# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=95

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 96

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## [Automation for "Interval between sounds"?](https://qa.fmod.com/t/automation-for-interval-between-sounds/11929)

<div class="topic-metadata">

**Author:** [@Pedro\_Santos](https://qa.fmod.com/u/Pedro_Santos)\
**Replies:** 11\
**Last updated:** [July 29, 2019, 2:14pm UTC](https://qa.fmod.com/t/automation-for-interval-between-sounds/11929 "2019-07-29T14:14:16Z")

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Hi, there. I’ve used FMod Designer in the past and I am now transitioning to FMod Studio. In Designer, I used to be able to change the trigger rate (interval between sounds) in “scatterer type” sounds based on a certai…

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## [Sound quality loss when changing views](https://qa.fmod.com/t/sound-quality-loss-when-changing-views/14871)

<div class="topic-metadata">

**Author:** [@jskoker](https://qa.fmod.com/u/jskoker)\
**Replies:** 1\
**Last updated:** [July 29, 2019, 3:49am UTC](https://qa.fmod.com/t/sound-quality-loss-when-changing-views/14871 "2019-07-29T03:49:49Z")

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Example here: On switching from one view then back to the original there seems to be a sound quality loss with certain events that I have created. The program is X-Plane 11 and I use FMOD 1.8 (the only supported ver…

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## [Instrument mute button](https://qa.fmod.com/t/instrument-mute-button/14160)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 4\
**Last updated:** [July 29, 2019, 2:05am UTC](https://qa.fmod.com/t/instrument-mute-button/14160 "2019-07-29T02:05:13Z")

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Hello, just an idea. If it\`s possible it would be nice to have a mute button for instruments. In that way when we want to silence some instrument it could be done easily with out changing the level. Just a quick tool. C…

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## [Please bring back parameter setting option](https://qa.fmod.com/t/please-bring-back-parameter-setting-option/14889)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [July 27, 2019, 9:55am UTC](https://qa.fmod.com/t/please-bring-back-parameter-setting-option/14889 "2019-07-27T09:55:13Z")

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Hi , In new Fmod version 2 there is no more way to double click on parameter value and than input the exact one you want. Only way to set parameter value in sandbox for example is to slide the value which is not instant…

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## [Keep playing the same instrument during and after transition timeline?](https://qa.fmod.com/t/keep-playing-the-same-instrument-during-and-after-transition-timeline/14874)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [July 24, 2019, 12:36am UTC](https://qa.fmod.com/t/keep-playing-the-same-instrument-during-and-after-transition-timeline/14874 "2019-07-24T00:36:30Z")

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Is it possible to make an instrument keep playing when there is a transition timeline? If I drag the source or destination handles the instrument is retrigged, but I just want it to keep playing. Basically I want the sa…

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## [Up-mixing stereo track to surround output](https://qa.fmod.com/t/up-mixing-stereo-track-to-surround-output/14879)

<div class="topic-metadata">

**Author:** [@Slipperhero](https://qa.fmod.com/u/Slipperhero)\
**Replies:** 5\
**Last updated:** [July 24, 2019, 11:40pm UTC](https://qa.fmod.com/t/up-mixing-stereo-track-to-surround-output/14879 "2019-07-24T23:40:33Z")

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Hi folks, I have a question about how best to up-mix a stereo track to surround in Studio. So I have a bunch of ambience events which are comprised of stereo base loops, which work as the foundation of the ambiences, an…

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## [Sync animation with beat](https://qa.fmod.com/t/sync-animation-with-beat/14863)

<div class="topic-metadata">

**Author:** [@Gexxx](https://qa.fmod.com/u/Gexxx)\
**Replies:** 1\
**Last updated:** [July 23, 2019, 4:23am UTC](https://qa.fmod.com/t/sync-animation-with-beat/14863 "2019-07-23T04:23:53Z")

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Recently i tried to make some assets animations in sync with the bgm, basically a 2 sprite animation that changes with the beat. So i added a parameter with a square LFO that changes value in every beat, from 0 to 1, and…

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## [Pitch-up compensated with pitch-down - resampling?](https://qa.fmod.com/t/pitch-up-compensated-with-pitch-down-resampling/14855)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [July 21, 2019, 11:21pm UTC](https://qa.fmod.com/t/pitch-up-compensated-with-pitch-down-resampling/14855 "2019-07-21T23:21:21Z")

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I’ve had some cases where a sound needs to retain its pitch but play a shorter cut of it when a parameter changes. I did this by raising the pitch of the event master (timeline goes faster), then pitching down the multi-…

