a different transition depending on which beat of the measure I'm at](https://qa.fmod.com/t/choosing-a-different-transition-depending-on-which-beat-of-the-measure-im-at/24188)

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**Author:** [@nathanaelsh](https://qa.fmod.com/u/nathanaelsh)\
**Replies:** 3\
**Last updated:** [April 22, 2026, 2:24am UTC](https://qa.fmod.com/t/choosing-a-different-transition-depending-on-which-beat-of-the-measure-im-at/24188 "2026-04-22T02:24:40Z")

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Hi everyone, I’ve been struggling with this for a bit, so I thought I’d ask here. I have a music track in 4/4 with drums that needs to switch from one version of the drums to another after a parameter changes value. The…

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## [Transitions markers/region stopping music - no sound after](https://qa.fmod.com/t/transitions-markers-region-stopping-music-no-sound-after/24196)

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**Author:** [@Multitype](https://qa.fmod.com/u/Multitype)\
**Replies:** 1\
**Last updated:** [April 21, 2026, 1:16am UTC](https://qa.fmod.com/t/transitions-markers-region-stopping-music-no-sound-after/24196 "2026-04-21T01:16:43Z")

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I have a transition marker set up to go back to the start marker. Once the play head hits the transition marker, the music stops, four counts of nothing, then goes back to the starts but there is no sound. The same goes…

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## [Add Multiple AES Key](https://qa.fmod.com/t/add-multiple-aes-key/24197)

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**Author:** [@EWTube0](https://qa.fmod.com/u/EWTube0)\
**Replies:** 2\
**Last updated:** [April 20, 2026, 8:47pm UTC](https://qa.fmod.com/t/add-multiple-aes-key/24197 "2026-04-20T20:47:08Z")

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Hello, could you please add an option to add multiple AES key? For now FMOD allows only to provide one, I would love to secure the banks more, so that it is way harder to rip the audio out of them using tools

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## [Need to debug crash within fmodstudio.dll - PDB required](https://qa.fmod.com/t/need-to-debug-crash-within-fmodstudio-dll-pdb-required/24193)

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**Author:** [@sidebail](https://qa.fmod.com/u/sidebail)\
**Replies:** 2\
**Last updated:** [April 20, 2026, 1:42pm UTC](https://qa.fmod.com/t/need-to-debug-crash-within-fmodstudio-dll-pdb-required/24193 "2026-04-20T13:42:53Z")

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Hi! I’m working on a proprietary Engine and Game using C++ and we have a bunch of crashes within fmodstudio.dll. Version: 2.03.10 To identify the cause of crashes I’m looking for a .pdb file of that version. Could I ge…

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## [Work In FMOD Studio as a composer and sending the build files to the team (?)](https://qa.fmod.com/t/work-in-fmod-studio-as-a-composer-and-sending-the-build-files-to-the-team/22926)

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**Author:** [@AhmetMaya](https://qa.fmod.com/u/AhmetMaya)\
**Replies:** 2\
**Last updated:** [April 17, 2026, 9:59pm UTC](https://qa.fmod.com/t/work-in-fmod-studio-as-a-composer-and-sending-the-build-files-to-the-team/22926 "2026-04-17T21:59:43Z")

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I am going to start composing for a team developing an Unreal Engine game. My plan is to use FMOD Studio for my adaptive music and SFX. But I don’t know Unreal Engine very well. Will I be able to work in FMOD Studio and …

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