# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=97

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 98

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## [Audio Tracks Auto-Muting](https://qa.fmod.com/t/audio-tracks-auto-muting/14581)

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**Author:** [@Elgin](https://qa.fmod.com/u/Elgin)\
**Replies:** 8\
**Last updated:** [May 11, 2019, 10:55pm UTC](https://qa.fmod.com/t/audio-tracks-auto-muting/14581 "2019-05-11T22:55:18Z")

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When playing tracks in FMOD Studio, they completely mute for a few seconds near the end before looping, but the playhead continues to move.

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## [Duplicate an event with FMOD javascript / import multiple audio files from external source](https://qa.fmod.com/t/duplicate-an-event-with-fmod-javascript-import-multiple-audio-files-from-external-source/14650)

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**Author:** [@Acade](https://qa.fmod.com/u/Acade)\
**Replies:** 5\
**Last updated:** [May 11, 2019, 9:16pm UTC](https://qa.fmod.com/t/duplicate-an-event-with-fmod-javascript-import-multiple-audio-files-from-external-source/14650 "2019-05-11T21:16:21Z")

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Heyo, trying to automate some audio import for our audio team. We’ve got a few hundred files coming in, and they will all basically be the same event, just with different audio files assigned. What I’d like to do is to …

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## [Failed to encode bank "Master Bank" due the following error: The format of the source file is invalid](https://qa.fmod.com/t/failed-to-encode-bank-master-bank-due-the-following-error-the-format-of-the-source-file-is-invalid/14608)

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**Author:** [@malinnn](https://qa.fmod.com/u/malinnn)\
**Replies:** 2\
**Last updated:** [May 10, 2019, 12:53am UTC](https://qa.fmod.com/t/failed-to-encode-bank-master-bank-due-the-following-error-the-format-of-the-source-file-is-invalid/14608 "2019-05-10T00:53:37Z")

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Hi guys getting this message when I try to build the fmod session for a unity game. Failed to encode bank “Master Bank” due the following error: The format of the source file is invalid. Im guessing it due to the fact t…

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## [Missing File confusion](https://qa.fmod.com/t/missing-file-confusion/14382)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 8\
**Last updated:** [May 9, 2019, 11:43pm UTC](https://qa.fmod.com/t/missing-file-confusion/14382 "2019-05-09T23:43:13Z")

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Hi, I’m getting a bunch “Missing File” instances in the Asset browser, and I’m generally confused by how Studio handles source assets. The file structure I’m working with is: Source folder (wav files): C:\\Audio\\SFX …

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## [Getting plugin missing error... how to resolve?](https://qa.fmod.com/t/getting-plugin-missing-error-how-to-resolve/14633)

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**Author:** [@thomaskresge](https://qa.fmod.com/u/thomaskresge)\
**Replies:** 5\
**Last updated:** [May 9, 2019, 10:38pm UTC](https://qa.fmod.com/t/getting-plugin-missing-error-how-to-resolve/14633 "2019-05-09T22:38:21Z")

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Building for desktop from FMOD 2.0. When creating a Unity Web GL build, we get this error: 0a9ea46c-b583-461e-87ba-70f57f448e25:8 \[FMOD\] loadFromWeb. Path = http://localhost:6808/StreamingAssets/Master.bank, result = E…

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## [Impulse Responses suggestion](https://qa.fmod.com/t/impulse-responses-suggestion/14655)

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**Author:** [@Synthead](https://qa.fmod.com/u/Synthead)\
**Replies:** 1\
**Last updated:** [May 9, 2019, 12:31am UTC](https://qa.fmod.com/t/impulse-responses-suggestion/14655 "2019-05-09T00:31:07Z")

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Could you guys suggest a free IR pack that works properly with FMOD?

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## [Stereo to Surround via "Stereo In: Distributed"](https://qa.fmod.com/t/stereo-to-surround-via-stereo-in-distributed/14638)

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**Author:** [@4admakel](https://qa.fmod.com/u/4admakel)\
**Replies:** 4\
**Last updated:** [May 8, 2019, 4:01pm UTC](https://qa.fmod.com/t/stereo-to-surround-via-stereo-in-distributed/14638 "2019-05-08T16:01:16Z")

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Can someone help me understand the process FMOD uses to upmix a stereo sound into surround via the “Stereo In: Distributed” option on the surround panner? How are the two channels distributed throughout a 3D sound field…

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## [Description of "programmer sound" - where is it?](https://qa.fmod.com/t/description-of-programmer-sound-where-is-it/14647)

