# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=48

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 49

---

## [Replay function using FMOD events](https://qa.fmod.com/t/replay-function-using-fmod-events/20155)

<div class="topic-metadata">

**Author:** [@Chumpen](https://qa.fmod.com/u/Chumpen)\
**Replies:** 2\
**Last updated:** [April 23, 2023, 11:39pm UTC](https://qa.fmod.com/t/replay-function-using-fmod-events/20155 "2023-04-23T23:39:33Z")

</div>

Whats the best way to manage sound whenever you use a replay function in game, when using fmod? At my current state of replay experience… is that the FMOD event keeps resetting whenever I fast forward a bit from the time…

---

## [How do I organize long effects chain in a mixer group?](https://qa.fmod.com/t/how-do-i-organize-long-effects-chain-in-a-mixer-group/20117)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [April 21, 2023, 3:49am UTC](https://qa.fmod.com/t/how-do-i-organize-long-effects-chain-in-a-mixer-group/20117 "2023-04-21T03:49:19Z")

</div>

I’m running into situations where I have a lot of effects in a mixer group and it’s becoming quite a literal drag to not just horizontally scroll, but visually differentiate them into smaller “sub-groups” if you will. H…

---

## [How do I convert an effect in an event to an effect in a mixer group?](https://qa.fmod.com/t/how-do-i-convert-an-effect-in-an-event-to-an-effect-in-a-mixer-group/20118)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [April 20, 2023, 11:09am UTC](https://qa.fmod.com/t/how-do-i-convert-an-effect-in-an-event-to-an-effect-in-a-mixer-group/20118 "2023-04-20T11:09:12Z")

</div>

Scenario: I found I like using some effects setups on individual events, but want to apply them more broadly, so “moving them up a hierarchy to a group” is the intent. This is the manual process I’ve been going through,…

---

## [Automate the range of a parameter with another parameter?](https://qa.fmod.com/t/automate-the-range-of-a-parameter-with-another-parameter/20138)

<div class="topic-metadata">

**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 6:14am UTC](https://qa.fmod.com/t/automate-the-range-of-a-parameter-with-another-parameter/20138 "2023-04-20T06:14:43Z")

</div>

Hi all, Here’s a simplified explanation of what I’m trying to do: I have an EQ with the X-High control tied to the parameter Intensity In section A of the timeline I’d like the Intensity parameter to control X-High be…

---

## [Resonance Audio source spatialization](https://qa.fmod.com/t/resonance-audio-source-spatialization/20125)

<div class="topic-metadata">

**Author:** [@nike\_box](https://qa.fmod.com/u/nike_box)\
**Replies:** 6\
**Last updated:** [April 19, 2023, 5:45am UTC](https://qa.fmod.com/t/resonance-audio-source-spatialization/20125 "2023-04-19T05:45:11Z")

</div>

Is it possible to use Resonance Audio plugins to get the following system: we have a game object when we enter into this object we need to receive stereo audio like we are “inside the emitter”, but when we are outside t…

---

## [Creating an connection between parameters that are each automated by 2 parameters](https://qa.fmod.com/t/creating-an-connection-between-parameters-that-are-each-automated-by-2-parameters/19799)

<div class="topic-metadata">

**Author:** [@jjv16](https://qa.fmod.com/u/jjv16)\
**Replies:** 6\
**Last updated:** [April 18, 2023, 5:09am UTC](https://qa.fmod.com/t/creating-an-connection-between-parameters-that-are-each-automated-by-2-parameters/19799 "2023-04-18T05:09:45Z")

</div>

Presently, I’m working on an engine sound mod for a diesel engine. I have included the engine unloaded and loaded sounds, a turbo sound, and an engine brake sound with the mod being for American Truck sim. I’ve worked …

---

## [Creating Bank with folders?](https://qa.fmod.com/t/creating-bank-with-folders/20122)

<div class="topic-metadata">

**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 1\
**Last updated:** [April 18, 2023, 2:39am UTC](https://qa.fmod.com/t/creating-bank-with-folders/20122 "2023-04-18T02:39:05Z")

</div>

Hello, I have about 600 folders with multiple .wav files per each folder. I am trying to make 600 banks/audiotables for each folder. This is for dialogues and each folder represents a conversation. I was trying to cr…

---

## [Always getting a nullptr from Bus::getChannelGroup long after everything's loaded](https://qa.fmod.com/t/always-getting-a-nullptr-from-bus-getchannelgroup-long-after-everythings-loaded/20081)

