# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [UE5.6 Preview Integration](https://qa.fmod.com/t/ue5-6-preview-integration/22946)

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**Author:** [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Replies:** 6\
**Last updated:** [July 3, 2026, 5:14am UTC](https://qa.fmod.com/t/ue5-6-preview-integration/22946 "2026-07-03T05:14:01Z")

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UE 5.6 is approaching… Initial support for UE5.6 Preview has been uploaded to our Github. This will be how we support UE5.6 until it gets a full release, at which point we will provide the zips as normal. Integration fo…

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## [MacOS 10.15 (Catalina) UE4](https://qa.fmod.com/t/macos-10-15-catalina-ue4/15208)

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**Author:** [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Replies:** 0\
**Last updated:** [November 12, 2019, 3:02am UTC](https://qa.fmod.com/t/macos-10-15-catalina-ue4/15208 "2019-11-12T03:02:00Z")

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If you are using MacOS 10.15 (Catalina) you will need to whitelist the FMOD libs to allow UE4 to use them. %ProjectDir%/Plugins/FMODStudio/Binaries/Mac/libfmodL.dylib %ProjectDir%/Plugins/FMODStudio/Binaries/Mac/libf…

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## [Making audio come out of both PC speakers as well as PS5 Controller (vibration/speaker) on Windows](https://qa.fmod.com/t/making-audio-come-out-of-both-pc-speakers-as-well-as-ps5-controller-vibration-speaker-on-windows/17901)

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**Author:** [@schauhan](https://qa.fmod.com/u/schauhan)\
**Replies:** 16\
**Last updated:** [September 24, 2026, 2:29pm UTC](https://qa.fmod.com/t/making-audio-come-out-of-both-pc-speakers-as-well-as-ps5-controller-vibration-speaker-on-windows/17901 "2026-09-24T14:29:17Z")

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Hi, Just wanted to know if the PS5 Controller vibration system (advanced vibration) can be made to work on PC with the speakers. I have set the controller’s scePadSetVibrationMode to advanced, and setting the audio dev…

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## [Symbols for FMOD for unreal 2.03.12](https://qa.fmod.com/t/symbols-for-fmod-for-unreal-2-03-12/24529)

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**Author:** [@RPG\_DigitalAssets](https://qa.fmod.com/u/RPG_DigitalAssets)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 5:23am UTC](https://qa.fmod.com/t/symbols-for-fmod-for-unreal-2-03-12/24529 "2026-09-24T05:23:51Z")

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Hey! I’m investigating a performance issue and think it would be quite helpful to have some symbols for fmod / fmod studio to help have a high level understanding of what is going on in FMOD in various threads at the tim…

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## [Get VCA by ID C++](https://qa.fmod.com/t/get-vca-by-id-c/24531)

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**Author:** [@Sidera](https://qa.fmod.com/u/Sidera)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 2:16am UTC](https://qa.fmod.com/t/get-vca-by-id-c/24531 "2026-09-24T02:16:34Z")

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Hello FMOD Team, I am attempting to build out the settings functionality in my game. My Audio team has done a great job setting up the VCAs and I am now wanting to manipulate them. Below is a snippet of code that I have…

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## [Crashes in UE5 FMod - "MAGIC\_WORD" error](https://qa.fmod.com/t/crashes-in-ue5-fmod-magic-word-error/24528)

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**Author:** [@CaylebObserver](https://qa.fmod.com/u/CaylebObserver)\
**Replies:** 0\
**Last updated:** [September 23, 2026, 9:10am UTC](https://qa.fmod.com/t/crashes-in-ue5-fmod-magic-word-error/24528 "2026-09-23T09:10:16Z")

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Hello, We’re having regular hard crashes in editor with the error referencing MAGICWORD within Fmod, which begin after multiple PIE sessions have been started. We are using: UE 5.6 FMOD build version 2.03.13 DLL Ver…

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## [PS5 audio freeze](https://qa.fmod.com/t/ps5-audio-freeze/20416)

