# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=39

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**Page:** 40

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## [Procedural audio, scatters and voice count](https://qa.fmod.com/t/procedural-audio-scatters-and-voice-count/20984)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 1\
**Last updated:** [December 15, 2023, 12:43am UTC](https://qa.fmod.com/t/procedural-audio-scatters-and-voice-count/20984 "2023-12-15T00:43:32Z")

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Hello I’ve played around with some procedural audio ala Andy Farnell but without Pure Data of course. The scatter instrument is great for this and I can create some reasonable results but because the design relies on th…

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## [Recommendation for simple music management/approach?](https://qa.fmod.com/t/recommendation-for-simple-music-management-approach/20934)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [December 14, 2023, 10:04am UTC](https://qa.fmod.com/t/recommendation-for-simple-music-management-approach/20934 "2023-12-14T10:04:12Z")

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Hi, I have an approach to simple music triggering that works for me, but I’m wondering if I missed any features in recent years that would make me rethink that approach? Currently, we set things up to work like they di…

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## [Channel control play-stop error](https://qa.fmod.com/t/channel-control-play-stop-error/20976)

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**Author:** [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Replies:** 1\
**Last updated:** [December 14, 2023, 1:10am UTC](https://qa.fmod.com/t/channel-control-play-stop-error/20976 "2023-12-14T01:10:06Z")

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Where could this error come from? Or is it normal to get these errors while events are stopping each other and playing?

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## [Napshot buses stop sounding in audio volume Unreal 5.3](https://qa.fmod.com/t/napshot-buses-stop-sounding-in-audio-volume-unreal-5-3/20975)

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**Author:** [@VioMau](https://qa.fmod.com/u/VioMau)\
**Replies:** 1\
**Last updated:** [December 14, 2023, 1:04am UTC](https://qa.fmod.com/t/napshot-buses-stop-sounding-in-audio-volume-unreal-5-3/20975 "2023-12-14T01:04:25Z")

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I have issues with snapshots and audio volumes in Unreal 5.3. I have several bus groups with different events that I want to be modified by the snapshots when I enter a room containing an audio volume with the snapshot’s…

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## [Event not stopping... another one](https://qa.fmod.com/t/event-not-stopping-another-one/20798)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 4\
**Last updated:** [December 12, 2023, 9:14pm UTC](https://qa.fmod.com/t/event-not-stopping-another-one/20798 "2023-12-12T21:14:14Z")

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Hi I’m sure I’m being a numpty but I can’t figure out why this isn’t working. I’m starting an event in a start method and then stopping the same event in the same script but it’s not working. If I put in an else it just…

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## [Reset "Sequential Global Scope" in multi instruments?](https://qa.fmod.com/t/reset-sequential-global-scope-in-multi-instruments/20910)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 3\
**Last updated:** [December 11, 2023, 3:59am UTC](https://qa.fmod.com/t/reset-sequential-global-scope-in-multi-instruments/20910 "2023-12-11T03:59:17Z")

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Is there any way to reset the Sequential Global Scope of multi instruments? Crossing my fingers because if not, I need to make each instance its own event instead and hook up a lot of new sounds in Unity (which is probab…

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## [After a snapshot is wrapped into an event, does this event need to be assigned to the specified VCAs?](https://qa.fmod.com/t/after-a-snapshot-is-wrapped-into-an-event-does-this-event-need-to-be-assigned-to-the-specified-vcas/20968)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 1\
**Last updated:** [December 11, 2023, 3:58am UTC](https://qa.fmod.com/t/after-a-snapshot-is-wrapped-into-an-event-does-this-event-need-to-be-assigned-to-the-specified-vcas/20968 "2023-12-11T03:58:12Z")

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After a snapshot is wrapped into an event, does this event need to be assigned to the specified VCAs?

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## [Mac OS X Studio Crash](https://qa.fmod.com/t/mac-os-x-studio-crash/20938)

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**Author:** [@maksimomelyanchuk](https://qa.fmod.com/u/maksimomelyanchuk)\
**Replies:** 3\
**Last updated:** [December 10, 2023, 9:30pm UTC](https://qa.fmod.com/t/mac-os-x-studio-crash/20938 "2023-12-10T21:30:01Z")

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Hello! We are trying to export FMOD banks from FMOD Studio (the last version) on Mac OS X. For some projects it works, but for one of them we have a problem. Studio crashes during the exporting process. This project is q…

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## [Disable crossfade?](https://qa.fmod.com/t/disable-crossfade/19308)

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**Author:** [@ElvisSB1991](https://qa.fmod.com/u/ElvisSB1991)\
**Replies:** 4\
**Last updated:** [December 8, 2023, 6:13am UTC](https://qa.fmod.com/t/disable-crossfade/19308 "2023-12-08T06:13:04Z")

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Is there any way to disable auto-crossfade or edit the crossfade of many audio files at once?

