# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=91

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 92

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## [Stretching mixer bars? (2.00.06)](https://qa.fmod.com/t/stretching-mixer-bars-2-00-06/15307)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 2\
**Last updated:** [December 16, 2019, 8:35am UTC](https://qa.fmod.com/t/stretching-mixer-bars-2-00-06/15307 "2019-12-16T08:35:57Z")

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Because second send is almost completely hidden. This is how it looks:

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## [Fmod 2.00 Project not saving!](https://qa.fmod.com/t/fmod-2-00-project-not-saving/14708)

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**Author:** [@Dany\_sr89](https://qa.fmod.com/u/Dany_sr89)\
**Replies:** 18\
**Last updated:** [December 13, 2019, 5:13pm UTC](https://qa.fmod.com/t/fmod-2-00-project-not-saving/14708 "2019-12-13T17:13:39Z")

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Hi guys For some reason I opened the fmod tutorial project that I’m working on yesterday and woke up today with most of my work not saved when I was sure I saved it. Now been continuing my work (and my implementation…

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## [Inverted Offset possible Bug?](https://qa.fmod.com/t/inverted-offset-possible-bug/15281)

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**Author:** [@Capraise](https://qa.fmod.com/u/Capraise)\
**Replies:** 7\
**Last updated:** [December 11, 2019, 11:14pm UTC](https://qa.fmod.com/t/inverted-offset-possible-bug/15281 "2019-12-11T23:14:28Z")

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Hello! When using the inverted offset of a transition region or a magnet region respectively with quantisation on, everything works fine unless you’re transitioning from the beginning or end of the loop. In that case, t…

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## [FMOD IOS Build with Xcode](https://qa.fmod.com/t/fmod-ios-build-with-xcode/15248)

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**Author:** [@BrandonDiehl](https://qa.fmod.com/u/BrandonDiehl)\
**Replies:** 3\
**Last updated:** [December 11, 2019, 9:50pm UTC](https://qa.fmod.com/t/fmod-ios-build-with-xcode/15248 "2019-12-11T21:50:52Z")

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Hi there, I’m having a problem with FMOD which is stopping my IOS Builds in Xcode. In Xcode I have the following errors: Error Undefined symbol: \_FMOD\_Studio\_EventInstance\_GetCPUUsage Undefined symbol: \_FMOD\_Studio…

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## [\[FMOD DESIGNER\] Music Mod Help](https://qa.fmod.com/t/fmod-designer-music-mod-help/15223)

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**Author:** [@MightyJetters](https://qa.fmod.com/u/MightyJetters)\
**Replies:** 21\
**Last updated:** [December 11, 2019, 2:30am UTC](https://qa.fmod.com/t/fmod-designer-music-mod-help/15223 "2019-12-11T02:30:18Z")

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Hello, I need some help. I’m trying to make a music mod for Don’t Starve Together, and I managed to get to where I need to build it. But FMOD Designer is telling me that there are sound files missing. I started this proj…

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## [Stopping audio in JavaScript](https://qa.fmod.com/t/stopping-audio-in-javascript/15262)

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**Author:** [@GiantDad](https://qa.fmod.com/u/GiantDad)\
**Replies:** 5\
**Last updated:** [December 5, 2019, 12:18am UTC](https://qa.fmod.com/t/stopping-audio-in-javascript/15262 "2019-12-05T00:18:46Z")

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Hey guys, I’ve got a question: is there a way I could make a function to disable a specific event? I’m currently using .bank files for my sound in a JavaScript game but I can’t stop seem to stop some sounds. For example…

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## [BUG - transition region with transition timeline produce SILENCE at end of loop](https://qa.fmod.com/t/bug-transition-region-with-transition-timeline-produce-silence-at-end-of-loop/15272)

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**Author:** [@wobblersound](https://qa.fmod.com/u/wobblersound)\
**Replies:** 1\
**Last updated:** [December 3, 2019, 11:50pm UTC](https://qa.fmod.com/t/bug-transition-region-with-transition-timeline-produce-silence-at-end-of-loop/15272 "2019-12-03T23:50:36Z")

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fmod in version 2.0.0.5 has a serious bug regarding transition markers in combination with loops and transition timelines to reproduce: make new event, add some sort of music (set tempo correct with marker) add an loo…

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## [Project "saves" not registering...lost entirety of project after initial "save as" ver. 1.10.06](https://qa.fmod.com/t/project-saves-not-registering-lost-entirety-of-project-after-initial-save-as-ver-1-10-06/15265)

