# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=10

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**Page:** 11

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## [Character Pivot Causing Anim Notify not play as its under the Floor](https://qa.fmod.com/t/character-pivot-causing-anim-notify-not-play-as-its-under-the-floor/21347)

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**Author:** [@sound\_at\_ring](https://qa.fmod.com/u/sound_at_ring)\
**Replies:** 2\
**Last updated:** [March 15, 2024, 10:55am UTC](https://qa.fmod.com/t/character-pivot-causing-anim-notify-not-play-as-its-under-the-floor/21347 "2024-03-15T10:55:57Z")

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We have assembled characters at runtime, where the base pivot for them is set below the foot. While the walking animations are playing, the pivot can go below the floor causing the anim notify to be occluded. We are usin…

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## [Don't know how to stop an audio event!](https://qa.fmod.com/t/dont-know-how-to-stop-an-audio-event/19199)

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**Author:** [@Mole](https://qa.fmod.com/u/Mole)\
**Replies:** 12\
**Last updated:** [March 15, 2024, 5:57am UTC](https://qa.fmod.com/t/dont-know-how-to-stop-an-audio-event/19199 "2024-03-15T05:57:46Z")

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Hi everyone! I’m sorry to bother you with such a noob question but I’ve been working on this all day and I couldn’t find any clues… So here is the situation : I’m working with FMOD 2 and Unreal 4. I’ve created a Scatte…

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## [Renaming Folders and move events](https://qa.fmod.com/t/renaming-folders-and-move-events/13185)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 8\
**Last updated:** [March 14, 2024, 3:20am UTC](https://qa.fmod.com/t/renaming-folders-and-move-events/13185 "2024-03-14T03:20:58Z")

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Hello there. I’m experimenting this problem since a long time and there is still no fix so I write it here. In Fmod Studio (Mac), when renaming or moving events in another folder or renaming/moving a folder, events in…

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## [Routing Bink Video audio through FMod](https://qa.fmod.com/t/routing-bink-video-audio-through-fmod/21240)

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**Author:** [@alberto.barbati](https://qa.fmod.com/u/alberto.barbati)\
**Replies:** 11\
**Last updated:** [March 13, 2024, 11:10pm UTC](https://qa.fmod.com/t/routing-bink-video-audio-through-fmod/21240 "2024-03-13T23:10:36Z")

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Hi, our game uses Fmod for all game audio and we are planning to use Bink to play video clips. In order to avoid relying upon the Unreal audio engine, we would like to route the video clips audio to FMod. I believe it s…

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## [Programmer instrument length performance/memory impact](https://qa.fmod.com/t/programmer-instrument-length-performance-memory-impact/21346)

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**Author:** [@emretanirgan](https://qa.fmod.com/u/emretanirgan)\
**Replies:** 1\
**Last updated:** [March 13, 2024, 4:08am UTC](https://qa.fmod.com/t/programmer-instrument-length-performance-memory-impact/21346 "2024-03-13T04:08:36Z")

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Hello, we’re currently using an event with a programmer instrument track for a rhythm game we’re building. The programmer instrument gets filled with the song file in runtime based on the song the user selects. The prog…

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## [Plugin 'FMODStudio' failed to load because module 'FMODStudio' could not be found](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/16752)

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**Author:** [@gianllucah](https://qa.fmod.com/u/gianllucah)\
**Replies:** 15\
**Last updated:** [March 12, 2024, 2:32pm UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/16752 "2024-03-12T14:32:09Z")

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Hi I’m facing a trouble when packaging project for Windows (64-bit) using UE 4.26.1 and ‘FMOD for UE4’ 2.01.08 4.26. On editor and standalone modes works well but when I package on development or shipping mode i face…

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## [Extending FMODAudioComponent](https://qa.fmod.com/t/extending-fmodaudiocomponent/21325)

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**Author:** [@Daniele.Martini](https://qa.fmod.com/u/Daniele.Martini)\
**Replies:** 2\
**Last updated:** [March 12, 2024, 8:01am UTC](https://qa.fmod.com/t/extending-fmodaudiocomponent/21325 "2024-03-12T08:01:34Z")

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Hi, recently i wanted to customize FMODAudioComponent with some specific logic but i just realized that TickComponent function actually even if is virtual is private. Is there a way to bypass this problem? I really don’…

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## [Play event at location](https://qa.fmod.com/t/play-event-at-location/21319)

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**Author:** [@leop2p](https://qa.fmod.com/u/leop2p)\
**Replies:** 3\
**Last updated:** [March 6, 2024, 10:21pm UTC](https://qa.fmod.com/t/play-event-at-location/21319 "2024-03-06T22:21:16Z")

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Hi there! I’m novice in FMOD and UE, and I’m trying to play sound (event) at specific location. How do I do that by using blueprints? If drag fmod event onto editor in UE it start play when I start the game, but I need …