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## [Suggestion: Notes for insert effects etc](https://qa.fmod.com/t/suggestion-notes-for-insert-effects-etc/20964)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 1\
**Last updated:** [December 8, 2023, 3:08am UTC](https://qa.fmod.com/t/suggestion-notes-for-insert-effects-etc/20964 "2023-12-08T03:08:11Z")

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Hi. When doing lots of automation etc on insert effects (gains, spatializers, eqs etc) it would be godsend to have notes attached to them. Imagine someone taking over your work and you have to document everything. “This…

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## [Request: GameObject Based management](https://qa.fmod.com/t/request-gameobject-based-management/20956)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 4\
**Last updated:** [December 7, 2023, 11:53pm UTC](https://qa.fmod.com/t/request-gameobject-based-management/20956 "2023-12-07T23:53:34Z")

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We are posting event on the GameObject, and we really need a way to control event just on one gameobject. For example, a player (Gameobject) is posting an event which is looping event (charging skill), and then he releas…

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## [Quantisation settings based on another events tempo](https://qa.fmod.com/t/quantisation-settings-based-on-another-events-tempo/19628)

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**Author:** [@Joelbille](https://qa.fmod.com/u/Joelbille)\
**Replies:** 7\
**Last updated:** [December 7, 2023, 2:32am UTC](https://qa.fmod.com/t/quantisation-settings-based-on-another-events-tempo/19628 "2023-12-07T02:32:09Z")

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Hi! I wonder, mostly out of curiosity, if it’s possible to use quantisation settings based on another events tempo. The use case would be to sync an event with the music’s tempo, so that it is slightly delayed to play a…

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## [Couple of feature requests](https://qa.fmod.com/t/couple-of-feature-requests/20936)

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**Author:** [@GuyR7](https://qa.fmod.com/u/GuyR7)\
**Replies:** 3\
**Last updated:** [December 6, 2023, 10:37pm UTC](https://qa.fmod.com/t/couple-of-feature-requests/20936 "2023-12-06T22:37:22Z")

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Apologies if there is a better place to post these, but I have a couple of feature requests/suggestions that I think might help others out: I have been setting up a lot of instruments lately with trigger conditions, bas…

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## [OPUS bank encoding on PS5](https://qa.fmod.com/t/opus-bank-encoding-on-ps5/20953)

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**Author:** [@vojtanedved1](https://qa.fmod.com/u/vojtanedved1)\
**Replies:** 2\
**Last updated:** [December 6, 2023, 8:00pm UTC](https://qa.fmod.com/t/opus-bank-encoding-on-ps5/20953 "2023-12-06T20:00:02Z")

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We have upgraded to newest FMOD Studio version. I can see that PS5 bank builder now supports OPUS codec. It still stands that suitable codec for PS5 “big” games is AT9 because of dedicated HW decoding? I thought I’d ask …

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## [Shape of audio emitter?](https://qa.fmod.com/t/shape-of-audio-emitter/20957)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [December 6, 2023, 10:33am UTC](https://qa.fmod.com/t/shape-of-audio-emitter/20957 "2023-12-06T10:33:23Z")

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Hi. I am using Unity. I have a project where I want the sound to have a cone like shape. Coming from the ceiling and pointing down at the floor. Just imagine a lamp in the ceiling shining down on the floor. I want a pre…

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## [Setting AHDSR according to local parameters - without using curve](https://qa.fmod.com/t/setting-ahdsr-according-to-local-parameters-without-using-curve/20925)

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**Author:** [@kingblade](https://qa.fmod.com/u/kingblade)\
**Replies:** 3\
**Last updated:** [December 6, 2023, 6:39am UTC](https://qa.fmod.com/t/setting-ahdsr-according-to-local-parameters-without-using-curve/20925 "2023-12-06T06:39:20Z")

