# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=67

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 68

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## [FMOD Studio not seeing ASIO Driver](https://qa.fmod.com/t/fmod-studio-not-seeing-asio-driver/12318)

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**Author:** [@johnw009](https://qa.fmod.com/u/johnw009)\
**Replies:** 14\
**Last updated:** [January 7, 2022, 1:07pm UTC](https://qa.fmod.com/t/fmod-studio-not-seeing-asio-driver/12318 "2022-01-07T13:07:30Z")

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I’m running Windows 7, 64bit and FMOD Studio 64bit (vers 1.07.07) with a 7.1 surround setup. Unfortunately FMOD Studio is not seeing the ASIO driver for the MOTU 24/IO. I have the latest driver installed for the 24/IO …

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## [Bug: replace parameter with duplicate](https://qa.fmod.com/t/bug-replace-parameter-with-duplicate/18184)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [January 7, 2022, 12:08am UTC](https://qa.fmod.com/t/bug-replace-parameter-with-duplicate/18184 "2022-01-07T00:08:11Z")

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When a parameter is only used inside a nested event (and exposed to the parent), trying to “replace with duplicate” from the parent event doesn’t work, though it creates an unused duplicate parameter.

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## [How to reliably sync between tracks?](https://qa.fmod.com/t/how-to-reliably-sync-between-tracks/18163)

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**Author:** [@NickBack](https://qa.fmod.com/u/NickBack)\
**Replies:** 9\
**Last updated:** [January 6, 2022, 11:51pm UTC](https://qa.fmod.com/t/how-to-reliably-sync-between-tracks/18163 "2022-01-06T23:51:07Z")

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In our Unity game, we have multiple areas where we do multi-track adaptive music. (like usually it’s 3 tracks that fade in and out, and like another track with percussion placed manually on beat within fmod). Usually it…

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## [How to mute Scattered Instruments without making it suddenly stop the last asset that was sounding](https://qa.fmod.com/t/how-to-mute-scattered-instruments-without-making-it-suddenly-stop-the-last-asset-that-was-sounding/18177)

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**Author:** [@xeroxertt](https://qa.fmod.com/u/xeroxertt)\
**Replies:** 12\
**Last updated:** [January 6, 2022, 11:08pm UTC](https://qa.fmod.com/t/how-to-mute-scattered-instruments-without-making-it-suddenly-stop-the-last-asset-that-was-sounding/18177 "2022-01-06T23:08:06Z")

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So how the topic says, i want to make so the scattered instrument plays short notes and i want to make them play on an specific beat ex:Quarter note,Whole note when my character it’s doing an specific thing for example: …

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## [AHDSR Release on sound not working](https://qa.fmod.com/t/ahdsr-release-on-sound-not-working/16838)

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**Author:** [@mauruiz](https://qa.fmod.com/u/mauruiz)\
**Replies:** 13\
**Last updated:** [January 6, 2022, 8:39am UTC](https://qa.fmod.com/t/ahdsr-release-on-sound-not-working/16838 "2022-01-06T08:39:03Z")

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Hi. Having a small issue here: why when I apply a AHDSR to a sound (not the track, not the master, the sound object itself - see picture) the Release does not work (neither for Volume or Pitch change). When I hit stop, …

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## [Dolby Atmos support in 2021](https://qa.fmod.com/t/dolby-atmos-support-in-2021/18140)

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**Author:** [@bowener](https://qa.fmod.com/u/bowener)\
**Replies:** 1\
**Last updated:** [January 4, 2022, 12:33am UTC](https://qa.fmod.com/t/dolby-atmos-support-in-2021/18140 "2022-01-04T00:33:12Z")

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I see a couple of old posts referring to a DLL from Dolby labs that enables Atmos support in Unity. Just getting started on a new project, and I’m wondering “Is this still a thing?” Do I have to get a special license fo…

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## [Android - Not enough memory or resources](https://qa.fmod.com/t/android-not-enough-memory-or-resources/18141)

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**Author:** [@Irfan](https://qa.fmod.com/u/Irfan)\
**Replies:** 1\
**Last updated:** [December 30, 2021, 3:12pm UTC](https://qa.fmod.com/t/android-not-enough-memory-or-resources/18141 "2021-12-30T15:12:01Z")

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I am facing an Issue while using FMOD in Android Studio as a NDK project. I am using FMOD to create different voice effects, which is done in a loop. If I am to initiate the instance multiple times, I get the (Not enough…

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## [Efficiency of Event vs Command Instruments](https://qa.fmod.com/t/efficiency-of-event-vs-command-instruments/18148)

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**Author:** [@TShermanWF](https://qa.fmod.com/u/TShermanWF)\
**Replies:** 1\
**Last updated:** [December 30, 2021, 12:50am UTC](https://qa.fmod.com/t/efficiency-of-event-vs-command-instruments/18148 "2021-12-30T00:50:24Z")

