# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?page=99

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 100

---

## [XM format support in 2019?](https://qa.fmod.com/t/xm-format-support-in-2019/14446)

<div class="topic-metadata">

**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 2\
**Last updated:** [March 16, 2019, 12:06am UTC](https://qa.fmod.com/t/xm-format-support-in-2019/14446 "2019-03-16T00:06:07Z")

</div>

Hello! I just tried to add an XM file to the audio bin, and it said “blah.xm is not a supported audio file”- though I’m pretty sure fmod has supported XM since its inception… what am I doing wrong? Would love to includ…

---

## [Is Fmod compatibile with Mac OS Mojave?](https://qa.fmod.com/t/is-fmod-compatibile-with-mac-os-mojave/14443)

<div class="topic-metadata">

**Author:** [@FishEyes95](https://qa.fmod.com/u/FishEyes95)\
**Replies:** 1\
**Last updated:** [March 15, 2019, 2:50am UTC](https://qa.fmod.com/t/is-fmod-compatibile-with-mac-os-mojave/14443 "2019-03-15T02:50:06Z")

</div>

Does anyone know if it is, or is anyone with Mojave able to vouch that it functions okay?

---

## [Can Not Change Tempo Marker Value](https://qa.fmod.com/t/can-not-change-tempo-marker-value/14301)

<div class="topic-metadata">

**Author:** [@Mere\_Monkey](https://qa.fmod.com/u/Mere_Monkey)\
**Replies:** 8\
**Last updated:** [March 13, 2019, 10:48am UTC](https://qa.fmod.com/t/can-not-change-tempo-marker-value/14301 "2019-03-13T10:48:51Z")

</div>

Hi, I am unable to alter the tempo marker’s value, any thoughts on why this is? I can edit destination markers by right clicking and selecting ‘Rename’ or by pressing F2. Windows 10 (64bit) FMOD V 1.10.10 (64bit) (Al…

---

## [Scripts - Get selected event path name](https://qa.fmod.com/t/scripts-get-selected-event-path-name/14404)

<div class="topic-metadata">

**Author:** [@BBI-JonWiedemann](https://qa.fmod.com/u/BBI-JonWiedemann)\
**Replies:** 2\
**Last updated:** [March 13, 2019, 1:23am UTC](https://qa.fmod.com/t/scripts-get-selected-event-path-name/14404 "2019-03-13T01:23:53Z")

</div>

Hello, I’m trying to use an FMOD Studio script to generate a list of the path names for selected events. I’m currently using this, but it only returns the event name not the full “event:/foldername/eventname” function …

---

## [Transition regions: using condition and probability at the same time?](https://qa.fmod.com/t/transition-regions-using-condition-and-probability-at-the-same-time/14430)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 3\
**Last updated:** [March 12, 2019, 2:51pm UTC](https://qa.fmod.com/t/transition-regions-using-condition-and-probability-at-the-same-time/14430 "2019-03-12T14:51:35Z")

</div>

Isn’t it possible to use both conditions and probability for transition regions? Right now my transition regions always apply, even though I have set probability to 1 %… I would like the transition to happen at 50 % cha…

---

## [Two things](https://qa.fmod.com/t/two-things/13289)

<div class="topic-metadata">

**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 6\
**Last updated:** [March 11, 2019, 11:44pm UTC](https://qa.fmod.com/t/two-things/13289 "2019-03-11T23:44:37Z")

</div>

I love FMOD, thanks so much for providing such a comprehensive middleware. I look forward to each upgrade and improvement. I guess these are more suggestions than questions, but I can phrase them as Qs. Why does a new…

---

## [Suggestion: Coloring folder and events](https://qa.fmod.com/t/suggestion-coloring-folder-and-events/14422)

<div class="topic-metadata">

**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 1\
**Last updated:** [March 11, 2019, 11:36pm UTC](https://qa.fmod.com/t/suggestion-coloring-folder-and-events/14422 "2019-03-11T23:36:08Z")

</div>

I have a suggestion. I’d love to be able to select a folder or event and color it like you can layers in Photoshop. It seems silly and pointless but it would help a lot in being able to quickly communicate information a…

---

## [Parameter Velocity bug?](https://qa.fmod.com/t/parameter-velocity-bug/14399)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 5\
**Last updated:** [March 6, 2019, 10:27pm UTC](https://qa.fmod.com/t/parameter-velocity-bug/14399 "2019-03-06T22:27:00Z")

</div>

Hi, I’m trying to have a parameter go from 1 to 0 automatically when the event is triggered. Therefore, I’ve set the “Initial value” to 1, and I’ve set the “Velocity” to -0.50/s. This makes the parameter go from 1 to…

