# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=93

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 94

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## [Integrate FMOD to Android Studio Project](https://qa.fmod.com/t/integrate-fmod-to-android-studio-project/15070)

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**Author:** [@Jmainy](https://qa.fmod.com/u/Jmainy)\
**Replies:** 1\
**Last updated:** [September 26, 2019, 1:13am UTC](https://qa.fmod.com/t/integrate-fmod-to-android-studio-project/15070 "2019-09-26T01:13:20Z")

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Hi all … is there any document or tutorial to how integrate fmod into android studio project specially how to add fmod library to android project

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## [Feature Request: Faster Seek Speeds](https://qa.fmod.com/t/feature-request-faster-seek-speeds/14918)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 6\
**Last updated:** [September 25, 2019, 5:48am UTC](https://qa.fmod.com/t/feature-request-faster-seek-speeds/14918 "2019-09-25T05:48:26Z")

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Hello, I’m looking for seek speeds that are slower than instant but faster than the current max speed (5/sec on a 0-1 param). This is to alleviate some binary behavior but still have very quick seek speeds. Is there a…

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## [VCA in FMOD 2.0.0.4](https://qa.fmod.com/t/vca-in-fmod-2-0-0-4/15073)

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**Author:** [@jvd](https://qa.fmod.com/u/jvd)\
**Replies:** 2\
**Last updated:** [September 24, 2019, 12:44am UTC](https://qa.fmod.com/t/vca-in-fmod-2-0-0-4/15073 "2019-09-24T00:44:20Z")

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In FMOD 2.0.0.4, I have a VCA with a bunch of events in it, and some of the events have post fader effect sends. When I reduce the volume of the VCA, the events volume goes down, but the post fader effect sends are still…

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## [Not worked audiomotors fmod](https://qa.fmod.com/t/not-worked-audiomotors-fmod/15065)

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**Author:** [@normanjke](https://qa.fmod.com/u/normanjke)\
**Replies:** 1\
**Last updated:** [September 23, 2019, 11:43pm UTC](https://qa.fmod.com/t/not-worked-audiomotors-fmod/15065 "2019-09-23T23:43:11Z")

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good afternoon, can you help me figure out why the fmod audiomotors plugin doesn’t work in my UE4 project

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## [Globalise a parameter that has AHDSR modulator automation?](https://qa.fmod.com/t/globalise-a-parameter-that-has-ahdsr-modulator-automation/15042)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 2\
**Last updated:** [September 23, 2019, 1:24am UTC](https://qa.fmod.com/t/globalise-a-parameter-that-has-ahdsr-modulator-automation/15042 "2019-09-23T01:24:19Z")

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I have found a way to automate a parameter by a combination of AHDSR and automation on the envelope settings. I have made it so that the value bumps up if it is triggered again before the end of the AHDSR envelope. …

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## [Help fmod old version](https://qa.fmod.com/t/help-fmod-old-version/15071)

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**Author:** [@pastranario3](https://qa.fmod.com/u/pastranario3)\
**Replies:** 1\
**Last updated:** [September 23, 2019, 12:17am UTC](https://qa.fmod.com/t/help-fmod-old-version/15071 "2019-09-23T00:17:48Z")

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Help, I’m needing old versions of fmod studio, 1.04, 1.01 and others but I can’t find the links and some throw this message in the brouwser {“code”: “ResourceNotFound”, “message”: "/ download / fmodstudio / tool / Win / …

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## [On a new machine, 4 month old project, newest integration fail](https://qa.fmod.com/t/on-a-new-machine-4-month-old-project-newest-integration-fail/15028)

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**Author:** [@sergeaudio](https://qa.fmod.com/u/sergeaudio)\
**Replies:** 3\
**Last updated:** [September 20, 2019, 1:47am UTC](https://qa.fmod.com/t/on-a-new-machine-4-month-old-project-newest-integration-fail/15028 "2019-09-20T01:47:12Z")

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What is this? FMOD Studio: Encounterd Error: ERR\_VERSION The version number of this file format is not supported. UnityEngine.Debug:LogError(Object) FMODUnity.EditorUtils:CheckResult(RESULT) (at Assets/Plugins/Editor/…

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## [Rising pitch as player gets higher](https://qa.fmod.com/t/rising-pitch-as-player-gets-higher/15060)

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**Author:** [@Adiescar](https://qa.fmod.com/u/Adiescar)\
**Replies:** 1\
**Last updated:** [September 20, 2019, 1:23am UTC](https://qa.fmod.com/t/rising-pitch-as-player-gets-higher/15060 "2019-09-20T01:23:14Z")

