# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=74

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**Page:** 75

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## [Track quantization in loop issue](https://qa.fmod.com/t/track-quantization-in-loop-issue/17276)

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**Author:** [@Capraise](https://qa.fmod.com/u/Capraise)\
**Replies:** 3\
**Last updated:** [June 2, 2021, 7:12am UTC](https://qa.fmod.com/t/track-quantization-in-loop-issue/17276 "2021-06-02T07:12:03Z")

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When using trigger quantization in FMOD Studio 2.01.07 and playing those tracks in a loop they stop playing when when starting over and start later at the next quantization point. This only happens when the event with t…

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## [FMOD Studio Access for the blind and visually impaired](https://qa.fmod.com/t/fmod-studio-access-for-the-blind-and-visually-impaired/17278)

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**Author:** [@jaffar](https://qa.fmod.com/u/jaffar)\
**Replies:** 1\
**Last updated:** [June 2, 2021, 1:48am UTC](https://qa.fmod.com/t/fmod-studio-access-for-the-blind-and-visually-impaired/17278 "2021-06-02T01:48:39Z")

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Hi. My name Is Jaffar and I am a blind software developer and computer user from Singapore. I am thinking of developing an AddOn for our premier Open SOURCE Screen reader NVDA, non-visual desktop access which can be fo…

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## [FMOD Studio requires glibc 2.27 which is too new for my Linux distribution](https://qa.fmod.com/t/fmod-studio-requires-glibc-2-27-which-is-too-new-for-my-linux-distribution/17256)

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**Author:** [@scorched](https://qa.fmod.com/u/scorched)\
**Replies:** 3\
**Last updated:** [June 2, 2021, 12:36am UTC](https://qa.fmod.com/t/fmod-studio-requires-glibc-2-27-which-is-too-new-for-my-linux-distribution/17256 "2021-06-02T00:36:45Z")

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Hello, Thank you for adding Linux support to FMOD Studio (2.02.01)! I’m running openSUSE 15.2, and although it’s one of distributions using rpm packages instead of deb packages (as you provide), I would manage to run F…

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## [Come posso implementare il formato Ambisonic?](https://qa.fmod.com/t/come-posso-implementare-il-formato-ambisonic/17258)

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**Author:** [@Mirkoori](https://qa.fmod.com/u/Mirkoori)\
**Replies:** 1\
**Last updated:** [May 31, 2021, 12:39am UTC](https://qa.fmod.com/t/come-posso-implementare-il-formato-ambisonic/17258 "2021-05-31T00:39:02Z")

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che tipo di decodifica fa F\_mod quando lavoro a 7.1.4 ed ascolto in cuffia? Posso lavorare solo fino a 7.1.4? quando sarà possibile implementare l’audio ambisonic? o almeno un encoder propietario di F\_Mod che permetta d…

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## [Change parameter values over time without command instruments](https://qa.fmod.com/t/change-parameter-values-over-time-without-command-instruments/17205)

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**Author:** [@niu](https://qa.fmod.com/u/niu)\
**Replies:** 6\
**Last updated:** [May 30, 2021, 6:13pm UTC](https://qa.fmod.com/t/change-parameter-values-over-time-without-command-instruments/17205 "2021-05-30T18:13:57Z")

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Is it possible to automate a parameter value over time, without code or command instruments? I have several music tracks that I would like to “map out” with parameter changes for every single bar, but it takes an extrem…

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## [Is there a way to loop action sheets?](https://qa.fmod.com/t/is-there-a-way-to-loop-action-sheets/17245)

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**Author:** [@abrasounds](https://qa.fmod.com/u/abrasounds)\
**Replies:** 2\
**Last updated:** [May 26, 2021, 2:51am UTC](https://qa.fmod.com/t/is-there-a-way-to-loop-action-sheets/17245 "2021-05-26T02:51:40Z")

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Hi there, Title says it all, I can’t seem to find a way to loop an action sheet. I know that at a first glance looping it might feel like defeating the actual purpose of an action sheet, but on the thing I’m working on …

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## [Missing dll file](https://qa.fmod.com/t/missing-dll-file/17206)

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**Author:** [@Albertus](https://qa.fmod.com/u/Albertus)\
**Replies:** 1\
**Last updated:** [May 24, 2021, 4:02am UTC](https://qa.fmod.com/t/missing-dll-file/17206 "2021-05-24T04:02:57Z")