---

## [Unity Collab: Ignore FMODStudioCache file?](https://qa.fmod.com/t/unity-collab-ignore-fmodstudiocache-file/14400)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 4\
**Last updated:** [March 6, 2019, 11:02am UTC](https://qa.fmod.com/t/unity-collab-ignore-fmodstudiocache-file/14400 "2019-03-06T11:02:16Z")

</div>

Unity Collaborate + FMOD: Is it possible to ignore files? We keep getting conflicts with the FMODStudioCache file, so I would like to ignore this file… I’ve read that there should be a .collabignore file, but I cannot fi…

---

## [Event trigger latency](https://qa.fmod.com/t/event-trigger-latency/14406)

<div class="topic-metadata">

**Author:** [@Quentinou](https://qa.fmod.com/u/Quentinou)\
**Replies:** 4\
**Last updated:** [March 5, 2019, 5:07pm UTC](https://qa.fmod.com/t/event-trigger-latency/14406 "2019-03-05T17:07:11Z")

</div>

Hi folks, I have a kinda weird problem. There are two different events, built in ILO with transition timelines heading to destination marker. One of them works perfectly well but the other one has latency when I trigger…

---

## [Fmod.io can't buy sounds?](https://qa.fmod.com/t/fmod-io-cant-buy-sounds/14408)

<div class="topic-metadata">

**Author:** [@Sciman101](https://qa.fmod.com/u/Sciman101)\
**Replies:** 1\
**Last updated:** [March 4, 2019, 1:49am UTC](https://qa.fmod.com/t/fmod-io-cant-buy-sounds/14408 "2019-03-04T01:49:21Z")

</div>

Whenever I try and buy sounds from Fmod.io, I get a message saying “There was an error processing your card. Please check your details and try again”. Is there some weird format fmod.io expects credit card info, or is it…

---

## [Isolate Interior / Exterior Sounds](https://qa.fmod.com/t/isolate-interior-exterior-sounds/14401)

<div class="topic-metadata">

**Author:** [@Joe\_Rpwe](https://qa.fmod.com/u/Joe_Rpwe)\
**Replies:** 2\
**Last updated:** [March 1, 2019, 9:56am UTC](https://qa.fmod.com/t/isolate-interior-exterior-sounds/14401 "2019-03-01T09:56:56Z")

</div>

Hello, I have a sound set for a helicopter, both interior and external sounds for use in X-Plane. What I am finding is that the external sounds which in reality are much louder are drowning out the interior sounds. I …

---

## [Importing samples... very slow, blue wheel of death, looks like a crash, but then it works eventually](https://qa.fmod.com/t/importing-samples-very-slow-blue-wheel-of-death-looks-like-a-crash-but-then-it-works-eventually/14394)

<div class="topic-metadata">

**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 1\
**Last updated:** [February 28, 2019, 12:32am UTC](https://qa.fmod.com/t/importing-samples-very-slow-blue-wheel-of-death-looks-like-a-crash-but-then-it-works-eventually/14394 "2019-02-28T00:32:06Z")

</div>

Hello! Just a thing we’re all noticing here I thought I should ask about… importing a single sample into the asset bin takes a considerable amount of time. I’m not sure what is happening behind the scenes, but I have to…

---

## [Cannot find "Include referenced events in banks" option](https://qa.fmod.com/t/cannot-find-include-referenced-events-in-banks-option/14389)

<div class="topic-metadata">

**Author:** [@Zkxxx515](https://qa.fmod.com/u/Zkxxx515)\
**Replies:** 1\
**Last updated:** [February 26, 2019, 12:18am UTC](https://qa.fmod.com/t/cannot-find-include-referenced-events-in-banks-option/14389 "2019-02-26T00:18:11Z")

</div>

i’m using FMOD Studio 1.10.02 , and I cannot find “Include referenced events in banks” option

---

## [N00b workflow queries... (basic copy/paste stuff)](https://qa.fmod.com/t/n00b-workflow-queries-basic-copy-paste-stuff/14371)

<div class="topic-metadata">

**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 1\
**Last updated:** [February 18, 2019, 5:52am UTC](https://qa.fmod.com/t/n00b-workflow-queries-basic-copy-paste-stuff/14371 "2019-02-18T05:52:49Z")

</div>

Hello! =) This is hopefully an easy one to answer- though my attempts so far haven’t been very successful. I’m wondering if there is a way to copy & paste events & elements from one session to another. I want to do some…