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Does anyone know how I can smoothly make the pitch of an audio track (music pad) rise or fall as the player gets higher or lower in the game. I know I can automate the pitch shifter and link this to a parameter I can ma…

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## [Random Click at the end of the sounds](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059)

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**Author:** [@neocoregames](https://qa.fmod.com/u/neocoregames)\
**Replies:** 6\
**Last updated:** [September 20, 2019, 12:14am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059 "2019-09-20T00:14:39Z")

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Hi, When is build an event 3d. Then insert some sounds in multisound box. Random click generated to the end of the sound files. But it seems random. Fmod select 1-2 wavefile and if i play the event a random click appea…

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## [Problem with snapshot of group's pitch in Unity](https://qa.fmod.com/t/problem-with-snapshot-of-groups-pitch-in-unity/15047)

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**Author:** [@JamesZhang](https://qa.fmod.com/u/JamesZhang)\
**Replies:** 1\
**Last updated:** [September 19, 2019, 7:02am UTC](https://qa.fmod.com/t/problem-with-snapshot-of-groups-pitch-in-unity/15047 "2019-09-19T07:02:58Z")

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We are using FMOD 1.10.00 integrated with Unity 2018. We found a problem that if we set a snapshot to modify a specific group’s pitch, it will work in Fmod editor by click play button. But if we trigger the snapshot in U…

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## [Delay Interval Behavior](https://qa.fmod.com/t/delay-interval-behavior/15027)

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**Author:** [@elenaasenova](https://qa.fmod.com/u/elenaasenova)\
**Replies:** 8\
**Last updated:** [September 18, 2019, 12:15am UTC](https://qa.fmod.com/t/delay-interval-behavior/15027 "2019-09-18T00:15:30Z")

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Hi, I’ve tried to use the Delay Interval option, but what it does is play the sound from the middle (500-1000 ms onwards if set to 500-1000 ms) rather than the beginning after 500-1000 ms. The reason I can’t use the sc…

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## [Does FMOD change the length of audio files?](https://qa.fmod.com/t/does-fmod-change-the-length-of-audio-files/15039)

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**Author:** [@SassyKeys](https://qa.fmod.com/u/SassyKeys)\
**Replies:** 12\
**Last updated:** [September 17, 2019, 9:42am UTC](https://qa.fmod.com/t/does-fmod-change-the-length-of-audio-files/15039 "2019-09-17T09:42:41Z")

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So I’ve bounced down a couple audio files from Reaper with one working as the music introduction, then the second as a looping theme. For some reason the audio files seems to be a different length in FMOD when I import t…

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## [Missing .WAV Files Post Source Control (Plastic](https://qa.fmod.com/t/missing-wav-files-post-source-control-plastic/15050)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 3\
**Last updated:** [September 17, 2019, 2:35am UTC](https://qa.fmod.com/t/missing-wav-files-post-source-control-plastic/15050 "2019-09-17T02:35:04Z")

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Hi Folks, We’re using FMOD 2.00.03 and Unity 2019.2.4f1 with Plastic as our Source Control. I checked out my branch while working at the client’s and noticed that a handful of .WAV files were missing from the project, e…

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## [Using parameter A to drive parameter B in a referenced event](https://qa.fmod.com/t/using-parameter-a-to-drive-parameter-b-in-a-referenced-event/15051)

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**Author:** [@NPaladino](https://qa.fmod.com/u/NPaladino)\
**Replies:** 2\
**Last updated:** [September 16, 2019, 5:15pm UTC](https://qa.fmod.com/t/using-parameter-a-to-drive-parameter-b-in-a-referenced-event/15051 "2019-09-16T17:15:15Z")

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I’m wondering if this is possible. This is a dumbed down hypothetical example; say I have one event with two concurrent tracks of the same referenced event, RollerBladeRoll. RollerBladeRoll is an event that takes a param…

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## [Optimize Bank Setup](https://qa.fmod.com/t/optimize-bank-setup/15037)

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**Author:** [@Vu5e](https://qa.fmod.com/u/Vu5e)\
**Replies:** 1\
**Last updated:** [September 16, 2019, 7:03am UTC](https://qa.fmod.com/t/optimize-bank-setup/15037 "2019-09-16T07:03:24Z")

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Is there any setup or ways to optimize FMOD Studio Banks? In the project our team currently doing, there’s a lot of monster for each biome with different family monster. What we currently doing now is that each family m…