<div class="topic-metadata">

**Author:** [@benjitrosch](https://qa.fmod.com/u/benjitrosch)\
**Replies:** 3\
**Last updated:** [April 16, 2023, 10:31pm UTC](https://qa.fmod.com/t/always-getting-a-nullptr-from-bus-getchannelgroup-long-after-everythings-loaded/20081 "2023-04-16T22:31:58Z")

</div>

I’m using the C++ API to attach a custom DSP to the Master Bus’s Channel Group (eventually in an attempt to record the output). Everything seems to work up until using Bus::getChannelGroup because, despite receiving an F…

---

## [How to simulate instrument Pitch with an effects chain?](https://qa.fmod.com/t/how-to-simulate-instrument-pitch-with-an-effects-chain/20109)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [April 14, 2023, 10:07am UTC](https://qa.fmod.com/t/how-to-simulate-instrument-pitch-with-an-effects-chain/20109 "2023-04-14T10:07:41Z")

</div>

I’d like to get a similar result to an instrument’s Pitch slider (the +/- 24 semitones one) in an effects capacity, the intended use case being to add pitch instability to whatever signal is coming through I’ve tried us…

---

## [Effects CPU usage when return bus has no signal passing through it?](https://qa.fmod.com/t/effects-cpu-usage-when-return-bus-has-no-signal-passing-through-it/20107)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [April 14, 2023, 10:02am UTC](https://qa.fmod.com/t/effects-cpu-usage-when-return-bus-has-no-signal-passing-through-it/20107 "2023-04-14T10:02:29Z")

</div>

Is my understanding correct that if a return bus is not actively being used, there will be no CPU usage consumed? In other words, if I have a return bus with a whole bevy of effects, including multiple pitch shifters, c…

---

## [Any way to save on resources by "unloading" tracks in an event?](https://qa.fmod.com/t/any-way-to-save-on-resources-by-unloading-tracks-in-an-event/19906)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 7\
**Last updated:** [April 13, 2023, 9:21am UTC](https://qa.fmod.com/t/any-way-to-save-on-resources-by-unloading-tracks-in-an-event/19906 "2023-04-13T09:21:10Z")

</div>

Say I have an event that’s environmental ambience (wind, thunder, birdsong) with 16 layered tracks. I have parameters setup to raise gain on some tracks as-needed, so they’re essentially fading in from silence. Part of …

---

## [Recommended way to make dry signal silent when using return bus?](https://qa.fmod.com/t/recommended-way-to-make-dry-signal-silent-when-using-return-bus/20097)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 4:17am UTC](https://qa.fmod.com/t/recommended-way-to-make-dry-signal-silent-when-using-return-bus/20097 "2023-04-13T04:17:18Z")

</div>

I’m experimenting with a special effect where something starts like a conventional reverb (or convolution reverb), so initially some of the wet signal is heard via the return bus, but I want the dry signal to transition …

---

## [Can a Programmer Instrument be a mixer group?](https://qa.fmod.com/t/can-a-programmer-instrument-be-a-mixer-group/20100)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 3:43am UTC](https://qa.fmod.com/t/can-a-programmer-instrument-be-a-mixer-group/20100 "2023-04-13T03:43:39Z")

</div>

Is there a way to pass a mixer group through a Programmer Instrument, if for example, I want to feed a mixer group through an event that contains additional audio tracks and effects, so the group gets processed in a way …

---

## [Is there a better way to update my project Fmod version?](https://qa.fmod.com/t/is-there-a-better-way-to-update-my-project-fmod-version/20105)

<div class="topic-metadata">

**Author:** [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Replies:** 1\
**Last updated:** [April 13, 2023, 1:21am UTC](https://qa.fmod.com/t/is-there-a-better-way-to-update-my-project-fmod-version/20105 "2023-04-13T01:21:14Z")

</div>

My project still used Fmod 1.XX.XX，is there a better way to update Fmod version ?

---

## [Error FMOD studio with reaper link project](https://qa.fmod.com/t/error-fmod-studio-with-reaper-link-project/20010)

<div class="topic-metadata">

**Author:** [@DuckReaction](https://qa.fmod.com/u/DuckReaction)\
**Replies:** 10\
**Last updated:** [April 12, 2023, 7:03pm UTC](https://qa.fmod.com/t/error-fmod-studio-with-reaper-link-project/20010 "2023-04-12T19:03:06Z")

</div>

Hi, I have an issue when I link my reaper project with FMOD studio When I render a sound, during the fmod update, another reaper session is open then the error from fmod Any idea? Thanks :slight\_smile:

---

## [Ducking/Mixing Audio Within The Same Event In Real Time?](https://qa.fmod.com/t/ducking-mixing-audio-within-the-same-event-in-real-time/20099)

