# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=11

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 12

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## [UE Sequencer: Attaching fmod events to objects?](https://qa.fmod.com/t/ue-sequencer-attaching-fmod-events-to-objects/21064)

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**Author:** [@jayktaylor](https://qa.fmod.com/u/jayktaylor)\
**Replies:** 2\
**Last updated:** [January 8, 2024, 12:29am UTC](https://qa.fmod.com/t/ue-sequencer-attaching-fmod-events-to-objects/21064 "2024-01-08T00:29:13Z")

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I am using UE 4.3.7. I first tried using ‘events’ to trigger fmod components in blueprints within the sequencer. It somewhat worked, but with complications. I looked at the documentation and tried adding fmod events fr…

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## [Possible to route FMOD through bus in UE5?](https://qa.fmod.com/t/possible-to-route-fmod-through-bus-in-ue5/20644)

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**Author:** [@BenedictNichols](https://qa.fmod.com/u/BenedictNichols)\
**Replies:** 13\
**Last updated:** [January 2, 2024, 12:41pm UTC](https://qa.fmod.com/t/possible-to-route-fmod-through-bus-in-ue5/20644 "2024-01-02T12:41:48Z")

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Hi all We are working on a project that needs to make use of both FMOD for music and UE5’s audio (metasounds and basic audio capabilities etc) for sound design. We really need to be able to route FMOD’s output through…

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## [Replicated fmod events from anim graph UE5](https://qa.fmod.com/t/replicated-fmod-events-from-anim-graph-ue5/20996)

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**Author:** [@alan665](https://qa.fmod.com/u/alan665)\
**Replies:** 2\
**Last updated:** [December 29, 2023, 3:00pm UTC](https://qa.fmod.com/t/replicated-fmod-events-from-anim-graph-ue5/20996 "2023-12-29T15:00:48Z")

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Hey All, Just have a basic UE5 multi player question. I’m currently playing walking using notifies in an anim graph. How can I replicate these sounds? It seems there’s no settings for the replication of the event unl…

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## [Can't package in UE5.2.1 for windows/FMOD 2.02](https://qa.fmod.com/t/cant-package-in-ue5-2-1-for-windows-fmod-2-02/21030)

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**Author:** [@pzdope](https://qa.fmod.com/u/pzdope)\
**Replies:** 4\
**Last updated:** [December 27, 2023, 9:16pm UTC](https://qa.fmod.com/t/cant-package-in-ue5-2-1-for-windows-fmod-2-02/21030 "2023-12-27T21:16:57Z")

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Hi, i have a problem with package :slight\_smile: Cant find any info how to fix that, hope you can help me PackagingResults: Error: \[AssetLog\] E:\\Projects\\TheArk\\arenagamebox\\Content\\FMOD\\Events\\Player\\SWORD.uasset: Fa…

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## [Niagara + FMOD, stopping playback](https://qa.fmod.com/t/niagara-fmod-stopping-playback/21017)

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**Author:** [@\_MaX](https://qa.fmod.com/u/_MaX)\
**Replies:** 2\
**Last updated:** [December 27, 2023, 12:48am UTC](https://qa.fmod.com/t/niagara-fmod-stopping-playback/21017 "2023-12-27T00:48:01Z")

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Hi FMOD Team, I’m currently investigating the new Niagara implementation for UE5 ( https://www.fmod.com/docs/2.02/unreal/niagara.html ) Besides the fact that the documentation is pretty strange (you never talk about us…

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## [Want to make truck liveries on Alaskan truck](https://qa.fmod.com/t/want-to-make-truck-liveries-on-alaskan-truck/21024)

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**Author:** [@Envoy2207](https://qa.fmod.com/u/Envoy2207)\
**Replies:** 0\
**Last updated:** [December 23, 2023, 1:34pm UTC](https://qa.fmod.com/t/want-to-make-truck-liveries-on-alaskan-truck/21024 "2023-12-23T13:34:48Z")

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Hi was wondering any way to creat truck skins for alaskan truck sim i do a lot on ets2 so wanted to try on here any help will be greatly appreciated thanks

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## [4.2.7, can't select events in blueprints](https://qa.fmod.com/t/4-2-7-cant-select-events-in-blueprints/20987)

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**Author:** [@jayktaylor](https://qa.fmod.com/u/jayktaylor)\
**Replies:** 1\
**Last updated:** [December 20, 2023, 5:48am UTC](https://qa.fmod.com/t/4-2-7-cant-select-events-in-blueprints/20987 "2023-12-20T05:48:54Z")

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Testing FMOD for an existing project in custom 4.2.7 build from VisualStudio Playing from this works: However i can’t select the event from a blueprint script, every time i click it, it just resets to blank.

