# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=61

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 62

---

## [Beatmatching using FMOD Studio](https://qa.fmod.com/t/beatmatching-using-fmod-studio/18965)

<div class="topic-metadata">

**Author:** [@grapefrukt](https://qa.fmod.com/u/grapefrukt)\
**Replies:** 1\
**Last updated:** [July 6, 2022, 12:40am UTC](https://qa.fmod.com/t/beatmatching-using-fmod-studio/18965 "2022-07-06T00:40:34Z")

</div>

I’m in the process of setting up transitions between various pieces of background music in my game. They all have slightly different BPM, so I had the idea of adjusting the speed of the song I’m transitioning into to ma…

---

## [BUG: Scatterer instrument not killing its voices](https://qa.fmod.com/t/bug-scatterer-instrument-not-killing-its-voices/17515)

<div class="topic-metadata">

**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 17\
**Last updated:** [July 5, 2022, 8:24am UTC](https://qa.fmod.com/t/bug-scatterer-instrument-not-killing-its-voices/17515 "2022-07-05T08:24:01Z")

</div>

Hi! I’m using FMOD 2.01.11 on Unity and noticed a weird voice counting from a scatterer instrument when profiling with FMOD. Whenever I have a scatterer instrument that has in its playlist a referenced event (that only…

---

## [Automatic Downmix of multichannel streams. Bug?](https://qa.fmod.com/t/automatic-downmix-of-multichannel-streams-bug/18103)

<div class="topic-metadata">

**Author:** [@bowener](https://qa.fmod.com/u/bowener)\
**Replies:** 15\
**Last updated:** [July 4, 2022, 1:45am UTC](https://qa.fmod.com/t/automatic-downmix-of-multichannel-streams-bug/18103 "2022-07-04T01:45:14Z")

</div>

I’m experiencing a frustrating bug in FMOD Studio 2.02.04 for Mac. It seems that any multichannel audio file that does not conform to pre-defined formats (stereo, 5.1, 7.1.2, etc is subject to automatic down mix to ste…

---

## [Profiling does not fill the events on our side](https://qa.fmod.com/t/profiling-does-not-fill-the-events-on-our-side/18941)

<div class="topic-metadata">

**Author:** [@ymeunier](https://qa.fmod.com/u/ymeunier)\
**Replies:** 1\
**Last updated:** [June 30, 2022, 4:55am UTC](https://qa.fmod.com/t/profiling-does-not-fill-the-events-on-our-side/18941 "2022-06-30T04:55:49Z")

</div>

We have FMOD in Unreal and Unity and we tried both and we didn’t figure out how can we receive the events in Profiler. We receive the Voice , We Record a Session , although no events is shown. We see Track with CPU and …

---

## [Speed up event by more than 2 octaves](https://qa.fmod.com/t/speed-up-event-by-more-than-2-octaves/18948)

<div class="topic-metadata">

**Author:** [@willozeas](https://qa.fmod.com/u/willozeas)\
**Replies:** 1\
**Last updated:** [June 30, 2022, 1:45am UTC](https://qa.fmod.com/t/speed-up-event-by-more-than-2-octaves/18948 "2022-06-30T01:45:32Z")

</div>

Hello! I have an async instrument that loops, and currently I am making it speed up gradually using the pitch property in the instrument. However, I can only speed it up by a factor of 2 octaves/24 st. Is there a way I c…

---

## [\[ERR\] assert : assertion: 'mRiffChunk.mType == ChunkType\_Riff && mRiffChunk.mID == id' failed](https://qa.fmod.com/t/err-assert-assertion-mriffchunk-mtype-chunktype-riff-mriffchunk-mid-id-failed/18942)

<div class="topic-metadata">

**Author:** [@Canvas](https://qa.fmod.com/u/Canvas)\
**Replies:** 2\
**Last updated:** [June 28, 2022, 4:14am UTC](https://qa.fmod.com/t/err-assert-assertion-mriffchunk-mtype-chunktype-riff-mriffchunk-mid-id-failed/18942 "2022-06-28T04:14:13Z")