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Hi. downloaded fmod, and keep getting this ( VCRUNTIME 140.dll was not found ) need help to fix this. i use the 2.01.05 for Euro Truck Simulator 2 and have used it 2 weeks ago and all worked fine. Today i reinstalled fmo…

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## [Deleted events refuse to die](https://qa.fmod.com/t/deleted-events-refuse-to-die/17156)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 11\
**Last updated:** [May 24, 2021, 3:51am UTC](https://qa.fmod.com/t/deleted-events-refuse-to-die/17156 "2021-05-24T03:51:44Z")

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I wrote about this earlier, but I need to re-open the topic; I need help with this: The following happens only when I have Perforce version control on. When I change the version-control setting to ‘none’, the problem se…

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## [Multiple sounds from bank into multitrack?](https://qa.fmod.com/t/multiple-sounds-from-bank-into-multitrack/17215)

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**Author:** [@koizin](https://qa.fmod.com/u/koizin)\
**Replies:** 3\
**Last updated:** [May 24, 2021, 1:07am UTC](https://qa.fmod.com/t/multiple-sounds-from-bank-into-multitrack/17215 "2021-05-24T01:07:56Z")

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Hello, I’m quite new to fmod so this might be a very simple issue. I currently have multiple sounds that I want to assign to an animal in a game I am working on. I found that using a multitrack fits best for randomizing…

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## [BUG: events order in the browser tab doesn't save](https://qa.fmod.com/t/bug-events-order-in-the-browser-tab-doesnt-save/17217)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [May 21, 2021, 2:31am UTC](https://qa.fmod.com/t/bug-events-order-in-the-browser-tab-doesnt-save/17217 "2021-05-21T02:31:39Z")

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It goes back to alphabetical order after restarting FMOD Studio. Since we can change events order, I’m assuming it’s a bug. \[FMOD 2.02\]

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## [BUG: transition timeline interacts with destination fade-in](https://qa.fmod.com/t/bug-transition-timeline-interacts-with-destination-fade-in/17228)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 3\
**Last updated:** [May 20, 2021, 11:20pm UTC](https://qa.fmod.com/t/bug-transition-timeline-interacts-with-destination-fade-in/17228 "2021-05-20T23:20:48Z")

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When the destination has a micro-fade-in in the main timeline, after a transition timeline, it behaves strangely, as if the fade-in were longer (even though the transition timeline doesn’t have fades at all).

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## [Suggestion: transition timeline before magnet region](https://qa.fmod.com/t/suggestion-transition-timeline-before-magnet-region/17229)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 3\
**Last updated:** [May 20, 2021, 11:04pm UTC](https://qa.fmod.com/t/suggestion-transition-timeline-before-magnet-region/17229 "2021-05-20T23:04:21Z")

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Since the magnet region is an inverted transition region mixed with a loop region, it has to have a transition timeline to get into it, as well as the actual transition timeline for the loop.

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## [Integrating Reaper not working](https://qa.fmod.com/t/integrating-reaper-not-working/16969)

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**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 12\
**Last updated:** [May 20, 2021, 12:53am UTC](https://qa.fmod.com/t/integrating-reaper-not-working/16969 "2021-05-20T00:53:18Z")

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Hello I am trying to integrate reaper and following the document in the help menu, everything works up to the point where I trying to import the timeline from reaper, I tried to drag the reaper .rpp file session file int…

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## [Controlar Volumen desde otro evento](https://qa.fmod.com/t/controlar-volumen-desde-otro-evento/17183)

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**Author:** [@jarru](https://qa.fmod.com/u/jarru)\
**Replies:** 2\
**Last updated:** [May 18, 2021, 2:33pm UTC](https://qa.fmod.com/t/controlar-volumen-desde-otro-evento/17183 "2021-05-18T14:33:10Z")

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Hola a todos, mi duda es la siguiente. Teniendo 2 eventos distintos y mientras el primero suena continuamente (música) como puedo hacer para que al ejecutar el segundo (por ejemplo una campana de dos segundos) haga que …

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## [Looking for a FMOD plugin that use granular synthesis for car engines that works for Mobile](https://qa.fmod.com/t/looking-for-a-fmod-plugin-that-use-granular-synthesis-for-car-engines-that-works-for-mobile/17165)

