# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=14

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 15

---

## [Loud Noise when sound starts](https://qa.fmod.com/t/loud-noise-when-sound-starts/20051)

<div class="topic-metadata">

**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 5\
**Last updated:** [April 11, 2023, 10:11pm UTC](https://qa.fmod.com/t/loud-noise-when-sound-starts/20051 "2023-04-11T22:11:10Z")

</div>

Hi I have a little problem. Everytime i start a sound with parameters that change at runtime I get a popping noise in the beginning. What are the reasons this could happen? My implementation of a UFMODAudioComponent is…

---

## [Easiest way to disable FMOD for debugging?](https://qa.fmod.com/t/easiest-way-to-disable-fmod-for-debugging/20049)

<div class="topic-metadata">

**Author:** [@chrane](https://qa.fmod.com/u/chrane)\
**Replies:** 5\
**Last updated:** [April 5, 2023, 1:22am UTC](https://qa.fmod.com/t/easiest-way-to-disable-fmod-for-debugging/20049 "2023-04-05T01:22:14Z")

</div>

When we try to debug something, a lot of the times I feel it would be super helpful to be able to disable FMOD-\> check if the problem still happens → determine if it is an audio issue. What would be the best way to do so…

---

## [Sync captions and localized voices](https://qa.fmod.com/t/sync-captions-and-localized-voices/16375)

<div class="topic-metadata">

**Author:** [@Monopoli](https://qa.fmod.com/u/Monopoli)\
**Replies:** 5\
**Last updated:** [April 4, 2023, 4:43am UTC](https://qa.fmod.com/t/sync-captions-and-localized-voices/16375 "2023-04-04T04:43:24Z")

</div>

Hello, I’m doing some localization and I’m using a loc audio table for it, with a programmer instrument. It works fine, but I’d also like to sync the captions in some way. Is there a way to put some callbacks or someth…

---

## [Fmod Unreal Spectrum visualizer](https://qa.fmod.com/t/fmod-unreal-spectrum-visualizer/19920)

<div class="topic-metadata">

**Author:** [@NotoriousLou](https://qa.fmod.com/u/NotoriousLou)\
**Replies:** 2\
**Last updated:** [March 22, 2023, 1:44am UTC](https://qa.fmod.com/t/fmod-unreal-spectrum-visualizer/19920 "2023-03-22T01:44:53Z")

</div>

Hi everyone, I am designing a game on Unreal 4.27 with music interactions. I am using Fmod to play the game’s music and I am trying to build a c++ actor that can analyze currently playing audio. I saw this example in …

---

## [Crash in the PlayFab docker container](https://qa.fmod.com/t/crash-in-the-playfab-docker-container/19953)

<div class="topic-metadata">

**Author:** [@j.lafontaine](https://qa.fmod.com/u/j.lafontaine)\
**Replies:** 3\
**Last updated:** [March 19, 2023, 11:44pm UTC](https://qa.fmod.com/t/crash-in-the-playfab-docker-container/19953 "2023-03-19T23:44:59Z")

</div>

I happen to get this exact same issue: FMod can’t be loaded due to a missing dll. I could add the dll but I thougth maybe the FModAudioComponent shouldn’t crash in this case. It happens there is some use of the Studi…

---

## [Building banks in FMOD Studio causes Unreal Engine to crash](https://qa.fmod.com/t/building-banks-in-fmod-studio-causes-unreal-engine-to-crash/19963)

<div class="topic-metadata">

**Author:** [@Kurt123](https://qa.fmod.com/u/Kurt123)\
**Replies:** 2\
**Last updated:** [March 17, 2023, 4:38am UTC](https://qa.fmod.com/t/building-banks-in-fmod-studio-causes-unreal-engine-to-crash/19963 "2023-03-17T04:38:24Z")

</div>

I’m having issues building a bank in FMOD studio. Whenever I build the bank and add it to the unreal content folder UE will crash, and will continue to crash on startup until the bank is removed. I have tried using a di…

---

## [Can I read audio sample data somehow?](https://qa.fmod.com/t/can-i-read-audio-sample-data-somehow/19976)

<div class="topic-metadata">

**Author:** [@nukenyks](https://qa.fmod.com/u/nukenyks)\
**Replies:** 1\
**Last updated:** [March 16, 2023, 10:56pm UTC](https://qa.fmod.com/t/can-i-read-audio-sample-data-somehow/19976 "2023-03-16T22:56:08Z")

