# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=4

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 5

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## [FMOD Relative transition region bug](https://qa.fmod.com/t/fmod-relative-transition-region-bug/24208)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 1\
**Last updated:** [April 27, 2026, 1:58am UTC](https://qa.fmod.com/t/fmod-relative-transition-region-bug/24208 "2026-04-27T01:58:47Z")

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Hi! So I think I found a bug on transition regions with relative offset. If I have two songs of similar distance on loop regions. If when one song transitions to the other and the second song just happens to need to loop…

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## [Weird transition behavior](https://qa.fmod.com/t/weird-transition-behavior/24210)

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**Author:** [@dariomenik](https://qa.fmod.com/u/dariomenik)\
**Replies:** 2\
**Last updated:** [April 27, 2026, 12:31am UTC](https://qa.fmod.com/t/weird-transition-behavior/24210 "2026-04-27T00:31:02Z")

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Hi everyone, I’ve noticed a weird behavior when working with transitions inside a loop on a single track, and I’m not sure whether it’s a bug or an intentional change. Previously, when I dragged the source region all t…

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## [How can I play BeamNG/Forza V8 sounds in FMOD Studio?](https://qa.fmod.com/t/how-can-i-play-beamng-forza-v8-sounds-in-fmod-studio/24211)

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**Author:** [@JimFrank4800](https://qa.fmod.com/u/JimFrank4800)\
**Replies:** 1\
**Last updated:** [April 26, 2026, 11:04pm UTC](https://qa.fmod.com/t/how-can-i-play-beamng-forza-v8-sounds-in-fmod-studio/24211 "2026-04-26T23:04:53Z")

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Title

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## [How to reuse BeamNG/Forza V8 sounds and play them into FMOD Studio?](https://qa.fmod.com/t/how-to-reuse-beamng-forza-v8-sounds-and-play-them-into-fmod-studio/24195)

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**Author:** [@JimFrank4800](https://qa.fmod.com/u/JimFrank4800)\
**Replies:** 2\
**Last updated:** [April 24, 2026, 7:21pm UTC](https://qa.fmod.com/t/how-to-reuse-beamng-forza-v8-sounds-and-play-them-into-fmod-studio/24195 "2026-04-24T19:21:05Z")

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I’M SO DIFFICULT AT IT HARD TO CREATE SOUNDS IDK TO REUSE EXISTING FILES AND IMPLEMENT IT INTO THE APP!!!:sob: I also can’t find the audios anywhere and Nexus Mods only shows htmls or loops

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## [Haptics in Unity-FMOD?](https://qa.fmod.com/t/haptics-in-unity-fmod/24206)

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**Author:** [@karnak](https://qa.fmod.com/u/karnak)\
**Replies:** 1\
**Last updated:** [April 24, 2026, 4:06am UTC](https://qa.fmod.com/t/haptics-in-unity-fmod/24206 "2026-04-24T04:06:32Z")

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Hi, I’m a student sound designer currently working on an indie project using Unity 6 and FMOD 2.03. I’ve been teaching myself FMOD and technical sound design, and I’m trying to figure out the most professional way to bu…

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## [Some question about studio and sample](https://qa.fmod.com/t/some-question-about-studio-and-sample/24194)

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**Author:** [@Heorleav](https://qa.fmod.com/u/Heorleav)\
**Replies:** 2\
**Last updated:** [April 23, 2026, 7:17am UTC](https://qa.fmod.com/t/some-question-about-studio-and-sample/24194 "2026-04-23T07:17:15Z")

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I’m trying to integrate FMOD with Godot, but I’m not very clear on how the engine works. As I understand it, Studio API commands are only actually processed when Studio::System::update() is called. If I callupdate()b…

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## [Can event stealing still allow a fadeout of the old event?](https://qa.fmod.com/t/can-event-stealing-still-allow-a-fadeout-of-the-old-event/21683)