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**Author:** [@TarasKretyuk](https://qa.fmod.com/u/TarasKretyuk)\
**Replies:** 1\
**Last updated:** [May 7, 2019, 11:59pm UTC](https://qa.fmod.com/t/description-of-programmer-sound-where-is-it/14647 "2019-05-07T23:59:05Z")

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Hello there, I’m trying make some work with Programmer instrument, but can’t find any description, help or video about how it works. Conditions, probability, trigger behavior - where I can get some information about it…

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## [Mixing 5.1 Surround without Spatializer Effect](https://qa.fmod.com/t/mixing-5-1-surround-without-spatializer-effect/14635)

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**Author:** [@4admakel](https://qa.fmod.com/u/4admakel)\
**Replies:** 1\
**Last updated:** [May 7, 2019, 1:52am UTC](https://qa.fmod.com/t/mixing-5-1-surround-without-spatializer-effect/14635 "2019-05-07T01:52:40Z")

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I’m fairly new to FMOD, and am currently working on a game in which the sound emitting events’ distances never change in relation to the listener . Because I cannot see any potential advantage to using them, I decided t…

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## [FmodDesigner won't build .fsb file from .fdb project file I was given](https://qa.fmod.com/t/fmoddesigner-wont-build-fsb-file-from-fdb-project-file-i-was-given/14649)

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**Author:** [@yourdonefor](https://qa.fmod.com/u/yourdonefor)\
**Replies:** 1\
**Last updated:** [May 7, 2019, 12:13am UTC](https://qa.fmod.com/t/fmoddesigner-wont-build-fsb-file-from-fdb-project-file-i-was-given/14649 "2019-05-07T00:13:54Z")

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Hello, I have been given the original project .fdp file for fmod designer. I mad a few edits and when I try to build the project I get errors about missing audio files. I proceed and when it builds, It says “build comple…

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## [Help saving FMOD materials as WAV, MP3, etc](https://qa.fmod.com/t/help-saving-fmod-materials-as-wav-mp3-etc/11334)

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**Author:** [@DiscoPirate](https://qa.fmod.com/u/DiscoPirate)\
**Replies:** 4\
**Last updated:** [May 6, 2019, 3:09am UTC](https://qa.fmod.com/t/help-saving-fmod-materials-as-wav-mp3-etc/11334 "2019-05-06T03:09:14Z")

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Hello! I recently downloaded FMOD Studio, and I have been experimenting with it over the past few days. I am an experienced musician developing my skills in electronic music, and with that in mind I downloaded FMOD Stud…

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## [FMOD Integration branch path errors](https://qa.fmod.com/t/fmod-integration-branch-path-errors/14628)

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**Author:** [@topman20000](https://qa.fmod.com/u/topman20000)\
**Replies:** 1\
**Last updated:** [May 5, 2019, 11:53pm UTC](https://qa.fmod.com/t/fmod-integration-branch-path-errors/14628 "2019-05-05T23:53:38Z")

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My developers and I are having some trouble getting sounds to instantiate We are working off of multiple computers pushing our assets to git hub One of our programmers pulled from our F mod integration branch, Then pus…

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## [Scatterer "Spawn Interval" is affected by pitch](https://qa.fmod.com/t/scatterer-spawn-interval-is-affected-by-pitch/14610)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [May 1, 2019, 8:55pm UTC](https://qa.fmod.com/t/scatterer-spawn-interval-is-affected-by-pitch/14610 "2019-05-01T20:55:48Z")

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Hi, I posted this in a thread about pitch shifting, but it may have been missed and probably more appropriate as its own thread. For a scatterer, if I pitch up/down the scatterer (via its pitch knob, via the master pit…

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## [\[Interactive Music System\] Is There a way to tell Fmod to "wait" certain Number of Bars before taking action?](https://qa.fmod.com/t/interactive-music-system-is-there-a-way-to-tell-fmod-to-wait-certain-number-of-bars-before-taking-action/14609)

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**Author:** [@Aurilind](https://qa.fmod.com/u/Aurilind)\
**Replies:** 1\
**Last updated:** [May 1, 2019, 12:34am UTC](https://qa.fmod.com/t/interactive-music-system-is-there-a-way-to-tell-fmod-to-wait-certain-number-of-bars-before-taking-action/14609 "2019-05-01T00:34:53Z")

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Hello! I was wonderin if anyone has managed to create or have a work-around in order to have Fmod wait a certain number of music bars (Instead of seconds!) before a variable action is triggered? I´ve been working on a …

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## [Bug: Fixed-value looping does not work with Local Sequential Multi Instruments (FMOD 2.00.00)](https://qa.fmod.com/t/bug-fixed-value-looping-does-not-work-with-local-sequential-multi-instruments-fmod-2-00-00/14623)