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## [Audio not Working in Android](https://qa.fmod.com/t/audio-not-working-in-android/20992)

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**Author:** [@juanlam](https://qa.fmod.com/u/juanlam)\
**Replies:** 1\
**Last updated:** [December 19, 2023, 12:26am UTC](https://qa.fmod.com/t/audio-not-working-in-android/20992 "2023-12-19T00:26:06Z")

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Hello! I’m making this post because we are trying to make a build for Quest 2 for our Unreal Game, but there seems not to be any sound coming through. Our Engine version is 5.2.1 and we have FMODStudio Unreal Integratio…

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## [Selecting event in Play Event Attached is immediately clearing](https://qa.fmod.com/t/selecting-event-in-play-event-attached-is-immediately-clearing/18595)

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**Author:** [@wavesequencer](https://qa.fmod.com/u/wavesequencer)\
**Replies:** 5\
**Last updated:** [December 14, 2023, 9:46pm UTC](https://qa.fmod.com/t/selecting-event-in-play-event-attached-is-immediately-clearing/18595 "2023-12-14T21:46:20Z")

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Hello, (UE 4.27 and FMOD 2.02.06) I am maybe missing something obvious here, but I’m trying to play an fmod 2d event in my Thirdperson anim blueprint (footsteps triggered from an anim notify event) - and I am using ‘Pl…

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## [UE 5.3 Error in launching project: Plugin 'FMODStudio' failed to load because module 'FMODStudio' could not be found](https://qa.fmod.com/t/ue-5-3-error-in-launching-project-plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/20904)

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**Author:** [@M5quared](https://qa.fmod.com/u/M5quared)\
**Replies:** 3\
**Last updated:** [December 4, 2023, 6:41am UTC](https://qa.fmod.com/t/ue-5-3-error-in-launching-project-plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/20904 "2023-12-04T06:41:49Z")

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Hi I’m having an issue launching my project after packaging. The project packages just fine but when I try to launch it I get the message “Plugin ‘FMODStudio’ failed to load because module ‘FMODStudio’ could not be foun…

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## [UE4.27 plugin for PS5 SDK 8 (FMOD 2.01.10)](https://qa.fmod.com/t/ue4-27-plugin-for-ps5-sdk-8-fmod-2-01-10/20944)

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**Author:** [@paras238](https://qa.fmod.com/u/paras238)\
**Replies:** 0\
**Last updated:** [December 4, 2023, 3:31am UTC](https://qa.fmod.com/t/ue4-27-plugin-for-ps5-sdk-8-fmod-2-01-10/20944 "2023-12-04T03:31:18Z")

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Hi FMOD team, We are porting our already released game to PS5. In order to keep version changes to a minimum, we are in need of an Unreal plugin for FMOD 2.01.10 that will be compatible with UE 4.27, PS5 SDK 8.0. We ho…

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## [Debug symbol for debugging and android crash](https://qa.fmod.com/t/debug-symbol-for-debugging-and-android-crash/20928)

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**Author:** [@skylar1992](https://qa.fmod.com/u/skylar1992)\
**Replies:** 1\
**Last updated:** [December 1, 2023, 4:26am UTC](https://qa.fmod.com/t/debug-symbol-for-debugging-and-android-crash/20928 "2023-12-01T04:26:49Z")

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Hi, we are trying to debug a FMOD related crash for our project. Could we get access to the debug symbols for more insights? We are using version 2.2.10, UE 4.27. Thanks

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## [Debug symbols fmodstudioL.pdb](https://qa.fmod.com/t/debug-symbols-fmodstudiol-pdb/20906)

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**Author:** [@JulioWabisabi](https://qa.fmod.com/u/JulioWabisabi)\
**Replies:** 2\
**Last updated:** [November 30, 2023, 10:32pm UTC](https://qa.fmod.com/t/debug-symbols-fmodstudiol-pdb/20906 "2023-11-30T22:32:14Z")

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Hello!! I’d like to request the debug symbols for 2.02.17, I’m having a crash related to fmod in the game and want to analize the crash dump to see if there is something we could do about it. Thanks!!