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## [FMod not playing some sounds when Sound card is set to 44100 Hz](https://qa.fmod.com/t/fmod-not-playing-some-sounds-when-sound-card-is-set-to-44100-hz/21300)

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**Author:** [@osome](https://qa.fmod.com/u/osome)\
**Replies:** 3\
**Last updated:** [March 6, 2024, 12:21am UTC](https://qa.fmod.com/t/fmod-not-playing-some-sounds-when-sound-card-is-set-to-44100-hz/21300 "2024-03-06T00:21:21Z")

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Hi, We have a very strange issue here, using FMod 2.02.20 and Unreal 4.27. Some of the sounds are not played (not hearable) when Windows sound card is set to 44100 Hz. When set to any other bit rate, 48000, or even 8…

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## [How to integrate group buses in UE to be controlled within in game audio settings](https://qa.fmod.com/t/how-to-integrate-group-buses-in-ue-to-be-controlled-within-in-game-audio-settings/21299)

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**Author:** [@LaurenceNembhard](https://qa.fmod.com/u/LaurenceNembhard)\
**Replies:** 1\
**Last updated:** [February 29, 2024, 4:47am UTC](https://qa.fmod.com/t/how-to-integrate-group-buses-in-ue-to-be-controlled-within-in-game-audio-settings/21299 "2024-02-29T04:47:45Z")

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Hi there, Can someone please explain how the buses in FMOD studio are integrated and connected to Unreal engine’s mixer classes? I am trying to create in game audio settings that correspond to the group buses in FMOD s…

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## [Trying to build FMOD in Unreal 5.3 (Win + Mac)](https://qa.fmod.com/t/trying-to-build-fmod-in-unreal-5-3-win-mac/21182)

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**Author:** [@covra](https://qa.fmod.com/u/covra)\
**Replies:** 4\
**Last updated:** [February 21, 2024, 12:29am UTC](https://qa.fmod.com/t/trying-to-build-fmod-in-unreal-5-3-win-mac/21182 "2024-02-21T00:29:42Z")

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We are trying to use fmod with Unreal 5.3 in co-working mode… user 1: windows 10 user 2: windows 10 user…: windows 10 user 6: Macos , actually works with fmod I (user1) made a blank C++ project, following: https://f…

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## [Accessing pitch parameter from mixer groups in code / blueprint](https://qa.fmod.com/t/accessing-pitch-parameter-from-mixer-groups-in-code-blueprint/21267)

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**Author:** [@louietaylorcomposer](https://qa.fmod.com/u/louietaylorcomposer)\
**Replies:** 1\
**Last updated:** [February 20, 2024, 1:58pm UTC](https://qa.fmod.com/t/accessing-pitch-parameter-from-mixer-groups-in-code-blueprint/21267 "2024-02-20T13:58:50Z")

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Hi there, We’re trying to access the pitch settings on the mixer groups so that we can adjust them in blueprint or code (or both preferably). we’re looking to attach the global time dilation effect in UE4 to the pitch o…

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## [AudioLink with FMOD Spatialization?](https://qa.fmod.com/t/audiolink-with-fmod-spatialization/21246)

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**Author:** [@dominik.weltenbauer](https://qa.fmod.com/u/dominik.weltenbauer)\
**Replies:** 1\
**Last updated:** [February 19, 2024, 11:10pm UTC](https://qa.fmod.com/t/audiolink-with-fmod-spatialization/21246 "2024-02-19T23:10:17Z")

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Hi I just found out about AudioLink and I wanted to try it out for Dialog and Localization. Since Unreal has this elaborated Speaker/Loca/Subtitle/Dialogue-Setup I thought I’d use that to manage my Content and run the S…

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## [Why I packing project lack of levels?](https://qa.fmod.com/t/why-i-packing-project-lack-of-levels/21259)

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**Author:** [@nhan226](https://qa.fmod.com/u/nhan226)\
**Replies:** 1\
**Last updated:** [February 19, 2024, 8:47pm UTC](https://qa.fmod.com/t/why-i-packing-project-lack-of-levels/21259 "2024-02-19T20:47:01Z")

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I have 2 level is title and main but when I packed project in ue5.2 it only runs 1 level which is the title and the main level doesn’t run. But on the editor, everything is normal and flows properly. Can anyone help me f…

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## [Spatial AudioFMOD Spatialization/Binaural, HRTF](https://qa.fmod.com/t/spatial-audiofmod-spatialization-binaural-hrtf/20969)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 5\
**Last updated:** [February 18, 2024, 11:18pm UTC](https://qa.fmod.com/t/spatial-audiofmod-spatialization-binaural-hrtf/20969 "2024-02-18T23:18:00Z")

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Hello, its me again. I am still developing the racing game. It came to my ears the sound of the cars sound somewhat flat, especially the player car. it is a mono sound source and you do hear a little bit of panning whil…