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Hey! I’ve been trying to set a fade-in and fade-out parameter that automatically control the amount of time the instance is going to fade in and out the event. I’ve added AHDSR volume control, and tried setting the att…

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## [Nested event with tail doesn't play tail on stop](https://qa.fmod.com/t/nested-event-with-tail-doesnt-play-tail-on-stop/20958)

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**Author:** [@kingblade](https://qa.fmod.com/u/kingblade)\
**Replies:** 1\
**Last updated:** [December 6, 2023, 3:37am UTC](https://qa.fmod.com/t/nested-event-with-tail-doesnt-play-tail-on-stop/20958 "2023-12-06T03:37:30Z")

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Hey! I’m not sure what I’m doing wrong, but I’d love your help solving it. My setup is like so: An event has a state parameter (label) that according to its state plays the appropriate nested event. Inside the nest…

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## [AudioTrack isLongTimeZoreData Log Issue](https://qa.fmod.com/t/audiotrack-islongtimezoredata-log-issue/20764)

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**Author:** [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Replies:** 3\
**Last updated:** [December 5, 2023, 9:55pm UTC](https://qa.fmod.com/t/audiotrack-islongtimezoredata-log-issue/20764 "2023-12-05T21:55:36Z")

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Hey guys anyone knows what is the meanin of that?

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## [Memory leak with programmer instrument](https://qa.fmod.com/t/memory-leak-with-programmer-instrument/20828)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 6\
**Last updated:** [December 5, 2023, 3:08pm UTC](https://qa.fmod.com/t/memory-leak-with-programmer-instrument/20828 "2023-12-05T15:08:00Z")

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Hi I’m working on a commentary system so I configured a programmer instrumment and works fine, but I realized that when I see the Fmod studio debug window, the current memory increase and the max memory is not being cle…

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## [Compatibility issues with mobile phone sound](https://qa.fmod.com/t/compatibility-issues-with-mobile-phone-sound/20923)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 3\
**Last updated:** [November 29, 2023, 7:02am UTC](https://qa.fmod.com/t/compatibility-issues-with-mobile-phone-sound/20923 "2023-11-29T07:02:05Z")

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Greetings fellow gurus– I am a member who has purchased the commercial version of your Fmod. I’m having a problem with my project, the game is running on my cell phone, the sound is extremely laggy, but the graphics are…

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## [Spatializer Pan Override](https://qa.fmod.com/t/spatializer-pan-override/19289)

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**Author:** [@ReiY](https://qa.fmod.com/u/ReiY)\
**Replies:** 2\
**Last updated:** [September 20, 2022, 6:13am UTC](https://qa.fmod.com/t/spatializer-pan-override/19289 "2022-09-20T06:13:28Z")

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Hello, I try to make an event that is basically 2D, and for 2 tracks are 3D. When it is playing, the bulletin distance parameter controls volume, while the 3D tracks can be heard with location information. So I made a …

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## [Managing Multiple Projects Using Different FMOD Versions](https://qa.fmod.com/t/managing-multiple-projects-using-different-fmod-versions/20914)

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**Author:** [@szsmatt](https://qa.fmod.com/u/szsmatt)\
**Replies:** 3\
**Last updated:** [December 4, 2023, 10:32pm UTC](https://qa.fmod.com/t/managing-multiple-projects-using-different-fmod-versions/20914 "2023-12-04T22:32:02Z")

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I guess this is a feature request, or an invitation for others in the same position to point me to your solutions. As I juggle more and more projects, each using a different version of FMOD Studio, it’s getting difficul…

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## [FMOD loop regions problem](https://qa.fmod.com/t/fmod-loop-regions-problem/20926)

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**Author:** [@yoloswaggins](https://qa.fmod.com/u/yoloswaggins)\
**Replies:** 5\
**Last updated:** [December 1, 2023, 9:13pm UTC](https://qa.fmod.com/t/fmod-loop-regions-problem/20926 "2023-12-01T21:13:41Z")

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I have a footsteps event in FMOD where i play my footsteps sound for an FPS game in Unity. I have made a loop region for it so that I can control how fast the footsteps play within FMOD rather than having it be played by…

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## [How to batch-edit Playlist events to have the same value?](https://qa.fmod.com/t/how-to-batch-edit-playlist-events-to-have-the-same-value/20922)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [December 1, 2023, 8:07pm UTC](https://qa.fmod.com/t/how-to-batch-edit-playlist-events-to-have-the-same-value/20922 "2023-12-01T20:07:10Z")