</div>

I am using UE5 and I need audio sample data as something like Array \< uint8 \>. Is there any way to get this kind of data in via fmod event? I couldn’t find any kind of Read function. I don’t need this data in runtime. I…

---

## [IOS - Sound plays through receiver when using voice chat](https://qa.fmod.com/t/ios-sound-plays-through-receiver-when-using-voice-chat/19346)

<div class="topic-metadata">

**Author:** [@korimart2](https://qa.fmod.com/u/korimart2)\
**Replies:** 20\
**Last updated:** [March 10, 2023, 6:07am UTC](https://qa.fmod.com/t/ios-sound-plays-through-receiver-when-using-voice-chat/19346 "2023-03-10T06:07:18Z")

</div>

Hi Our project requires enabling voice chat while playing sounds through fmod at the same time. However sound does not play as expected when AVAudioSession category and mode are configured for voice chat. Reproduction …

---

## [High Latency in UnrealEngine (editor and game)](https://qa.fmod.com/t/high-latency-in-unrealengine-editor-and-game/19903)

<div class="topic-metadata">

**Author:** [@MarcelEissens](https://qa.fmod.com/u/MarcelEissens)\
**Replies:** 3\
**Last updated:** [March 7, 2023, 3:40am UTC](https://qa.fmod.com/t/high-latency-in-unrealengine-editor-and-game/19903 "2023-03-07T03:40:23Z")

</div>

Hi all! I’m experiencing latency issues, sadly. Now, the latency isn’t that bad, but it’s definitely noticable. I did a few tests to see if I can reduce the amount of latency: What I did to test the latency is settin…

---

## [Unable to build Unreal Engine from source](https://qa.fmod.com/t/unable-to-build-unreal-engine-from-source/19937)

<div class="topic-metadata">

**Author:** [@GamewaveAudio](https://qa.fmod.com/u/GamewaveAudio)\
**Replies:** 1\
**Last updated:** [March 7, 2023, 1:48am UTC](https://qa.fmod.com/t/unable-to-build-unreal-engine-from-source/19937 "2023-03-07T01:48:56Z")

</div>

Hi all, we’ve had an issue where FMOD is stopping people from rebuilding our Unreal Project from source. We are collaborating over GitHub, using Unreal Engine 5.0.3, FMOD version 2.02.07 with the integration package to m…

---

## [Is this the right way to use callbacks?](https://qa.fmod.com/t/is-this-the-right-way-to-use-callbacks/19915)

<div class="topic-metadata">

**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 2\
**Last updated:** [March 6, 2023, 11:59pm UTC](https://qa.fmod.com/t/is-this-the-right-way-to-use-callbacks/19915 "2023-03-06T23:59:22Z")

</div>

hello everyone, I am pretty newb so I am reading the user guide and I am pretty sure my blueprint isnt connected the desired way. Here is a small example that prints the markers name as it passes by: It is working b…

---

## [Trigger Box Change Parameter](https://qa.fmod.com/t/trigger-box-change-parameter/19938)

<div class="topic-metadata">

**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 1\
**Last updated:** [March 6, 2023, 7:43am UTC](https://qa.fmod.com/t/trigger-box-change-parameter/19938 "2023-03-06T07:43:24Z")

</div>

Hello everyone! I am making a lever and I wonder what would be the best practice to change a parameter on a FMOD actor in my level, if I should use class blueprints or do it at the level blueprint. At the level Blueprin…

---

## [Sound Following a timeline animation in unreal engine 5](https://qa.fmod.com/t/sound-following-a-timeline-animation-in-unreal-engine-5/19795)

<div class="topic-metadata">

**Author:** [@KaigaiStudio](https://qa.fmod.com/u/KaigaiStudio)\
**Replies:** 3\
**Last updated:** [February 27, 2023, 2:09pm UTC](https://qa.fmod.com/t/sound-following-a-timeline-animation-in-unreal-engine-5/19795 "2023-02-27T14:09:26Z")

