# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=50

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 51

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## [How do I Duplicate an event with nested events and parameters and make it independent/self-contained?](https://qa.fmod.com/t/how-do-i-duplicate-an-event-with-nested-events-and-parameters-and-make-it-independent-self-contained/19958)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [March 14, 2023, 5:18am UTC](https://qa.fmod.com/t/how-do-i-duplicate-an-event-with-nested-events-and-parameters-and-make-it-independent-self-contained/19958 "2023-03-14T05:18:02Z")

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I’m looking for how to: Setup an event that has nested events inside, as well as parameter automation. Duplicate that event so that it makes separate copies of those nested events (as well as any nested events inside t…

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## [Sidechaining within an event](https://qa.fmod.com/t/sidechaining-within-an-event/19902)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 5\
**Last updated:** [March 13, 2023, 2:41am UTC](https://qa.fmod.com/t/sidechaining-within-an-event/19902 "2023-03-13T02:41:34Z")

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Hi, I want to use one track to sidechain another track within the same event. Is this possible in fmod? Can someone give me a brief explaination of how I achieve this? Or do I have to do it via the mixer?

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## [Transition Timeline with Audio Files](https://qa.fmod.com/t/transition-timeline-with-audio-files/19946)

<div class="topic-metadata">

**Author:** [@Xamon](https://qa.fmod.com/u/Xamon)\
**Replies:** 1\
**Last updated:** [March 8, 2023, 3:08am UTC](https://qa.fmod.com/t/transition-timeline-with-audio-files/19946 "2023-03-08T03:08:06Z")

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Hello! I’ve added a reverse cymbal to a transition (in the transition timeline) to smooth it out, but I can’t figure out how to let the tail of this reverse cymbal audio file continue playing over the destination once t…

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## [How NOT to delete old SoundBanks When Building New from the other FMOD project](https://qa.fmod.com/t/how-not-to-delete-old-soundbanks-when-building-new-from-the-other-fmod-project/19932)

<div class="topic-metadata">

**Author:** [@Dali\_11](https://qa.fmod.com/u/Dali_11)\
**Replies:** 1\
**Last updated:** [March 7, 2023, 4:50am UTC](https://qa.fmod.com/t/how-not-to-delete-old-soundbanks-when-building-new-from-the-other-fmod-project/19932 "2023-03-07T04:50:09Z")

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WE have a problem. We are working on a very high quality game. There is several sound-designers and composers. We are working with different Fmod projects and when someone is builnding SoundBank from his PC, Soundbanks f…

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## [How to stop loop without cutting off audio](https://qa.fmod.com/t/how-to-stop-loop-without-cutting-off-audio/16817)

<div class="topic-metadata">

**Author:** [@Fahrenheit737](https://qa.fmod.com/u/Fahrenheit737)\
**Replies:** 5\
**Last updated:** [March 7, 2023, 2:56am UTC](https://qa.fmod.com/t/how-to-stop-loop-without-cutting-off-audio/16817 "2023-03-07T02:56:33Z")

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hey guys i am working on a boeing 747 soundpack for x plane. an issue i’ve been facing is looping. for the alarm sounds, annunciations like “pull up” loop, and when you pull up, the loop will stop. however, i want the s…

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## [FMOD Snapshot and AHDSR not functioning correctly](https://qa.fmod.com/t/fmod-snapshot-and-ahdsr-not-functioning-correctly/14032)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 12\
**Last updated:** [March 7, 2023, 12:43am UTC](https://qa.fmod.com/t/fmod-snapshot-and-ahdsr-not-functioning-correctly/14032 "2023-03-07T00:43:48Z")

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Hey guys, So I’m dealing with trying to set up a specific scenario in Fmod, and testing from the fmod side of things in the event editor this setup is not performing exactly as I’d like it to. So in our game example we…

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## [Radio System in Unity](https://qa.fmod.com/t/radio-system-in-unity/19925)

<div class="topic-metadata">

**Author:** [@Camiel](https://qa.fmod.com/u/Camiel)\
**Replies:** 2\
**Last updated:** [March 6, 2023, 6:45am UTC](https://qa.fmod.com/t/radio-system-in-unity/19925 "2023-03-06T06:45:07Z")

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Hi, for our game in Unity we are looking to implement a radio system. This system should have a few radio stations with each station having a few tracks in them. The thing however is that the player can create more radi…

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## [New 2.02 output ports feature on PC?](https://qa.fmod.com/t/new-2-02-output-ports-feature-on-pc/17092)

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**Author:** [@danitabaires](https://qa.fmod.com/u/danitabaires)\
**Replies:** 7\
**Last updated:** [March 6, 2023, 3:01am UTC](https://qa.fmod.com/t/new-2-02-output-ports-feature-on-pc/17092 "2023-03-06T03:01:39Z")