</div>

I am running with fmodstudio + Electron + H5, the official example. This error occurs when loading the Bank file。

---

## [Layers not syncing in Unity](https://qa.fmod.com/t/layers-not-syncing-in-unity/16071)

<div class="topic-metadata">

**Author:** [@RyanIke](https://qa.fmod.com/u/RyanIke)\
**Replies:** 6\
**Last updated:** [June 24, 2022, 1:31am UTC](https://qa.fmod.com/t/layers-not-syncing-in-unity/16071 "2022-06-24T01:31:26Z")

</div>

Hi there! I’m currently setting up a simple music event as a test for a more expansive music track in our game, which will dynamically add in instrument layers/other sound depending on where the player is. Currently, i…

---

## [Fit number of plays into given time frame?](https://qa.fmod.com/t/fit-number-of-plays-into-given-time-frame/18929)

<div class="topic-metadata">

**Author:** [@RoyceRemix](https://qa.fmod.com/u/RoyceRemix)\
**Replies:** 4\
**Last updated:** [June 23, 2022, 2:31am UTC](https://qa.fmod.com/t/fit-number-of-plays-into-given-time-frame/18929 "2022-06-23T02:31:47Z")

</div>

Hi, I’m attempting to put together an app for language practice, and part of it will include simply listening to words/phrases, sort of like audio flash cards. So I have numerous words that each belong to a category (gr…

---

## [BUG Loop transition fading out a multi instrument](https://qa.fmod.com/t/bug-loop-transition-fading-out-a-multi-instrument/18865)

<div class="topic-metadata">

**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 5\
**Last updated:** [June 22, 2022, 5:37am UTC](https://qa.fmod.com/t/bug-loop-transition-fading-out-a-multi-instrument/18865 "2022-06-22T05:37:27Z")

</div>

Hello, I figured out a bug happening on FMOD 2.01.11 (and also 2.01.16, as I tested to see if it was fixed) with loop transitions involving a multi-instrument at the destination. If the multi-instrument has a fade-out …

---

## [Workflow suggestions for advanced track transition logic](https://qa.fmod.com/t/workflow-suggestions-for-advanced-track-transition-logic/18879)

<div class="topic-metadata">

**Author:** [@yuzhshen](https://qa.fmod.com/u/yuzhshen)\
**Replies:** 4\
**Last updated:** [June 21, 2022, 7:14pm UTC](https://qa.fmod.com/t/workflow-suggestions-for-advanced-track-transition-logic/18879 "2022-06-21T19:14:09Z")

</div>

Hey all, I’m working on a game and currently have all my music (combat, ambient1, ambient2, etc) in a single event. I’ve been looking into some more complex logic for triggering ambient music and am not sure that the cap…

---

## [Possible crash when using distance normalized parameter with FMOD 2.02.07](https://qa.fmod.com/t/possible-crash-when-using-distance-normalized-parameter-with-fmod-2-02-07/18908)

<div class="topic-metadata">

**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 2\
**Last updated:** [June 20, 2022, 9:42am UTC](https://qa.fmod.com/t/possible-crash-when-using-distance-normalized-parameter-with-fmod-2-02-07/18908 "2022-06-20T09:42:49Z")

</div>

Hi there, I may have found a bug when automating the normalized distance parameter. Here are the steps to reproduce the behaviour: (this is with Windows 10, FMOD 2.02.07) create a new event add a new parameter → built…

---

## [Best use practice for Command Instrument](https://qa.fmod.com/t/best-use-practice-for-command-instrument/18910)

<div class="topic-metadata">

**Author:** [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Replies:** 2\
**Last updated:** [June 20, 2022, 12:24am UTC](https://qa.fmod.com/t/best-use-practice-for-command-instrument/18910 "2022-06-20T00:24:50Z")

</div>

I’m using command instruments to start events from related events and to reset parameters back to initial values. The event case works great, the resetting parameters doesnt seem to work as well as I had hoped. In UE I…