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**Author:** [@modulesplusmusic](https://qa.fmod.com/u/modulesplusmusic)\
**Replies:** 16\
**Last updated:** [April 22, 2026, 6:36am UTC](https://qa.fmod.com/t/can-event-stealing-still-allow-a-fadeout-of-the-old-event/21683 "2026-04-22T06:36:12Z")

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I’m curious to know if there is any way event stealing can still honor the release of the AHDSR, but from the FMOD Editor? I don’t work on the API side at all so if I can pull it off in editor, that would be great! I ha…

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## [Choosing a different transition depending on which beat of the measure I'm at](https://qa.fmod.com/t/choosing-a-different-transition-depending-on-which-beat-of-the-measure-im-at/24188)

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**Author:** [@nathanaelsh](https://qa.fmod.com/u/nathanaelsh)\
**Replies:** 3\
**Last updated:** [April 22, 2026, 2:24am UTC](https://qa.fmod.com/t/choosing-a-different-transition-depending-on-which-beat-of-the-measure-im-at/24188 "2026-04-22T02:24:40Z")

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Hi everyone, I’ve been struggling with this for a bit, so I thought I’d ask here. I have a music track in 4/4 with drums that needs to switch from one version of the drums to another after a parameter changes value. The…

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## [Transitions markers/region stopping music - no sound after](https://qa.fmod.com/t/transitions-markers-region-stopping-music-no-sound-after/24196)

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**Author:** [@Multitype](https://qa.fmod.com/u/Multitype)\
**Replies:** 1\
**Last updated:** [April 21, 2026, 1:16am UTC](https://qa.fmod.com/t/transitions-markers-region-stopping-music-no-sound-after/24196 "2026-04-21T01:16:43Z")

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I have a transition marker set up to go back to the start marker. Once the play head hits the transition marker, the music stops, four counts of nothing, then goes back to the starts but there is no sound. The same goes…

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## [Add Multiple AES Key](https://qa.fmod.com/t/add-multiple-aes-key/24197)

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**Author:** [@EWTube0](https://qa.fmod.com/u/EWTube0)\
**Replies:** 2\
**Last updated:** [April 20, 2026, 8:47pm UTC](https://qa.fmod.com/t/add-multiple-aes-key/24197 "2026-04-20T20:47:08Z")

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Hello, could you please add an option to add multiple AES key? For now FMOD allows only to provide one, I would love to secure the banks more, so that it is way harder to rip the audio out of them using tools

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## [Need to debug crash within fmodstudio.dll - PDB required](https://qa.fmod.com/t/need-to-debug-crash-within-fmodstudio-dll-pdb-required/24193)

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**Author:** [@sidebail](https://qa.fmod.com/u/sidebail)\
**Replies:** 2\
**Last updated:** [April 20, 2026, 1:42pm UTC](https://qa.fmod.com/t/need-to-debug-crash-within-fmodstudio-dll-pdb-required/24193 "2026-04-20T13:42:53Z")

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Hi! I’m working on a proprietary Engine and Game using C++ and we have a bunch of crashes within fmodstudio.dll. Version: 2.03.10 To identify the cause of crashes I’m looking for a .pdb file of that version. Could I ge…

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## [Work In FMOD Studio as a composer and sending the build files to the team (?)](https://qa.fmod.com/t/work-in-fmod-studio-as-a-composer-and-sending-the-build-files-to-the-team/22926)

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**Author:** [@AhmetMaya](https://qa.fmod.com/u/AhmetMaya)\
**Replies:** 2\
**Last updated:** [April 17, 2026, 9:59pm UTC](https://qa.fmod.com/t/work-in-fmod-studio-as-a-composer-and-sending-the-build-files-to-the-team/22926 "2026-04-17T21:59:43Z")

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I am going to start composing for a team developing an Unreal Engine game. My plan is to use FMOD Studio for my adaptive music and SFX. But I don’t know Unreal Engine very well. Will I be able to work in FMOD Studio and …

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## [What to submit to Source Control - FMOD Studio Project](https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189)