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## [Can't run Unreal game build with FMOD](https://qa.fmod.com/t/cant-run-unreal-game-build-with-fmod/21244)

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**Author:** [@Ironcutter24](https://qa.fmod.com/u/Ironcutter24)\
**Replies:** 1\
**Last updated:** [February 15, 2024, 1:49am UTC](https://qa.fmod.com/t/cant-run-unreal-game-build-with-fmod/21244 "2024-02-15T01:49:03Z")

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I get this popup when running the packaged game. I already added the FMOD folder in project settings. I found this post mentioning the issue, but it is a decade old and I’d like to know if there are any updates. I’m …

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## [How to pre-fix the bank folder on UE4 due to restrictive names?](https://qa.fmod.com/t/how-to-pre-fix-the-bank-folder-on-ue4-due-to-restrictive-names/17069)

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**Author:** [@vekien](https://qa.fmod.com/u/vekien)\
**Replies:** 9\
**Last updated:** [February 12, 2024, 2:35am UTC](https://qa.fmod.com/t/how-to-pre-fix-the-bank-folder-on-ue4-due-to-restrictive-names/17069 "2024-02-12T02:35:37Z")

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When you “Build” your sounds, it creates folders for platform, eg: “Desktop” However the folder name “Desktop” is reserved in UE4 and is not allowed to be used when cooking content, eg: UATHelper: Packaging (iOS): ERRO…

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## [Programmer sound issues](https://qa.fmod.com/t/programmer-sound-issues/21221)

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**Author:** [@qrussard](https://qa.fmod.com/u/qrussard)\
**Replies:** 1\
**Last updated:** [February 9, 2024, 12:50pm UTC](https://qa.fmod.com/t/programmer-sound-issues/21221 "2024-02-09T12:50:03Z")

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Hi, Im currently working on FMOD 2.02 on UE 4.27. The general case is feature to play sound through fmod using asset path. I have FMOD Event with programmer instrument like : And in Unreal Engine there is some UWav…

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## [Packaged project on non dev pc has no sound bu on dev pc does. (DLL MISSING)](https://qa.fmod.com/t/packaged-project-on-non-dev-pc-has-no-sound-bu-on-dev-pc-does-dll-missing/21171)

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**Author:** [@7thGHOST](https://qa.fmod.com/u/7thGHOST)\
**Replies:** 5\
**Last updated:** [February 4, 2024, 11:39pm UTC](https://qa.fmod.com/t/packaged-project-on-non-dev-pc-has-no-sound-bu-on-dev-pc-does-dll-missing/21171 "2024-02-04T23:39:33Z")

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The issue: We developed a custom dsp dll where we could use it with fmod studio and on unreal editor but when packaged project everything is fine. But after copying the package to a target pc platform (no development to…

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## [I dont know what my problem is](https://qa.fmod.com/t/i-dont-know-what-my-problem-is/21107)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 5\
**Last updated:** [January 31, 2024, 1:32am UTC](https://qa.fmod.com/t/i-dont-know-what-my-problem-is/21107 "2024-01-31T01:32:04Z")

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Hello, I have a problem since UE5.3 with FMOD. I had this very early on and i searched everywhere but cannot find a solution to this problem. See, I use a granular synth. I also had this problem with the AudioMotors plu…

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## [AVAudioSessionInterruption WasSuspendedKey is deprecated warning FMOD for Unreal 2.0.2.20 for iOS](https://qa.fmod.com/t/avaudiosessioninterruption-wassuspendedkey-is-deprecated-warning-fmod-for-unreal-2-0-2-20-for-ios/21148)

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**Author:** [@davaidev](https://qa.fmod.com/u/davaidev)\
**Replies:** 1\
**Last updated:** [January 30, 2024, 11:27pm UTC](https://qa.fmod.com/t/avaudiosessioninterruption-wassuspendedkey-is-deprecated-warning-fmod-for-unreal-2-0-2-20-for-ios/21148 "2024-01-30T23:27:20Z")

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Hi guys, I have Xcode 15.2 + MacOS Sonoma 14.2.1 + iPhone SDK 17.2 + Apple M3 chip When I build my project with FMOD for Unreal 2.0.2.20 for iPhone 15 Pro iOS 17.2.1 on have a warning: \[698/733\] Compile \[arm64\] FMODSt…

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## [Doppler UE how to](https://qa.fmod.com/t/doppler-ue-how-to/21136)

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**Author:** [@jayktaylor](https://qa.fmod.com/u/jayktaylor)\
**Replies:** 2\
**Last updated:** [January 26, 2024, 3:28am UTC](https://qa.fmod.com/t/doppler-ue-how-to/21136 "2024-01-26T03:28:38Z")