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## [UE4 - Sound occlusion with walls](https://qa.fmod.com/t/ue4-sound-occlusion-with-walls/14866)

<div class="topic-metadata">

**Author:** [@blast](https://qa.fmod.com/u/blast)\
**Replies:** 5\
**Last updated:** [July 19, 2019, 5:59am UTC](https://qa.fmod.com/t/ue4-sound-occlusion-with-walls/14866 "2019-07-19T05:59:26Z")

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Hello, I want to setup an occlusion system to filter out sounds based on being in the room that is producing audio vs. being outside of the room. I have a sound attached to a object in the room, and I feel like I need t…

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## [Ability to specify spatializer output setting](https://qa.fmod.com/t/ability-to-specify-spatializer-output-setting/14858)

<div class="topic-metadata">

**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 1\
**Last updated:** [July 19, 2019, 1:21am UTC](https://qa.fmod.com/t/ability-to-specify-spatializer-output-setting/14858 "2019-07-19T01:21:14Z")

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Hello, In a 7.1 project I’m looking to have several quad events (quad in and out at the master) and was wondering if I can set the FMOD Spatializer to quad so that it’s not upmixing to 7.1 and then immediately downmixin…

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## [Problem with stealing](https://qa.fmod.com/t/problem-with-stealing/14865)

<div class="topic-metadata">

**Author:** [@sdjknights](https://qa.fmod.com/u/sdjknights)\
**Replies:** 6\
**Last updated:** [July 18, 2019, 11:10am UTC](https://qa.fmod.com/t/problem-with-stealing/14865 "2019-07-18T11:10:47Z")

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Hi guys. I’m trying to come to terms with stealing and I’m wondering if you can help. I have several of the same sound quite close to each other in a level and want to set the max instances to, say, 2. I want the audibl…

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## [Feature Request - Turn Clip into nested event](https://qa.fmod.com/t/feature-request-turn-clip-into-nested-event/14860)

<div class="topic-metadata">

**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 1\
**Last updated:** [July 16, 2019, 11:22pm UTC](https://qa.fmod.com/t/feature-request-turn-clip-into-nested-event/14860 "2019-07-16T23:22:31Z")

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Heya, Just wondering if there is a possibility of getting a feature added, where you can right click a clip and select “create nested event from clip”. This would save approximately 1 million hours for me, as I have to …

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## [UE4 Sliders with FMOD Parameters?](https://qa.fmod.com/t/ue4-sliders-with-fmod-parameters/14844)

<div class="topic-metadata">

**Author:** [@blast](https://qa.fmod.com/u/blast)\
**Replies:** 1\
**Last updated:** [July 16, 2019, 12:29am UTC](https://qa.fmod.com/t/ue4-sliders-with-fmod-parameters/14844 "2019-07-16T00:29:05Z")

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I have a couple UI sliders in UE4 and I want them to get/set a bus’s volume in FMOD. Basically, I have an Music Slider, and in FMOD I have a bus for Music. the music bus has a parameter-automation on the volume that I wa…

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## [Downmixing from 7.1 to stereo?](https://qa.fmod.com/t/downmixing-from-7-1-to-stereo/14836)

<div class="topic-metadata">

**Author:** [@blast](https://qa.fmod.com/u/blast)\
**Replies:** 4\
**Last updated:** [July 15, 2019, 10:51pm UTC](https://qa.fmod.com/t/downmixing-from-7-1-to-stereo/14836 "2019-07-15T22:51:39Z")

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Hello! My team and I are hoping to support surround down to stereo in Unreal Engine and FMOD. Is there anything special I need to do in UE or FMOD to detect when a player is using stereo or surround and then select an a…

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## [Copy/Paste Transition Marker Timeline](https://qa.fmod.com/t/copy-paste-transition-marker-timeline/14851)

<div class="topic-metadata">

**Author:** [@tweexmusic](https://qa.fmod.com/u/tweexmusic)\
**Replies:** 1\
**Last updated:** [July 15, 2019, 12:34am UTC](https://qa.fmod.com/t/copy-paste-transition-marker-timeline/14851 "2019-07-15T00:34:27Z")

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I have a need to copy/paste duplicates of the same transition marker throughout a piece of music. Due to the nature of needing the transition to happen on beat, we’ve used Transition Markers rather than Transition Regio…

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## [Configure FMOD Studio with Light UI](https://qa.fmod.com/t/configure-fmod-studio-with-light-ui/14850)