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**Author:** [@Techead](https://qa.fmod.com/u/Techead)\
**Replies:** 2\
**Last updated:** [May 17, 2021, 3:24pm UTC](https://qa.fmod.com/t/looking-for-a-fmod-plugin-that-use-granular-synthesis-for-car-engines-that-works-for-mobile/17165 "2021-05-17T15:24:21Z")

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Working on a racing game on mobile. Looking to do better sounding engine sound than the looping system that FMOD comes standard. I would like to find a granular synthesis plugin that can drive the engine sounds. The Aud…

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## [Modulating looped events](https://qa.fmod.com/t/modulating-looped-events/17158)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 7\
**Last updated:** [May 17, 2021, 7:48am UTC](https://qa.fmod.com/t/modulating-looped-events/17158 "2021-05-17T07:48:52Z")

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I have an event with a looping weapon. I have set it up with a loop region so that when i fire the event (its a weapon firing sound) it loops, and when I stop, it goes to another specific place on the timeline to play th…

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## [Suggestion: Looping action sequence / conditional jumps](https://qa.fmod.com/t/suggestion-looping-action-sequence-conditional-jumps/17204)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [May 17, 2021, 2:19am UTC](https://qa.fmod.com/t/suggestion-looping-action-sequence-conditional-jumps/17204 "2021-05-17T02:19:55Z")

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Consecutive Actions could be a great solution to some use cases where you need to sequence different categories of sound after one another, and they’re at different lengths, yet have randomization. Examples: Breathing…

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## [Documentation error (Quick start tutorial)](https://qa.fmod.com/t/documentation-error-quick-start-tutorial/17181)

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**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 1\
**Last updated:** [May 17, 2021, 1:00am UTC](https://qa.fmod.com/t/documentation-error-quick-start-tutorial/17181 "2021-05-17T01:00:36Z")

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In the Quick Start Tutorial for both 2.1 & 2.2, step 5 says Right-click on the events browser, and select “New Event \> New 3D Event” from the context menu. However the submenu of New Event actually contains “New 2D/3…

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## [Need full missing files list to restore deleted (since recovered) assets to now empty instruments](https://qa.fmod.com/t/need-full-missing-files-list-to-restore-deleted-since-recovered-assets-to-now-empty-instruments/17182)

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**Author:** [@Thrilmur](https://qa.fmod.com/u/Thrilmur)\
**Replies:** 1\
**Last updated:** [May 17, 2021, 12:23am UTC](https://qa.fmod.com/t/need-full-missing-files-list-to-restore-deleted-since-recovered-assets-to-now-empty-instruments/17182 "2021-05-17T00:23:11Z")

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Hi all, Pulled a doofus and accidentally deleted some files via P4V Clean (wasn’t including in Depot for rest of team, but also didn’t set up with any backups myself, which I now realize… I recovered the raw I believe,…

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## [Primer on event sheets (especially parameter sheet) please](https://qa.fmod.com/t/primer-on-event-sheets-especially-parameter-sheet-please/17199)

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**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 4\
**Last updated:** [May 16, 2021, 8:31pm UTC](https://qa.fmod.com/t/primer-on-event-sheets-especially-parameter-sheet-please/17199 "2021-05-16T20:31:54Z")

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I’m new to FMOD and I’m struggling to understand the different sheets within an Event and how they work together. I have seen the forum posts explaining that New Event \> New 2D/3D Timeline creates an event with a Timeli…

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## [Avoid pops/clicks when re-triggering Event?](https://qa.fmod.com/t/avoid-pops-clicks-when-re-triggering-event/17201)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 3\
**Last updated:** [May 15, 2021, 8:51am UTC](https://qa.fmod.com/t/avoid-pops-clicks-when-re-triggering-event/17201 "2021-05-15T08:51:42Z")

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Hi folks Fairly basic issue here, When re-triggering an event (say, a drum hit which can be struck repeatedly), I am getting pops/clicks as the playhead is forced back to start 0 value from a positive/negative wave pos…

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## [Distance-controlled transitions between Snapshots](https://qa.fmod.com/t/distance-controlled-transitions-between-snapshots/17202)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 2\
**Last updated:** [May 15, 2021, 12:32am UTC](https://qa.fmod.com/t/distance-controlled-transitions-between-snapshots/17202 "2021-05-15T00:32:36Z")

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Hi folks, I have a long corridor connecting two rooms with separate soundscapes. Normally I’d use Automation on the Snapshot intensity, (which reads from Unreal’s Audio Volume \> Fade Time it seems) or ADSR, but what I’…