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We’re interested in dynamically routing different events to different sound devices on a computer. For example general audio to the default sound device, radio communication to a secondary sound device; but only if the u…

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## [How best to Setup Synchronised Multiple Events in Studio for Unity?](https://qa.fmod.com/t/how-best-to-setup-synchronised-multiple-events-in-studio-for-unity/19921)

<div class="topic-metadata">

**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 3\
**Last updated:** [March 5, 2023, 9:20pm UTC](https://qa.fmod.com/t/how-best-to-setup-synchronised-multiple-events-in-studio-for-unity/19921 "2023-03-05T21:20:04Z")

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Hoping that someone maybe able to point me to a sensible solution for this scenario: I have 3 droids that move around a 3d space in Unity. I’d like to have FMod handle their 3d audio for attenuation and panning. I’d l…

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## [No sound when simulating in profiler](https://qa.fmod.com/t/no-sound-when-simulating-in-profiler/19924)

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**Author:** [@afrech](https://qa.fmod.com/u/afrech)\
**Replies:** 3\
**Last updated:** [March 5, 2023, 9:17pm UTC](https://qa.fmod.com/t/no-sound-when-simulating-in-profiler/19924 "2023-03-05T21:17:18Z")

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I’ve recorded a session in profiler and when I switch to simulate I get no output. It seems like maybe I need to turn on monitoring on the main bus, but the button remains greyed out. ver. 2.02.11

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## ["Sort by Name" not persisting between sessions for Banks and Mixer Routing](https://qa.fmod.com/t/sort-by-name-not-persisting-between-sessions-for-banks-and-mixer-routing/16731)

<div class="topic-metadata">

**Author:** [@studioatmazeke](https://qa.fmod.com/u/studioatmazeke)\
**Replies:** 12\
**Last updated:** [March 2, 2023, 3:27am UTC](https://qa.fmod.com/t/sort-by-name-not-persisting-between-sessions-for-banks-and-mixer-routing/16731 "2023-03-02T03:27:00Z")

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Is it possible to have the Banks and Mixer Routing pages sort by name by default? Every time I sort folders in either of these views, it will reset to a non-logical order when I close and re-open the project. The events…

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## [Sounds drowning out music](https://qa.fmod.com/t/sounds-drowning-out-music/12654)

<div class="topic-metadata">

**Author:** [@Myran](https://qa.fmod.com/u/Myran)\
**Replies:** 11\
**Last updated:** [March 1, 2023, 9:38pm UTC](https://qa.fmod.com/t/sounds-drowning-out-music/12654 "2023-03-01T21:38:17Z")

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I’m having an issue where loud sounds drown out other sounds, so whenever there is a lot of action in the game the music (and other sounds) is almost completely silent. This isn’t an issue with a max number of channels, …

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## [Convolution Reverb reject my wav files](https://qa.fmod.com/t/convolution-reverb-reject-my-wav-files/19910)

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**Author:** [@mark\_sonicidols](https://qa.fmod.com/u/mark_sonicidols)\
**Replies:** 4\
**Last updated:** [March 1, 2023, 9:00pm UTC](https://qa.fmod.com/t/convolution-reverb-reject-my-wav-files/19910 "2023-03-01T21:00:17Z")

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Hi guys, I try to complete FMOD tutorial and there is some issue. When I try to drop wav file into Convolution Reverb there’s nothing, file isn’t there. Maybe someone have any idea? thanks

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## [Need Help with Karting Microgame Tutorial](https://qa.fmod.com/t/need-help-with-karting-microgame-tutorial/16000)

<div class="topic-metadata">

**Author:** [@Skritsarn](https://qa.fmod.com/u/Skritsarn)\
**Replies:** 28\
**Last updated:** [February 27, 2023, 5:29am UTC](https://qa.fmod.com/t/need-help-with-karting-microgame-tutorial/16000 "2023-02-27T05:29:00Z")

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I’m just starting to explore FMOD so i’m currently working through the “Karting Microgame” tutorial here on the FMOD website. I have 0 experience with code so i’m pretty confused with a few of the steps where i’m suppose…

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## [Fmod user interface upgrade?](https://qa.fmod.com/t/fmod-user-interface-upgrade/19912)

<div class="topic-metadata">

**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 1\
**Last updated:** [February 26, 2023, 9:18pm UTC](https://qa.fmod.com/t/fmod-user-interface-upgrade/19912 "2023-02-26T21:18:30Z")

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Hiya First just to say a big thank you to the Fmod team, this is an excellent app and so easy to teach which makes my job easy so double win!! But I have a few niggles and not meaning to ruffle any feathers but is ther…

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## [Audio compression by bank](https://qa.fmod.com/t/audio-compression-by-bank/19899)