<div class="topic-metadata">

**Author:** [@KakCAT](https://qa.fmod.com/u/KakCAT)\
**Replies:** 2\
**Last updated:** [July 12, 2019, 9:17am UTC](https://qa.fmod.com/t/configure-fmod-studio-with-light-ui/14850 "2019-07-12T09:17:58Z")

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Hello, is there a way to configure FMOD studio to get a Light UI? i.e. white background with dark text color. It’s impossible for me to work with dark backgrounds without getting headache after some time (I won’t be vis…

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## [Validation Required after creating folders](https://qa.fmod.com/t/validation-required-after-creating-folders/14841)

<div class="topic-metadata">

**Author:** [@liquidblasted](https://qa.fmod.com/u/liquidblasted)\
**Replies:** 3\
**Last updated:** [July 12, 2019, 2:25am UTC](https://qa.fmod.com/t/validation-required-after-creating-folders/14841 "2019-07-12T02:25:03Z")

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Hi there, there is an annoying thing happens in 1.10.13 Steps to reproduce: Create some new folder in your Assets directory and put some audio files in it; Open Studio, import or put to some events these new sounds fr…

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## [Suggestion: Conditions for Tracks (+fixed track AHDSR behavior)](https://qa.fmod.com/t/suggestion-conditions-for-tracks-fixed-track-ahdsr-behavior/14845)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 2\
**Last updated:** [July 12, 2019, 12:48am UTC](https://qa.fmod.com/t/suggestion-conditions-for-tracks-fixed-track-ahdsr-behavior/14845 "2019-07-12T00:48:38Z")

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It is possible to add AHDSR to a track gain, and the track inside the event will then fade in when the event is started - however it will not fade out on event stop. Could be interesting if this were implemented to full …

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## [Local Seq. trouble](https://qa.fmod.com/t/local-seq-trouble/14838)

<div class="topic-metadata">

**Author:** [@Nosliwlegin](https://qa.fmod.com/u/Nosliwlegin)\
**Replies:** 3\
**Last updated:** [July 11, 2019, 1:25am UTC](https://qa.fmod.com/t/local-seq-trouble/14838 "2019-07-11T01:25:14Z")

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using a multi instrument wiht a local sequence playlist to make a button sound different when activated and deactivated. in fmod and in game, local sequence only plays ‘sound A’ when i switch to global sequence, in fmo…

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## [2.00 out of early access ETA](https://qa.fmod.com/t/2-00-out-of-early-access-eta/14824)

<div class="topic-metadata">

**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 2\
**Last updated:** [July 8, 2019, 4:18am UTC](https://qa.fmod.com/t/2-00-out-of-early-access-eta/14824 "2019-07-08T04:18:46Z")

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Hi, I know this is the worst question possible, but I’d like to know if it’s possible to give at least some ballpark estimate e.g. in months - if possible at all .) we’d like to support new 2.00 version, but I’m not su…

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## [These is a memory error when loading a bank file in Android app](https://qa.fmod.com/t/these-is-a-memory-error-when-loading-a-bank-file-in-android-app/14811)

<div class="topic-metadata">

**Author:** [@vietnguyen](https://qa.fmod.com/u/vietnguyen)\
**Replies:** 1\
**Last updated:** [July 2, 2019, 4:59am UTC](https://qa.fmod.com/t/these-is-a-memory-error-when-loading-a-bank-file-in-android-app/14811 "2019-07-02T04:59:55Z")

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I need load a bank file in assets folder in Android app as below: if (fmodStudio == NULL) { Common\_Init(&extraDriverData); ERRCHECK( Studio::System::create(&fmodStudio) ); ERRCHECK( fmodStudio-\>initialize(1024, FMOD\_…

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## [Selecting ASIO instantly crashes FMOD](https://qa.fmod.com/t/selecting-asio-instantly-crashes-fmod/14552)

<div class="topic-metadata">

**Author:** [@ReaktorDave](https://qa.fmod.com/u/ReaktorDave)\
**Replies:** 11\
**Last updated:** [July 1, 2019, 1:14am UTC](https://qa.fmod.com/t/selecting-asio-instantly-crashes-fmod/14552 "2019-07-01T01:14:42Z")

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FMOD Studio 1.10.12 instantly crashes on Win10 1803 x64 if I select “ASIO” in preferences. What can I do to fix this? I’m using an RME Fireface 802 and all major DAWs can access the ASIO device without an issue.