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**Author:** [@RiyoGames](https://qa.fmod.com/u/RiyoGames)\
**Replies:** 3\
**Last updated:** [April 17, 2026, 3:53am UTC](https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189 "2026-04-17T03:53:18Z")

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Hello, I am trying to determine which folders should be marked as ignored in source control. Using FMOD Studio 2.02.23 I was able to find the documentation for Unity and Unreal, but no documentation about source contr…

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## [\[Qt build\] Cannot zoom with Ctrl+Mousewheel](https://qa.fmod.com/t/qt-build-cannot-zoom-with-ctrl-mousewheel/24154)

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**Author:** [@granjow](https://qa.fmod.com/u/granjow)\
**Replies:** 3\
**Last updated:** [April 17, 2026, 2:25am UTC](https://qa.fmod.com/t/qt-build-cannot-zoom-with-ctrl-mousewheel/24154 "2026-04-17T02:25:39Z")

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Hi team, same setup as here: Bug: \[Qt build\] Controls are escalating – unusable - #2 by Connor\_FMOD but with FMOD Studio 2.03.13. I cannot mouse wheel zoom anymore since the Qt build version and I have to resort to Ctr…

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## [What type of license is required for TESTING purposes only, as an external QA service provider](https://qa.fmod.com/t/what-type-of-license-is-required-for-testing-purposes-only-as-an-external-qa-service-provider/24192)

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**Author:** [@aqa\_1](https://qa.fmod.com/u/aqa_1)\
**Replies:** 1\
**Last updated:** [April 16, 2026, 10:56pm UTC](https://qa.fmod.com/t/what-type-of-license-is-required-for-testing-purposes-only-as-an-external-qa-service-provider/24192 "2026-04-16T22:56:12Z")

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I would like to clarify whether an External Quality Assurance (QA) service provider for Video Game developers requires a FMOD license in this context. Specifically, we do not develop, distribute, or commercially release …

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## [Mixdown 5.1 to headphones](https://qa.fmod.com/t/mixdown-5-1-to-headphones/24146)

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**Author:** [@Vaskully](https://qa.fmod.com/u/Vaskully)\
**Replies:** 4\
**Last updated:** [April 16, 2026, 3:39am UTC](https://qa.fmod.com/t/mixdown-5-1-to-headphones/24146 "2026-04-16T03:39:20Z")

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Hi all, I’m working on a horror game in FMOD Studio and currently have my project set to Surround 5.1 as the surround speaker mode (Desktop platform). I’m setting up mix snapshots for different playback scenarios and ha…

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## [Bulk copy and paste automation curves to multiple events](https://qa.fmod.com/t/bulk-copy-and-paste-automation-curves-to-multiple-events/16307)

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**Author:** [@oliwoodt17](https://qa.fmod.com/u/oliwoodt17)\
**Replies:** 3\
**Last updated:** [April 15, 2026, 4:41am UTC](https://qa.fmod.com/t/bulk-copy-and-paste-automation-curves-to-multiple-events/16307 "2026-04-15T04:41:15Z")

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Hi there, I saw something about this being a bug but wanted to check if it had been fixed / there is a possibility of a fix coming soon. I am trying to copy and paste an automation curve to multiple events but it seems…

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## [Can anyone help me download FMOD Studio 2.03.13 for Windows 64-bit? It's not available for download in China](https://qa.fmod.com/t/can-anyone-help-me-download-fmod-studio-2-03-13-for-windows-64-bit-its-not-available-for-download-in-china/24174)

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**Author:** [@WuEnding](https://qa.fmod.com/u/WuEnding)\
**Replies:** 2\
**Last updated:** [April 13, 2026, 3:39am UTC](https://qa.fmod.com/t/can-anyone-help-me-download-fmod-studio-2-03-13-for-windows-64-bit-its-not-available-for-download-in-china/24174 "2026-04-13T03:39:59Z")

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than，upload it to Github repositories or cloud storage for me to download? Thanks?