---

## [Ducking with several buses](https://qa.fmod.com/t/ducking-with-several-buses/14369)

<div class="topic-metadata">

**Author:** [@OdaTilset](https://qa.fmod.com/u/OdaTilset)\
**Replies:** 2\
**Last updated:** [February 15, 2019, 6:01pm UTC](https://qa.fmod.com/t/ducking-with-several-buses/14369 "2019-02-15T18:01:41Z")

</div>

At the moment, the game I’m working on uses ducking on sfxs and NPC-dialogue through code, but we want to use compressors and sidechaining in FMOD instead. They way it’s set up in code is: Player speaking -\> side kick,…

---

## [Compile issues with BWF metada in dialogue wavs](https://qa.fmod.com/t/compile-issues-with-bwf-metada-in-dialogue-wavs/14367)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [February 14, 2019, 11:58pm UTC](https://qa.fmod.com/t/compile-issues-with-bwf-metada-in-dialogue-wavs/14367 "2019-02-14T23:58:38Z")

</div>

We’re using an internal dialogue system in our games that supports localization (languages). The dialogue assets are provided as .wav files in a language specific folder, and we use the FMOD command line API to compile/e…

---

## [Possible to trigger/untrigger tracks based on conditions, but only at specific points?](https://qa.fmod.com/t/possible-to-trigger-untrigger-tracks-based-on-conditions-but-only-at-specific-points/14347)

<div class="topic-metadata">

**Author:** [@Kaedalus](https://qa.fmod.com/u/Kaedalus)\
**Replies:** 2\
**Last updated:** [February 6, 2019, 7:34am UTC](https://qa.fmod.com/t/possible-to-trigger-untrigger-tracks-based-on-conditions-but-only-at-specific-points/14347 "2019-02-06T07:34:40Z")

</div>

Hi! I have multiple versions of a same song, which I’d like to alternate between based on parameters which may change at any time. So far, so good, I’m able to do this, but the song has various sections (think verse, ch…

---

## [Creative SBZ ASIO](https://qa.fmod.com/t/creative-sbz-asio/14047)

<div class="topic-metadata">

**Author:** [@alaincott](https://qa.fmod.com/u/alaincott)\
**Replies:** 16\
**Last updated:** [February 14, 2019, 3:23am UTC](https://qa.fmod.com/t/creative-sbz-asio/14047 "2019-02-14T03:23:16Z")

</div>

When using a Creative SoundBlaster Z Series card, FMOD Designer can use the ASIO output mode, but FMOD Studio fails. In the Audio Preferences when selecting the ASIO output device (Creative SBZ Series ASIO) the followin…

---

## [What is Overriding?](https://qa.fmod.com/t/what-is-overriding/13747)

<div class="topic-metadata">

**Author:** [@SamKwok](https://qa.fmod.com/u/SamKwok)\
**Replies:** 2\
**Last updated:** [February 13, 2019, 2:29am UTC](https://qa.fmod.com/t/what-is-overriding/13747 "2019-02-13T02:29:41Z")

</div>

Hi, I’m new to fmod. Can someone explain what overriding is in fmod and how it may be used? I’m taking over from someone else’s project and I see they’ve linked a sidechain compression plugin a “Dialogue Master” group to…

---

## [Does "Shared Timeline" exist in Studio?](https://qa.fmod.com/t/does-shared-timeline-exist-in-studio/14359)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [February 12, 2019, 2:15am UTC](https://qa.fmod.com/t/does-shared-timeline-exist-in-studio/14359 "2019-02-12T02:15:45Z")

</div>

Hi, Does the concept of a “Shared Timeline” between two events exist in Studio? In Designer’s Music System, I could have two cues/segments share a timeline with each other (e.g. cue A & cue B), such that when cue A was…

---

## [Auditioning & Mixing](https://qa.fmod.com/t/auditioning-mixing/11494)

<div class="topic-metadata">

**Author:** [@rkludlow](https://qa.fmod.com/u/rkludlow)\
**Replies:** 7\
**Last updated:** [February 12, 2019, 12:39am UTC](https://qa.fmod.com/t/auditioning-mixing/11494 "2019-02-12T00:39:35Z")

</div>

Hi all, It seems like FMOD Studio is lacking any real way to effectively mix every event independently while auditioning them simultaneously, without hooking it up directly to the game and mixing it. I’m often deliverin…

---

## [Renaming Markers... is there a more efficient way?](https://qa.fmod.com/t/renaming-markers-is-there-a-more-efficient-way/14357)

<div class="topic-metadata">

**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 3\
**Last updated:** [February 11, 2019, 11:44pm UTC](https://qa.fmod.com/t/renaming-markers-is-there-a-more-efficient-way/14357 "2019-02-11T23:44:08Z")