</div>

Hello ! In the Stack’o’bot free project that I wanted to sound design i’m facing a problem. There is a stomper animation triggered by overlaping a tile. If the tile is no longer overlaped, the animation pause and resum…

---

## [UE5.1 : Failed to find script package for import object 'Package /Script/FMODStudio'](https://qa.fmod.com/t/ue5-1-failed-to-find-script-package-for-import-object-package-script-fmodstudio/19894)

<div class="topic-metadata">

**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 1\
**Last updated:** [February 21, 2023, 10:58pm UTC](https://qa.fmod.com/t/ue5-1-failed-to-find-script-package-for-import-object-package-script-fmodstudio/19894 "2023-02-21T22:58:53Z")

</div>

Hi there! I have a massive problem. I’m making an alternative version of my game, that is supposed to be played live. I’m using Fmod on my original project, then I copied the original and made another UE5.1 project an…

---

## [Multiple Programmer sounds in one event](https://qa.fmod.com/t/multiple-programmer-sounds-in-one-event/19757)

<div class="topic-metadata">

**Author:** [@Wsahl](https://qa.fmod.com/u/Wsahl)\
**Replies:** 23\
**Last updated:** [February 20, 2023, 9:30pm UTC](https://qa.fmod.com/t/multiple-programmer-sounds-in-one-event/19757 "2023-02-20T21:30:50Z")

</div>

For our project we need localization and we use programmer sounds for that. We also want to be able to play multiple programmer instruments in the same event. We tried to learn from the example in the API but we did not …

---

## [Wondering whether there's a bug with the latest build of FMOD](https://qa.fmod.com/t/wondering-whether-theres-a-bug-with-the-latest-build-of-fmod/19876)

<div class="topic-metadata">

**Author:** [@davidfattore](https://qa.fmod.com/u/davidfattore)\
**Replies:** 1\
**Last updated:** [February 17, 2023, 4:54am UTC](https://qa.fmod.com/t/wondering-whether-theres-a-bug-with-the-latest-build-of-fmod/19876 "2023-02-17T04:54:13Z")

</div>

Hi guys, I’ve been working on my project for quite a while and have been packaging it, to demo it every now and then. However recently 've just started using FMOD with UE5, I downloaded the latest versions of FMOD for Un…

---

## [Master.strings.bank doesn't always contain the correct paths to events](https://qa.fmod.com/t/master-strings-bank-doesnt-always-contain-the-correct-paths-to-events/19823)

<div class="topic-metadata">

**Author:** [@EmiCioca](https://qa.fmod.com/u/EmiCioca)\
**Replies:** 6\
**Last updated:** [February 14, 2023, 12:22am UTC](https://qa.fmod.com/t/master-strings-bank-doesnt-always-contain-the-correct-paths-to-events/19823 "2023-02-14T00:22:54Z")

</div>

FMOD Studio version: 2.02.11 64-bit Build#130436 FMOD Studio UE4 Plugin: 2.02.11 My team is running into an issue where the Master.strings.bank will sometimes report that some events are at the root of the project, ins…

---

## [Ue4 editor crashes when recompiling code, VTable ptr](https://qa.fmod.com/t/ue4-editor-crashes-when-recompiling-code-vtable-ptr/18619)

<div class="topic-metadata">

**Author:** [@Tarfax](https://qa.fmod.com/u/Tarfax)\
**Replies:** 9\
**Last updated:** [February 13, 2023, 1:20am UTC](https://qa.fmod.com/t/ue4-editor-crashes-when-recompiling-code-vtable-ptr/18619 "2023-02-13T01:20:21Z")

</div>

This wasn’t a problem before, but when I started using programmer instruments with our localization team the editor keeps crashing every time I recompile the code. It doesn’t matter what code, the same crash report show…

---

## [FMOD Scatterer Instruments don't play inside of UE's Ambient Sound Zones](https://qa.fmod.com/t/fmod-scatterer-instruments-dont-play-inside-of-ues-ambient-sound-zones/18520)

<div class="topic-metadata">

**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 2\
**Last updated:** [February 10, 2023, 4:22pm UTC](https://qa.fmod.com/t/fmod-scatterer-instruments-dont-play-inside-of-ues-ambient-sound-zones/18520 "2023-02-10T16:22:28Z")