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**Author:** [@DPG\_Kamis](https://qa.fmod.com/u/DPG_Kamis)\
**Replies:** 8\
**Last updated:** [September 22, 2026, 3:24pm UTC](https://qa.fmod.com/t/ps5-audio-freeze/20416 "2026-09-22T15:24:32Z")

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Hi, UE 4.27plus latest from Epic’s Github. Sony SDK 7.0 FMOD 2.02.14 Whan launching game on PS5 after loading audio banks our logs are spammed with this message: \[2023.07.14-08.04.16:148\]\[ 0\]LogAudio: Warning: 00:12:…

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## [Issue with doppler sounding jittery in newer FMOD versions](https://qa.fmod.com/t/issue-with-doppler-sounding-jittery-in-newer-fmod-versions/23820)

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**Author:** [@topban82](https://qa.fmod.com/u/topban82)\
**Replies:** 16\
**Last updated:** [September 22, 2026, 6:24am UTC](https://qa.fmod.com/t/issue-with-doppler-sounding-jittery-in-newer-fmod-versions/23820 "2026-09-22T06:24:23Z")

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Hello, Recently been running into some issues with doppler when using more recent versions of FMOD (2.03). When using doppler on newer versions, physics enabled objects sound jittery. I have linked a video to demonstra…

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## [List crash - fmod 2.03.13 ue 5.4](https://qa.fmod.com/t/list-crash-fmod-2-03-13-ue-5-4/24295)

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**Author:** [@KrossPoss](https://qa.fmod.com/u/KrossPoss)\
**Replies:** 5\
**Last updated:** [September 18, 2026, 7:04am UTC](https://qa.fmod.com/t/list-crash-fmod-2-03-13-ue-5-4/24295 "2026-09-18T07:04:13Z")

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fmod 2.03.13 ue 5.4 Hello. I sometimes encounter random crashes during gameplay, and quite often when loading a new level. Regarding the entities: AFMODAmbientSound actors are placed throughout the level, and the actor…

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## [Movie Render Queue (MRQ) not supported?](https://qa.fmod.com/t/movie-render-queue-mrq-not-supported/24501)

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**Author:** [@lmgarciac](https://qa.fmod.com/u/lmgarciac)\
**Replies:** 1\
**Last updated:** [September 8, 2026, 6:14am UTC](https://qa.fmod.com/t/movie-render-queue-mrq-not-supported/24501 "2026-09-08T06:14:29Z")

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Are FMOD events not supported by exporting a sequence using Unreal Engine’s Movie Render Queue? In my case movie exports fine, but every sound that comes from an FMOD source doesn’t play at all in the final render. UE …

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## [News about Version UE5.8](https://qa.fmod.com/t/news-about-version-ue5-8/24362)

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**Author:** [@ljourdan](https://qa.fmod.com/u/ljourdan)\
**Replies:** 12\
**Last updated:** [September 1, 2026, 12:51am UTC](https://qa.fmod.com/t/news-about-version-ue5-8/24362 "2026-09-01T00:51:02Z")

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Hello, :waving\_hand: Is there any news about an updated version of FMOD for Unreal Engine 5.8? If not, is there a temporary workaround we can use to update it ourselves while we wait for an official release? Thank you…

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## [AssetLookup perforce issues](https://qa.fmod.com/t/assetlookup-perforce-issues/24487)

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**Author:** [@DavidJRIP](https://qa.fmod.com/u/DavidJRIP)\
**Replies:** 1\
**Last updated:** [August 27, 2026, 2:57am UTC](https://qa.fmod.com/t/assetlookup-perforce-issues/24487 "2026-08-27T02:57:26Z")

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My team and I are using UE 5.4.3 with FMOD 2.03.13 with perforce and we’re having continuous problems with AssetLookup automatically checked out for each user. Is there a potential fix?