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**Author:** [@RDWorkman](https://qa.fmod.com/u/RDWorkman)\
**Replies:** 1\
**Last updated:** [December 3, 2019, 5:18am UTC](https://qa.fmod.com/t/project-saves-not-registering-lost-entirety-of-project-after-initial-save-as-ver-1-10-06/15265 "2019-12-03T05:18:19Z")

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Hello, I’m new to FMOD and working on a project for a class and just ran into this issue. I started my project and used “Save As” shortly thereafter before continuing. I made approximately 6 other saves over the course …

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## [Delay three seconds to play audio in PCMREAD\_CALLBACK](https://qa.fmod.com/t/delay-three-seconds-to-play-audio-in-pcmread-callback/15254)

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**Author:** [@yingruyunduo](https://qa.fmod.com/u/yingruyunduo)\
**Replies:** 1\
**Last updated:** [December 2, 2019, 2:52am UTC](https://qa.fmod.com/t/delay-three-seconds-to-play-audio-in-pcmread-callback/15254 "2019-12-02T02:52:08Z")

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Hi ,I am trying to play a real\_time audio by PCRREAD\_CALLBACK, it wroks well. My problem is : I populate sound data in the PCMREAD\_CALLBACK ,but it delay about three seconds to play. Can anyone help me ? Thanks f…

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## [How can I create a Fsb file?](https://qa.fmod.com/t/how-can-i-create-a-fsb-file/15258)

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**Author:** [@keremay77](https://qa.fmod.com/u/keremay77)\
**Replies:** 1\
**Last updated:** [December 1, 2019, 11:01pm UTC](https://qa.fmod.com/t/how-can-i-create-a-fsb-file/15258 "2019-12-01T23:01:20Z")

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I really need to make a Fsb file. How can I create one with FMOD ?

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## [Creating loop+transition regions using the scripting API?](https://qa.fmod.com/t/creating-loop-transition-regions-using-the-scripting-api/15170)

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**Author:** [@usdivad](https://qa.fmod.com/u/usdivad)\
**Replies:** 2\
**Last updated:** [November 30, 2019, 11:43pm UTC](https://qa.fmod.com/t/creating-loop-transition-regions-using-the-scripting-api/15170 "2019-11-30T23:43:47Z")

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Hi! I’m wondering if there’s a way to create loop regions, transitions, and transition regions using FMOD Studio’s scripting API? I’m able to successfully create a marker track by using Event.addMarkerTrack() and then c…

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## [Does FMOD cull quiet sounds on wav asset level as well?](https://qa.fmod.com/t/does-fmod-cull-quiet-sounds-on-wav-asset-level-as-well/15255)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 2\
**Last updated:** [November 29, 2019, 9:07am UTC](https://qa.fmod.com/t/does-fmod-cull-quiet-sounds-on-wav-asset-level-as-well/15255 "2019-11-29T09:07:27Z")

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I have a few sound effects in the game that consist only of high frequencies, so they are audible even when really quiet, and would be unpleasant at higher volumes. Earlier on I just used the FMOD event / module gain to…

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## [FMOD Sound volume control](https://qa.fmod.com/t/fmod-sound-volume-control/15253)

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**Author:** [@mkio0](https://qa.fmod.com/u/mkio0)\
**Replies:** 1\
**Last updated:** [November 28, 2019, 11:35pm UTC](https://qa.fmod.com/t/fmod-sound-volume-control/15253 "2019-11-28T23:35:58Z")

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Hi! I speak English through a translator. I want to unify the volume of all sounds in the game. (Because the skill sound is sometimes higher than the voice of the VA) For example, only 70% of the skill sound effects a…

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## [FMOD Mackie Control With Extender: No Labels BUG](https://qa.fmod.com/t/fmod-mackie-control-with-extender-no-labels-bug/15247)

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**Author:** [@Juliansena](https://qa.fmod.com/u/Juliansena)\
**Replies:** 1\
**Last updated:** [November 25, 2019, 1:45am UTC](https://qa.fmod.com/t/fmod-mackie-control-with-extender-no-labels-bug/15247 "2019-11-25T01:45:44Z")

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Hi, I’m using FMOD with a Behringer X-Touch and X-Touch Extender in “Mackie Control with Extender” mode. The Main Unit works fine, but the Extender doesn’t show labels (Channel names), this would be nice for Live Updat…

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## [Small problem with toggleRecording() (Scripting API)](https://qa.fmod.com/t/small-problem-with-togglerecording-scripting-api/15214)

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**Author:** [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Replies:** 1\
**Last updated:** [November 25, 2019, 1:40am UTC](https://qa.fmod.com/t/small-problem-with-togglerecording-scripting-api/15214 "2019-11-25T01:40:54Z")