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Is there a computational difference between FMOD’s event vs command instruments? Use example: I’d like to trigger the tail to a player weapon in a separate event but, since it can be spammed, I’m curious to know if an e…

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## [Looping like in my example is creating pops, while it shouldn't?](https://qa.fmod.com/t/looping-like-in-my-example-is-creating-pops-while-it-shouldnt/18107)

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**Author:** [@EffeX](https://qa.fmod.com/u/EffeX)\
**Replies:** 5\
**Last updated:** [December 30, 2021, 12:10am UTC](https://qa.fmod.com/t/looping-like-in-my-example-is-creating-pops-while-it-shouldnt/18107 "2021-12-30T00:10:46Z")

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https://www.youtube.com/watch?v=83gdvqVoG1o I’ve already tried using the loop with a simple transition region at the end. However, I want to jump to the event on marker A on stopping. But when the transition region is p…

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## [Automate parameter values over the timeline](https://qa.fmod.com/t/automate-parameter-values-over-the-timeline/14501)

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**Author:** [@T-ruth](https://qa.fmod.com/u/T-ruth)\
**Replies:** 6\
**Last updated:** [December 26, 2021, 10:41am UTC](https://qa.fmod.com/t/automate-parameter-values-over-the-timeline/14501 "2021-12-26T10:41:14Z")

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I’m making an interactive piece of music, where the player can choose what line is sung after the current one. The pieces of music are all in one event because I need the smooth transitions. Now I’d like to pass out to …

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## [Buy Celeste for $5, right now!](https://qa.fmod.com/t/buy-celeste-for-5-right-now/18139)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 0\
**Last updated:** [December 26, 2021, 12:18am UTC](https://qa.fmod.com/t/buy-celeste-for-5-right-now/18139 "2021-12-26T00:18:48Z")

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Just for those who missed either the game or its FMOD learning ressources, go and buy the game right now, it’s on sale at -75%. It’s one of the best games I’ve ever played. And the FMOD project, though quite old (FMOD 1.…

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## [How do I save sounds as .fsb files so I can use them in my Minecraft PE?](https://qa.fmod.com/t/how-do-i-save-sounds-as-fsb-files-so-i-can-use-them-in-my-minecraft-pe/12856)

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**Author:** [@FloBoi](https://qa.fmod.com/u/FloBoi)\
**Replies:** 5\
**Last updated:** [December 25, 2021, 7:23pm UTC](https://qa.fmod.com/t/how-do-i-save-sounds-as-fsb-files-so-i-can-use-them-in-my-minecraft-pe/12856 "2021-12-25T19:23:39Z")

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Hi. I downloaded your application and have been testing with it. The reason for me downloading it is because I want to change the sounds in my Minecraft PE on my iPod Touch 5th gen (iOS 9.3.5). Since Minecraft PE 0.16.2…

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## [Is it possible to stop a parameter with velocity if it's at a certain value? (e.g. 0.25)](https://qa.fmod.com/t/is-it-possible-to-stop-a-parameter-with-velocity-if-its-at-a-certain-value-e-g-0-25/18138)

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**Author:** [@TorutheRedFox](https://qa.fmod.com/u/TorutheRedFox)\
**Replies:** 2\
**Last updated:** [December 25, 2021, 5:11pm UTC](https://qa.fmod.com/t/is-it-possible-to-stop-a-parameter-with-velocity-if-its-at-a-certain-value-e-g-0-25/18138 "2021-12-25T17:11:31Z")

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I’d like to sustain a parameter with velocity at a certain value, but allow it to continue if the parameter is then set from the game to a higher value

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## [Play only when parameter is going on direction?](https://qa.fmod.com/t/play-only-when-parameter-is-going-on-direction/18126)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [December 21, 2021, 2:44pm UTC](https://qa.fmod.com/t/play-only-when-parameter-is-going-on-direction/18126 "2021-12-21T14:44:48Z")

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Hi. I have an engine. I have made a general sound for it, but would like a burst sound to play whenever the “speed” value is going from zero and reaches a certain point. ( start up burst sound). I don’t want the sound …

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## [Drag'n'dropping any asset to event tab on MacOS](https://qa.fmod.com/t/dragndropping-any-asset-to-event-tab-on-macos/18092)

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**Author:** [@edkashinsky](https://qa.fmod.com/u/edkashinsky)\
**Replies:** 1\
**Last updated:** [December 19, 2021, 11:36pm UTC](https://qa.fmod.com/t/dragndropping-any-asset-to-event-tab-on-macos/18092 "2021-12-19T23:36:22Z")