</div>

Hello fellow humans. We’re approaching the heavy part of implementing our soundtrack and, while I’m new to FMOD, I’m hoping there might be a way to improve the efficiency of naming markers (or maybe this option exists …

---

## [Can you update this software soon?](https://qa.fmod.com/t/can-you-update-this-software-soon/14356)

<div class="topic-metadata">

**Author:** [@salexmatei](https://qa.fmod.com/u/salexmatei)\
**Replies:** 1\
**Last updated:** [February 8, 2019, 12:17am UTC](https://qa.fmod.com/t/can-you-update-this-software-soon/14356 "2019-02-08T00:17:53Z")

</div>

No hotkey to rename files or preview them in assets tab? This is just scratching the surface, there is so much missing. Guys you need to update your software this isn’t cutting edge any longer.

---

## [Disable a speaker](https://qa.fmod.com/t/disable-a-speaker/14349)

<div class="topic-metadata">

**Author:** [@spootymilk](https://qa.fmod.com/u/spootymilk)\
**Replies:** 1\
**Last updated:** [February 4, 2019, 11:45pm UTC](https://qa.fmod.com/t/disable-a-speaker/14349 "2019-02-04T23:45:19Z")

</div>

Hi, i would like to know how i can disable a speaker like in the windows parameters. I explain, in the output list on windows, if i click on ‘configure’, i can choose 5.1 for my speakers setup and after disable for exa…

---

## [Platform Switching Shortcut Suggestion](https://qa.fmod.com/t/platform-switching-shortcut-suggestion/14346)

<div class="topic-metadata">

**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 2\
**Last updated:** [February 4, 2019, 5:55pm UTC](https://qa.fmod.com/t/platform-switching-shortcut-suggestion/14346 "2019-02-04T17:55:38Z")

</div>

Hello, I have a small feature request that I think everyone would benefit from. Could we please get a keyboard shortcut for switching between Build platforms? Maybe something you can set and customize in the “Build” pr…

---

## [Mixer Channel Width Too Narrow](https://qa.fmod.com/t/mixer-channel-width-too-narrow/14348)

<div class="topic-metadata">

**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 2\
**Last updated:** [February 4, 2019, 12:48pm UTC](https://qa.fmod.com/t/mixer-channel-width-too-narrow/14348 "2019-02-04T12:48:55Z")

</div>

Hi Folks, I’m using FMOD Studio V1.10.08, with Windows 10, and the vertical channels in the Mixer are too narrow, which prevents me from accessing sends and reading channel names. I don’t see a way to change a channel’s…

---

## [Oculus spatial reverb - assertion error](https://qa.fmod.com/t/oculus-spatial-reverb-assertion-error/14336)

<div class="topic-metadata">

**Author:** [@bilejkluk](https://qa.fmod.com/u/bilejkluk)\
**Replies:** 1\
**Last updated:** [February 3, 2019, 10:18pm UTC](https://qa.fmod.com/t/oculus-spatial-reverb-assertion-error/14336 "2019-02-03T22:18:42Z")

</div>

Hello, When I use Oculus spatial reverb on Master Bus. Everything works but unity gives me this error: \[FMOD\] assert : assertion: ‘mDescription.mDescription-\>setparameterdata’ failed UnityEngine.Debug:LogError(Object) …

---

## [Purging unused audio asset xml without deleting the wavs?](https://qa.fmod.com/t/purging-unused-audio-asset-xml-without-deleting-the-wavs/14332)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 6\
**Last updated:** [January 31, 2019, 2:51am UTC](https://qa.fmod.com/t/purging-unused-audio-asset-xml-without-deleting-the-wavs/14332 "2019-01-31T02:51:58Z")

</div>

We are using a shared network drive to contain the .wav assets of some of our game projects, instead of adding those wavs into our PerForce depot (file size policy). Due to several iterations, there is now a large number…

---

## [Parameter Velocity + Modulator = bug?](https://qa.fmod.com/t/parameter-velocity-modulator-bug/14333)

<div class="topic-metadata">

**Author:** [@Wilhelm\_Scream](https://qa.fmod.com/u/Wilhelm_Scream)\
**Replies:** 2\
**Last updated:** [January 29, 2019, 1:45am UTC](https://qa.fmod.com/t/parameter-velocity-modulator-bug/14333 "2019-01-29T01:45:10Z")

</div>

Hello all. Let me start with what it is that I want to do. I would like to set up an event so that every time it is triggered, it loops over a sound a random number of times (or for a random number of seconds, if you wi…

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?page=98)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?page=100)