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## [Event only plays with Live Update On](https://qa.fmod.com/t/event-only-plays-with-live-update-on/15034)

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**Author:** [@Yosemite](https://qa.fmod.com/u/Yosemite)\
**Replies:** 1\
**Last updated:** [September 16, 2019, 2:07am UTC](https://qa.fmod.com/t/event-only-plays-with-live-update-on/15034 "2019-09-16T02:07:15Z")

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I’ve got a handful of events that I only hear when playing through our game with FMOD Live Update connected. They play upcut (the first bit of the cue is cut off), but they are audible. With Live Update off I don’t hea…

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## [Loading Delay Exceeded, sound might play at incorrect time](https://qa.fmod.com/t/loading-delay-exceeded-sound-might-play-at-incorrect-time/11092)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 1\
**Last updated:** [September 12, 2019, 4:51pm UTC](https://qa.fmod.com/t/loading-delay-exceeded-sound-might-play-at-incorrect-time/11092 "2019-09-12T16:51:13Z")

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Hi FMOD team, I have an FMOD project which suddenly goes out of sync (after setting timeline position). With another event, it sometimes only starts out of sync. Might this be related to the following warning? FMOD: …

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## [Packages for Audiomotors](https://qa.fmod.com/t/packages-for-audiomotors/15018)

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**Author:** [@normanjke](https://qa.fmod.com/u/normanjke)\
**Replies:** 1\
**Last updated:** [September 10, 2019, 4:10am UTC](https://qa.fmod.com/t/packages-for-audiomotors/15018 "2019-09-10T04:10:05Z")

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Is there anyone here who knows how audiomotors FMOD works and how do I build or where to buy .agp format packages

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## [Automating the Spatializer -\> PanOverride -\> Mix Knob via Scripting](https://qa.fmod.com/t/automating-the-spatializer-panoverride-mix-knob-via-scripting/15025)

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**Author:** [@NPaladino](https://qa.fmod.com/u/NPaladino)\
**Replies:** 4\
**Last updated:** [September 10, 2019, 12:29am UTC](https://qa.fmod.com/t/automating-the-spatializer-panoverride-mix-knob-via-scripting/15025 "2019-09-10T00:29:35Z")

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Hi all, I’m looking to automate the Mix knob of the Pan Override in the Spatializer via a script. From the documentation, it seems straightfoward if I want to add the effect, but the effect already exists. How do I get …

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## [PreSonus Faderport 8 for control surface](https://qa.fmod.com/t/presonus-faderport-8-for-control-surface/15000)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [September 9, 2019, 6:52am UTC](https://qa.fmod.com/t/presonus-faderport-8-for-control-surface/15000 "2019-09-09T06:52:59Z")

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Hello, i like this controller and i would like to buy it. Do you have any experience how it behaves with Fmod Studio? In the specs on their site it says : HUI and Mackie Emulation… so i guess it should be ok. Thank yo…

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## [FMOD crashes when I create a parameter](https://qa.fmod.com/t/fmod-crashes-when-i-create-a-parameter/15003)

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**Author:** [@Mondongo](https://qa.fmod.com/u/Mondongo)\
**Replies:** 1\
**Last updated:** [September 9, 2019, 2:32am UTC](https://qa.fmod.com/t/fmod-crashes-when-i-create-a-parameter/15003 "2019-09-09T02:32:13Z")

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Hello! Every time I try to create a parameter FMOD freezes or crashes!! I’m currently using FMOD Studio Version 2.00.03 on macOS Mojave vV. 10.14.4. .- Installing/Uninstalling --------------------------- Done .- Updat…

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## [FMOD track mute when adding Resonance Audio plug-in](https://qa.fmod.com/t/fmod-track-mute-when-adding-resonance-audio-plug-in/15015)

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**Author:** [@Skaju25](https://qa.fmod.com/u/Skaju25)\
**Replies:** 1\
**Last updated:** [September 9, 2019, 1:54am UTC](https://qa.fmod.com/t/fmod-track-mute-when-adding-resonance-audio-plug-in/15015 "2019-09-09T01:54:19Z")

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Hi It’s my first time with FMOD. And I have problem with adding Resonance Audio by Google plug-ins. When I add them all sounds effects mute untile I turn them off. What Im doing wrong ?