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Hey, there! I’m trying to import an event based on my Reaper project on my macbook with Bir Sur. First of all, I imported it to Asset tab. After that I tried to drop this project from Asset tab to Event tab and nothing h…

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## [Ui Widget with scrollbar possible?](https://qa.fmod.com/t/ui-widget-with-scrollbar-possible/17980)

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**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 4\
**Last updated:** [December 18, 2021, 9:09pm UTC](https://qa.fmod.com/t/ui-widget-with-scrollbar-possible/17980 "2021-12-18T21:09:12Z")

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Hi, I’m looking more into creating more workflow helper scripts using the javascript API and I am wondering if UI dialogs with scrollable content are possible (think longer list of widgets in a grid for instance). I pla…

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## [Tutorial: Driving parameters with audio levels and controlling Unity with these](https://qa.fmod.com/t/tutorial-driving-parameters-with-audio-levels-and-controlling-unity-with-these/18112)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 0\
**Last updated:** [December 17, 2021, 2:15pm UTC](https://qa.fmod.com/t/tutorial-driving-parameters-with-audio-levels-and-controlling-unity-with-these/18112 "2021-12-17T14:15:05Z")

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Thought I’d share this little video I made about how to use audio levels to control parameters inside FMOD and to control Unity. Don’t know if there is a smarter way, but this seems to work rather well :slight\_smile:

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## [Silent installer pops up a dialogue for reboot](https://qa.fmod.com/t/silent-installer-pops-up-a-dialogue-for-reboot/18086)

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**Author:** [@ftvs-service](https://qa.fmod.com/u/ftvs-service)\
**Replies:** 1\
**Last updated:** [December 17, 2021, 4:39am UTC](https://qa.fmod.com/t/silent-installer-pops-up-a-dialogue-for-reboot/18086 "2021-12-17T04:39:41Z")

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Hi, In our datalab I noticed that when running the latest installer of Fmod (2.02.04) from command line with the /S toggle it will pop up with a dialogue for reboot. Is there a way to toggle off the Reboot option so I c…

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## [Layency when send chanel, and phase invert](https://qa.fmod.com/t/layency-when-send-chanel-and-phase-invert/17976)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 2\
**Last updated:** [December 15, 2021, 3:01pm UTC](https://qa.fmod.com/t/layency-when-send-chanel-and-phase-invert/17976 "2021-12-15T15:01:05Z")

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Hello! Tell me how to avoid a latency when the sending channel? There was such a question here, but I did not understand the answer, can someone describe the solution in more detail? And how is it possible to change the …

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## [Can I play a Sound in a loop-region only the first time the loop is trigged?](https://qa.fmod.com/t/can-i-play-a-sound-in-a-loop-region-only-the-first-time-the-loop-is-trigged/18094)

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**Author:** [@herbeck](https://qa.fmod.com/u/herbeck)\
**Replies:** 1\
**Last updated:** [December 13, 2021, 1:07pm UTC](https://qa.fmod.com/t/can-i-play-a-sound-in-a-loop-region-only-the-first-time-the-loop-is-trigged/18094 "2021-12-13T13:07:11Z")

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Hello, I’m wondering if it iy possible to trigger a sound in a loop region only once, if it plays for the first time. I’m building a interactive music system and want some instruments from part A to play into part B, b…

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## [Interactively increase / decrease the number or play percentage of music tracks inside a playlist](https://qa.fmod.com/t/interactively-increase-decrease-the-number-or-play-percentage-of-music-tracks-inside-a-playlist/18077)

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**Author:** [@kyrildrums](https://qa.fmod.com/u/kyrildrums)\
**Replies:** 4\
**Last updated:** [December 9, 2021, 2:02pm UTC](https://qa.fmod.com/t/interactively-increase-decrease-the-number-or-play-percentage-of-music-tracks-inside-a-playlist/18077 "2021-12-09T14:02:22Z")

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Hey there, What I would like to achieve is, that when a specific game parameter rises, the content of my music track playlist is changing. So when the parameter is at zero, a handful of selected music tracks are being p…

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## [Can't double-click to rename or set play percentage](https://qa.fmod.com/t/cant-double-click-to-rename-or-set-play-percentage/14094)

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**Author:** [@SonicBDP](https://qa.fmod.com/u/SonicBDP)\
**Replies:** 21\
**Last updated:** [December 8, 2021, 11:00pm UTC](https://qa.fmod.com/t/cant-double-click-to-rename-or-set-play-percentage/14094 "2021-12-08T23:00:16Z")

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I’m not sure if something that I have done is restricting me from doing this, but I’ve lost the ability to double-click on the name of an audio track to rename it or on a play percentage in a scatterer or multi-instrumen…

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## [Multi-platform license](https://qa.fmod.com/t/multi-platform-license/18039)

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**Author:** [@Trivial\_Human](https://qa.fmod.com/u/Trivial_Human)\
**Replies:** 2\
**Last updated:** [December 3, 2021, 9:14pm UTC](https://qa.fmod.com/t/multi-platform-license/18039 "2021-12-03T21:14:34Z")

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If my game will be released on multiple platforms, do I need to buy licenses for each platform separately, like in AudioKinetic? Or do I only need to buy a game license and transfer it to multiple platforms?