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## [Game Maker Studio: possible to detect that an event has played from a track? (Command Instrument, nested event...)](https://qa.fmod.com/t/game-maker-studio-possible-to-detect-that-an-event-has-played-from-a-track-command-instrument-nested-event/24153)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 2\
**Last updated:** [April 12, 2026, 10:11pm UTC](https://qa.fmod.com/t/game-maker-studio-possible-to-detect-that-an-event-has-played-from-a-track-command-instrument-nested-event/24153 "2026-04-12T22:11:30Z")

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Hi there, Game Maker project. I’m trying to place events along side a music track, and have the game react to them (to have specific eye candy happen on certain beats, etc.). So far, using Studio::EventDescription::getI…

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## [Hi I'm VERY new to the forum!](https://qa.fmod.com/t/hi-im-very-new-to-the-forum/24158)

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**Author:** [@JimFrank4800](https://qa.fmod.com/u/JimFrank4800)\
**Replies:** 4\
**Last updated:** [April 12, 2026, 7:12pm UTC](https://qa.fmod.com/t/hi-im-very-new-to-the-forum/24158 "2026-04-12T19:12:10Z")

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HELP I WANT A BEAMNG MEGA V8 PACK W/REALISTIC SOUNDS MOD SO BADLY SO TIRED OF THE VANILLA FORD TRITON 3V-ISH CLONE FROM BASE GAME!!:sob: From all decades 1900s-present if possible. And make it compatible with the RK an…

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## [Celeste Music and FMOD Studio](https://qa.fmod.com/t/celeste-music-and-fmod-studio/24172)

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**Author:** [@bpmorley](https://qa.fmod.com/u/bpmorley)\
**Replies:** 1\
**Last updated:** [April 9, 2026, 9:07pm UTC](https://qa.fmod.com/t/celeste-music-and-fmod-studio/24172 "2026-04-09T21:07:44Z")

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Hi all, I’m having some trouble integrating original music into the Celeste project in FMOD Studio on Mac. All of the sound effects I’ve integrated play properly, live update or not, but the music doesn’t play at all. I…

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## [FMOD doesn't live update an asset with exactly the same length](https://qa.fmod.com/t/fmod-doesnt-live-update-an-asset-with-exactly-the-same-length/24168)

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**Author:** [@Weirhelmer](https://qa.fmod.com/u/Weirhelmer)\
**Replies:** 2\
**Last updated:** [April 8, 2026, 5:21am UTC](https://qa.fmod.com/t/fmod-doesnt-live-update-an-asset-with-exactly-the-same-length/24168 "2026-04-08T05:21:12Z")

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I think the FMOD team is aware of this, based on this other topic Live Update Refresh Assets In Play Mode - 2.02.20 - FMOD Studio - FMOD Forums, but for me at least, if I replace an audio asset I would almost always keep…

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## [Blog : Using the scatterer instrument for procedural music](https://qa.fmod.com/t/blog-using-the-scatterer-instrument-for-procedural-music/24167)

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**Author:** [@2laprod](https://qa.fmod.com/u/2laprod)\
**Replies:** 0\
**Last updated:** [April 7, 2026, 7:27am UTC](https://qa.fmod.com/t/blog-using-the-scatterer-instrument-for-procedural-music/24167 "2026-04-07T07:27:34Z")

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Hello FMODers, Inspired by the Creaks OST, I’ve explored many ways to use the FMOD Scatterer Instrument as a musical random processor. If you want to see my experimentation you can read the post there …

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## [Bug in 2.03.12: Selecting and deleting all samples in a multi using CTRL+A then press delete doesn't work](https://qa.fmod.com/t/bug-in-2-03-12-selecting-and-deleting-all-samples-in-a-multi-using-ctrl-a-then-press-delete-doesnt-work/24113)