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Hello. I am using UE 4.2.7 with fmod. I’m new to Unreal with most of my experience in Unity, however it’s my first time setting up Doppler with either. My understanding is Doppler needs position and velocity in FMOD\_3D…

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## [How to use the Unreal FMOD Plugin for Android and iOS at the same time?](https://qa.fmod.com/t/how-to-use-the-unreal-fmod-plugin-for-android-and-ios-at-the-same-time/21151)

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**Author:** [@pasisanta](https://qa.fmod.com/u/pasisanta)\
**Replies:** 1\
**Last updated:** [January 24, 2024, 2:22pm UTC](https://qa.fmod.com/t/how-to-use-the-unreal-fmod-plugin-for-android-and-ios-at-the-same-time/21151 "2024-01-24T14:22:26Z")

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Hey guys, maybe a dumb question, but when I downloaded the FMOD Plugin for Unreal i saw that the Windows Version includes Android and the Mac Version includes iOS - the plugin is named in the same way though. As we are …

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## [Unreal FMOD Folder copy - swap and sync](https://qa.fmod.com/t/unreal-fmod-folder-copy-swap-and-sync/20932)

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**Author:** [@mlopezvidal](https://qa.fmod.com/u/mlopezvidal)\
**Replies:** 3\
**Last updated:** [January 21, 2024, 11:49pm UTC](https://qa.fmod.com/t/unreal-fmod-folder-copy-swap-and-sync/20932 "2024-01-21T23:49:41Z")

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Hi! I have a weird question here. If I copy the whole folder of FMOD and replace an existing one integrated in Unreal (or Unity, doesnt matter), will everything be change perfectly and synced? Yes right? I mean, for the…

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## [GetProperty Maximum Distance returns 0.0](https://qa.fmod.com/t/getproperty-maximum-distance-returns-0-0/17787)

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**Author:** [@stephenrfrank](https://qa.fmod.com/u/stephenrfrank)\
**Replies:** 8\
**Last updated:** [January 16, 2024, 4:57am UTC](https://qa.fmod.com/t/getproperty-maximum-distance-returns-0-0/17787 "2024-01-16T04:57:49Z")

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I am trying to get the maximum distance of an event in UE4 so that I can turn a custom occlusion engine on and off if the object is outside the audible range. However, using GetProperty in a Blueprint only returns 0.0 fo…

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## [What is Editor Live Update?](https://qa.fmod.com/t/what-is-editor-live-update/14176)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 3\
**Last updated:** [January 16, 2024, 1:15am UTC](https://qa.fmod.com/t/what-is-editor-live-update/14176 "2024-01-16T01:15:11Z")

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Hello , can you explain in short just what is Editor Live Update or point me to a place where i can read about it. Thank you Koca

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## [I cant find Cloth in Unreal](https://qa.fmod.com/t/i-cant-find-cloth-in-unreal/21097)

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**Author:** [@Aventes](https://qa.fmod.com/u/Aventes)\
**Replies:** 1\
**Last updated:** [January 15, 2024, 11:42pm UTC](https://qa.fmod.com/t/i-cant-find-cloth-in-unreal/21097 "2024-01-15T23:42:40Z")

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as shown

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## [Best practice for playing back dozens of sounds of the same event at runtime](https://qa.fmod.com/t/best-practice-for-playing-back-dozens-of-sounds-of-the-same-event-at-runtime/21073)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 3\
**Last updated:** [January 11, 2024, 10:41am UTC](https://qa.fmod.com/t/best-practice-for-playing-back-dozens-of-sounds-of-the-same-event-at-runtime/21073 "2024-01-11T10:41:36Z")

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I ran into an issue where setting max instance is not working properly as the events are placed on the level as event instances thus they start at the same time. Let’s say I put down 30 of the same event, with the max in…

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## [Some inexplainable sound hole bug](https://qa.fmod.com/t/some-inexplainable-sound-hole-bug/21063)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 4\
**Last updated:** [January 10, 2024, 9:42pm UTC](https://qa.fmod.com/t/some-inexplainable-sound-hole-bug/21063 "2024-01-10T21:42:59Z")

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Hello, I have currently a strange problem that i cannot explain to myself, maybe you have an idea. I have this granular synth that plays back an engine sound and it is usually completely fine. In fmod everything sounds …

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## [Wav files not getting packaged while using them in Programmer Sounds](https://qa.fmod.com/t/wav-files-not-getting-packaged-while-using-them-in-programmer-sounds/21070)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 3\
**Last updated:** [January 10, 2024, 2:53am UTC](https://qa.fmod.com/t/wav-files-not-getting-packaged-while-using-them-in-programmer-sounds/21070 "2024-01-10T02:53:20Z")

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I’m creating a system that allows modders to use wav files that are being used by programmer sounds ingame. It works in the editor however they are not getting packaged for some reason. Any idea why might that be? UE 4.…

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