# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=42

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 43

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## [How to: play intro once, then magnet regions](https://qa.fmod.com/t/how-to-play-intro-once-then-magnet-regions/20721)

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**Author:** [@pietrosammarco](https://qa.fmod.com/u/pietrosammarco)\
**Replies:** 1\
**Last updated:** [October 4, 2023, 3:54am UTC](https://qa.fmod.com/t/how-to-play-intro-once-then-magnet-regions/20721 "2023-10-04T03:54:43Z")

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Hi! Hoping someone can help me with magnet regions (maybe I should be using them in my case). This is a bit tedious to describe, so thank you for following along. In brief: I want an intro bit of music to play only onc…

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## [How to find referenced event relationship](https://qa.fmod.com/t/how-to-find-referenced-event-relationship/20708)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 5\
**Last updated:** [October 4, 2023, 3:47am UTC](https://qa.fmod.com/t/how-to-find-referenced-event-relationship/20708 "2023-10-04T03:47:15Z")

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I am trying to get the dependencies between Banks and export them. But first I need to get the references between Events. I used studio.project.model.Event.findInstances() to get all the Events. and then found out that …

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## [Skip ahead on event timeline](https://qa.fmod.com/t/skip-ahead-on-event-timeline/20716)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [October 3, 2023, 5:24am UTC](https://qa.fmod.com/t/skip-ahead-on-event-timeline/20716 "2023-10-03T05:24:23Z")

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during cutscenes, there is music playing in fmod. If the player skips the cutscene, I need the position of the music event’s timeline to skip ahead to a specific time. Will Studio::EventInstance::setTimelinePosition wor…

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## [Build a single bank，but a deleted event that assigned to another bank also can not be found in unity](https://qa.fmod.com/t/build-a-single-bank-but-a-deleted-event-that-assigned-to-another-bank-also-can-not-be-found-in-unity/20699)

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**Author:** [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Replies:** 3\
**Last updated:** [September 28, 2023, 4:59am UTC](https://qa.fmod.com/t/build-a-single-bank-but-a-deleted-event-that-assigned-to-another-bank-also-can-not-be-found-in-unity/20699 "2023-09-28T04:59:32Z")

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Hi: My team has a requirement. For example, our release version game need add a event in BankA，at that time, BankB delete a event\_c. I just build BankA, but I can’t found event\_c in unity. I tried another way, if BankB…

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## [Feature request: More visible cursor during transition timeline](https://qa.fmod.com/t/feature-request-more-visible-cursor-during-transition-timeline/20704)

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**Author:** [@pietrosammarco](https://qa.fmod.com/u/pietrosammarco)\
**Replies:** 1\
**Last updated:** [September 28, 2023, 2:20am UTC](https://qa.fmod.com/t/feature-request-more-visible-cursor-during-transition-timeline/20704 "2023-09-28T02:20:27Z")

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Hello! When a transition timeline is engaged/being executed, the visual indication is quite subtle and I lose track what’s going on. I’m certain the FMOD team has given lots of thought to this design issue, but am wonde…

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## [Script Cooldown](https://qa.fmod.com/t/script-cooldown/20688)

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**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 2\
**Last updated:** [September 26, 2023, 2:24am UTC](https://qa.fmod.com/t/script-cooldown/20688 "2023-09-26T02:24:13Z")

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I want to add attributes such as Cooldown and priority to the event through the script, but I couldn’t find the corresponding method in the script manual, and I couldn’t find the attribute to modify through dump. Ma…

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## [Event immediately stops after trigger](https://qa.fmod.com/t/event-immediately-stops-after-trigger/20695)

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**Author:** [@malysulek1](https://qa.fmod.com/u/malysulek1)\
**Replies:** 1\
**Last updated:** [September 26, 2023, 12:28am UTC](https://qa.fmod.com/t/event-immediately-stops-after-trigger/20695 "2023-09-26T00:28:31Z")

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Probably a simple issue from a noobie. I have few multiinstruments on a parameter sheet (nothing on a timeline) that I want to trigger with different parameter values. BUT, when I play the event, It does not really trig…

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## [Can't find built-in parameters like elevation](https://qa.fmod.com/t/cant-find-built-in-parameters-like-elevation/20689)