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## [Issues with MacOS build](https://qa.fmod.com/t/issues-with-macos-build/20435)

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**Author:** [@anfisakrdsh](https://qa.fmod.com/u/anfisakrdsh)\
**Replies:** 10\
**Last updated:** [November 29, 2023, 5:37am UTC](https://qa.fmod.com/t/issues-with-macos-build/20435 "2023-11-29T05:37:43Z")

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Hello. we have an issue with FMOD (2.02.13 version) on an Unreal project with MacOS build. Th paths are incorrect after packaging the build to TestFlight, maybe you can help us with this question. We’ve tried several t…

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## [FMODstudio for Unreal 5.2 not installing properly](https://qa.fmod.com/t/fmodstudio-for-unreal-5-2-not-installing-properly/20514)

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**Author:** [@Tynituck](https://qa.fmod.com/u/Tynituck)\
**Replies:** 16\
**Last updated:** [November 22, 2023, 10:31pm UTC](https://qa.fmod.com/t/fmodstudio-for-unreal-5-2-not-installing-properly/20514 "2023-11-22T22:31:17Z")

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I am on MacOS Ventura 13.5 I am having an issue trying to integrate the FMODstudio plugin to Unreal 5.2.1. If I load up my project, drag the FMODstudio plugin to the correct plugin location in the directory it will pop…

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## [Unreal 5 "missing modules" integration issue](https://qa.fmod.com/t/unreal-5-missing-modules-integration-issue/20518)

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**Author:** [@markleash](https://qa.fmod.com/u/markleash)\
**Replies:** 8\
**Last updated:** [November 21, 2023, 11:19pm UTC](https://qa.fmod.com/t/unreal-5-missing-modules-integration-issue/20518 "2023-11-21T23:19:51Z")

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Hi There. Following the proper documentation and process. I’ve managed to integrate FMOD to our Unreal project. (Unreal 5.1.1 and FMOD 2.02.15). I’ve carefully read through and downloaded the right files File name fmod…

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## [Github unreal implementation error- following modules are missing](https://qa.fmod.com/t/github-unreal-implementation-error-following-modules-are-missing/20891)

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**Author:** [@BlackSolace](https://qa.fmod.com/u/BlackSolace)\
**Replies:** 1\
**Last updated:** [November 21, 2023, 12:40am UTC](https://qa.fmod.com/t/github-unreal-implementation-error-following-modules-are-missing/20891 "2023-11-21T00:40:51Z")

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The project loads fine for me but when I push the updates to git and my colleagues download it they receive this error. We’re working with blueprints so shouldn’t have any problems with the .cs files I don’t believe. I…

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## [AssetLookup.uasset is broken and causing UE4 to crash on startup after building](https://qa.fmod.com/t/assetlookup-uasset-is-broken-and-causing-ue4-to-crash-on-startup-after-building/20881)

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**Author:** [@louietaylorcomposer](https://qa.fmod.com/u/louietaylorcomposer)\
**Replies:** 1\
**Last updated:** [November 15, 2023, 7:47pm UTC](https://qa.fmod.com/t/assetlookup-uasset-is-broken-and-causing-ue4-to-crash-on-startup-after-building/20881 "2023-11-15T19:47:08Z")

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Hello, I have a problem where after I build to UE4 it crashes on start-up every time, I’ve changed nothing except for the creation of some new events/assets and and adding those events to relevant VCA groups. I’ve got …

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## [Game crashes seemingly out of nowhere with FMOD 2.02.16 and UE 5.1.1](https://qa.fmod.com/t/game-crashes-seemingly-out-of-nowhere-with-fmod-2-02-16-and-ue-5-1-1/20863)