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## [Suggestion: Self-resizing New Transition Region & New Magnet Region](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095)

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**Author:** [@niu](https://qa.fmod.com/u/niu)\
**Replies:** 6\
**Last updated:** [May 14, 2021, 10:50pm UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095 "2021-05-14T22:50:06Z")

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Pretty self-explanatory. I often find myself spending quite some time resizing regions to fit the length of a clip. It would be nice to have the same option as the “New Loop Region” when you right-click on a clip. And,…

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## [No sound when opening the game in google chrome](https://qa.fmod.com/t/no-sound-when-opening-the-game-in-google-chrome/17187)

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**Author:** [@SkqnderRed](https://qa.fmod.com/u/SkqnderRed)\
**Replies:** 3\
**Last updated:** [May 14, 2021, 3:28am UTC](https://qa.fmod.com/t/no-sound-when-opening-the-game-in-google-chrome/17187 "2021-05-14T03:28:26Z")

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Hi , i need some help i c’ant hear any sound when i open the game in google chrome , everything works correctly in the unity editor . Any help please ?

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## [Mystery validation errors](https://qa.fmod.com/t/mystery-validation-errors/17154)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 6\
**Last updated:** [May 13, 2021, 2:22am UTC](https://qa.fmod.com/t/mystery-validation-errors/17154 "2021-05-13T02:22:03Z")

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Known bug: My project is in a constant state of thinking it needs validation because of the bug in which control events which address parameters is erroneously flagged as invalid by the validator. However, I also get th…

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## [Drag to open bank folders and then drop?](https://qa.fmod.com/t/drag-to-open-bank-folders-and-then-drop/17191)

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**Author:** [@Douku](https://qa.fmod.com/u/Douku)\
**Replies:** 3\
**Last updated:** [May 12, 2021, 11:58pm UTC](https://qa.fmod.com/t/drag-to-open-bank-folders-and-then-drop/17191 "2021-05-12T23:58:10Z")

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So quite often I will be working away and need to drag my events into a specific bank and almost every time, I make the same mistake! :roll\_eyes: (Will I ever learn?! Haha… no, I won’t. :expressionless:) The way our ban…

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## [Loop single instrument not working? (2.1)](https://qa.fmod.com/t/loop-single-instrument-not-working-2-1/17163)

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**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 4\
**Last updated:** [May 10, 2021, 11:44pm UTC](https://qa.fmod.com/t/loop-single-instrument-not-working-2-1/17163 "2021-05-10T23:44:02Z")

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I have an event with a single audio track. I think I’ve set it to loop correctly but it’s only playing once when Play() is invoked in Unity. I may have misunderstood the manual. I set the Loop instrument control for the…

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## [Error processing (An operating system based file error was encountered.)](https://qa.fmod.com/t/error-processing-an-operating-system-based-file-error-was-encountered/15098)

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**Author:** [@cgd11](https://qa.fmod.com/u/cgd11)\
**Replies:** 5\
**Last updated:** [May 10, 2021, 9:47am UTC](https://qa.fmod.com/t/error-processing-an-operating-system-based-file-error-was-encountered/15098 "2021-05-10T09:47:59Z")

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Hi. We are having a major error with FMOD after setting up the Source Control between a previously existent Mac project and a new Windows workspace. I am using 1.10.14 with Perforce as Source Control. After setting up…

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## [Help needed - project nuked](https://qa.fmod.com/t/help-needed-project-nuked/17166)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 1\
**Last updated:** [May 8, 2021, 4:14pm UTC](https://qa.fmod.com/t/help-needed-project-nuked/17166 "2021-05-08T16:14:23Z")

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Dear FMODders, hoping you can help I lost my game’s FMOD project as it wasn’t where i thought i had it (Documents) when I backed up before a Win10 re-set. With the Studio project I was running, I only ever built a Maste…

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## [Generative/procedural music experiment](https://qa.fmod.com/t/generative-procedural-music-experiment/16774)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 3\
**Last updated:** [March 5, 2021, 12:24am UTC](https://qa.fmod.com/t/generative-procedural-music-experiment/16774 "2021-03-05T00:24:24Z")

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\[EDIT: for a better readability, I split the bug part into another post\] Hi! I’d like to present a musical experimentation, which may become a music of our futur game (maybe for the strategic map). Instead of the tradi…

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