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## [Export / Build Error with Unreal Engine 5.7.4 and FMOD Plugin](https://qa.fmod.com/t/export-build-error-with-unreal-engine-5-7-4-and-fmod-plugin/24473)

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**Author:** [@austinkool94](https://qa.fmod.com/u/austinkool94)\
**Replies:** 1\
**Last updated:** [August 23, 2026, 11:36pm UTC](https://qa.fmod.com/t/export-build-error-with-unreal-engine-5-7-4-and-fmod-plugin/24473 "2026-08-23T23:36:33Z")

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Hey yall! Our team and I are running into a bit of an issue We’re trying to export a build of a game that uses unreal 5.7.4 with the fmod plugin but it doesn’t seem to work The game and audio runs fine in editor but whe…

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## [V2.03.13 – Spatialized 3D Sounds Not Heard in Unreal Editor](https://qa.fmod.com/t/v2-03-13-spatialized-3d-sounds-not-heard-in-unreal-editor/24191)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 3\
**Last updated:** [August 21, 2026, 1:11am UTC](https://qa.fmod.com/t/v2-03-13-spatialized-3d-sounds-not-heard-in-unreal-editor/24191 "2026-08-21T01:11:36Z")

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In 2.03.13, all 3D sounds that use a Spatializer suddenly do not play in the Unreal Editor. In addition to the existing bug where sounds do not play in Animation Sequences, sounds now cannot be heard even when played …

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## [Live Update issues with 2.03.14 and UE5.6](https://qa.fmod.com/t/live-update-issues-with-2-03-14-and-ue5-6/24457)

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**Author:** [@madfiddler](https://qa.fmod.com/u/madfiddler)\
**Replies:** 4\
**Last updated:** [August 18, 2026, 7:16am UTC](https://qa.fmod.com/t/live-update-issues-with-2-03-14-and-ue5-6/24457 "2026-08-18T07:16:32Z")

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Using UE 5.6.1-0+UE5 and FMOD 2.03.14 Windows 11 I am able to connect Live update to port 9264 no problem on a fresh boot of my PC. I am often stopping and restarting the UE build. At some random point, Live Update st…

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## [UE 5.8 support](https://qa.fmod.com/t/ue-5-8-support/24436)

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**Author:** [@AronGaspic](https://qa.fmod.com/u/AronGaspic)\
**Replies:** 1\
**Last updated:** [August 14, 2026, 1:54am UTC](https://qa.fmod.com/t/ue-5-8-support/24436 "2026-08-14T01:54:37Z")

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When can we expect it?

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## [FMOD Event Waveform Visualization in Unreal Engine Sequencer](https://qa.fmod.com/t/fmod-event-waveform-visualization-in-unreal-engine-sequencer/24440)

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**Author:** [@pro1ife](https://qa.fmod.com/u/pro1ife)\
**Replies:** 6\
**Last updated:** [August 13, 2026, 11:34pm UTC](https://qa.fmod.com/t/fmod-event-waveform-visualization-in-unreal-engine-sequencer/24440 "2026-08-13T23:34:29Z")

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Hi FMOD team, I recently joined a project as a cinematic artist and was asked to use FMOD for all audio work. I was surprised that FMOD Event Control Tracks in Unreal Sequencer do not show any waveform preview. For cin…

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## [Failed to set parameter](https://qa.fmod.com/t/failed-to-set-parameter/24301)

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**Author:** [@kabringus](https://qa.fmod.com/u/kabringus)\
**Replies:** 11\
**Last updated:** [August 6, 2026, 10:27pm UTC](https://qa.fmod.com/t/failed-to-set-parameter/24301 "2026-08-06T22:27:03Z")

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Me and my programmer keep having issues with my music system (were using fmod 2.03.09 and unreal 5.6.1), I don’t even know how to describe the issues but pretty much we think its a fmod issue, and the only error output o…

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## [SetEvent clearing automatedparametercache](https://qa.fmod.com/t/setevent-clearing-automatedparametercache/24399)

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**Author:** [@Tom\_Jansen](https://qa.fmod.com/u/Tom_Jansen)\
**Replies:** 1\
**Last updated:** [July 24, 2026, 4:47am UTC](https://qa.fmod.com/t/setevent-clearing-automatedparametercache/24399 "2026-07-24T04:47:01Z")