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I’m doing some experiments with the Scripting API. I want to create a ProfilerSession, start recording on the session and go back to the selected Event in the Event Editor. It works if I input the code in the console, bu…

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## [3rd person shooter good practices](https://qa.fmod.com/t/3rd-person-shooter-good-practices/15233)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 4\
**Last updated:** [November 23, 2019, 1:44am UTC](https://qa.fmod.com/t/3rd-person-shooter-good-practices/15233 "2019-11-23T01:44:57Z")

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Hi guys! I’m having doubts about how it’d be best to implement weapon sound effects to a 3rd person shooter. Since the sfx of a player are more important than the other characters, but everyone shares the same weapons, h…

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## [Javascript game .bank file integration](https://qa.fmod.com/t/javascript-game-bank-file-integration/15235)

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**Author:** [@GiantDad](https://qa.fmod.com/u/GiantDad)\
**Replies:** 1\
**Last updated:** [November 22, 2019, 2:51am UTC](https://qa.fmod.com/t/javascript-game-bank-file-integration/15235 "2019-11-22T02:51:35Z")

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I want to use a .bank file for my JavaScript Phaser game. But I cannot find any examples on the internet. Due to that I’m asking it here. Q1: Can I use .bank in JavaScript? Q2: How do I use it? I would love to hear if…

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## [Fmod crashes on Bank Builds and Platform Switching](https://qa.fmod.com/t/fmod-crashes-on-bank-builds-and-platform-switching/15234)

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**Author:** [@timsms](https://qa.fmod.com/u/timsms)\
**Replies:** 2\
**Last updated:** [November 20, 2019, 11:12am UTC](https://qa.fmod.com/t/fmod-crashes-on-bank-builds-and-platform-switching/15234 "2019-11-20T11:12:49Z")

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Hi there, We have a serious issue with Fmod Studio Tool stability. Many team members (myself included) are getting crashes when attempting to build any banks, individual, per platform or all banks. Fmod just bombs with…

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## [Build changed only?](https://qa.fmod.com/t/build-changed-only/15158)

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**Author:** [@markkilborn](https://qa.fmod.com/u/markkilborn)\
**Replies:** 6\
**Last updated:** [November 18, 2019, 12:09am UTC](https://qa.fmod.com/t/build-changed-only/15158 "2019-11-18T00:09:59Z")

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Is there a way to build only the banks that contain data I’ve modified in a project, without having to manually select them in the Banks tab? Being able to hit a hotkey for “Build Only Changed Banks” would be a wonderful…

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## [FMOD licensing concerns](https://qa.fmod.com/t/fmod-licensing-concerns/15219)

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**Author:** [@lewisaudio](https://qa.fmod.com/u/lewisaudio)\
**Replies:** 2\
**Last updated:** [November 15, 2019, 8:24am UTC](https://qa.fmod.com/t/fmod-licensing-concerns/15219 "2019-11-15T08:24:38Z")

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Hi there. I hoping to clear up some confusion I have over commercial release of a game. Basically the situation is I joined an indie dev team and we agreed to integrate fmod as we had no intention of releasing the game c…

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## [How to get the compressed size of an audio file via FMOD Studio Script?](https://qa.fmod.com/t/how-to-get-the-compressed-size-of-an-audio-file-via-fmod-studio-script/15206)

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**Author:** [@gemini2015](https://qa.fmod.com/u/gemini2015)\
**Replies:** 2\
**Last updated:** [November 14, 2019, 2:17am UTC](https://qa.fmod.com/t/how-to-get-the-compressed-size-of-an-audio-file-via-fmod-studio-script/15206 "2019-11-14T02:17:20Z")

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Hello, I want to split a big bank into small banks according to the audio file size. I can get the original file size of an audio file, but what I need is the compress size. Can you add some APIs to FMOD Studio Script…

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## [Bad UI on high resolution (1920x1080)](https://qa.fmod.com/t/bad-ui-on-high-resolution-1920x1080/15188)

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**Author:** [@3DMagicVR](https://qa.fmod.com/u/3DMagicVR)\
**Replies:** 1\
**Last updated:** [November 14, 2019, 1:44am UTC](https://qa.fmod.com/t/bad-ui-on-high-resolution-1920x1080/15188 "2019-11-14T01:44:13Z")

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Hello and good day. As you can see, I have a little issue with the UI when a sender is associated within a channel, actually I’m using the latest version, I read from others that this could be happening because the mo…

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## [Can you invert 3d event behaviour?](https://qa.fmod.com/t/can-you-invert-3d-event-behaviour/15213)

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**Author:** [@omeniv](https://qa.fmod.com/u/omeniv)\
**Replies:** 1\
**Last updated:** [November 13, 2019, 10:23pm UTC](https://qa.fmod.com/t/can-you-invert-3d-event-behaviour/15213 "2019-11-13T22:23:49Z")