---

## [Mixing with Resonance Audio](https://qa.fmod.com/t/mixing-with-resonance-audio/18867)

<div class="topic-metadata">

**Author:** [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Replies:** 9\
**Last updated:** [June 18, 2022, 4:54pm UTC](https://qa.fmod.com/t/mixing-with-resonance-audio/18867 "2022-06-18T16:54:09Z")

</div>

Hi there, We’re developing a VR game for quest and are using resonance audio. I’m starting to find the inability to use mixer snapshots super frustrating. I’ve floated the idea of using a mix of resonance audio events a…

---

## [Understand FMOD Voices Stop](https://qa.fmod.com/t/understand-fmod-voices-stop/18893)

<div class="topic-metadata">

**Author:** [@ymeunier](https://qa.fmod.com/u/ymeunier)\
**Replies:** 1\
**Last updated:** [June 18, 2022, 4:35pm UTC](https://qa.fmod.com/t/understand-fmod-voices-stop/18893 "2022-06-18T16:35:21Z")

</div>

I come from Wwise and FMOD is also Event based. I try to understand well the mechanism of stopping sounds using FMOD. In Wwise , we stop sound using Events and we can stop per game object or globally the voices. I was…

---

## [How to install FMOD Studio on Fedora Linux](https://qa.fmod.com/t/how-to-install-fmod-studio-on-fedora-linux/18901)

<div class="topic-metadata">

**Author:** [@chemberz](https://qa.fmod.com/u/chemberz)\
**Replies:** 0\
**Last updated:** [June 16, 2022, 11:15am UTC](https://qa.fmod.com/t/how-to-install-fmod-studio-on-fedora-linux/18901 "2022-06-16T11:15:52Z")

</div>

Hi, guys! Does anyone know how to convert .deb package with FMOD Studio to .rpm package for using on Fedora? I tried the most popular method using ‘Alien’ converter, but it doesn’t work.

---

## [Creating Multiple Mix Modes in Fmod](https://qa.fmod.com/t/creating-multiple-mix-modes-in-fmod/14126)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 11\
**Last updated:** [June 16, 2022, 5:45am UTC](https://qa.fmod.com/t/creating-multiple-mix-modes-in-fmod/14126 "2022-06-16T05:45:56Z")

</div>

Hey everyone, Wondering if there are any generally good practices regarding setting up a situation such as this. Say you have a game that makes use of multiple different game mixes - narrow mix, wide (cinema) mix, headp…

---

## [2D positonal sounds](https://qa.fmod.com/t/2d-positonal-sounds/13948)

<div class="topic-metadata">

**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 6\
**Last updated:** [June 14, 2022, 1:18am UTC](https://qa.fmod.com/t/2d-positonal-sounds/13948 "2022-06-14T01:18:00Z")

</div>

We’re working on a 2D (top-down) game and want to place sounds in the world that are positional (only in that they get quiet/loud based on your distance). So far, I’ve been using FMOD\_Studio\_System\_SetListenerAttributes…

---

## [Best way to handle an extensive in-game mixer when reverb sends are added on the event level?](https://qa.fmod.com/t/best-way-to-handle-an-extensive-in-game-mixer-when-reverb-sends-are-added-on-the-event-level/18852)

<div class="topic-metadata">

**Author:** [@niall.coates](https://qa.fmod.com/u/niall.coates)\
**Replies:** 3\
**Last updated:** [June 8, 2022, 5:09pm UTC](https://qa.fmod.com/t/best-way-to-handle-an-extensive-in-game-mixer-when-reverb-sends-are-added-on-the-event-level/18852 "2022-06-08T17:09:57Z")

</div>

I’ve been looking into audio specific accessibility features and settled on the idea of opening up far more groups or VCAs for the player to tweak in the audio settings menu (so the player being able to reduce the volume…

---

## [Bug - transition timelines and fade-outs on end of "to be played" audio clip](https://qa.fmod.com/t/bug-transition-timelines-and-fade-outs-on-end-of-to-be-played-audio-clip/18846)