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**Author:** [@madfiddler](https://qa.fmod.com/u/madfiddler)\
**Replies:** 5\
**Last updated:** [April 1, 2026, 1:42pm UTC](https://qa.fmod.com/t/bug-in-2-03-12-selecting-and-deleting-all-samples-in-a-multi-using-ctrl-a-then-press-delete-doesnt-work/24113 "2026-04-01T13:42:36Z")

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FMOD Studio 2.03.12. I have a load of samples in multi-instruments. If I select all with CTRL+A and hit the delete key, it appears to delete just one of the samples. If I right click and select delete from the menu, i…

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## [Crossfading anywhere in a transition region](https://qa.fmod.com/t/crossfading-anywhere-in-a-transition-region/24127)

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**Author:** [@ultraman99](https://qa.fmod.com/u/ultraman99)\
**Replies:** 3\
**Last updated:** [April 1, 2026, 3:48am UTC](https://qa.fmod.com/t/crossfading-anywhere-in-a-transition-region/24127 "2026-04-01T03:48:26Z")

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Hi. It seems I can’t find an “official” solution to what I try to accomplish which is crossfading audio when a transition can occur anywhere in a section using a transition region with a parameter, in a horizontal system…

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## [LeSound documentation?](https://qa.fmod.com/t/lesound-documentation/23814)

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**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 11\
**Last updated:** [March 31, 2026, 8:27pm UTC](https://qa.fmod.com/t/lesound-documentation/23814 "2026-03-31T20:27:54Z")

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Hello. Does anyone have a good on-line source for documentation (help manual) to AudioMotors, AudioRain, AudioWeather, AudioWind? LeSound Robot website is currently out-of-order https://www.lesound.io/. Thank you.

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## [LiveUpdate: Socket Error on one game only](https://qa.fmod.com/t/liveupdate-socket-error-on-one-game-only/24148)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 0\
**Last updated:** [March 31, 2026, 3:39am UTC](https://qa.fmod.com/t/liveupdate-socket-error-on-one-game-only/24148 "2026-03-31T03:39:51Z")

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Hi, I am experiencing some connection issues using Live Update to connect to a game build. Setup: Game build is running on PC and I am running the Fmod Project on another computer (Mac). All games worked on to this p…

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## [Issue when using GitHub with FMOD Studio Project collaboratively and a possible solution?](https://qa.fmod.com/t/issue-when-using-github-with-fmod-studio-project-collaboratively-and-a-possible-solution/24123)

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**Author:** [@afterdawn](https://qa.fmod.com/u/afterdawn)\
**Replies:** 3\
**Last updated:** [March 26, 2026, 3:06am UTC](https://qa.fmod.com/t/issue-when-using-github-with-fmod-studio-project-collaboratively-and-a-possible-solution/24123 "2026-03-26T03:06:23Z")

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Hello! I’m a lecturer at a University that uses FMOD integrated with Unity. At our University we have courses where several students work within a shared FMOD-project with the help of GitHub source control. Though, our…

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## [The sound that contains a snapshot instrument does not stop](https://qa.fmod.com/t/the-sound-that-contains-a-snapshot-instrument-does-not-stop/24103)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 7\
**Last updated:** [March 26, 2026, 1:42am UTC](https://qa.fmod.com/t/the-sound-that-contains-a-snapshot-instrument-does-not-stop/24103 "2026-03-26T01:42:54Z")

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When an event that has a snapshot instrument enters the parameter timeline, the event keeps playing and does not stop. Is this a bug, or is it the expected behavior?

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## [Strange Behavior Related to Encoding Settings](https://qa.fmod.com/t/strange-behavior-related-to-encoding-settings/24133)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 2\
**Last updated:** [March 24, 2026, 11:14pm UTC](https://qa.fmod.com/t/strange-behavior-related-to-encoding-settings/24133 "2026-03-24T23:14:08Z")

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This is a spectrogram of a footstep sound encoded in PCM 6 kHz, played back in a standard windows media player and then recorded as-is via loopback. This is a spectrogram of the same footstep sound encoded in PCM …

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