<div class="topic-metadata">

**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 2\
**Last updated:** [February 22, 2023, 2:27pm UTC](https://qa.fmod.com/t/audio-compression-by-bank/19899 "2023-02-22T14:27:31Z")

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Is there an easy way to set the audio compression (ogg in this case) based on the bank? I can set it system wide, but I want the VO audio to be compressed more than music or sfx to save space. They are all in different …

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## [Audio abruptly clicks/cuts in and out, when the camera perspective changes suddenly](https://qa.fmod.com/t/audio-abruptly-clicks-cuts-in-and-out-when-the-camera-perspective-changes-suddenly/19887)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [February 22, 2023, 11:57am UTC](https://qa.fmod.com/t/audio-abruptly-clicks-cuts-in-and-out-when-the-camera-perspective-changes-suddenly/19887 "2023-02-22T11:57:44Z")

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In a 3D game, the player is running around from one area to another, but the camera is sitting still in each area, then when the player moves to the next area, the camera suddenly changes to that area. (Like in resident …

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## [Event path has been modified when build bank](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705)

<div class="topic-metadata">

**Author:** [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Replies:** 8\
**Last updated:** [February 22, 2023, 3:15am UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705 "2023-02-22T03:15:53Z")

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hi I’m currently using FMOD Studio version 2.00.04. for example, event path in my Fmod project is “event:/XXX/YXXXX”, then build bank , i use fmod API print event path, it became “event:/XXX/yXXXX”，I know Fmod API is …

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## [Ubuntu 22 FMOD install](https://qa.fmod.com/t/ubuntu-22-fmod-install/19691)

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**Author:** [@repelsteeltje55](https://qa.fmod.com/u/repelsteeltje55)\
**Replies:** 2\
**Last updated:** [February 21, 2023, 11:56pm UTC](https://qa.fmod.com/t/ubuntu-22-fmod-install/19691 "2023-02-21T23:56:26Z")

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FMOD installs but runs as root only. besides this we still need the libssl1.1. log: tracker-extract\[19169\]: Task for ‘file:///usr/share/applications/fmodstudio.desktop.dpkg-tmp’ finished with error: Error when getting…

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## [Is there any reason NOT to use multiple audio tracks and plugins in one event?](https://qa.fmod.com/t/is-there-any-reason-not-to-use-multiple-audio-tracks-and-plugins-in-one-event/19813)

<div class="topic-metadata">

**Author:** [@sronc002](https://qa.fmod.com/u/sronc002)\
**Replies:** 6\
**Last updated:** [February 21, 2023, 10:02am UTC](https://qa.fmod.com/t/is-there-any-reason-not-to-use-multiple-audio-tracks-and-plugins-in-one-event/19813 "2023-02-21T10:02:42Z")

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More a question of performance and Fmod etiquette if you will. I had a question from a friend regarding how we should be using each event. I’ve attached x2 example screenshots below to show what i mean. Normally i’d la…

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## [Why do I get pops/clicks whenever im listenting in FMOD but in my DAW it's sounds fine while loopin?](https://qa.fmod.com/t/why-do-i-get-pops-clicks-whenever-im-listenting-in-fmod-but-in-my-daw-its-sounds-fine-while-loopin/19893)

<div class="topic-metadata">

**Author:** [@Chumpen](https://qa.fmod.com/u/Chumpen)\
**Replies:** 1\
**Last updated:** [February 20, 2023, 11:25pm UTC](https://qa.fmod.com/t/why-do-i-get-pops-clicks-whenever-im-listenting-in-fmod-but-in-my-daw-its-sounds-fine-while-loopin/19893 "2023-02-20T23:25:42Z")

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Why does this keep happening? I’ve been reading other forums and you guys said it should have been fixed by now (reference: Pops and Clicks When Looping - #22 by thuan) . I’m currently using FMOD Studio 2.02.06 and I hav…

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## [FMOD, Resonance and Unity](https://qa.fmod.com/t/fmod-resonance-and-unity/19878)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 4\
**Last updated:** [February 20, 2023, 8:44am UTC](https://qa.fmod.com/t/fmod-resonance-and-unity/19878 "2023-02-20T08:44:40Z")

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Does any have experience with Google Resonance, FMOD and Unity? I am trying to find out if geometry based reverb is supported when using FMOD. The guide in the Resonance documentation is only for native Unity audio

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## [Scatterer ticks and playback issues](https://qa.fmod.com/t/scatterer-ticks-and-playback-issues/19681)

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**Author:** [@jorickbronius](https://qa.fmod.com/u/jorickbronius)\
**Replies:** 9\
**Last updated:** [February 19, 2023, 5:00am UTC](https://qa.fmod.com/t/scatterer-ticks-and-playback-issues/19681 "2023-02-19T05:00:04Z")