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Hello, We recently upgraded our project from Unreal 5.5.4 to 5.7 alongside upgrading FMOD Unreal integration from 2.03.11 to 2.03.14. In our project we use SetEvent calls on the FMODAudioComponent to change between eve…

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## [Missing DSP plugin 'FMOD Distance Filter'](https://qa.fmod.com/t/missing-dsp-plugin-fmod-distance-filter/14793)

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**Author:** [@dinoDuvnjak](https://qa.fmod.com/u/dinoDuvnjak)\
**Replies:** 6\
**Last updated:** [July 23, 2026, 2:44pm UTC](https://qa.fmod.com/t/missing-dsp-plugin-fmod-distance-filter/14793 "2026-07-23T14:44:09Z")

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Hi, Recently in our project our output log displays warnings and errors: LogFMOD: Warning: e:\\jk\\workspace\\1.10\_UE4.21\_Win64\\studio\_api\\src\\fmod\_effect.cpp(189) - Missing DSP plugin ‘FMOD Distance Filter’ LogFMOD: Err…

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## [Unreal Engine Level Sequencer FMOD "Play" trigger on frame 000 doesn't fire](https://qa.fmod.com/t/unreal-engine-level-sequencer-fmod-play-trigger-on-frame-000-doesnt-fire/24385)

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**Author:** [@Vaskully](https://qa.fmod.com/u/Vaskully)\
**Replies:** 2\
**Last updated:** [July 15, 2026, 6:39am UTC](https://qa.fmod.com/t/unreal-engine-level-sequencer-fmod-play-trigger-on-frame-000-doesnt-fire/24385 "2026-07-15T06:39:48Z")

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Unreal Engine Level Sequencer FMOD “Play” trigger on frame 000 doesn’t fire Environment Was working on: Unreal Engine 5.5 FMOD UE Integration 2.03.11 Broke after migrating to: Unreal Engine 5.7 FMOD UE Integration 2…

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## [Unreal 5.7.4, FMOD Studio 2.03.14, MacOS unable to detect running studio](https://qa.fmod.com/t/unreal-5-7-4-fmod-studio-2-03-14-macos-unable-to-detect-running-studio/24379)

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**Author:** [@mysticflute](https://qa.fmod.com/u/mysticflute)\
**Replies:** 2\
**Last updated:** [July 1, 2026, 8:01pm UTC](https://qa.fmod.com/t/unreal-5-7-4-fmod-studio-2-03-14-macos-unable-to-detect-running-studio/24379 "2026-07-01T20:01:06Z")

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I’m running Unreal 5.7.4, FMOD Studio 2.03.14 and I’m on MacOS 15.7.4. When I run “Validate FMOD”, I get this error: FMODStudio does not appear to be running. Only some validation will occur. Do you want to continue…

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## [Reverb Still Using CPU Outside Max Distance](https://qa.fmod.com/t/reverb-still-using-cpu-outside-max-distance/24324)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 6\
**Last updated:** [June 30, 2026, 3:19am UTC](https://qa.fmod.com/t/reverb-still-using-cpu-outside-max-distance/24324 "2026-06-30T03:19:29Z")

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Hello, I have a Niagara effect where water droplets fall inside a cave, and I’ve attached a water drop sound to the particle system. The Min & Max Distance are set to 20–25, and I inserted a Reverb effect after the …

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## [Request FMod 2.03.14 for Unreal 5.7. using WinGdk 250405](https://qa.fmod.com/t/request-fmod-2-03-14-for-unreal-5-7-using-wingdk-250405/24352)

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**Author:** [@blurme](https://qa.fmod.com/u/blurme)\
**Replies:** 2\
**Last updated:** [June 24, 2026, 8:50am UTC](https://qa.fmod.com/t/request-fmod-2-03-14-for-unreal-5-7-using-wingdk-250405/24352 "2026-06-24T08:50:13Z")

