# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=5

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 6

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## [Shared Effect Overrides](https://qa.fmod.com/t/shared-effect-overrides/24132)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 1\
**Last updated:** [March 24, 2026, 12:55am UTC](https://qa.fmod.com/t/shared-effect-overrides/24132 "2026-03-24T00:55:14Z")

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Hello, Can I make a request to have a Shared Effect override button? At the moment if I want slightly different behaviour than what’s in the shared effect on an event I have to detach the entire shared effect, feel like…

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## [Multiply 2 automation values rather than taking their average](https://qa.fmod.com/t/multiply-2-automation-values-rather-than-taking-their-average/24102)

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**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 5\
**Last updated:** [March 23, 2026, 12:49am UTC](https://qa.fmod.com/t/multiply-2-automation-values-rather-than-taking-their-average/24102 "2026-03-23T00:49:07Z")

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I have 2 parameters “IsInteriorCamera” and “IsPlayer”: “IsInteriorCamera” is global, and while it’s typically either 0 or 1, it smoothly transitions between them during a camera switch animation (and these animations a…

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## [RMS Metering Breaks When Mixer at -Inf](https://qa.fmod.com/t/rms-metering-breaks-when-mixer-at-inf/24114)

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**Author:** [@Damion1](https://qa.fmod.com/u/Damion1)\
**Replies:** 4\
**Last updated:** [March 19, 2026, 1:24am UTC](https://qa.fmod.com/t/rms-metering-breaks-when-mixer-at-inf/24114 "2026-03-19T01:24:49Z")

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Hello. I hope someone can help me out. We are using the RMS values from voice events to automate the mouth movements of some simple characters. We have no problem getting this to function; the code seems good, and it wo…

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## [What version to create fsb 4 files](https://qa.fmod.com/t/what-version-to-create-fsb-4-files/14502)

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**Author:** [@Max05\_pl](https://qa.fmod.com/u/Max05_pl)\
**Replies:** 3\
**Last updated:** [March 18, 2026, 1:01am UTC](https://qa.fmod.com/t/what-version-to-create-fsb-4-files/14502 "2026-03-18T01:01:47Z")

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Hello, i have FMOD soundbank generator 1.08.00 but it creates fsb5 files, how do i set it to create fsb4 files.

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## [Event Editor Feature Request](https://qa.fmod.com/t/event-editor-feature-request/24118)

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**Author:** [@khorwynd](https://qa.fmod.com/u/khorwynd)\
**Replies:** 1\
**Last updated:** [March 17, 2026, 11:13pm UTC](https://qa.fmod.com/t/event-editor-feature-request/24118 "2026-03-17T23:13:31Z")

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I’m using FMOD version 2.02.32…due to some game engine restrictions…so this may already be a feature on 2.03. I think it’d be cool if that part that says “Audio Track” matched the name of whichever audio track you were …

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## [Profiler feature requests](https://qa.fmod.com/t/profiler-feature-requests/24097)

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**Author:** [@jeremyabel](https://qa.fmod.com/u/jeremyabel)\
**Replies:** 2\
**Last updated:** [March 17, 2026, 7:26pm UTC](https://qa.fmod.com/t/profiler-feature-requests/24097 "2026-03-17T19:26:13Z")

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Hey there, I’ve got a few feature requests for the profiler in FMOD Studio: Ability to filter events by name in the Tracks view. Our game might have 30-50 events running at once, and it gets difficult to find the ones …

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## [Using VCAs on nested events](https://qa.fmod.com/t/using-vcas-on-nested-events/24107)

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**Author:** [@robindemute](https://qa.fmod.com/u/robindemute)\
**Replies:** 1\
**Last updated:** [March 17, 2026, 3:21am UTC](https://qa.fmod.com/t/using-vcas-on-nested-events/24107 "2026-03-17T03:21:41Z")

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VCAs don’t work to control the output volume of a nested/referenced event to it’s parent event, which I think is a big missed opportunity to give FMOD a lot more flexibility.