<div class="topic-metadata">

**Author:** [@lgodart](https://qa.fmod.com/u/lgodart)\
**Replies:** 5\
**Last updated:** [June 8, 2022, 12:46pm UTC](https://qa.fmod.com/t/bug-transition-timelines-and-fade-outs-on-end-of-to-be-played-audio-clip/18846 "2022-06-08T12:46:07Z")

</div>

Hi, This is just a bug report (or else I’m making a mistake I don’t understand), I wasn’t sure where to put it. In this example, I have a transition timeline triggered by a parameter called MusicPosition. In this very …

---

## [Quantization Interval set to 3 bars works for just 1 bat](https://qa.fmod.com/t/quantization-interval-set-to-3-bars-works-for-just-1-bat/18811)

<div class="topic-metadata">

**Author:** [@Kitarraman](https://qa.fmod.com/u/Kitarraman)\
**Replies:** 12\
**Last updated:** [June 7, 2022, 11:50pm UTC](https://qa.fmod.com/t/quantization-interval-set-to-3-bars-works-for-just-1-bat/18811 "2022-06-07T23:50:40Z")

</div>

Hi there! I’m trying to reverse engineer for fun the Woodtick Music System from Monkey Island 2 into FMOD. So far, everything has gone smoothly; the only issue I’m having is with the transition regions where I’ve set the…

---

## [FMOD Event logic - pls help](https://qa.fmod.com/t/fmod-event-logic-pls-help/18847)

<div class="topic-metadata">

**Author:** [@lavstudio](https://qa.fmod.com/u/lavstudio)\
**Replies:** 1\
**Last updated:** [June 7, 2022, 12:46am UTC](https://qa.fmod.com/t/fmod-event-logic-pls-help/18847 "2022-06-07T00:46:58Z")

</div>

I have are events, for example, EV1 and EV2 (that are about 5 seconds long). Both events can be triggered arbitrarily - including simultaneously. I need the EV1 event to not start playing when the EV2 event is played. …

---

## [Bulk Edit on Panner not working correctly](https://qa.fmod.com/t/bulk-edit-on-panner-not-working-correctly/18835)

<div class="topic-metadata">

**Author:** [@dominik.weltenbauer](https://qa.fmod.com/u/dominik.weltenbauer)\
**Replies:** 1\
**Last updated:** [June 7, 2022, 12:09am UTC](https://qa.fmod.com/t/bulk-edit-on-panner-not-working-correctly/18835 "2022-06-07T00:09:46Z")

</div>

Hi, I’ve discovered the following: I was adding a Panner to a couple of events and wanted to set them all to stereo. The panner mode (dropdown) does not seem to allow bulk edit, whereas the stereo pan option does. This …

---

## [Fmod bank management](https://qa.fmod.com/t/fmod-bank-management/18844)

<div class="topic-metadata">

**Author:** [@yeashop](https://qa.fmod.com/u/yeashop)\
**Replies:** 1\
**Last updated:** [June 6, 2022, 1:20pm UTC](https://qa.fmod.com/t/fmod-bank-management/18844 "2022-06-06T13:20:47Z")

</div>

Are there any best practices or guides for FMOD bank management? I’m working on a mid sized game that has lots of levels. Should I have one bank per level? Cheers

---

## [Committing built FMOD Banks to SVN - Is there an alternative?](https://qa.fmod.com/t/committing-built-fmod-banks-to-svn-is-there-an-alternative/18820)

<div class="topic-metadata">

**Author:** [@supergonk\_jon](https://qa.fmod.com/u/supergonk_jon)\
**Replies:** 3\
**Last updated:** [June 5, 2022, 10:46pm UTC](https://qa.fmod.com/t/committing-built-fmod-banks-to-svn-is-there-an-alternative/18820 "2022-06-05T22:46:24Z")

</div>

We are using SVN for our game in Unity and we currently have FMOD set up to import banks into StreamingAssets at build time. As such, all of the banks for each platform (currently 5 platforms, but likely more in the futu…