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Hi, can I please kindly request FMod 2.03.14 for Unreal 5.7. using WinGdk 250405 (2025.04-GDKXUpdate5-10.0.26100.4125)? (Sorry Morgan for the new request! I miss-read the wingdk version in my request from last week, my…

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## [Request FMod 2.03.14 for Unreal 5.7. using WinGdk 241000](https://qa.fmod.com/t/request-fmod-2-03-14-for-unreal-5-7-using-wingdk-241000/24348)

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**Author:** [@blurme](https://qa.fmod.com/u/blurme)\
**Replies:** 1\
**Last updated:** [June 22, 2026, 7:23am UTC](https://qa.fmod.com/t/request-fmod-2-03-14-for-unreal-5-7-using-wingdk-241000/24348 "2026-06-22T07:23:46Z")

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Hi, can we please get FMod 2.03.14 for Unreal 5.7. using WinGdk 241000 ? Cheers

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## [Request for UE 5.7 and PS5 SDK 12.0](https://qa.fmod.com/t/request-for-ue-5-7-and-ps5-sdk-12-0/24339)

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**Author:** [@blurme](https://qa.fmod.com/u/blurme)\
**Replies:** 4\
**Last updated:** [June 18, 2026, 8:09am UTC](https://qa.fmod.com/t/request-for-ue-5-7-and-ps5-sdk-12-0/24339 "2026-06-18T08:09:32Z")

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Hi, can I kindly request PS5 FMOD plugin binaries for UE5.7 and PS5 SDK 12.0 please. Kind regards

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## [Request for FMOD for Unreal 2.03.13 (latest) PS5 SDK 13.0 UE 5.7](https://qa.fmod.com/t/request-for-fmod-for-unreal-2-03-13-latest-ps5-sdk-13-0-ue-5-7/24262)

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**Author:** [@neophil](https://qa.fmod.com/u/neophil)\
**Replies:** 3\
**Last updated:** [June 18, 2026, 7:49am UTC](https://qa.fmod.com/t/request-for-fmod-for-unreal-2-03-13-latest-ps5-sdk-13-0-ue-5-7/24262 "2026-06-18T07:49:04Z")

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Could we get FMod for Unreal 5.7 compiled against PS5 SDK 13.0?

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## [High CPU usage from Virtualize](https://qa.fmod.com/t/high-cpu-usage-from-virtualize/24338)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 1\
**Last updated:** [June 18, 2026, 6:31am UTC](https://qa.fmod.com/t/high-cpu-usage-from-virtualize/24338 "2026-06-18T06:31:59Z")

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Virtualize is causing high CPU usage. I was able to find similar posts in the forums before, but I’m posting this question because I want to know whether this is normal behavior and what the solution is. There are 3…

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## [New Haptics Instrument in Version 2.03.11 and using in Unreal Engine](https://qa.fmod.com/t/new-haptics-instrument-in-version-2-03-11-and-using-in-unreal-engine/23683)

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**Author:** [@SonicSurgeon](https://qa.fmod.com/u/SonicSurgeon)\
**Replies:** 26\
**Last updated:** [June 11, 2026, 12:31am UTC](https://qa.fmod.com/t/new-haptics-instrument-in-version-2-03-11-and-using-in-unreal-engine/23683 "2026-06-11T00:31:42Z")

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Hi, we have recently upgraded to fmod studio 2.03.11 and we’re trying out the new haptics instrument which seems pretty cool so far. I have the vibration preview working when pressing play play on an event containing a …

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## [Audio in Sequencer Plays All at Once When Using Per-Level Banks](https://qa.fmod.com/t/audio-in-sequencer-plays-all-at-once-when-using-per-level-banks/24290)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 2\
**Last updated:** [June 3, 2026, 7:33am UTC](https://qa.fmod.com/t/audio-in-sequencer-plays-all-at-once-when-using-per-level-banks/24290 "2026-06-03T07:33:28Z")

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We recently updated our system so that each level loads its own dedicated audio bank. However, after this change, we noticed an issue with voice assets used in the Sequencer. When the Sequencer starts playing, the vo…

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