</div>

FMOD 2.02.05 UE 4.27.2 When implementing ambiences in our game world, I noticed that unless the Scatterer’s min/max Scatter Distance is set to 0-0, Scatterer Instruments won’t play in Unreal’s Ambient Sound Zones. Eve…

---

## [Music plays twice, even with instance limited to 1](https://qa.fmod.com/t/music-plays-twice-even-with-instance-limited-to-1/19836)

<div class="topic-metadata">

**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 6\
**Last updated:** [February 9, 2023, 11:00am UTC](https://qa.fmod.com/t/music-plays-twice-even-with-instance-limited-to-1/19836 "2023-02-09T11:00:36Z")

</div>

Hey guys, I made an observation and I don’t quite know what is really happening. I build up a dynamic music system event with a global parameter, which is controlled by area-related triggers. There are two ways to ent…

---

## [\[Android\]\[UE4.27.2\]LogFMOD: Error: Failed to load plugin 'OculusSpatializerFMOD', sounds may not play](https://qa.fmod.com/t/android-ue4-27-2-logfmod-error-failed-to-load-plugin-oculusspatializerfmod-sounds-may-not-play/19825)

<div class="topic-metadata">

**Author:** [@SzymonOz](https://qa.fmod.com/u/SzymonOz)\
**Replies:** 1\
**Last updated:** [February 6, 2023, 6:12am UTC](https://qa.fmod.com/t/android-ue4-27-2-logfmod-error-failed-to-load-plugin-oculusspatializerfmod-sounds-may-not-play/19825 "2023-02-06T06:12:46Z")

</div>

I’ve downloaded the newest ‘libOculusSpatializerFMOD.so’ from https://developer.oculus.com/downloads/package/oculus-spatializer-fmod/ and put it into my /binaries/android/ folder, I also added it to my .xml according to …

---

## [Constructor issue. Cannot access details tab in editor preview](https://qa.fmod.com/t/constructor-issue-cannot-access-details-tab-in-editor-preview/19817)

<div class="topic-metadata">

**Author:** [@DeathRace](https://qa.fmod.com/u/DeathRace)\
**Replies:** 2\
**Last updated:** [February 5, 2023, 10:20pm UTC](https://qa.fmod.com/t/constructor-issue-cannot-access-details-tab-in-editor-preview/19817 "2023-02-05T22:20:01Z")

</div>

Hi, We are working on a project that revolves around vehicles, kind of need for speed, kind of spintires. To cut to the chase: EngineAudioComponent = CreateDefaultSubobject(TEXT(“FMOD Audio Component”)); EngineAudioC…

---

## [Idiots guide to Oculus support?](https://qa.fmod.com/t/idiots-guide-to-oculus-support/19665)

<div class="topic-metadata">

**Author:** [@danimyl](https://qa.fmod.com/u/danimyl)\
**Replies:** 13\
**Last updated:** [February 5, 2023, 5:56pm UTC](https://qa.fmod.com/t/idiots-guide-to-oculus-support/19665 "2023-02-05T17:56:14Z")

</div>

Idiot here. Hitting a hard wall trying to get sound from a Quest 2 (plays sound cues fine, it’s just fmod events that won’t play - yes i have the mobile banks and the events come through). I’ve tried hard to follow what …

---

## [Adjusting DSP Buffer Length and DSP Buffer Count leads to a crash](https://qa.fmod.com/t/adjusting-dsp-buffer-length-and-dsp-buffer-count-leads-to-a-crash/19816)

<div class="topic-metadata">

**Author:** [@j.lafontaine](https://qa.fmod.com/u/j.lafontaine)\
**Replies:** 3\
**Last updated:** [February 2, 2023, 9:08pm UTC](https://qa.fmod.com/t/adjusting-dsp-buffer-length-and-dsp-buffer-count-leads-to-a-crash/19816 "2023-02-02T21:08:58Z")

</div>

Hi, I’m using the 2.02.12 FMOD Plugin for UE 5.1 While investigating for an other issue, I stumble upon that post Experiencing important latency in UE 4.20 with Fmod 1.10.08 and decided to give a try at changing the DS…