---

## [Issue when making transition between nested events that contain multiinstruments](https://qa.fmod.com/t/issue-when-making-transition-between-nested-events-that-contain-multiinstruments/18838)

<div class="topic-metadata">

**Author:** [@Zokonud](https://qa.fmod.com/u/Zokonud)\
**Replies:** 3\
**Last updated:** [June 4, 2022, 10:32pm UTC](https://qa.fmod.com/t/issue-when-making-transition-between-nested-events-that-contain-multiinstruments/18838 "2022-06-04T22:32:20Z")

</div>

Hello I am working with nested events to be able to recreate a certain behaviour that requieres de use of multiinstruments. On my main session I have 3 different regions, each with 3 layers of nested events. Each neste…

---

## [Missing FMOD folders?](https://qa.fmod.com/t/missing-fmod-folders/18821)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 5\
**Last updated:** [June 1, 2022, 5:16am UTC](https://qa.fmod.com/t/missing-fmod-folders/18821 "2022-06-01T05:16:31Z")

</div>

Hi, I recently did a fresh clone of our audio GIT repo for one of our games, and when opening up the .fspro I got the following message: The “Recover” option seemed to work fine, but did I forget to commit somethin…

---

## [Multi Instrument Inside Multi Instrument](https://qa.fmod.com/t/multi-instrument-inside-multi-instrument/18799)

<div class="topic-metadata">

**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 8\
**Last updated:** [May 27, 2022, 9:50am UTC](https://qa.fmod.com/t/multi-instrument-inside-multi-instrument/18799 "2022-05-27T09:50:25Z")

</div>

Hi. I’m making interactive music for an exploration based part of my game. I have a bunch of little musical motifs that I am triggering each time the player perform a set of actions, through a dedicated event. At first …

---

## [How can I create a multiinstrument using different lenghts?](https://qa.fmod.com/t/how-can-i-create-a-multiinstrument-using-different-lenghts/18797)

<div class="topic-metadata">

**Author:** [@CSMC](https://qa.fmod.com/u/CSMC)\
**Replies:** 8\
**Last updated:** [May 27, 2022, 3:48am UTC](https://qa.fmod.com/t/how-can-i-create-a-multiinstrument-using-different-lenghts/18797 "2022-05-27T03:48:11Z")

</div>

Hello, I am trying to recreate a layering behaviour where each individual layer uses multiinstrument. I am using 3 different layers at the moment: Bass, Texture and Melody For intance, I have 6 different bass lines an…

---

## [Issue tracking Built-in: Speed (Absoulute) parameter value in Profiler](https://qa.fmod.com/t/issue-tracking-built-in-speed-absoulute-parameter-value-in-profiler/18787)

<div class="topic-metadata">

**Author:** [@Joelbille](https://qa.fmod.com/u/Joelbille)\
**Replies:** 2\
**Last updated:** [May 26, 2022, 7:53am UTC](https://qa.fmod.com/t/issue-tracking-built-in-speed-absoulute-parameter-value-in-profiler/18787 "2022-05-26T07:53:36Z")

</div>

Hi! I’m trying to have the Parameter Built-in: Speed (Absoulute) control the volume of a sound. I’ve added the automation and it works as intended when dragging the parameter-slider up and down. However, since I don’t k…

---

## [Fmod DLL error in Steam builds](https://qa.fmod.com/t/fmod-dll-error-in-steam-builds/18782)

<div class="topic-metadata">

**Author:** [@sronc002](https://qa.fmod.com/u/sronc002)\
**Replies:** 2\
**Last updated:** [May 24, 2022, 9:52am UTC](https://qa.fmod.com/t/fmod-dll-error-in-steam-builds/18782 "2022-05-24T09:52:22Z")

</div>

Getting this missing FMOD dll error in our steam builds. Specifically when we build in non-development mode in Unity. Any ideas why? Does the FMOD dll need to be set to include for non-dev builds? Unity version: 20…

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?page=60)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?page=62)