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## [Help needed with understanding the readouts from the profiler correctly](https://qa.fmod.com/t/help-needed-with-understanding-the-readouts-from-the-profiler-correctly/18014)

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**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 2\
**Last updated:** [December 3, 2021, 3:12pm UTC](https://qa.fmod.com/t/help-needed-with-understanding-the-readouts-from-the-profiler-correctly/18014 "2021-12-03T15:12:23Z")

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Hi, I am trying to benchmark performance of different spatializers in FMOD. To this end I looked at the profiler and am not sure if I am reading the graphs correctly. Since the spatializers work differently internally, …

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## [Attack of sound when starting game vs when changing location](https://qa.fmod.com/t/attack-of-sound-when-starting-game-vs-when-changing-location/18040)

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**Author:** [@Camiel](https://qa.fmod.com/u/Camiel)\
**Replies:** 6\
**Last updated:** [December 2, 2021, 12:48pm UTC](https://qa.fmod.com/t/attack-of-sound-when-starting-game-vs-when-changing-location/18040 "2021-12-02T12:48:38Z")

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I want the attack when starting a game or resuming from pause to be different from when a new triggerbox is entered. Is there an easy way to do this from within FMOD?

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## [Spawning random "stationary" 3D spatialized sounds without dev/engine support](https://qa.fmod.com/t/spawning-random-stationary-3d-spatialized-sounds-without-dev-engine-support/18020)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 6\
**Last updated:** [December 2, 2021, 7:57am UTC](https://qa.fmod.com/t/spawning-random-stationary-3d-spatialized-sounds-without-dev-engine-support/18020 "2021-12-02T07:57:39Z")

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Hey there, Wanted to poll the community here on how they spawn random “stationary” 3D spatialized events without dev support. What I mean by this is the sound is spawned in 3D space and has it’s appropriate distance a…

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## [Event playback latency](https://qa.fmod.com/t/event-playback-latency/17950)

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**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 5\
**Last updated:** [December 2, 2021, 4:16am UTC](https://qa.fmod.com/t/event-playback-latency/17950 "2021-12-02T04:16:38Z")

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Hi, I’ve been dealing with some event playback latency with FMOD 2.01.11 and FMOD 2.02.03 in a particular event. I have a complex damage event that is called together with an attack event, and it’s built with many refe…

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## [Convert a string GUID to the 4 int data fileds under the FMOD\_GUID struct](https://qa.fmod.com/t/convert-a-string-guid-to-the-4-int-data-fileds-under-the-fmod-guid-struct/17991)

<div class="topic-metadata">

**Author:** [@JavierZumer](https://qa.fmod.com/u/JavierZumer)\
**Replies:** 2\
**Last updated:** [December 1, 2021, 10:09am UTC](https://qa.fmod.com/t/convert-a-string-guid-to-the-4-int-data-fileds-under-the-fmod-guid-struct/17991 "2021-12-01T10:09:18Z")

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Hi there, I’m making a custom script on FMOD Studio. The basic idea is that you select some events and a scriptbale object asset file for Unity is created for each of them. I have been able to create the file and all s…

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## [Feature Request: A/B toggle on an event to quickly compare changes](https://qa.fmod.com/t/feature-request-a-b-toggle-on-an-event-to-quickly-compare-changes/17844)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 5\
**Last updated:** [November 30, 2021, 3:22pm UTC](https://qa.fmod.com/t/feature-request-a-b-toggle-on-an-event-to-quickly-compare-changes/17844 "2021-11-30T15:22:54Z")

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A lot of audio plug-ins have this feature so you can reference a different mix or starting point. Often I’m deep into an event and would like to reference what it sounded like before. There’s definitely longer and mor…

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## [Copying event seems to create shared parameter range](https://qa.fmod.com/t/copying-event-seems-to-create-shared-parameter-range/18034)

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**Author:** [@rvangaal](https://qa.fmod.com/u/rvangaal)\
**Replies:** 2\
**Last updated:** [November 30, 2021, 12:21pm UTC](https://qa.fmod.com/t/copying-event-seems-to-create-shared-parameter-range/18034 "2021-11-30T12:21:12Z")

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Hi, In FMod Studio 2.00.06 I have some car engine events. I create new engine events by copying from the original. However, if I then change the ‘rpm’ parameter range with ‘Edit parameter’, this range is also used by th…

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