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**Author:** [@OwenCooperSFX](https://qa.fmod.com/u/OwenCooperSFX)\
**Replies:** 1\
**Last updated:** [April 30, 2019, 1:09am UTC](https://qa.fmod.com/t/bug-fixed-value-looping-does-not-work-with-local-sequential-multi-instruments-fmod-2-00-00/14623 "2019-04-30T01:09:04Z")

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When Multi Instrument are nested inside a parent Multi Instrument, the user can set the parent multi-instrument to Sequential-Local to step-sequence through the child Multi Instruments. The user also has an option to set…

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## ["Delay Interval" inconsistency/bug?](https://qa.fmod.com/t/delay-interval-inconsistency-bug/14574)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [April 29, 2019, 7:53am UTC](https://qa.fmod.com/t/delay-interval-inconsistency-bug/14574 "2019-04-29T07:53:22Z")

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Hi, I’m trying to randomize the delay on a thunder sound before it actually plays. I.e. The lightning visual plays and triggers my Thunder event, and then the instrument delays the actual sound by 300-3000ms. I did th…

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## [Virtualize Singular Voice Instance Below Specific Volume Threshold](https://qa.fmod.com/t/virtualize-singular-voice-instance-below-specific-volume-threshold/14601)

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**Author:** [@sonorityscape](https://qa.fmod.com/u/sonorityscape)\
**Replies:** 1\
**Last updated:** [April 29, 2019, 6:00am UTC](https://qa.fmod.com/t/virtualize-singular-voice-instance-below-specific-volume-threshold/14601 "2019-04-29T06:00:52Z")

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Hi! Is it possible to set a singular instances of an event to a virtual voice when the volume falls below a threshold? We’d like this to happen when the music is muted or when ambience emitters are no longer heard.

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## [Non-time-stretching pitch effect?](https://qa.fmod.com/t/non-time-stretching-pitch-effect/14397)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 9\
**Last updated:** [April 29, 2019, 12:51am UTC](https://qa.fmod.com/t/non-time-stretching-pitch-effect/14397 "2019-04-29T00:51:56Z")

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Hi, Is there a non-time-stretching pitch shifting effect that I can insert onto audio tracks (akin to what’s in Designer). I know I can automate/adjust the pitch on the master track and instruments, but what I want to …

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## [Convert 3D event to 2D.... simple, right? 😅](https://qa.fmod.com/t/convert-3d-event-to-2d-simple-right/14577)

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**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 1\
**Last updated:** [April 24, 2019, 5:30am UTC](https://qa.fmod.com/t/convert-3d-event-to-2d-simple-right/14577 "2019-04-24T05:30:44Z")

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Hello people! I’ve been building a soundtrack for a scene, and initially I thought 3D might be a good approach, but now I"m leaning more towards 2D. I thought just deleting the spatialiser on the Master channel was all …

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## [Can I rebuild fmod studio project from master banks?](https://qa.fmod.com/t/can-i-rebuild-fmod-studio-project-from-master-banks/14590)

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**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 1\
**Last updated:** [April 24, 2019, 5:16am UTC](https://qa.fmod.com/t/can-i-rebuild-fmod-studio-project-from-master-banks/14590 "2019-04-24T05:16:23Z")

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Unfortunately my hard drive that was holding my studio project failed and so I lost my fmod studio session project. But from collaboration with my team, I still have the master builds/banks. Can I rebuild the fmod studi…

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## [Bus Instance Limiting and Virtualization](https://qa.fmod.com/t/bus-instance-limiting-and-virtualization/14591)

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**Author:** [@iturner](https://qa.fmod.com/u/iturner)\
**Replies:** 3\
**Last updated:** [April 24, 2019, 4:49am UTC](https://qa.fmod.com/t/bus-instance-limiting-and-virtualization/14591 "2019-04-24T04:49:06Z")

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Regarding the documentation: 8.2.2 Bus Instance Limiting Is the section describing the various stealing behaviors referring to the stealing behavior of the Group Bus? If so, why is Virtualize missing from the dropdown …

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## [FMOD EventInstance doesn't respect cooldown](https://qa.fmod.com/t/fmod-eventinstance-doesnt-respect-cooldown/14567)

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**Author:** [@bitofu](https://qa.fmod.com/u/bitofu)\
**Replies:** 4\
**Last updated:** [April 24, 2019, 3:52am UTC](https://qa.fmod.com/t/fmod-eventinstance-doesnt-respect-cooldown/14567 "2019-04-24T03:52:52Z")

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Using FMOD 1.10.12 in Unity FMOD.Studio.EventInstance doesn’t seem to be respecting cooldown set in the macro controls. I am calling FMOD.Studio.EventInstance::start roughly every frame, after initializing it in a star…

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## [Triggering FMOD?](https://qa.fmod.com/t/triggering-fmod/14580)

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**Author:** [@Synthead](https://qa.fmod.com/u/Synthead)\
**Replies:** 1\
**Last updated:** [April 24, 2019, 2:16am UTC](https://qa.fmod.com/t/triggering-fmod/14580 "2019-04-24T02:16:19Z")

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Is there a way to trigger FMOD from a software other than Unity or UE. Maybe something like MAX/MSP? Or… is there any internal feature to do that?