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**Author:** [@brunomend](https://qa.fmod.com/u/brunomend)\
**Replies:** 1\
**Last updated:** [November 14, 2023, 12:33am UTC](https://qa.fmod.com/t/game-crashes-seemingly-out-of-nowhere-with-fmod-2-02-16-and-ue-5-1-1/20863 "2023-11-14T00:33:24Z")

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I’m experiecing strange crashes in a game that is being developed using UE 5.1.1 and FMOD 2.02.16 and both the logs and FMOD profiler sessions don’t seem to help me find the cause (or if FMOD is the root cause or just su…

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## [Feature request: event notes and parameter tooltips in FMODEvent uassets](https://qa.fmod.com/t/feature-request-event-notes-and-parameter-tooltips-in-fmodevent-uassets/20846)

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**Author:** [@Zelotos1](https://qa.fmod.com/u/Zelotos1)\
**Replies:** 3\
**Last updated:** [November 13, 2023, 10:41pm UTC](https://qa.fmod.com/t/feature-request-event-notes-and-parameter-tooltips-in-fmodevent-uassets/20846 "2023-11-13T22:41:05Z")

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Hi Firelight! My team and I’ve been using FMOD for a couple of years now and are very happy with the possibilities it provides. As our projects get more complex, we’d like to be able to provide more easily accessible i…

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## [Having difficulty making User:Label parameters working](https://qa.fmod.com/t/having-difficulty-making-user-label-parameters-working/20862)

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**Author:** [@Willyybb](https://qa.fmod.com/u/Willyybb)\
**Replies:** 3\
**Last updated:** [November 13, 2023, 1:00am UTC](https://qa.fmod.com/t/having-difficulty-making-user-label-parameters-working/20862 "2023-11-13T01:00:02Z")

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Using Unreal 4.27 and Fmod 2.02 I cant seem to get user Label parametrs to work in Unreal. I just seem to be triggering the event but not switching between the two parameters. What am I missing?

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## [Validating FMOD in EU5?](https://qa.fmod.com/t/validating-fmod-in-eu5/20830)

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**Author:** [@darkarim](https://qa.fmod.com/u/darkarim)\
**Replies:** 6\
**Last updated:** [November 10, 2023, 12:22am UTC](https://qa.fmod.com/t/validating-fmod-in-eu5/20830 "2023-11-10T00:22:29Z")

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Hello, i am trying to integrate FMOD with UE 5.1. the step on the user guide calls for validating FMOD through the unreal help menu. but that option does not exist for me. under project settings \> plugins \> FMOD i am g…

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## [UE 5.1.1 Plugin FMOD Studio Failed to Load in Packaged Project](https://qa.fmod.com/t/ue-5-1-1-plugin-fmod-studio-failed-to-load-in-packaged-project/20843)

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**Author:** [@pana2108](https://qa.fmod.com/u/pana2108)\
**Replies:** 3\
**Last updated:** [November 9, 2023, 5:11am UTC](https://qa.fmod.com/t/ue-5-1-1-plugin-fmod-studio-failed-to-load-in-packaged-project/20843 "2023-11-09T05:11:46Z")

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Hello, I’m working on a project in Unreal Engine Version 5.1.1 and FMOD Studio 2.02.13. The integration worked perfectly fine during development, but once I packaged my game I get that message and can’t run the exe fi…

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## [Correct way to replicate Event](https://qa.fmod.com/t/correct-way-to-replicate-event/20837)

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**Author:** [@leejewitt](https://qa.fmod.com/u/leejewitt)\
**Replies:** 1\
**Last updated:** [November 7, 2023, 11:31pm UTC](https://qa.fmod.com/t/correct-way-to-replicate-event/20837 "2023-11-07T23:31:18Z")

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I am struggling to Get my event to stop every time on my weapons this is what i have implemented. Mouse pressed starts weapon fire and mouse released stops fire. weapon executes Fire(); that contains PlayWeaponFireAud…