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## [Saved projects not showing](https://qa.fmod.com/t/saved-projects-not-showing/24112)

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**Author:** [@mindwork](https://qa.fmod.com/u/mindwork)\
**Replies:** 1\
**Last updated:** [March 16, 2026, 12:31am UTC](https://qa.fmod.com/t/saved-projects-not-showing/24112 "2026-03-16T00:31:31Z")

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Hi. I was working on a porject and i save it now and then on the fly and whenever i reopen the project next day or after closing it none of the worked files i.e audio tracks and parameters aint showing except the music …

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## [Sound Stage, Pseudo Surround: Advice](https://qa.fmod.com/t/sound-stage-pseudo-surround-advice/24086)

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**Author:** [@bloma](https://qa.fmod.com/u/bloma)\
**Replies:** 1\
**Last updated:** [March 15, 2026, 11:28pm UTC](https://qa.fmod.com/t/sound-stage-pseudo-surround-advice/24086 "2026-03-15T23:28:50Z")

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I’m doing sound for a project in Unity that is going to be used in a theatre with a surround setup, but is still rendered in stereo. I got this message from a person who works there: ‘In essence the room is stereo but …

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## [Multiinstrument - select last played soundfile](https://qa.fmod.com/t/multiinstrument-select-last-played-soundfile/24090)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 3\
**Last updated:** [March 11, 2026, 4:08am UTC](https://qa.fmod.com/t/multiinstrument-select-last-played-soundfile/24090 "2026-03-11T04:08:11Z")

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One of the great things about FMOD is that you can test how sounds will work together in a way that requires a bit more setup in a DAW. But quite often I find sounds that don’t work and i want to remove them but it can b…

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## [Suggestion: Profiler, sort global params by name](https://qa.fmod.com/t/suggestion-profiler-sort-global-params-by-name/17289)

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**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 6\
**Last updated:** [March 11, 2026, 4:05am UTC](https://qa.fmod.com/t/suggestion-profiler-sort-global-params-by-name/17289 "2026-03-11T04:05:23Z")

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Hi, I might be missing sth. but I didn’t find anything. It would be really nice if we could sort the global parameters on the right panel by name in the profiler view :). Cheers, Michael

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## [Rotating 2D sounds/atmos with player orientation](https://qa.fmod.com/t/rotating-2d-sounds-atmos-with-player-orientation/19297)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 4\
**Last updated:** [March 6, 2026, 9:09am UTC](https://qa.fmod.com/t/rotating-2d-sounds-atmos-with-player-orientation/19297 "2026-03-06T09:09:59Z")

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Hi folks, As AmbiX are not natively supported yet, I’ve always wondered what the best way is to rotate stereo atmos in relation to player orientation. I stumbled on a way to do this and wondered if anyone had further t…

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## [Downloadable Manuals](https://qa.fmod.com/t/downloadable-manuals/23028)

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**Author:** [@vincentoliver](https://qa.fmod.com/u/vincentoliver)\
**Replies:** 13\
**Last updated:** [March 5, 2026, 5:33am UTC](https://qa.fmod.com/t/downloadable-manuals/23028 "2026-03-05T05:33:14Z")

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Are there any? I’d like to feed them into NotebookLM for quick answers for problems I don’t know the name of. Cheers!

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## [Quantization delay applying on loop restart inside event](https://qa.fmod.com/t/quantization-delay-applying-on-loop-restart-inside-event/24078)

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**Author:** [@FableKallisto](https://qa.fmod.com/u/FableKallisto)\
**Replies:** 5\
**Last updated:** [March 5, 2026, 12:11am UTC](https://qa.fmod.com/t/quantization-delay-applying-on-loop-restart-inside-event/24078 "2026-03-05T00:11:18Z")

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So I have some game music that works fine when I’m playing it with the event open but when it is nested inside of an event, any track that has quantised delay applies every time the loop restarts. I’ve looked at this p…

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## [Obtaining Debug Symbol](https://qa.fmod.com/t/obtaining-debug-symbol/24079)

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**Author:** [@atrivedi](https://qa.fmod.com/u/atrivedi)\
**Replies:** 2\
**Last updated:** [March 4, 2026, 4:26pm UTC](https://qa.fmod.com/t/obtaining-debug-symbol/24079 "2026-03-04T16:26:22Z")

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Hello, I’m getting a crash in Unity and when I open the crash dump, I’m seeing some fmod calls at the top. Wondering if I can get thefmod.dll and fmodstudio.dll v2.03.08 debug symbol (.pdb) files Thanks in advance!