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## [Song shuffle and selection](https://qa.fmod.com/t/song-shuffle-and-selection/14999)

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**Author:** [@teezytaughtme](https://qa.fmod.com/u/teezytaughtme)\
**Replies:** 1\
**Last updated:** [September 6, 2019, 6:06am UTC](https://qa.fmod.com/t/song-shuffle-and-selection/14999 "2019-09-06T06:06:27Z")

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I am new to Fmod. I’m doing a game audio project for my degree in audio engineering. I’m deisnging audio for a skate game. I need to create a timeline in fmod where songs can be selected by the user or shuffled random…

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## [Trimming audio when building banks](https://qa.fmod.com/t/trimming-audio-when-building-banks/14975)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 2\
**Last updated:** [September 5, 2019, 5:40pm UTC](https://qa.fmod.com/t/trimming-audio-when-building-banks/14975 "2019-09-05T17:40:21Z")

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I have some long audio clips where I have changed the start/end point (via dragging the ends). When the audio is encoded and placed in the bank is the audio clipped to the length that is actually used in the game or doe…

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## [Volume fade automation between Events with Spatializer](https://qa.fmod.com/t/volume-fade-automation-between-events-with-spatializer/15001)

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**Author:** [@NH\_Brew](https://qa.fmod.com/u/NH_Brew)\
**Replies:** 7\
**Last updated:** [September 5, 2019, 6:56am UTC](https://qa.fmod.com/t/volume-fade-automation-between-events-with-spatializer/15001 "2019-09-05T06:56:10Z")

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Hello everyone, I am using FMOD Studio as part of a VR research project and I’ve come across a problem with spatialization. General project requirement: I have several audio events (mic recordings) that play at the sam…

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## [Please share experience with Control Surface of any brand](https://qa.fmod.com/t/please-share-experience-with-control-surface-of-any-brand/15016)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 0\
**Last updated:** [September 4, 2019, 11:17am UTC](https://qa.fmod.com/t/please-share-experience-with-control-surface-of-any-brand/15016 "2019-09-04T11:17:18Z")

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Hello, i am looking to buy an 8 fader control surface to run it with Fmod and would like to hear anyones experience with any control surface and Fmod. For DAW use i would it to be Presonus Faderport 8 because it can swit…

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## [How to randomize looped sounds?](https://qa.fmod.com/t/how-to-randomize-looped-sounds/15011)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 6\
**Last updated:** [September 4, 2019, 4:50am UTC](https://qa.fmod.com/t/how-to-randomize-looped-sounds/15011 "2019-09-04T04:50:17Z")

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When event start I want to play random sound and have that sound looped forever. How to do it? because with multi instrument on end of loop sound will be randomized again and can switch to another.

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## [Attenuation bug (FMOD Studio 2.00.03)](https://qa.fmod.com/t/attenuation-bug-fmod-studio-2-00-03/15006)

<div class="topic-metadata">

**Author:** [@nmykhailov](https://qa.fmod.com/u/nmykhailov)\
**Replies:** 3\
**Last updated:** [September 3, 2019, 2:04pm UTC](https://qa.fmod.com/t/attenuation-bug-fmod-studio-2-00-03/15006 "2019-09-03T14:04:00Z")

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It happens randomly.\< Attenuation stops working properly. Emitter is still produce sound even above attenuation’s max distance. In a sandbox. Can’t reproduce this bug. We can fix it by replacing spatializer fx. But it’…

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## [Problems connecting to perforce, Studio shows files as "%%1.fspro"](https://qa.fmod.com/t/problems-connecting-to-perforce-studio-shows-files-as-1-fspro/14707)

<div class="topic-metadata">

**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 5\
**Last updated:** [September 3, 2019, 12:35am UTC](https://qa.fmod.com/t/problems-connecting-to-perforce-studio-shows-files-as-1-fspro/14707 "2019-09-03T00:35:44Z")

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When I try to find and add my new project to perforce (“Browse for project…”), it shows only files with %%1.fspro, like that: (and of course cannot find them…) looks like some parsing problem, but what could be wrong…

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## [FMOD Studio crashes When I add a new parameter](https://qa.fmod.com/t/fmod-studio-crashes-when-i-add-a-new-parameter/14727)

<div class="topic-metadata">

**Author:** [@RyanIke](https://qa.fmod.com/u/RyanIke)\
**Replies:** 6\
**Last updated:** [September 2, 2019, 1:32am UTC](https://qa.fmod.com/t/fmod-studio-crashes-when-i-add-a-new-parameter/14727 "2019-09-02T01:32:49Z")

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Hi, everyone! I’m currently using the latest version (as of now) of FMOD studio, 1.10.13. Whenever I add a new parameter to an audio track, it’ll bring up the window to name it and set values, but when I go to create it…

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