<div class="topic-metadata">

**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 2\
**Last updated:** [April 12, 2023, 5:12pm UTC](https://qa.fmod.com/t/ducking-mixing-audio-within-the-same-event-in-real-time/20099 "2023-04-12T17:12:13Z")

</div>

My team and I are currently working on a game where the game music changes based on the type and amount of enemies that are on screen. For example, if there is one enemy of type A, the type A mark 1 instrument plays. If…

---

## [Best way to add a makeshift wet/dry mix for effects that don't have one built in?](https://qa.fmod.com/t/best-way-to-add-a-makeshift-wet-dry-mix-for-effects-that-dont-have-one-built-in/20090)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [April 12, 2023, 1:46pm UTC](https://qa.fmod.com/t/best-way-to-add-a-makeshift-wet-dry-mix-for-effects-that-dont-have-one-built-in/20090 "2023-04-12T13:46:34Z")

</div>

There are some times I’d like a wet/dry balance for effects that don’t have that knob built in. For example, Pitch Shifter, so I can make a pitch-shifted version play at the same time as the dry signal. I know I can rer…

---

## [Best way to add a custom pitch LFO envelope shape that triggers randomly?](https://qa.fmod.com/t/best-way-to-add-a-custom-pitch-lfo-envelope-shape-that-triggers-randomly/20075)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [April 12, 2023, 12:58pm UTC](https://qa.fmod.com/t/best-way-to-add-a-custom-pitch-lfo-envelope-shape-that-triggers-randomly/20075 "2023-04-12T12:58:33Z")

</div>

I’m trying to add some lo-fi effects in FMOD Studio, like tape warble where there’s pitch instability. I want to get into nuances that involve more jittery yet controllable shapes. I’m having great fun with the current …

---

## [erro:This project contains items with duplicate paths](https://qa.fmod.com/t/erro-this-project-contains-items-with-duplicate-paths/20093)

<div class="topic-metadata">

**Author:** [@rock601](https://qa.fmod.com/u/rock601)\
**Replies:** 1\
**Last updated:** [April 12, 2023, 5:40am UTC](https://qa.fmod.com/t/erro-this-project-contains-items-with-duplicate-paths/20093 "2023-04-12T05:40:46Z")

</div>

hi,guys. i put some same name event in deffrent folders assign to one bank /PC/Springen/Vertikal/Buff\_AttackBy /PC/Springen/Horizontal/Buff\_AttackBy /PC/Schritte/Loslaufen/Buff\_AttackBy →vaildate project →build…

---

## [Issues with Reaper Integration](https://qa.fmod.com/t/issues-with-reaper-integration/19985)

<div class="topic-metadata">

**Author:** [@NyxTheShield](https://qa.fmod.com/u/NyxTheShield)\
**Replies:** 2\
**Last updated:** [April 12, 2023, 12:23am UTC](https://qa.fmod.com/t/issues-with-reaper-integration/19985 "2023-04-12T00:23:17Z")

</div>

With the default FMOD settings whenver I save my reaper project, it opens a new instance of reaper even if my project is already opens, rerenders the regions, then fmod quits out with a Process Crashed message. If this h…

---

## [Multiple Events with same name](https://qa.fmod.com/t/multiple-events-with-same-name/11262)

<div class="topic-metadata">

**Author:** [@Micha](https://qa.fmod.com/u/Micha)\
**Replies:** 5\
**Last updated:** [April 11, 2023, 4:27am UTC](https://qa.fmod.com/t/multiple-events-with-same-name/11262 "2023-04-11T04:27:38Z")

</div>

Hey does anything speak against having many events that have the same name, in one bank? They are in different folders… something like this: /PC/Springen/Vertikal/Schnee /PC/Springen/Horizontal/Schnee /PC/Schritte/L…

---

## [Shared probability between multiple transitions?](https://qa.fmod.com/t/shared-probability-between-multiple-transitions/20037)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 5\
**Last updated:** [April 11, 2023, 3:47am UTC](https://qa.fmod.com/t/shared-probability-between-multiple-transitions/20037 "2023-04-11T03:47:33Z")

</div>

If I had two or more Marker Transitions on the same point on a timeline, would it be possible to have them share percentage of probability in the same way a multi-instrument does?