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## [Documentation on automation curve combination?](https://qa.fmod.com/t/documentation-on-automation-curve-combination/18171)

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**Author:** [@Level3Manatee](https://qa.fmod.com/u/Level3Manatee)\
**Replies:** 7\
**Last updated:** [March 4, 2026, 5:38am UTC](https://qa.fmod.com/t/documentation-on-automation-curve-combination/18171 "2026-03-04T05:38:54Z")

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Hi, I am looking for documentation on how multiple automation curves are combined. From what I have found in this forum, the combination can be additive, maximum, multiply, … all depending on what is being automated. I …

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## [Cracles and artifacts while using Resonsnce Audio](https://qa.fmod.com/t/cracles-and-artifacts-while-using-resonsnce-audio/24074)

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**Author:** [@yschk](https://qa.fmod.com/u/yschk)\
**Replies:** 1\
**Last updated:** [March 3, 2026, 5:28am UTC](https://qa.fmod.com/t/cracles-and-artifacts-while-using-resonsnce-audio/24074 "2026-03-03T05:28:27Z")

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Hello I’m using Resonance Audio and FMOD 2.02.15 in Unity I’m enjoying spatialization but I don’t really like sound muffling so I’ve decided to add EQ. The problem is that when using resonance audio source or listener…

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## [Bug: \[Qt build\] Controls are escalating – unusable](https://qa.fmod.com/t/bug-qt-build-controls-are-escalating-unusable/23961)

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**Author:** [@granjow](https://qa.fmod.com/u/granjow)\
**Replies:** 13\
**Last updated:** [March 3, 2026, 2:27am UTC](https://qa.fmod.com/t/bug-qt-build-controls-are-escalating-unusable/23961 "2026-03-03T02:27:15Z")

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I switched to the new Qt based fmod Studio a while ago, and I have a huge usability issue which is probably a 1-minute fix for you. When I drag a UI element like the volume knob, an automation point, or a parameter valu…

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## [Loop region boundary not responding to mouse click](https://qa.fmod.com/t/loop-region-boundary-not-responding-to-mouse-click/24073)

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**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 1\
**Last updated:** [March 2, 2026, 1:20am UTC](https://qa.fmod.com/t/loop-region-boundary-not-responding-to-mouse-click/24073 "2026-03-02T01:20:50Z")

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Has anyone experienced this odd behaviour using FMOD 2.03.09 on Mac OS 15.7.3? Scenario: Normally, the first step after creating a Loop Region is to adjust its borders in the Logic Track – to encompass the event portio…

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## [Scatterer spatialization still attenuated even when Event min/max distance are equal](https://qa.fmod.com/t/scatterer-spatialization-still-attenuated-even-when-event-min-max-distance-are-equal/23887)

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**Author:** [@elryanzito](https://qa.fmod.com/u/elryanzito)\
**Replies:** 6\
**Last updated:** [February 27, 2026, 9:41pm UTC](https://qa.fmod.com/t/scatterer-spatialization-still-attenuated-even-when-event-min-max-distance-are-equal/23887 "2026-02-27T21:41:28Z")

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Hello everyone! I’m having a really hard time with spatialization using a Scatterer Instrument in FMOD, and I’m not sure whether I’m misunderstanding something or if this might be a bug. I’d really appreciate some clari…

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## [FMOD Studio stuck after profiling](https://qa.fmod.com/t/fmod-studio-stuck-after-profiling/23981)

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**Author:** [@dishoa](https://qa.fmod.com/u/dishoa)\
**Replies:** 2\
**Last updated:** [February 26, 2026, 11:21pm UTC](https://qa.fmod.com/t/fmod-studio-stuck-after-profiling/23981 "2026-02-26T23:21:03Z")

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Hello, I’m encountering very annoying bug in version 2.03.08. When I open profiler, turn on Live Update and then stop profiling FMOD Studio gets stuck - meaning if I try to switch to Editor and open any new event it doe…

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## [Trying to understand developing audio for a multiplayer game in Unity](https://qa.fmod.com/t/trying-to-understand-developing-audio-for-a-multiplayer-game-in-unity/24016)

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**Author:** [@dhiles25](https://qa.fmod.com/u/dhiles25)\
**Replies:** 5\
**Last updated:** [February 25, 2026, 5:57am UTC](https://qa.fmod.com/t/trying-to-understand-developing-audio-for-a-multiplayer-game-in-unity/24016 "2026-02-25T05:57:22Z")

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Hi, I’m currently working on a multiplayer game in Unity and Fmod. I have several events where I have added a spatializer to the event in fmod, and when I test it in solo gameplay it seems to work locally. When I test in…