---

## [Event not in DataTable '/Game/FMOD/PrivateIntegrationData/AssetLookup.AssetLookup'](https://qa.fmod.com/t/event-not-in-datatable-game-fmod-privateintegrationdata-assetlookup-assetlookup/19802)

<div class="topic-metadata">

**Author:** [@chenbinbin](https://qa.fmod.com/u/chenbinbin)\
**Replies:** 1\
**Last updated:** [January 30, 2023, 9:32pm UTC](https://qa.fmod.com/t/event-not-in-datatable-game-fmod-privateintegrationdata-assetlookup-assetlookup/19802 "2023-01-30T21:32:54Z")

</div>

I use ue4 patch to update AssetLookup Table，but is not work。It seem use the older one。I make sure the newer AssetLookup is patch in the patch pak.Is any config I wrong?

---

## [AssetLookUp Changed when I open Editor](https://qa.fmod.com/t/assetlookup-changed-when-i-open-editor/19637)

<div class="topic-metadata">

**Author:** [@pigeon55](https://qa.fmod.com/u/pigeon55)\
**Replies:** 4\
**Last updated:** [January 30, 2023, 11:30am UTC](https://qa.fmod.com/t/assetlookup-changed-when-i-open-editor/19637 "2023-01-30T11:30:18Z")

</div>

Hi, I’m using UE4.27 and FMOD-intergration-Unreal 2.02.10. And my Source Control is SVN and it’s version is When I open Unreal Editor, AssetLookUp.uasset is changed. I find some Log in OutputLog, I hope it’s useful…

---

## [UFMODBank not editable in UDataTable](https://qa.fmod.com/t/ufmodbank-not-editable-in-udatatable/19780)

<div class="topic-metadata">

**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 2\
**Last updated:** [January 27, 2023, 3:29am UTC](https://qa.fmod.com/t/ufmodbank-not-editable-in-udatatable/19780 "2023-01-27T03:29:11Z")

</div>

Hi, I have a little problem, is it a bug or a feature? When I create a UDataTable from this struct just the BankProperty is not editable. When I use the struct inside a blueprint as a variable I can edit the field an…

---

## [Fail when I try to build my banks in UE5](https://qa.fmod.com/t/fail-when-i-try-to-build-my-banks-in-ue5/19770)

<div class="topic-metadata">

**Author:** [@Kitsuto](https://qa.fmod.com/u/Kitsuto)\
**Replies:** 3\
**Last updated:** [January 24, 2023, 11:20pm UTC](https://qa.fmod.com/t/fail-when-i-try-to-build-my-banks-in-ue5/19770 "2023-01-24T23:20:10Z")

</div>

Hi everyone, i’m actually work in collaboration project in UE5.0.3 and work with Blueprints. I’m the only people who work in FMOD Studio and when i tried to build my banks in unreal, he tell me : Problem Loading FMOD …

---

## [Play Events while still in Editor](https://qa.fmod.com/t/play-events-while-still-in-editor/19769)

<div class="topic-metadata">

**Author:** [@gyratos](https://qa.fmod.com/u/gyratos)\
**Replies:** 1\
**Last updated:** [January 24, 2023, 10:49pm UTC](https://qa.fmod.com/t/play-events-while-still-in-editor/19769 "2023-01-24T22:49:05Z")

</div>

Hello everyone, I’m trying to make a “tool” to help my GD repeatedly play the various voicelines that will be used during the game and allow him to register time keys to play the subtitles at the correct frames. However…

---

## [How to setup fmod to send MIDI Out messages and clips](https://qa.fmod.com/t/how-to-setup-fmod-to-send-midi-out-messages-and-clips/19758)

<div class="topic-metadata">

**Author:** [@fcorona](https://qa.fmod.com/u/fcorona)\
**Replies:** 3\
**Last updated:** [January 23, 2023, 4:25am UTC](https://qa.fmod.com/t/how-to-setup-fmod-to-send-midi-out-messages-and-clips/19758 "2023-01-23T04:25:43Z")

</div>

Hi everyone. I can’t seem to find much info on MIDI in Fmod, is it possible to play MIDI events/clips together with the audio? I’m trying to find a way to send MIDI out from within UE 5.1 to external music gear (mainly …

[Previous page](https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=13)

[Next page](https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=15)