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## [Spacebar to audition in Audio Bin not working](https://qa.fmod.com/t/spacebar-to-audition-in-audio-bin-not-working/14571)

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**Author:** [@reveracorp](https://qa.fmod.com/u/reveracorp)\
**Replies:** 2\
**Last updated:** [April 24, 2019, 2:15am UTC](https://qa.fmod.com/t/spacebar-to-audition-in-audio-bin-not-working/14571 "2019-04-24T02:15:46Z")

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Hi, on my Windows machine spacebar to audition assets work fine I believe. Can’t get it to work on my Mac studio computer. I also don’t see it in the shortcuts config pane. Best,

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## [Transition back to original transition point](https://qa.fmod.com/t/transition-back-to-original-transition-point/14573)

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**Author:** [@jday0179](https://qa.fmod.com/u/jday0179)\
**Replies:** 1\
**Last updated:** [April 24, 2019, 1:55am UTC](https://qa.fmod.com/t/transition-back-to-original-transition-point/14573 "2019-04-24T01:55:47Z")

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Hey! I’m new to Fmod and I am currently working on an adaptive music piece for a game. I was wondering if it was possible to return to the point in a music where the original transition off point originally was. I have…

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## [Sounds in front and behind you](https://qa.fmod.com/t/sounds-in-front-and-behind-you/14566)

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**Author:** [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Replies:** 3\
**Last updated:** [April 23, 2019, 3:43pm UTC](https://qa.fmod.com/t/sounds-in-front-and-behind-you/14566 "2019-04-23T15:43:47Z")

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Good day, Im trying to make a first person player in unity so that if you move forward, the footstep sound sounds forward, and if you walk back it sounds behind the player. I put the sound in 5.1 and made Surround dire…

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## [2D music or binaural recordings with FMOD and resonance audio](https://qa.fmod.com/t/2d-music-or-binaural-recordings-with-fmod-and-resonance-audio/14602)

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**Author:** [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Replies:** 0\
**Last updated:** [April 22, 2019, 2:48pm UTC](https://qa.fmod.com/t/2d-music-or-binaural-recordings-with-fmod-and-resonance-audio/14602 "2019-04-22T14:48:27Z")

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Hi, I am making a game where I would like to use resonance audio for 3D sources and also for some ambisonics recordings. This works very well for me. The problem is now that I would love to include both some 2D music as…

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## [Steam audio plugin issue](https://qa.fmod.com/t/steam-audio-plugin-issue/14582)

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**Author:** [@CourtneyJB](https://qa.fmod.com/u/CourtneyJB)\
**Replies:** 1\
**Last updated:** [April 18, 2019, 4:14am UTC](https://qa.fmod.com/t/steam-audio-plugin-issue/14582 "2019-04-18T04:14:59Z")

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I’m trying the Steam Audio plugin and having some issues. Instead of seeing a nice UI with a graph to show the attenuation curve as described on the website (https://valvesoftware.github.io/steam-audio/doc/phonon\_fmod.ht…

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## [No bass in Fmod](https://qa.fmod.com/t/no-bass-in-fmod/12839)

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**Author:** [@Moanaproduction](https://qa.fmod.com/u/Moanaproduction)\
**Replies:** 10\
**Last updated:** [April 17, 2019, 8:24pm UTC](https://qa.fmod.com/t/no-bass-in-fmod/12839 "2019-04-17T20:24:33Z")

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I made an epic track with alot of low sounds but once i import the trackin Fmod there is no low freq anymore. There seems to be a cut around 60 hz when i listen to the track in Fmod. Yes, I deleted the 5,1 preset and the…

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## [Can I import a REV model file into fmod?](https://qa.fmod.com/t/can-i-import-a-rev-model-file-into-fmod/14562)

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**Author:** [@cristianoavini](https://qa.fmod.com/u/cristianoavini)\
**Replies:** 1\
**Last updated:** [April 13, 2019, 10:07am UTC](https://qa.fmod.com/t/can-i-import-a-rev-model-file-into-fmod/14562 "2019-04-13T10:07:40Z")

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I have REV .model files and I’d like to know if I can import them into fmod, and if so how? Thanks!

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