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Hi, I’m trying to get the 3D Event (in game in Unity) to start at minimum level in the centre and maximum at the extremities. Is this possible? i.e. to invert the rolloff behaviour. If not, is there an “easy” work arou…

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## [\[ Interactive Music \] Quick transitions issue](https://qa.fmod.com/t/interactive-music-quick-transitions-issue/15211)

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**Author:** [@Yuwee](https://qa.fmod.com/u/Yuwee)\
**Replies:** 2\
**Last updated:** [November 13, 2019, 8:50am UTC](https://qa.fmod.com/t/interactive-music-quick-transitions-issue/15211 "2019-11-13T08:50:42Z")

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Hello there ! I’m having issues with transitions for interactive music. My system is based around different areas triggering different themes. Basically what happens is If I switch from Desert to Ruins for example, th…

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## [Strange CPU spikes from convolution reverb](https://qa.fmod.com/t/strange-cpu-spikes-from-convolution-reverb/14862)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 12\
**Last updated:** [November 12, 2019, 10:28am UTC](https://qa.fmod.com/t/strange-cpu-spikes-from-convolution-reverb/14862 "2019-11-12T10:28:02Z")

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Hello, what are these CPU spikes on Master bus that are visible on this pic from profiler? The red part is the Convolution reverb and the yellow part is when i bypassed it and inserted a “regular” fmod reverb. Is this …

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## [Will Localized Dialog automatically link to a defined event?](https://qa.fmod.com/t/will-localized-dialog-automatically-link-to-a-defined-event/15190)

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**Author:** [@willzhang](https://qa.fmod.com/u/willzhang)\
**Replies:** 1\
**Last updated:** [November 11, 2019, 12:40am UTC](https://qa.fmod.com/t/will-localized-dialog-automatically-link-to-a-defined-event/15190 "2019-11-11T00:40:46Z")

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Will the localized dialog audio table automatically link to an already-defined event? e.g. I defined “event:/VO/Hello” as an event, linking to VO/ZH/Hello.wav and then, I defined the bank VO as the localized audio tab…

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## [Command Instrument stoping an event doesn't propagate fadeout parameter](https://qa.fmod.com/t/command-instrument-stoping-an-event-doesnt-propagate-fadeout-parameter/15197)

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**Author:** [@dns](https://qa.fmod.com/u/dns)\
**Replies:** 2\
**Last updated:** [November 8, 2019, 3:32pm UTC](https://qa.fmod.com/t/command-instrument-stoping-an-event-doesnt-propagate-fadeout-parameter/15197 "2019-11-08T15:32:07Z")

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Hi, I’m not sure if this is a bug or not. This could be a case of RTFM that becomes a feature request… There is an event “AmbianceOn” that plays a snapshot instrument + a loop region. Documentation says that a snapshot …

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## [Build-in pameters that use angle values and seek speed](https://qa.fmod.com/t/build-in-pameters-that-use-angle-values-and-seek-speed/15193)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 1\
**Last updated:** [November 7, 2019, 11:44pm UTC](https://qa.fmod.com/t/build-in-pameters-that-use-angle-values-and-seek-speed/15193 "2019-11-07T23:44:26Z")

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I would like to use seek speed with params that use angle values like “Direction”, but seek speed is interpolating between -180 and 180, so when angle switches from -180 to 179 it seeks across whole range instead of just…

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## [Creating fade outs after musical phrases?](https://qa.fmod.com/t/creating-fade-outs-after-musical-phrases/15181)

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**Author:** [@sebr](https://qa.fmod.com/u/sebr)\
**Replies:** 3\
**Last updated:** [November 7, 2019, 6:21pm UTC](https://qa.fmod.com/t/creating-fade-outs-after-musical-phrases/15181 "2019-11-07T18:21:12Z")

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Hello! I have one asynchronous event, which currently fades out to another one based on game-location(1 track background music at a time). This works, but sometimes the fade / ingame-movement happens right in the middle…

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## [How to set Seek Speed?](https://qa.fmod.com/t/how-to-set-seek-speed/15195)

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**Author:** [@jorickbronius](https://qa.fmod.com/u/jorickbronius)\
**Replies:** 2\
**Last updated:** [November 7, 2019, 1:41pm UTC](https://qa.fmod.com/t/how-to-set-seek-speed/15195 "2019-11-07T13:41:52Z")

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Everyone’s talking bout this cool thing Seek Speed, aswel as it is mentioned several times in the manual. But I have spent numerous unsuccessful attempts on searching how one actually implements seek speed on parameters…

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