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**Author:** [@HeavyAsStone](https://qa.fmod.com/u/HeavyAsStone)\
**Replies:** 2\
**Last updated:** [September 25, 2023, 11:19am UTC](https://qa.fmod.com/t/cant-find-built-in-parameters-like-elevation/20689 "2023-09-25T11:19:36Z")

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I’m not sure what I’m doing wrong but when I go to add a new automation I type Elevation or Speed into the parameter search and they don’t come up. It’s a 3D event. I’m on 2.02.12. Did something change from previous vers…

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## [In JavaScript, how can i add an event into bus group?](https://qa.fmod.com/t/in-javascript-how-can-i-add-an-event-into-bus-group/20678)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 4\
**Last updated:** [September 21, 2023, 11:29pm UTC](https://qa.fmod.com/t/in-javascript-how-can-i-add-an-event-into-bus-group/20678 "2023-09-21T23:29:42Z")

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I have lots of events need to be moved into different buses or routing groups, but i can’t find a way to do this from Javascript. Please help me!!! Thank you so much!

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## [Request: Support for tabs!](https://qa.fmod.com/t/request-support-for-tabs/20674)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 3\
**Last updated:** [September 21, 2023, 10:15am UTC](https://qa.fmod.com/t/request-support-for-tabs/20674 "2023-09-21T10:15:03Z")

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Hi, I prefer working in tabs instead of windows, as it’s faster and easier to navigate. MacOs has an option to use tabs per default and “force” apps to use them: Unfortunately FMOD does not really support this featur…

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## [Best way to trigger voice lines?](https://qa.fmod.com/t/best-way-to-trigger-voice-lines/20657)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 7\
**Last updated:** [September 21, 2023, 8:22am UTC](https://qa.fmod.com/t/best-way-to-trigger-voice-lines/20657 "2023-09-21T08:22:53Z")

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Hi. I have some voice lines that I want to trigger. I can go about it 2 ways as I see it: The “A” way. I have 4 words in the game. I want to be able to control in what order those 4 words are played, to create many co…

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## [Lock control surface to mixer](https://qa.fmod.com/t/lock-control-surface-to-mixer/20656)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 5\
**Last updated:** [September 20, 2023, 10:45pm UTC](https://qa.fmod.com/t/lock-control-surface-to-mixer/20656 "2023-09-20T22:45:19Z")

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Hi I’m using this TouchOSC mixer and it works perfectly but is there a way of locking the surface to the mixer so it doesn’t lose focus if I adjust something on another page e.g., event window? Best J

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## [Search events for instrument type](https://qa.fmod.com/t/search-events-for-instrument-type/20669)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 2\
**Last updated:** [September 20, 2023, 2:23pm UTC](https://qa.fmod.com/t/search-events-for-instrument-type/20669 "2023-09-20T14:23:06Z")

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Hello, I might have missed it in the event search options, but is there a built-in way to search all events that include a certain instrument type, like a scatterer instrument? Or is that something I’d need to write a…

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## [BUG: Pitch resample makes click at end, even with zero-crossing](https://qa.fmod.com/t/bug-pitch-resample-makes-click-at-end-even-with-zero-crossing/20664)

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**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 1\
**Last updated:** [September 20, 2023, 6:24am UTC](https://qa.fmod.com/t/bug-pitch-resample-makes-click-at-end-even-with-zero-crossing/20664 "2023-09-20T06:24:46Z")

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Hello! I’ve found an issue in the latest (FMOD 2.02.17) where the instrument clicks whenever you alter its pitch and the audio source beginning isn’t zero-cross, even if the end ends with a fade-out. The only way I can…

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## [Having dialogue sidechain everything](https://qa.fmod.com/t/having-dialogue-sidechain-everything/20672)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [September 20, 2023, 3:27am UTC](https://qa.fmod.com/t/having-dialogue-sidechain-everything/20672 "2023-09-20T03:27:04Z")

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What’s the industry way to have dialogue sidechain everything? I’m trying to send my dialogue event to a group in the mixer that contains everything else but can’t seem to send it there. Thanks so much!