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## [Feature Request: View All 'Scoped In' items on a Snapshot](https://qa.fmod.com/t/feature-request-view-all-scoped-in-items-on-a-snapshot/24018)

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**Author:** [@SonicSurgeon](https://qa.fmod.com/u/SonicSurgeon)\
**Replies:** 1\
**Last updated:** [February 23, 2026, 10:22pm UTC](https://qa.fmod.com/t/feature-request-view-all-scoped-in-items-on-a-snapshot/24018 "2026-02-23T22:22:06Z")

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I am finding when returning to edit snapshots with multiple values being set across several groups and effects, it would be super helpful to be able to view ONLY the items that have been scoped in, or am I missing a tric…

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## [FMOD 2.03.12 Crashes Upon Starting](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003)

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**Author:** [@MarloweNash](https://qa.fmod.com/u/MarloweNash)\
**Replies:** 6\
**Last updated:** [February 23, 2026, 9:27am UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003 "2026-02-23T09:27:23Z")

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FMOD 2.03.12 crashes every time I open it, no matter where its opened from. If I try to open it from Unity, the loading window gets stuck at 99% or 100%, and if I try to open it externally from my start menu, nothing hap…

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## [Interface Requests](https://qa.fmod.com/t/interface-requests/24042)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 1\
**Last updated:** [February 22, 2026, 11:39pm UTC](https://qa.fmod.com/t/interface-requests/24042 "2026-02-22T23:39:17Z")

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Hi Just thought I’d throw a couple suggestions/requests out there. Love FMOD but these small things get to me sometimes haha… If these already exist please let me know! Would be great to get some options in preferences…

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## [High CPU Mixer usage in Unreal 5.7](https://qa.fmod.com/t/high-cpu-mixer-usage-in-unreal-5-7/24020)

<div class="topic-metadata">

**Author:** [@dishoa](https://qa.fmod.com/u/dishoa)\
**Replies:** 1\
**Last updated:** [February 20, 2026, 1:22am UTC](https://qa.fmod.com/t/high-cpu-mixer-usage-in-unreal-5-7/24020 "2026-02-20T01:22:54Z")

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Hello, I’ve recently noticed that CPU Mixer started to give me quite high percentages when profiling, we hit around 25% in peak a few months ago during standard gameplay and now we’re around 90% in average with much less…

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## [Delay in set parameter via command instrument](https://qa.fmod.com/t/delay-in-set-parameter-via-command-instrument/24000)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [February 19, 2026, 4:11am UTC](https://qa.fmod.com/t/delay-in-set-parameter-via-command-instrument/24000 "2026-02-19T04:11:34Z")

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In the example below, the command instrument sets the parameter value, and one of the three instruments is triggered based on that value. I’m surprised that instruments starting less than 150 ms after the command instrum…

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## [Accessibility For Blind Designers](https://qa.fmod.com/t/accessibility-for-blind-designers/15567)

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**Author:** [@andyslater](https://qa.fmod.com/u/andyslater)\
**Replies:** 9\
**Last updated:** [February 19, 2026, 3:52am UTC](https://qa.fmod.com/t/accessibility-for-blind-designers/15567 "2026-02-19T03:52:44Z")

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Hello, I am a visually impaired sound designer and very interested in using FMOD. I am hoping that there is some kind of accessibility option to help me navigate the software using Mac VoiceOver. I searched this forum…

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## [Live Update Refresh Assets In Play Mode - 2.02.20](https://qa.fmod.com/t/live-update-refresh-assets-in-play-mode-2-02-20/21701)

<div class="topic-metadata">

**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 16\
**Last updated:** [February 18, 2026, 1:42pm UTC](https://qa.fmod.com/t/live-update-refresh-assets-in-play-mode-2-02-20/21701 "2026-02-18T13:42:48Z")

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I currently have a workflow where i edit assets and render them directly into the fmod assets folder so that i can test and edit them while the game is running. Currently I have Refresh Modified Assets assigned to a hotk…

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## [Connect to Game](https://qa.fmod.com/t/connect-to-game/23784)

<div class="topic-metadata">

**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 19\
**Last updated:** [February 18, 2026, 4:00am UTC](https://qa.fmod.com/t/connect-to-game/23784 "2026-02-18T04:00:45Z")

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During the process of connecting games, the game engine often cannot obtain real-time updates after adding or modifying audio materials to the FMOD project. This situation did not occur in previous versions, but the vers…

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