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## [Attenuation for 3rd person cammera](https://qa.fmod.com/t/attenuation-for-3rd-person-cammera/13748)

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**Author:** [@Krzycho](https://qa.fmod.com/u/Krzycho)\
**Replies:** 16\
**Last updated:** [November 6, 2023, 8:22pm UTC](https://qa.fmod.com/t/attenuation-for-3rd-person-cammera/13748 "2023-11-06T20:22:55Z")

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Hey! How can I achive the effect described in the video using Unreal? The goal here would be to have a component, that the attenuation is being calculated from. The question is actually more if it’s possible without maki…

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## [Get Instance/Timeline Position of a referenced event](https://qa.fmod.com/t/get-instance-timeline-position-of-a-referenced-event/20781)

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**Author:** [@Closch](https://qa.fmod.com/u/Closch)\
**Replies:** 5\
**Last updated:** [November 2, 2023, 9:43am UTC](https://qa.fmod.com/t/get-instance-timeline-position-of-a-referenced-event/20781 "2023-11-02T09:43:43Z")

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Hi, We’re trying to sync a music instrument to an animation by getting the timeline position of the instrument’s event. The instrument event is a referenced event, referenced by a global music event (with other instrum…

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## [Crash on FMOD::InstrumentModel::id() Line 229. UE 4.27. Windows. 2.02.09](https://qa.fmod.com/t/crash-on-fmod-id-line-229-ue-4-27-windows-2-02-09/20801)

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**Author:** [@piecesint](https://qa.fmod.com/u/piecesint)\
**Replies:** 6\
**Last updated:** [October 31, 2023, 1:18pm UTC](https://qa.fmod.com/t/crash-on-fmod-id-line-229-ue-4-27-windows-2-02-09/20801 "2023-10-31T13:18:19Z")

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Hello! We have a crash based on our logs happen when we try to load a bank. Here is the callstack: \[Inline Frame\] fmodstudioL.dll!FMOD::InstrumentModel::id() Line 229|C++| fmodstudioL.dll!FMOD::EventInstance::notifyIn…

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## [Pause a sequence and lose sound when played](https://qa.fmod.com/t/pause-a-sequence-and-lose-sound-when-played/19246)

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**Author:** [@minchul2ya](https://qa.fmod.com/u/minchul2ya)\
**Replies:** 15\
**Last updated:** [October 31, 2023, 3:11am UTC](https://qa.fmod.com/t/pause-a-sequence-and-lose-sound-when-played/19246 "2023-10-31T03:11:35Z")

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Unreal Version - 4.27.2 FMOD Plugin Version - 2.02.06 Hello. If you pause the sequence and resume it, there is a problem that the sound cannot be heard. Reproduction methods are as follows: Play the sequence contai…

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## [UE 5.1.1 Fmod 2.02.12 Profiler not working and some bugs on events](https://qa.fmod.com/t/ue-5-1-1-fmod-2-02-12-profiler-not-working-and-some-bugs-on-events/20777)

<div class="topic-metadata">

**Author:** [@ShujoSLX](https://qa.fmod.com/u/ShujoSLX)\
**Replies:** 4\
**Last updated:** [October 26, 2023, 1:34am UTC](https://qa.fmod.com/t/ue-5-1-1-fmod-2-02-12-profiler-not-working-and-some-bugs-on-events/20777 "2023-10-26T01:34:00Z")

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Hello, we have an Unreal project that so far was working well with the Fmod plugin. Currently on some of our branches or computers we have some bugs. We have a correct validation via fmod and Unreal regarding the project…

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## [Request debug symbols for UE 4.27 2.02.09](https://qa.fmod.com/t/request-debug-symbols-for-ue-4-27-2-02-09/20797)

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**Author:** [@piecesint](https://qa.fmod.com/u/piecesint)\
**Replies:** 1\
**Last updated:** [October 24, 2023, 7:14am UTC](https://qa.fmod.com/t/request-debug-symbols-for-ue-4-27-2-02-09/20797 "2023-10-24T07:14:05Z")

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Hello! Having a crash when we try to load a bank. Would be useful to have debug symbols to see what is causing the issue. Best regards, Carl-Oscar

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