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## [Live update doesnt work](https://qa.fmod.com/t/live-update-doesnt-work/20668)

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**Author:** [@gabrielflis](https://qa.fmod.com/u/gabrielflis)\
**Replies:** 1\
**Last updated:** [September 20, 2023, 12:57am UTC](https://qa.fmod.com/t/live-update-doesnt-work/20668 "2023-09-20T00:57:52Z")

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Hi. I try to accomplish a tutorial about integration fmod with unity in Karting Microgame projekt (it is on fmod site). Now i have a problem - when i try to connect live update, it is not working. Sometimes I have a soc…

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## [Assigning Audio to Events via Script?](https://qa.fmod.com/t/assigning-audio-to-events-via-script/20671)

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**Author:** [@virtuosoofficial](https://qa.fmod.com/u/virtuosoofficial)\
**Replies:** 1\
**Last updated:** [September 19, 2023, 11:49pm UTC](https://qa.fmod.com/t/assigning-audio-to-events-via-script/20671 "2023-09-19T23:49:52Z")

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I’m trying to automate creating events in bulk via script. I have all necessary assets imported and verified uncorrupted files, but for some reason I’m getting the following errors when trying to associate files (all .OG…

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## [Smoothing fader movements?](https://qa.fmod.com/t/smoothing-fader-movements/20673)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 1\
**Last updated:** [September 19, 2023, 6:48pm UTC](https://qa.fmod.com/t/smoothing-fader-movements/20673 "2023-09-19T18:48:20Z")

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Hey there, I’m pretty sure I encountered this feature before, but for the life of me I can’t find it any more. I have two tracks in an event, and their volume fader is automated following a discrete parameter that goes …

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## [Looking for a 3D sound effect](https://qa.fmod.com/t/looking-for-a-3d-sound-effect/20661)

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**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 1\
**Last updated:** [September 18, 2023, 12:05am UTC](https://qa.fmod.com/t/looking-for-a-3d-sound-effect/20661 "2023-09-18T00:05:18Z")

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I need a 3D sound effect with width, such as when I move to the beach, I should be able to hear the 3D effect of the waves throughout the entire sea level, rather than a single point. I have seen that both the built-in …

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## [Master.string is not a vaild bank](https://qa.fmod.com/t/master-string-is-not-a-vaild-bank/20654)

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**Author:** [@DeanKR](https://qa.fmod.com/u/DeanKR)\
**Replies:** 3\
**Last updated:** [September 17, 2023, 10:56pm UTC](https://qa.fmod.com/t/master-string-is-not-a-vaild-bank/20654 "2023-09-17T22:56:17Z")

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So I have this error I have seen around here already, but none of the solutions seems to be relevant. I have the proper Fmod and Unity version, and everything seemed to work just fine. This is a project I joined after …

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## [Unity 2.02.15 AHDSR On Event Instruments Break Async/Cut Function](https://qa.fmod.com/t/unity-2-02-15-ahdsr-on-event-instruments-break-async-cut-function/20630)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 8\
**Last updated:** [September 17, 2023, 10:23pm UTC](https://qa.fmod.com/t/unity-2-02-15-ahdsr-on-event-instruments-break-async-cut-function/20630 "2023-09-17T22:23:35Z")

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Hi Folks, We’ve updated from 2.02.04 to 2.02.15 and have noticed that when using Async/Cutl/Loop, events w/ an AHDSR don’t stop when the playhead passes. The ~20sec files are compressed to 2.5 seconds on the timeline, w…

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## [Rerouting events via parameter?](https://qa.fmod.com/t/rerouting-events-via-parameter/20642)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 6\
**Last updated:** [September 15, 2023, 1:16pm UTC](https://qa.fmod.com/t/rerouting-events-via-parameter/20642 "2023-09-15T13:16:36Z")

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Hi. Lets say I have player footsteps and enemy footsteps. I want to put a max instance on enemy footsteps, but not player foot steps. The sound of th eenemy footsteps and player footsteps is the same sound. So if I do …

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## [If i want to create Event by using javascript, how can i create 3D event on action sheet?](https://qa.fmod.com/t/if-i-want-to-create-event-by-using-javascript-how-can-i-create-3d-event-on-action-sheet/20627)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 6\
**Last updated:** [September 13, 2023, 3:25am UTC](https://qa.fmod.com/t/if-i-want-to-create-event-by-using-javascript-how-can-i-create-3d-event-on-action-sheet/20627 "2023-09-13T03:25:04Z")

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What’s more, i want to select this event after create this event. i wrote code like this: var m\_event = studio.project.create("Event") m\_event.name = "Test event"; var actionSheet = studio.project.create("ActionSheet")…