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Hi y’all, I love the scatterer instrument, because it allows some approach of granular playback, making the used material much more versatile. However more often than not when using the scatterer instrument I experienc…

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## [How to share a series of effects across multiple events?](https://qa.fmod.com/t/how-to-share-a-series-of-effects-across-multiple-events/19873)

<div class="topic-metadata">

**Author:** [@basicallygames](https://qa.fmod.com/u/basicallygames)\
**Replies:** 2\
**Last updated:** [February 15, 2023, 6:50pm UTC](https://qa.fmod.com/t/how-to-share-a-series-of-effects-across-multiple-events/19873 "2023-02-15T18:50:09Z")

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I’ve just started testing out FMOD as I’m thinking of using it for my game. it seems pretty good so far, except I’m having a hard time figuring out how to achieve something that seems like it should be pretty simple. In…

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## [Crossfade Multi-instrument](https://qa.fmod.com/t/crossfade-multi-instrument/19868)

<div class="topic-metadata">

**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 2\
**Last updated:** [February 15, 2023, 3:17am UTC](https://qa.fmod.com/t/crossfade-multi-instrument/19868 "2023-02-15T03:17:14Z")

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Hello everyone, thank you for your time to help people on the forum! I am on the following situation I have 3 pads sound in a multi instrument, and a loop in the middle of it ( it have a slow start before the loop). …

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## [Adding a parameter to a plugin](https://qa.fmod.com/t/adding-a-parameter-to-a-plugin/19763)

<div class="topic-metadata">

**Author:** [@schmidGI](https://qa.fmod.com/u/schmidGI)\
**Replies:** 2\
**Last updated:** [February 13, 2023, 11:21pm UTC](https://qa.fmod.com/t/adding-a-parameter-to-a-plugin/19763 "2023-02-13T23:21:43Z")

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I am developing a few DLL plugin instruments for our project, and once in a while, I add a new parameter to a plugin. The plugin retains its ID, parameters are never reordered, and parameters always retain their names. …

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## [FMOD Scripting - Create New Event from DefaultEvent in Project](https://qa.fmod.com/t/fmod-scripting-create-new-event-from-defaultevent-in-project/16621)

<div class="topic-metadata">

**Author:** [@rconnors](https://qa.fmod.com/u/rconnors)\
**Replies:** 6\
**Last updated:** [February 13, 2023, 1:58pm UTC](https://qa.fmod.com/t/fmod-scripting-create-new-event-from-defaultevent-in-project/16621 "2023-02-13T13:58:54Z")

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Hello. Looking over the scripting api documentation, I see two mechanisms I can leverage to create new FMOD Events, studio.project.create(“Event”) and workspace.addEvent. For my purposes, I have a default Event that we…

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## [Suggestion: WavPack (.wv) import and bank file encode support](https://qa.fmod.com/t/suggestion-wavpack-wv-import-and-bank-file-encode-support/19859)

<div class="topic-metadata">

**Author:** [@KresiekTheFurry](https://qa.fmod.com/u/KresiekTheFurry)\
**Replies:** 0\
**Last updated:** [February 11, 2023, 7:32pm UTC](https://qa.fmod.com/t/suggestion-wavpack-wv-import-and-bank-file-encode-support/19859 "2023-02-11T19:32:45Z")

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Hey, just want to suggest a possible file format that could be implemented into FMOD Studio, it’s called WavPack, it’s a free and open-source lossy/lossless/“hybrid” compression format. I’ve done some comparisons between…

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## [Sugestion: automation chart zoom](https://qa.fmod.com/t/sugestion-automation-chart-zoom/19842)

<div class="topic-metadata">

**Author:** [@Janusz](https://qa.fmod.com/u/Janusz)\
**Replies:** 3\
**Last updated:** [February 10, 2023, 3:22am UTC](https://qa.fmod.com/t/sugestion-automation-chart-zoom/19842 "2023-02-10T03:22:49Z")

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Recently I have some more usage for silent instruments for setting timing for rhythmic stuff like heartbeat or footsteps loops - generally things that are very short, so I end up like on the screen with almost flat line …

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## [Graphics Driver Compatibility Issue?](https://qa.fmod.com/t/graphics-driver-compatibility-issue/19837)

<div class="topic-metadata">

**Author:** [@lines-of-codes](https://qa.fmod.com/u/lines-of-codes)\
**Replies:** 3\
**Last updated:** [February 9, 2023, 11:24pm UTC](https://qa.fmod.com/t/graphics-driver-compatibility-issue/19837 "2023-02-09T23:24:19Z")

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Okay so, When I have AMD Software: Adrenaline Edition with its driver, FMOD studio didn’t run (I have also tried reinstalling, didn’t work), but when I have the standard Windows AMD graphics driver installed, it ran like…

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