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## [Event instances grouping](https://qa.fmod.com/t/event-instances-grouping/14812)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [June 27, 2019, 12:06am UTC](https://qa.fmod.com/t/event-instances-grouping/14812 "2019-06-27T00:06:05Z")

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Hi, I have a problem with my NPC event setup. What I want to achieve is that one “container event” controls the volume of all the events for one NPC (so I don’t have to manually add parameters for each event). I unders…

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## [Crashing in unity due to fmod (probably dsp)](https://qa.fmod.com/t/crashing-in-unity-due-to-fmod-probably-dsp/14642)

<div class="topic-metadata">

**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 2\
**Last updated:** [June 25, 2019, 2:33pm UTC](https://qa.fmod.com/t/crashing-in-unity-due-to-fmod-probably-dsp/14642 "2019-06-25T14:33:54Z")

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hello! we’re having a problem with fmod in unity and on ios. here’s the situation: i have a music event that plays upon entering a round. this won’t stop until the end of the round. it has two channels that send to the…

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## [User modding recommendations?](https://qa.fmod.com/t/user-modding-recommendations/14803)

<div class="topic-metadata">

**Author:** [@FBrebion](https://qa.fmod.com/u/FBrebion)\
**Replies:** 1\
**Last updated:** [June 24, 2019, 12:20am UTC](https://qa.fmod.com/t/user-modding-recommendations/14803 "2019-06-24T00:20:52Z")

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Hello. What is the best / recommended way to approach user modding, since loading multiple projects isn’t supported ? Let’s say the game project contains a weapon firing sound. We want users to be able to “override” th…

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## [Marking specific parts of a track for the programmer?](https://qa.fmod.com/t/marking-specific-parts-of-a-track-for-the-programmer/14798)

<div class="topic-metadata">

**Author:** [@RyanIke](https://qa.fmod.com/u/RyanIke)\
**Replies:** 2\
**Last updated:** [June 21, 2019, 6:02pm UTC](https://qa.fmod.com/t/marking-specific-parts-of-a-track-for-the-programmer/14798 "2019-06-21T18:02:08Z")

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Hi everyone! FMOD newbie, so please forgive me if this question is obvious, but: Is there a way to mark specific parts of a music track so that the programmer/animator can see where those marks fall on their end? This …

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## [FMOD Convolver suggestion: lower sample rate support](https://qa.fmod.com/t/fmod-convolver-suggestion-lower-sample-rate-support/14664)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 11\
**Last updated:** [June 20, 2019, 4:20am UTC](https://qa.fmod.com/t/fmod-convolver-suggestion-lower-sample-rate-support/14664 "2019-06-20T04:20:33Z")

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It could be helpful, if the FMOD Convolver could operate the convolution at the sample rate of the imported impulse. The Convolver will be cheaper to run if it processes at a lower rate; and impulses often don’t have su…

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## [3D sound inverted](https://qa.fmod.com/t/3d-sound-inverted/14769)

<div class="topic-metadata">

**Author:** [@mike44](https://qa.fmod.com/u/mike44)\
**Replies:** 1\
**Last updated:** [June 19, 2019, 5:32am UTC](https://qa.fmod.com/t/3d-sound-inverted/14769 "2019-06-19T05:32:23Z")

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Hi in x-plane the sound should be coming from behind and not from the front. Probably a easy fix? Thanks as I cannot figure it out. The snd looks like: A 1000 ACF\_SOUNDS ################################## THE INS…

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## [How to add a custom effector plug-in](https://qa.fmod.com/t/how-to-add-a-custom-effector-plug-in/14785)

<div class="topic-metadata">

**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 1\
**Last updated:** [June 19, 2019, 12:26am UTC](https://qa.fmod.com/t/how-to-add-a-custom-effector-plug-in/14785 "2019-06-19T00:26:41Z")

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How to add a custom effector plug-in.

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## [FMOD Event's Occlusion not working in Unreal Project](https://qa.fmod.com/t/fmod-events-occlusion-not-working-in-unreal-project/14782)

<div class="topic-metadata">

**Author:** [@Ashgard](https://qa.fmod.com/u/Ashgard)\
**Replies:** 1\
**Last updated:** [June 18, 2019, 7:49pm UTC](https://qa.fmod.com/t/fmod-events-occlusion-not-working-in-unreal-project/14782 "2019-06-18T19:49:27Z")

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Hi, I’m having an issue in which for some reason even tho in the Details panel Occlusion Details are enabled, occlusion is not working on a particular project. Before I explain the issue in detail and what I have done s…

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