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## [How can i get paramters name included in an event?](https://qa.fmod.com/t/how-can-i-get-paramters-name-included-in-an-event/20635)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 3\
**Last updated:** [September 12, 2023, 6:50am UTC](https://qa.fmod.com/t/how-can-i-get-paramters-name-included-in-an-event/20635 "2023-09-12T06:50:50Z")

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i use this code to get event paramter, but i can not get paramter name. each\_event.getParameterPresets(); eventParamterArray.forEach(function(paramter\_ins) { alert(paramter\_ins.name) }); it alert an empty str. …

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## [About scatterer sound](https://qa.fmod.com/t/about-scatterer-sound/20637)

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**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 3\
**Last updated:** [September 12, 2023, 3:53am UTC](https://qa.fmod.com/t/about-scatterer-sound/20637 "2023-09-12T03:53:01Z")

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I have a scatterer sound, which has a default range of 1 to 20. I use insect calls in ambient sounds. But when I move the listener’s coordinates, the scatterer’s voice is also affected. Assuming I go to the far left, his…

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## [\[SteamAudio\] FMOD studio keeps crashing as soon as I try to add a plug-in effect](https://qa.fmod.com/t/steamaudio-fmod-studio-keeps-crashing-as-soon-as-i-try-to-add-a-plug-in-effect/19715)

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**Author:** [@elliot0319](https://qa.fmod.com/u/elliot0319)\
**Replies:** 4\
**Last updated:** [September 11, 2023, 10:12pm UTC](https://qa.fmod.com/t/steamaudio-fmod-studio-keeps-crashing-as-soon-as-i-try-to-add-a-plug-in-effect/19715 "2023-09-11T22:12:07Z")

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I was following a tutorial video on how to use fmod with steamaudio in unity. https://www.youtube.com/watch?v=ek7GqBHiN\_Y I tried to add Steam Audio Spatializer as Plug-in Effect, but fmod studio crashes as soon as I…

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## [Fmod plugins like steam audio and resonance audio .dll file not found error is showing in unity, but actually they are in correct directory](https://qa.fmod.com/t/fmod-plugins-like-steam-audio-and-resonance-audio-dll-file-not-found-error-is-showing-in-unity-but-actually-they-are-in-correct-directory/20632)

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**Author:** [@jgmusic](https://qa.fmod.com/u/jgmusic)\
**Replies:** 1\
**Last updated:** [September 11, 2023, 11:50pm UTC](https://qa.fmod.com/t/fmod-plugins-like-steam-audio-and-resonance-audio-dll-file-not-found-error-is-showing-in-unity-but-actually-they-are-in-correct-directory/20632 "2023-09-11T23:50:54Z")

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## [FMOD, Resonance Audio, Unity, Oculus Quest 2 - Unable to get sound to play on quest](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508)

<div class="topic-metadata">

**Author:** [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Replies:** 11\
**Last updated:** [September 11, 2023, 11:29am UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508 "2023-09-11T11:29:00Z")

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Hello! I’m unable to get my audio to play over the oculus quest 2 speakers. I have a feeling it is to do with my project settings. I’ve tried to create a simple scene including an ‘OVRCameraRig’ (FMOD Studio Listener att…

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## [How to delay the start time of each sound module/multi?](https://qa.fmod.com/t/how-to-delay-the-start-time-of-each-sound-module-multi/13250)

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**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 5\
**Last updated:** [September 11, 2023, 6:39am UTC](https://qa.fmod.com/t/how-to-delay-the-start-time-of-each-sound-module-multi/13250 "2023-09-11T06:39:04Z")

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Hi you guys. So, I totally thought the “Delay & Quantification” function was delaying the start time of the sound module, when in fact it just means the sound will start to play the remainder of the sound wherever the p…

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## [Referenced Event Cutting Off](https://qa.fmod.com/t/referenced-event-cutting-off/16796)

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**Author:** [@tweexmusic](https://qa.fmod.com/u/tweexmusic)\
**Replies:** 5\
**Last updated:** [September 8, 2023, 6:26pm UTC](https://qa.fmod.com/t/referenced-event-cutting-off/16796 "2023-09-08T18:26:44Z")

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I’m running into an issue where a referenced event is stoping playback when the playhead leaves the FMOD instrument region. However, the Cut setting for the referenced event is not activated. Here is a video of the iss…

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