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I thought there was a way to do this before, but I’m in FMOD Studio 2.02.19 and for the life of me it isn’t working. Here’s what I’d like to do: Add a Scatterer instrument. Add 100 audio assets into the Scatterer’s Pla…

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## [Bug? Mono impulse response makes signal passing through it also mono? And other Convolution Reverb strangeness!](https://qa.fmod.com/t/bug-mono-impulse-response-makes-signal-passing-through-it-also-mono-and-other-convolution-reverb-strangeness/20076)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [December 1, 2023, 8:04pm UTC](https://qa.fmod.com/t/bug-mono-impulse-response-makes-signal-passing-through-it-also-mono-and-other-convolution-reverb-strangeness/20076 "2023-12-01T20:04:24Z")

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I noticed a strange behavior with the Convolution Reverb in 2.02.07 on Mac: If I drag-and-drop a MONO IR into the wave area, then the resulting Dry signal playback on that audio track is also MONO, even if it was origi…

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## [Chimes-like sounds distorted on import](https://qa.fmod.com/t/chimes-like-sounds-distorted-on-import/20920)

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**Author:** [@Mitzhawk](https://qa.fmod.com/u/Mitzhawk)\
**Replies:** 6\
**Last updated:** [November 30, 2023, 3:02am UTC](https://qa.fmod.com/t/chimes-like-sounds-distorted-on-import/20920 "2023-11-30T03:02:40Z")

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Hello. I am new to FMOD. I imported in a brand new project some chimes-like…or glitter-like sounds. But the files sound different in FMOD then in a external player. Its like after the import, the sounds have some artifa…

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## [FMOD Rumble support](https://qa.fmod.com/t/fmod-rumble-support/18772)

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**Author:** [@RyanIke](https://qa.fmod.com/u/RyanIke)\
**Replies:** 3\
**Last updated:** [November 30, 2023, 1:53am UTC](https://qa.fmod.com/t/fmod-rumble-support/18772 "2023-11-30T01:53:51Z")

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Hi everyone! I was curious if FMOD has any features that would help with setting up our game’s sounds to utilize the rumble feature in a controller? I’ve been doing deep dives on google and the forums/FMOD user guide, b…

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## [Pausing Music create bug / Numeric clip when restart event](https://qa.fmod.com/t/pausing-music-create-bug-numeric-clip-when-restart-event/20823)

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**Author:** [@sbdutoo](https://qa.fmod.com/u/sbdutoo)\
**Replies:** 5\
**Last updated:** [November 28, 2023, 5:10pm UTC](https://qa.fmod.com/t/pausing-music-create-bug-numeric-clip-when-restart-event/20823 "2023-11-28T17:10:54Z")

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Hi, I discover the line code “setPaused(false)” to stop and restart my music in same location after the game paused. Its works perfectly ! But every time the music restart, there are glitchs or numeric glitch and with …

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## [I want a parameter to pause an event playing, which isn't 'linked' to the event](https://qa.fmod.com/t/i-want-a-parameter-to-pause-an-event-playing-which-isnt-linked-to-the-event/20900)

<div class="topic-metadata">

**Author:** [@RobbieHart](https://qa.fmod.com/u/RobbieHart)\
**Replies:** 5\
**Last updated:** [November 28, 2023, 3:00am UTC](https://qa.fmod.com/t/i-want-a-parameter-to-pause-an-event-playing-which-isnt-linked-to-the-event/20900 "2023-11-28T03:00:59Z")

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I think I may be overcomplicating this one. Basically, I have an event which contains multiple tracks within it - playing music. All these tracks are triggered by a parameter using transition loop regions. This event …

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## [Is there support for Godot .net 4.1.3 yet?](https://qa.fmod.com/t/is-there-support-for-godot-net-4-1-3-yet/20897)

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**Author:** [@BlackSolace](https://qa.fmod.com/u/BlackSolace)\
**Replies:** 1\
**Last updated:** [November 23, 2023, 12:55am UTC](https://qa.fmod.com/t/is-there-support-for-godot-net-4-1-3-yet/20897 "2023-11-23T00:55:31Z")

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Does anyone have working support for Godot 4.1.3 as of yet? Any version of fmod is fine. I’m working on a game jam team that insists on using the latest version of Godot however I can’t find anything about integrating i…

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