---

## [3D Actions with random automation question](https://qa.fmod.com/t/3d-actions-with-random-automation-question/20084)

<div class="topic-metadata">

**Author:** [@Tommouse](https://qa.fmod.com/u/Tommouse)\
**Replies:** 1\
**Last updated:** [April 11, 2023, 3:26am UTC](https://qa.fmod.com/t/3d-actions-with-random-automation-question/20084 "2023-04-11T03:26:17Z")

</div>

Hi there, I’m fairly new to FMod and I have a question that I haven’t been able to search for directly as I may not have the correct terminology etc so sorry if this has been asked before. I have created a 3d action ev…

---

## [Persistent mute from profiler -2.02.11](https://qa.fmod.com/t/persistent-mute-from-profiler-2-02-11/20082)

<div class="topic-metadata">

**Author:** [@afrech](https://qa.fmod.com/u/afrech)\
**Replies:** 1\
**Last updated:** [April 11, 2023, 1:55am UTC](https://qa.fmod.com/t/persistent-mute-from-profiler-2-02-11/20082 "2023-04-11T01:55:19Z")

</div>

Hi there, not sure if this is intended behaviour or a bug, but if I mute an event on the profiler. Then delete that profiler session, the event will remain muted until I create a new profiler session with that event in i…

---

## [Can't launch Fmod 2 windows 10](https://qa.fmod.com/t/cant-launch-fmod-2-windows-10/15264)

<div class="topic-metadata">

**Author:** [@Dana\_Guen](https://qa.fmod.com/u/Dana_Guen)\
**Replies:** 7\
**Last updated:** [April 10, 2023, 2:26pm UTC](https://qa.fmod.com/t/cant-launch-fmod-2-windows-10/15264 "2023-04-10T14:26:52Z")

</div>

Hello, I’ve recently downloaded fmod 2.00.06 (I already had 1.10.17 but wanted an upgrade so I uninstalled it first), installed it on a 64-bits windows 10 which I restarted, but when I want to launch fmod 2 nothing happ…

---

## [Localized audio banks](https://qa.fmod.com/t/localized-audio-banks/19711)

<div class="topic-metadata">

**Author:** [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Replies:** 6\
**Last updated:** [April 5, 2023, 9:52pm UTC](https://qa.fmod.com/t/localized-audio-banks/19711 "2023-04-05T21:52:15Z")

</div>

Hello, Im having a little trouble understanding the setup required for localized audio banks. As of now we have two languages for VO. Do I create one bank called Dialogue and then create a localized audio table with two…

---

## [Feature Request: Adding Event Names to Metadata](https://qa.fmod.com/t/feature-request-adding-event-names-to-metadata/20070)

<div class="topic-metadata">

**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 2\
**Last updated:** [April 5, 2023, 4:09am UTC](https://qa.fmod.com/t/feature-request-adding-event-names-to-metadata/20070 "2023-04-05T04:09:08Z")

</div>

I use Git to collaborate with multiple sound designers on a single project, and this works fine, but sometimes it can be hard to tell which events people have modified. When I made changes to events in FMOD Studio, the …

---

## [Stealing not controlling number of instances (SOLVED)](https://qa.fmod.com/t/stealing-not-controlling-number-of-instances-solved/19954)

<div class="topic-metadata">

**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 5\
**Last updated:** [April 5, 2023, 2:18am UTC](https://qa.fmod.com/t/stealing-not-controlling-number-of-instances-solved/19954 "2023-04-05T02:18:18Z")

</div>

Hi folks! I have a big engine Event, it has a lot of voices and parameters, with Distance-based EQ ect… If I set a Max Instance (Quietest) that is lower than the number of cars in the level, stealing kicks in and thing…

---

## [Studio Emitter Unity component breaks live connect](https://qa.fmod.com/t/studio-emitter-unity-component-breaks-live-connect/20009)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 5\
**Last updated:** [April 4, 2023, 1:15am UTC](https://qa.fmod.com/t/studio-emitter-unity-component-breaks-live-connect/20009 "2023-04-04T01:15:02Z")

</div>

I am having a weird issue with the FMOD Studio Emitter component in Unity. If I add one of thos me to a scene in Unity an live connect to FMOD, I only see this event in the profiler, and turning down this event only affe…

---

## [Error "Files not on client"](https://qa.fmod.com/t/error-files-not-on-client/20060)

<div class="topic-metadata">

**Author:** [@Sternfalke](https://qa.fmod.com/u/Sternfalke)\
**Replies:** 0\
**Last updated:** [April 3, 2023, 10:43pm UTC](https://qa.fmod.com/t/error-files-not-on-client/20060 "2023-04-03T22:43:12Z")

</div>

Hey there! I want to setup my FMOD project with our Perforce and followed the documentation for that. in 13.1.1 under 7. it says "Select “File \> Source Control \> Sync Latest, Merge, and Commit…” but when I do that I get …

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?page=47)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?page=49)
